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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the MIT License.
- // See the LICENSE file in the project root for more information.
- using System.Threading;
- namespace System.Reactive.Disposables
- {
- /// <summary>
- /// Represents a disposable resource whose underlying disposable resource can be replaced by another disposable resource, causing automatic disposal of the previous underlying disposable resource.
- /// </summary>
- internal struct SerialDisposableValue : ICancelable
- {
- private IDisposable? _current;
- /// <summary>
- /// Gets a value that indicates whether the object is disposed.
- /// </summary>
- public bool IsDisposed =>
- // We use a sentinel value to indicate we've been disposed. This sentinel never leaks
- // to the outside world (see the Disposable property getter), so no-one can ever assign
- // this value to us manually.
- Volatile.Read(ref _current) == BooleanDisposable.True;
- /// <summary>
- /// Gets or sets the underlying disposable.
- /// </summary>
- /// <remarks>If the SerialDisposable has already been disposed, assignment to this property causes immediate disposal of the given disposable object. Assigning this property disposes the previous disposable object.</remarks>
- public IDisposable? Disposable
- {
- get => Disposables.Disposable.GetValue(ref _current);
- set => Disposables.Disposable.TrySetSerial(ref _current, value);
- }
- /// <summary>
- /// Disposes the underlying disposable as well as all future replacements.
- /// </summary>
- public void Dispose()
- {
- Disposables.Disposable.Dispose(ref _current);
- }
- }
- }
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