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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
- // See the LICENSE file in the project root for more information.
- #if !NO_TPL
- using System.Reactive.Disposables;
- using System.Threading;
- using System.Threading.Tasks;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work on the Task Parallel Library (TPL) task pool.
- /// </summary>
- /// <seealso cref="TaskPoolScheduler.Default">Instance of this type using the default TaskScheduler to schedule work on the TPL task pool.</seealso>
- public sealed class TaskPoolScheduler : LocalScheduler, ISchedulerLongRunning, ISchedulerPeriodic
- {
- private static readonly Lazy<TaskPoolScheduler> s_instance = new Lazy<TaskPoolScheduler>(() => new TaskPoolScheduler(new TaskFactory(TaskScheduler.Default)));
- private readonly TaskFactory taskFactory;
- /// <summary>
- /// Creates an object that schedules units of work using the provided TaskFactory.
- /// </summary>
- /// <param name="taskFactory">Task factory used to create tasks to run units of work.</param>
- /// <exception cref="ArgumentNullException"><paramref name="taskFactory"/> is null.</exception>
- public TaskPoolScheduler(TaskFactory taskFactory)
- {
- if (taskFactory == null)
- throw new ArgumentNullException(nameof(taskFactory));
- this.taskFactory = taskFactory;
- }
- /// <summary>
- /// Gets an instance of this scheduler that uses the default TaskScheduler.
- /// </summary>
- public static TaskPoolScheduler Default
- {
- get
- {
- return s_instance.Value;
- }
- }
- /// <summary>
- /// Schedules an action to be executed.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException(nameof(action));
- var d = new SerialDisposable();
- var cancelable = new CancellationDisposable();
- d.Disposable = cancelable;
- taskFactory.StartNew(() =>
- {
- //
- // BREAKING CHANGE v2.0 > v1.x - No longer escalating exceptions using a throwing
- // helper thread.
- //
- // Our manual escalation based on the creation of a throwing thread was merely to
- // expedite the process of throwing the exception that would otherwise occur on the
- // finalizer thread at a later point during the app's lifetime.
- //
- // However, it also prevented applications from observing the exception through
- // the TaskScheduler.UnobservedTaskException static event. Also, starting form .NET
- // 4.5, the default behavior of the task pool is not to take down the application
- // when an exception goes unobserved (done as part of the async/await work). It'd
- // be weird for Rx not to follow the platform defaults.
- //
- // General implementation guidelines for schedulers (in order of importance):
- //
- // 1. Always thunk through to the underlying infrastructure with a wrapper that's as tiny as possible.
- // 2. Global exception notification/handling mechanisms shouldn't be bypassed.
- // 3. Escalation behavior for exceptions is left to the underlying infrastructure.
- //
- // The Catch extension method for IScheduler (added earlier) allows to re-route
- // exceptions at stage 2. If the exception isn't handled at the Rx level, it
- // propagates by means of a rethrow, falling back to behavior in 3.
- //
- d.Disposable = action(this, state);
- }, cancelable.Token);
- return d;
- }
- /// <summary>
- /// Schedules an action to be executed after dueTime.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException(nameof(action));
- var dt = Scheduler.Normalize(dueTime);
- if (dt.Ticks == 0)
- return Schedule(state, action);
- #if !NO_TASK_DELAY
- var d = new MultipleAssignmentDisposable();
- var ct = new CancellationDisposable();
- d.Disposable = ct;
- TaskHelpers.Delay(dueTime, ct.Token).ContinueWith(_ =>
- {
- if (!d.IsDisposed)
- d.Disposable = action(this, state);
- }, CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, taskFactory.Scheduler);
- return d;
- #else
- return DefaultScheduler.Instance.Schedule(state, dt, (_, state1) => Schedule(state1, action));
- #endif
- }
- /// <summary>
- /// Schedules a long-running task by creating a new task using TaskCreationOptions.LongRunning. Cancellation happens through polling.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public IDisposable ScheduleLongRunning<TState>(TState state, Action<TState, ICancelable> action)
- {
- var d = new BooleanDisposable();
- taskFactory.StartNew(() =>
- {
- //
- // Notice we don't check d.IsDisposed. The contract for ISchedulerLongRunning
- // requires us to ensure the scheduled work gets an opportunity to observe
- // the cancellation request.
- //
- action(state, d);
- }, TaskCreationOptions.LongRunning);
- return d;
- }
- #if !NO_STOPWATCH
- /// <summary>
- /// Gets a new stopwatch ob ject.
- /// </summary>
- /// <returns>New stopwatch object; started at the time of the request.</returns>
- public override IStopwatch StartStopwatch()
- {
- //
- // Strictly speaking, this explicit override is not necessary because the base implementation calls into
- // the enlightenment module to obtain the CAL, which would circle back to System.Reactive.PlatformServices
- // where we're currently running. This is merely a short-circuit to avoid the additional roundtrip.
- //
- return new StopwatchImpl();
- }
- #endif
- /// <summary>
- /// Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">Initial state passed to the action upon the first iteration.</param>
- /// <param name="period">Period for running the work periodically.</param>
- /// <param name="action">Action to be executed, potentially updating the state.</param>
- /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
- public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
- {
- if (period < TimeSpan.Zero)
- throw new ArgumentOutOfRangeException(nameof(period));
- if (action == null)
- throw new ArgumentNullException(nameof(action));
- #if !NO_TASK_DELAY
- var cancel = new CancellationDisposable();
- var state1 = state;
- var gate = new AsyncLock();
- var moveNext = default(Action);
- moveNext = () =>
- {
- TaskHelpers.Delay(period, cancel.Token).ContinueWith(
- _ =>
- {
- moveNext();
- gate.Wait(() =>
- {
- state1 = action(state1);
- });
- },
- CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, taskFactory.Scheduler
- );
- };
- moveNext();
- return StableCompositeDisposable.Create(cancel, gate);
- #else
- var state1 = state;
- var gate = new AsyncLock();
- var timer = ConcurrencyAbstractionLayer.Current.StartPeriodicTimer(() =>
- {
- taskFactory.StartNew(() =>
- {
- gate.Wait(() =>
- {
- state1 = action(state1);
- });
- });
- }, period);
- return StableCompositeDisposable.Create(timer, gate);
- #endif
- }
- }
- }
- #endif
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