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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
- // See the LICENSE file in the project root for more information.
- using System;
- using System.Diagnostics;
- using System.Reactive.Concurrency;
- using System.Reactive.Disposables;
- using System.Reactive.Subjects;
- //
- // BREAKING CHANGE v2 > v1.x - FromEvent[Pattern] now has an implicit SubscribeOn and Publish operation.
- //
- // The free-threaded nature of Rx is key to the performance characteristics of the event processing
- // pipeline. However, in places where we bridge with the external world, this sometimes has negative
- // effects due to thread-affine operations involved. The FromEvent[Pattern] bridges are one such
- // place where we reach out to add and remove operations on events.
- //
- // Consider the following piece of code, assuming Rx v1.x usage:
- //
- // var txt = Observable.FromEventPattern(txtInput, "TextChanged");
- // var res = from term in txt
- // from word in svc.Lookup(term).TakeUntil(txt)
- // select word;
- //
- // This code is flawed for various reasons. Seasoned Rx developers will immediately suggest usage of
- // the Publish operator to share the side-effects of subscribing to the txt sequence, resulting in
- // only one subscription to the event:
- //
- // var txt = Observable.FromEventPattern(txtInput, "TextChanged");
- // var res = txt.Publish(txt_ => from term in txt_
- // from word in svc.Lookup(term).TakeUntil(txt_)
- // select word);
- //
- // Customers are typically confused as to why FromEvent[Pattern] causes multiple handlers to be added
- // to the underlying event. This is in contrast with other From* bridges which involve the use of a
- // subject (e.g. FromAsyncPattern, FromAsync, and ToObservable on Task<T>).
- //
- // But there are more issues with the code fragment above. Upon completion of the svc.Lookup(term)
- // sequence, TakeUntil will unsubscribe from both sequences, causing the unsubscription to happen in
- // the context of the source's OnCompleted, which may be the thread pool. Some thread-affine events
- // don't quite like this. In UI frameworks like WPF and Silverlight, this turns out to be not much of
- // a problem typically, but it's merely an accident things work out. From an e-mail conversion with
- // the WPF/SL/Jupiter experts:
- //
- // "Unfortunately, as I expected, it’s confusing, and implementation details are showing through.
- // The bottom line is that event add/remove should always be done on the right thread.
- //
- // Where events are implemented with compiler-generated code, i.e. MultiCastDelegate, the add/remove
- // will be thread safe/agile. Where events are implemented in custom code, across Wpf/SL/WP/Jupiter,
- // the add/remove are expected to happen on the Dispatcher thread.
- //
- // Jupiter actually has the consistent story here, where all the event add/remove implementations do
- // the thread check. It should still be a “wrong thread” error, though, not an AV.
- //
- // In SL there’s a mix of core events (which do the thread check) and framework events (which use
- // compiler-generated event implementations). So you get an exception if you unhook Button.Loaded
- // from off thread, but you don’t get an exception if you unhook Button.Click.
- //
- // In WPF there’s a similar mix (some events are compiler-generated and some use the EventHandlerStore).
- // But I don’t see any thread safety or thread check in the EventHandlerStore. So while it works, IIUC,
- // it should have race conditions and corruptions."
- //
- // Starting with "Jupiter" (Windows XAML aka "Metro"), checks are added to ensure the add and remove
- // operations for UI events are called from the UI thread. As a result, the dictionary suggest sample
- // code shown above starts to fail. A possible fix is to use SubscribeOnDispatcher:
- //
- // var txt = Observable.FromEventPattern(txtInput, "TextChanged").SubscribeOnDispatcher();
- // var res = from term in txt
- // from word in svc.Lookup(term).TakeUntil(txt)
- // select word;
- //
- // This fix has two problems:
- //
- // 1. Customers often don't quite understand the difference between ObserveOn and SubscribeOn. In fact,
- // we've given guidance that use of the latter is typically indicative of a misunderstanding, and
- // is used rarely. Also, the fragment above would likely be extended with some UI binding code where
- // one needs to use ObserveOnDispatcher, so the combination of both becomes even more confusing.
- //
- // 2. There's a subtle race condition now. Upon receiving a new term from the txt sequence, SelectMany's
- // invocation of the result selector involves TakeUntil subscribing to txt again. However, the use
- // of SubscribeOnDispatcher means the subscription is now happening asynchronously, leaving a time
- // gap between returning from Subscribe and doing the += on the underlying event:
- //
- // (Subscription of TakeUntil to txt)
- // |
- // v
- // txt --------------------------------------------------------------
- // |
- // +-----...----+ (SubscribeOnDispatcher's post of Subscribe)
- // |
- // TextChanged ------"re"---------"rea"-------------"reac"-----"react"----...
- // ^
- // |
- // (where += on the event happens)
- //
- // While this problem is rare and sometimes gets mitigated by accident because code is posting back
- // to e.g. the UI message loop, it's extremely hard to debug when things go wrong.
- //
- // In order to fix this behavior such that code has the expected behavior, we do two things in Rx v2.0:
- //
- // - To solve the cross-thread add/remove handler operations and make them single-thread affine, we
- // now do an implicit SubscribeOn with the SynchronizationContext.Current retrieved eagerly upon
- // calling FromEvent[Pattern]. This goes hand-in-hand with a recommendation:
- //
- // "Always call FromEvent[Pattern] in a place where you'd normally write += and -= operations
- // yourself. Don't inline the creation of a FromEvent[Pattern] object inside a query."
- //
- // This recommendation helps to keep code clean (bridging operations are moved outside queries) and
- // ensures the captured SynchronizationContext is the least surprising one. E.g in the sample code
- // above, the whole query likely lives in a button_Click handler or so.
- //
- // - To solve the time gap issue, we now add implicit Publish behavior with ref-counted behavior. In
- // other words, the new FromEvent[Pattern] is pretty much the same as:
- //
- // Observable_v2.FromEvent[Pattern](<args>)
- // ==
- // Observable_v1.FromEvent[Pattern](<args>).SubscribeOn(SynchronizationContext.Current)
- // .Publish()
- // .RefCount()
- //
- // Overloads to FromEvent[Pattern] allow to specify the scheduler used for the SubscribeOn operation
- // that's taking place internally. When omitted, a SynchronizationContextScheduler will be supplied
- // if a current SynchronizationContext is found. If no current SynchronizationContext is found, the
- // default scheduler is the immediate scheduler, falling back to the free-threaded behavior we had
- // before in v1.x. (See GetSchedulerForCurrentContext in QueryLanguage.Events.cs).
- //
- // Notice a time gap can still occur at the point of the first subscription to the event sequence,
- // or when the ref count fell back to zero. In cases of nested uses of the sequence (such as in the
- // running example here), this is fine because the top-level subscription is kept alive for the whole
- // duration. In other cases, there's already a race condition between the underlying event and the
- // observable wrapper (assuming events are hot). For cold events that have side-effects upon add and
- // remove handler operations, use of Observable.Create is recommended. This should be rather rare,
- // as most events follow the typical MulticastDelegate implementation pattern:
- //
- // public event EventHandler<BarEventArgs> Bar;
- //
- // protected void OnBar(int value)
- // {
- // var bar = Bar;
- // if (bar != null)
- // bar(this, new BarEventArgs(value));
- // }
- //
- // In here, there's already a race between the user hooking up an event handler through the += add
- // operation and the event producer (possibly on a different thread) calling OnBar. It's also worth
- // pointing out that this race condition is migitated by a check in SynchronizationContextScheduler
- // causing synchronous execution in case the caller is already on the target SynchronizationContext.
- // This situation is common when using FromEvent[Pattern] immediately after declaring it, e.g. in
- // the context of a UI event handler.
- //
- // Finally, notice we can't simply connect the event to a Subject<T> upon a FromEvent[Pattern] call,
- // because this would make it impossible to get rid of this one event handler (unless we expose some
- // other means of resource maintenance, e.g. by making the returned object implement IDisposable).
- // Also, this would cause the event producer to see the event's delegate in a non-null state all the
- // time, causing event argument objects to be newed up, possibly sending those into a zero-observer
- // subject (which is opaque to the event producer). Not to mention that the subject would always be
- // rooted by the target event (even when the FromEvent[Pattern] observable wrapper is unreachable).
- //
- namespace System.Reactive.Linq.ObservableImpl
- {
- internal sealed class FromEvent<TDelegate, TEventArgs> : ClassicEventProducer<TDelegate, TEventArgs>
- {
- private readonly Func<Action<TEventArgs>, TDelegate> _conversion;
- public FromEvent(Action<TDelegate> addHandler, Action<TDelegate> removeHandler, IScheduler scheduler)
- : base(addHandler, removeHandler, scheduler)
- {
- }
- public FromEvent(Func<Action<TEventArgs>, TDelegate> conversion, Action<TDelegate> addHandler, Action<TDelegate> removeHandler, IScheduler scheduler)
- : base(addHandler, removeHandler, scheduler)
- {
- _conversion = conversion;
- }
- protected override TDelegate GetHandler(Action<TEventArgs> onNext)
- {
- var handler = default(TDelegate);
- if (_conversion == null)
- {
- handler = ReflectionUtils.CreateDelegate<TDelegate>(onNext, typeof(Action<TEventArgs>).GetMethod(nameof(Action<TEventArgs>.Invoke)));
- }
- else
- {
- handler = _conversion(onNext);
- }
- return handler;
- }
- }
- abstract class EventProducer<TDelegate, TArgs> : Producer<TArgs>
- {
- private readonly IScheduler _scheduler;
- private readonly object _gate;
- public EventProducer(IScheduler scheduler)
- {
- _scheduler = scheduler;
- _gate = new object();
- }
- protected abstract TDelegate GetHandler(Action<TArgs> onNext);
- protected abstract IDisposable AddHandler(TDelegate handler);
- private Session _session;
- protected override IDisposable Run(IObserver<TArgs> observer, IDisposable cancel, Action<IDisposable> setSink)
- {
- var connection = default(IDisposable);
- lock (_gate)
- {
- //
- // A session object holds on to a single handler to the underlying event, feeding
- // into a subject. It also ref counts the number of connections to the subject.
- //
- // When the ref count goes back to zero, the event handler is unregistered, and
- // the session will reach out to reset the _session field to null under the _gate
- // lock. Future subscriptions will cause a new session to be created.
- //
- if (_session == null)
- _session = new Session(this);
- connection = _session.Connect(observer);
- }
- return connection;
- }
- class Session
- {
- private readonly EventProducer<TDelegate, TArgs> _parent;
- private readonly Subject<TArgs> _subject;
- private SingleAssignmentDisposable _removeHandler;
- private int _count;
- public Session(EventProducer<TDelegate, TArgs> parent)
- {
- _parent = parent;
- _subject = new Subject<TArgs>();
- }
- public IDisposable Connect(IObserver<TArgs> observer)
- {
- /*
- * CALLERS - Ensure this is called under the lock!
- *
- lock (_parent._gate) */
- {
- //
- // We connect the given observer to the subject first, before performing any kind
- // of initialization which will register an event handler. This is done to ensure
- // we don't have a time gap between adding the handler and connecting the user's
- // subject, e.g. when the ImmediateScheduler is used.
- //
- // [OK] Use of unsafe Subscribe: called on a known subject implementation.
- //
- var connection = _subject.Subscribe/*Unsafe*/(observer);
- if (++_count == 1)
- {
- try
- {
- Initialize();
- }
- catch (Exception exception)
- {
- --_count;
- connection.Dispose();
- observer.OnError(exception);
- return Disposable.Empty;
- }
- }
- return Disposable.Create(() =>
- {
- connection.Dispose();
- lock (_parent._gate)
- {
- if (--_count == 0)
- {
- _parent._scheduler.Schedule(_removeHandler.Dispose);
- _parent._session = null;
- }
- }
- });
- }
- }
- private void Initialize()
- {
- /*
- * CALLERS - Ensure this is called under the lock!
- *
- lock (_parent._gate) */
- {
- //
- // When the ref count goes to zero, no-one should be able to perform operations on
- // the session object anymore, because it gets nulled out.
- //
- Debug.Assert(_removeHandler == null);
- _removeHandler = new SingleAssignmentDisposable();
- //
- // Conversion code is supposed to be a pure function and shouldn't be run on the
- // scheduler, but the add handler call should. Notice the scheduler can be the
- // ImmediateScheduler, causing synchronous invocation. This is the default when
- // no SynchronizationContext is found (see QueryLanguage.Events.cs and search for
- // the GetSchedulerForCurrentContext method).
- //
- var onNext = _parent.GetHandler(_subject.OnNext);
- _parent._scheduler.Schedule(onNext, AddHandler);
- }
- }
- private IDisposable AddHandler(IScheduler self, TDelegate onNext)
- {
- var removeHandler = default(IDisposable);
- try
- {
- removeHandler = _parent.AddHandler(onNext);
- }
- catch (Exception exception)
- {
- _subject.OnError(exception);
- return Disposable.Empty;
- }
- //
- // We don't propagate the exception to the OnError channel upon Dispose. This is
- // not possible at this stage, because we've already auto-detached in the base
- // class Producer implementation. Even if we would switch the OnError and auto-
- // detach calls, it wouldn't work because the remove handler logic is scheduled
- // on the given scheduler, causing asynchrony. We can't block waiting for the
- // remove handler to run on the scheduler.
- //
- _removeHandler.Disposable = removeHandler;
- return Disposable.Empty;
- }
- }
- }
- abstract class ClassicEventProducer<TDelegate, TArgs> : EventProducer<TDelegate, TArgs>
- {
- private readonly Action<TDelegate> _addHandler;
- private readonly Action<TDelegate> _removeHandler;
- public ClassicEventProducer(Action<TDelegate> addHandler, Action<TDelegate> removeHandler, IScheduler scheduler)
- : base(scheduler)
- {
- _addHandler = addHandler;
- _removeHandler = removeHandler;
- }
- protected override IDisposable AddHandler(TDelegate handler)
- {
- _addHandler(handler);
- return Disposable.Create(() => _removeHandler(handler));
- }
- }
- }
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