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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- #if !NO_PERF
- using System;
- using System.Collections.Generic;
- using System.Reactive.Concurrency;
- using System.Reactive.Disposables;
- namespace System.Reactive.Linq.Observαble
- {
- class ToObservable<TSource> : Producer<TSource>
- {
- private readonly IEnumerable<TSource> _source;
- private readonly IScheduler _scheduler;
- public ToObservable(IEnumerable<TSource> source, IScheduler scheduler)
- {
- _source = source;
- _scheduler = scheduler;
- }
- protected override IDisposable Run(IObserver<TSource> observer, IDisposable cancel, Action<IDisposable> setSink)
- {
- var sink = new _(this, observer, cancel);
- setSink(sink);
- return sink.Run();
- }
- class _ : Sink<TSource>
- {
- private readonly ToObservable<TSource> _parent;
- public _(ToObservable<TSource> parent, IObserver<TSource> observer, IDisposable cancel)
- : base(observer, cancel)
- {
- _parent = parent;
- }
- public IDisposable Run()
- {
- var e = default(IEnumerator<TSource>);
- try
- {
- e = _parent._source.GetEnumerator();
- }
- catch (Exception exception)
- {
- base._observer.OnError(exception);
- base.Dispose();
- return Disposable.Empty;
- }
- var longRunning = _parent._scheduler.AsLongRunning();
- if (longRunning != null)
- {
- //
- // Long-running schedulers have the contract they should *never* prevent
- // the work from starting, such that the scheduled work has the chance
- // to observe the cancellation and perform proper clean-up. In this case,
- // we're sure Loop will be entered, allowing us to dispose the enumerator.
- //
- return longRunning.ScheduleLongRunning(e, Loop);
- }
- else
- {
- //
- // We never allow the scheduled work to be cancelled. Instead, the flag
- // is used to have LoopRec bail out and perform proper clean-up of the
- // enumerator.
- //
- var flag = new BooleanDisposable();
- _parent._scheduler.Schedule(new State(flag, e), LoopRec);
- return flag;
- }
- }
- class State
- {
- public readonly ICancelable flag;
- public readonly IEnumerator<TSource> enumerator;
- public State(ICancelable flag, IEnumerator<TSource> enumerator)
- {
- this.flag = flag;
- this.enumerator = enumerator;
- }
- }
- private void LoopRec(State state, Action<State> recurse)
- {
- var hasNext = false;
- var ex = default(Exception);
- var current = default(TSource);
- if (state.flag.IsDisposed)
- {
- state.enumerator.Dispose();
- return;
- }
- try
- {
- hasNext = state.enumerator.MoveNext();
- if (hasNext)
- current = state.enumerator.Current;
- }
- catch (Exception exception)
- {
- ex = exception;
- }
- if (ex != null)
- {
- state.enumerator.Dispose();
- base._observer.OnError(ex);
- base.Dispose();
- return;
- }
- if (!hasNext)
- {
- state.enumerator.Dispose();
- base._observer.OnCompleted();
- base.Dispose();
- return;
- }
- base._observer.OnNext(current);
- recurse(state);
- }
- private void Loop(IEnumerator<TSource> enumerator, ICancelable cancel)
- {
- while (!cancel.IsDisposed)
- {
- var hasNext = false;
- var ex = default(Exception);
- var current = default(TSource);
- try
- {
- hasNext = enumerator.MoveNext();
- if (hasNext)
- current = enumerator.Current;
- }
- catch (Exception exception)
- {
- ex = exception;
- }
- if (ex != null)
- {
- base._observer.OnError(ex);
- break;
- }
- if (!hasNext)
- {
- base._observer.OnCompleted();
- break;
- }
- base._observer.OnNext(current);
- }
- enumerator.Dispose();
- base.Dispose();
- }
- }
- }
- }
- #endif
|