Serial.cs 4.7 KB

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  1. // Licensed to the .NET Foundation under one or more agreements.
  2. // The .NET Foundation licenses this file to you under the Apache 2.0 License.
  3. // See the LICENSE file in the project root for more information.
  4. #if STRESS
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using System.Reactive.Disposables;
  9. using System.Reflection;
  10. using System.Threading;
  11. namespace ReactiveTests.Stress.Disposables
  12. {
  13. public class Serial
  14. {
  15. /// <summary>
  16. /// Allocates a SerialDisposable and performs random assignment operations. Checks that all contained disposables get properly disposed.
  17. /// The SerialDisposable is disposed either at the start, at the end, or at a random time.
  18. /// </summary>
  19. public static void RandomAssignAndDispose()
  20. {
  21. Console.Title = MethodInfo.GetCurrentMethod().Name + " - 0% complete";
  22. for (int i = 1; i <= 100; i++)
  23. {
  24. for (int j = 0; j < 10; j++)
  25. {
  26. DisposeBeforeAssign();
  27. DisposeDuringAssign();
  28. DisposeDuringAssign();
  29. DisposeDuringAssign();
  30. DisposeAfterAssign();
  31. }
  32. Console.Title = MethodInfo.GetCurrentMethod().Name + " - " + i + "% complete";
  33. }
  34. }
  35. /// <summary>
  36. /// Allocates a SerialDisposable and performs random assignment operations. Checks that all contained disposables get properly disposed.
  37. /// The SerialDisposable is disposed at the start.
  38. /// </summary>
  39. public static void DisposeBeforeAssign()
  40. {
  41. Impl(0);
  42. }
  43. /// <summary>
  44. /// Allocates a SerialDisposable and performs random assignment operations. Checks that all contained disposables get properly disposed.
  45. /// The SerialDisposable is disposed at a random time.
  46. /// </summary>
  47. public static void DisposeDuringAssign()
  48. {
  49. Impl(1);
  50. }
  51. /// <summary>
  52. /// Allocates a SerialDisposable and performs random assignment operations. Checks that all contained disposables get properly disposed.
  53. /// The SerialDisposable is disposed at the end.
  54. /// </summary>
  55. public static void DisposeAfterAssign()
  56. {
  57. Impl(2);
  58. }
  59. static void Impl(int disposeAt)
  60. {
  61. var rand = new Random();
  62. var s = new SerialDisposable();
  63. Console.Write("Dispose @ = {0} - ", disposeAt);
  64. if (disposeAt == 0)
  65. {
  66. s.Dispose();
  67. Console.Write("{SD} ");
  68. }
  69. if (disposeAt == 1)
  70. {
  71. var sleep = rand.Next(0, 5) > 1 /* 60% chance */ ? rand.Next(2, 1000) : 0;
  72. ThreadPool.QueueUserWorkItem(_ =>
  73. {
  74. Helpers.SleepOrSpin(sleep);
  75. s.Dispose();
  76. Console.Write("{SD} ");
  77. });
  78. }
  79. var n = rand.Next(0, 1000);
  80. var cd = new CountdownEvent(n);
  81. var ds = Enumerable.Range(0, n).Select(_ => Disposable.Create(() => cd.Signal())).ToArray();
  82. var m = rand.Next(1, 100);
  83. var jobs = ds.GroupBy(_ => rand.Next() % m).Select(Enumerable.ToList).ToList();
  84. Console.Write("N = {0}, M = {1} - ", n, m);
  85. var done = new CountdownEvent(jobs.Count);
  86. foreach (var job in jobs)
  87. {
  88. var sleep = rand.Next(0, 10) == 0 /* 10% chance */ ? rand.Next(2, 100) : 0;
  89. var sleepAt = Enumerable.Range(0, rand.Next(0, job.Count) / rand.Next(1, 100)).ToArray();
  90. var sleeps = sleepAt.Select(_ => rand.Next(0, 50)).ToArray();
  91. var rem = rand.Next(0, 3) == 0; /* 33% chance */
  92. var remAt = rand.Next(0, 10) == 0 /* 10% chance */ ? rand.Next(2, 100) : 0;
  93. var mine = job;
  94. ThreadPool.QueueUserWorkItem(_ =>
  95. {
  96. Helpers.SleepOrSpin(sleep);
  97. var j = 0;
  98. foreach (var d in mine)
  99. {
  100. if (sleepAt.Contains(j))
  101. Helpers.SleepOrSpin(sleeps[j]);
  102. s.Disposable = d;
  103. Console.Write("+");
  104. j++;
  105. }
  106. done.Signal();
  107. });
  108. }
  109. done.Wait();
  110. if (disposeAt == 2)
  111. {
  112. s.Dispose();
  113. Console.Write("{SD} ");
  114. }
  115. cd.Wait();
  116. Console.WriteLine(".");
  117. }
  118. }
  119. }
  120. #endif