Program.cs 1.5 KB

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  1. using System;
  2. using System.Reactive.Linq;
  3. using System.Reactive.Subjects;
  4. using System.Threading.Tasks;
  5. namespace Playground
  6. {
  7. class Program
  8. {
  9. static void Main()
  10. {
  11. MainAsync().GetAwaiter().GetResult();
  12. }
  13. static async Task MainAsync()
  14. {
  15. await ReturnAsync();
  16. await SubjectAsync();
  17. }
  18. static async Task ReturnAsync()
  19. {
  20. await AsyncObservable.Return(42).SubscribeAsync(Print<int>());
  21. }
  22. static async Task SubjectAsync()
  23. {
  24. var subject = new SequentialSimpleAsyncSubject<int>();
  25. var res = subject.Where(x => x % 2 == 0).Select(x => x + 1);
  26. await res.SubscribeAsync(Print<int>());
  27. for (var i = 0; i < 10; i++)
  28. {
  29. await subject.OnNextAsync(i);
  30. }
  31. await subject.OnCompletedAsync();
  32. }
  33. static IAsyncObserver<T> Print<T>()
  34. {
  35. return AsyncObserver.Create<T>(
  36. x =>
  37. {
  38. Console.WriteLine(x);
  39. return Task.CompletedTask;
  40. },
  41. ex =>
  42. {
  43. Console.WriteLine("Error: " + ex);
  44. return Task.CompletedTask;
  45. },
  46. () =>
  47. {
  48. Console.WriteLine("Completed");
  49. return Task.CompletedTask;
  50. }
  51. );
  52. }
  53. }
  54. }