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- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <!-- Non-Portable Library build -->
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v11.0\Microsoft.Windows.UI.Xaml.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " />
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And ('$(BuildPlatform)' == 'DESKTOPCLR' Or '$(BuildPlatform)' == 'XNA') " />
- <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'SILVERLIGHT' AND !('$(BuildFlavor)' == 'SILVERLIGHTM7') " />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'WINDOWS_PHONE8' "/>
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'WINDOWS_PHONE8' "/>
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'XNA' "/>
- <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Compact\Microsoft.CompactFramework.CSharp.targets" Condition=" '$(BuildPlatform)' == 'NETCF' " />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\Xbox 360 ADK\Microsoft.Xbox360.Adk.App.targets" Condition=" '$(BuildPlatform)' == 'XBOX' " />
- <!-- Portable Library Build -->
- <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' == '.NETPortable' " />
- <Target Name="AfterBuild">
- <WriteLinesToFile Condition=" '$(ProductSignAssembly)' == 'true' AND '$(SignedBuild)' == '1' "
- File="$(OutDir)\$(TargetFileName).sign" Overwrite="true"
- Lines="[$(SignKeyId)] Auto-generated file. Indicates the corresponding binary file needs to be signed." />
- <!-- Hack for Metro; for some reason the XAML build creates intermediary folders, so we flatten the hierarchy for consumption by the setup build at a later stage -->
- <CreateItem Include="$(OutDir)\*.*" Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' ">
- <Output TaskParameter="Include" ItemName="BuiltFilesInOutDir" />
- </CreateItem>
- <Copy SourceFiles="@(BuiltFilesInOutDir)" DestinationFolder="$(OutDir)\.." Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " />
- </Target>
-
- <!-- MICROSOFT BCL ASYNC CONFIGURATION -->
- <!-- TODO: Add acondition to only load it when required? -->
-
- <!-- Skip validation of packages.config since we are manageing the packages manuallt -->
- <PropertyGroup>
- <SkipValidatePackageReferences>true</SkipValidatePackageReferences>
- </PropertyGroup>
- <Import Project="packages\Microsoft.Bcl.Build.1.0.4\tools\Microsoft.Bcl.Build.targets" Condition=" '$(BuildTarget)' == 'PLLITE' Or '$(BuildTarget)' == '40' " />
- </Project>
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