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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the MIT License.
- // See the LICENSE file in the project root for more information.
- #if HAS_WPF
- using System.Reactive.Disposables;
- using System.Threading;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work on a <see cref="System.Windows.Threading.Dispatcher"/>.
- /// </summary>
- /// <remarks>
- /// This scheduler type is typically used indirectly through the <see cref="Linq.DispatcherObservable.ObserveOnDispatcher{TSource}(IObservable{TSource})"/> and <see cref="Linq.DispatcherObservable.SubscribeOnDispatcher{TSource}(IObservable{TSource})"/> methods that use the Dispatcher on the calling thread.
- /// </remarks>
- public class DispatcherScheduler : LocalScheduler, ISchedulerPeriodic
- {
- /// <summary>
- /// Gets the scheduler that schedules work on the current <see cref="System.Windows.Threading.Dispatcher"/>.
- /// </summary>
- [Obsolete(Constants_WindowsThreading.OBSOLETE_INSTANCE_PROPERTY)]
- public static DispatcherScheduler Instance => new DispatcherScheduler(System.Windows.Threading.Dispatcher.CurrentDispatcher);
- /// <summary>
- /// Gets the scheduler that schedules work on the <see cref="System.Windows.Threading.Dispatcher"/> for the current thread.
- /// </summary>
- public static DispatcherScheduler Current
- {
- get
- {
- var dispatcher = System.Windows.Threading.Dispatcher.FromThread(Thread.CurrentThread);
- if (dispatcher == null)
- {
- throw new InvalidOperationException(Strings_WindowsThreading.NO_DISPATCHER_CURRENT_THREAD);
- }
- return new DispatcherScheduler(dispatcher);
- }
- }
- /// <summary>
- /// Constructs a <see cref="DispatcherScheduler"/> that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/>.
- /// </summary>
- /// <param name="dispatcher"><see cref="DispatcherScheduler"/> to schedule work on.</param>
- /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is <c>null</c>.</exception>
- public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher)
- {
- Dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
- Priority = System.Windows.Threading.DispatcherPriority.Normal;
- }
- /// <summary>
- /// Constructs a <see cref="DispatcherScheduler"/> that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/> at the given priority.
- /// </summary>
- /// <param name="dispatcher"><see cref="DispatcherScheduler"/> to schedule work on.</param>
- /// <param name="priority">Priority at which units of work are scheduled.</param>
- /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is <c>null</c>.</exception>
- public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher, System.Windows.Threading.DispatcherPriority priority)
- {
- Dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
- Priority = priority;
- }
- /// <summary>
- /// Gets the <see cref="System.Windows.Threading.Dispatcher"/> associated with the <see cref="DispatcherScheduler"/>.
- /// </summary>
- public System.Windows.Threading.Dispatcher Dispatcher { get; }
- /// <summary>
- /// Gets the priority at which work items will be dispatched.
- /// </summary>
- public System.Windows.Threading.DispatcherPriority Priority { get; }
- /// <summary>
- /// Schedules an action to be executed on the dispatcher.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- {
- throw new ArgumentNullException(nameof(action));
- }
- var d = new SingleAssignmentDisposable();
- Dispatcher.BeginInvoke(
- new Action(() =>
- {
- if (!d.IsDisposed)
- {
- d.Disposable = action(this, state);
- }
- }),
- Priority
- );
- return d;
- }
- /// <summary>
- /// Schedules an action to be executed after <paramref name="dueTime"/> on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- {
- throw new ArgumentNullException(nameof(action));
- }
- var dt = Scheduler.Normalize(dueTime);
- if (dt.Ticks == 0)
- {
- return Schedule(state, action);
- }
- return ScheduleSlow(state, dt, action);
- }
- private IDisposable ScheduleSlow<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- var d = new MultipleAssignmentDisposable();
- var timer = new System.Windows.Threading.DispatcherTimer(Priority, Dispatcher);
- timer.Tick += (s, e) =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- try
- {
- d.Disposable = action(this, state);
- }
- finally
- {
- t.Stop();
- action = null;
- }
- }
- };
- timer.Interval = dueTime;
- timer.Start();
- d.Disposable = Disposable.Create(() =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- t.Stop();
- action = (_, __) => Disposable.Empty;
- }
- });
- return d;
- }
- /// <summary>
- /// Schedules a periodic piece of work on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">Initial state passed to the action upon the first iteration.</param>
- /// <param name="period">Period for running the work periodically.</param>
- /// <param name="action">Action to be executed, potentially updating the state.</param>
- /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
- /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than <see cref="TimeSpan.Zero"/>.</exception>
- public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
- {
- if (period < TimeSpan.Zero)
- {
- throw new ArgumentOutOfRangeException(nameof(period));
- }
- if (action == null)
- {
- throw new ArgumentNullException(nameof(action));
- }
- var timer = new System.Windows.Threading.DispatcherTimer(Priority, Dispatcher);
- var state1 = state;
- timer.Tick += (s, e) =>
- {
- state1 = action(state1);
- };
- timer.Interval = period;
- timer.Start();
- return Disposable.Create(() =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- t.Stop();
- action = _ => _;
- }
- });
- }
- }
- }
- #endif
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