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| // Licensed to the .NET Foundation under one or more agreements.// The .NET Foundation licenses this file to you under the Apache 2.0 License.// See the LICENSE file in the project root for more information. using System;using System.Collections;using System.Collections.Generic;using System.Diagnostics;using System.Labs.Linq;using System.Threading.Tasks;namespace FasterLinq{    class Program    {        static void Main(string[] args)        {            var N = 4;            Sync(N);            Async1(N).Wait();            Async2(N).Wait();        }        static void Sync(int n)        {            Console.WriteLine("IEnumerable<T> and IFastEnumerable<T>");            Console.WriteLine();            var sw = new Stopwatch();            var N = 10_000_000;            var next = new Action<int>(_ => { });            var slowRange = Enumerable.Range(0, N);            var fastRange = FastEnumerable.Range(0, N);            var brdgRange = slowRange.ToFastEnumerable();            var slow = slowRange.Where(x => x % 2 == 0).Select(x => x + 1);            var fast = fastRange.Where(x => x % 2 == 0).Select(x => x + 1);            var brdg = brdgRange.Where(x => x % 2 == 0).Select(x => x + 1).ToEnumerable();            Console.WriteLine("slow.Sum() = " + slow.Aggregate(0, (sum, x) => sum + x));            Console.WriteLine("fast.Sum() = " + fast.Aggregate(0, (sum, x) => sum + x));            Console.WriteLine("brdg.Sum() = " + brdg.Aggregate(0, (sum, x) => sum + x));            Console.WriteLine();            for (var i = 0; i < n; i++)            {                sw.Restart();                {                    slow.ForEach(next);                }                Console.WriteLine("SLOW " + sw.Elapsed);                sw.Restart();                {                    fast.ForEach(next);                }                Console.WriteLine("FAST " + sw.Elapsed);                sw.Restart();                {                    brdg.ForEach(next);                }                Console.WriteLine("BRDG " + sw.Elapsed);                Console.WriteLine();            }            Console.WriteLine();        }        static async Task Async1(int n)        {            Console.WriteLine("IAsyncEnumerable<T> and IAsyncFastEnumerable<T> - Synchronous query operators");            Console.WriteLine();            var sw = new Stopwatch();            var N = 10_000_000;            var next = new Func<int, Task>(_ => Task.CompletedTask);            var slowRange = AsyncEnumerable.Range(0, N);            var fastRange = AsyncFastEnumerable.Range(0, N);            var brdgRange = slowRange.ToAsyncFastEnumerable();            var slow = slowRange.Where(x => x % 2 == 0).Select(x => x + 1);            var fast = fastRange.Where(x => x % 2 == 0).Select(x => x + 1);            var brdg = brdgRange.Where(x => x % 2 == 0).Select(x => x + 1).ToAsyncEnumerable();            Console.WriteLine("slow.Sum() = " + slow.Aggregate(0, (sum, x) => sum + x).Result);            Console.WriteLine("fast.Sum() = " + fast.Aggregate(0, (sum, x) => sum + x).Result);            Console.WriteLine("brdg.Sum() = " + brdg.Aggregate(0, (sum, x) => sum + x).Result);            Console.WriteLine();            for (var i = 0; i < n; i++)            {                sw.Restart();                {                    await slow.ForEachAsync(next);                }                Console.WriteLine("SLOW " + sw.Elapsed);                sw.Restart();                {                    await fast.ForEachAsync(next);                }                Console.WriteLine("FAST " + sw.Elapsed);                sw.Restart();                {                    await brdg.ForEachAsync(next);                }                Console.WriteLine("BRDG " + sw.Elapsed);                Console.WriteLine();            }            Console.WriteLine();        }        static async Task Async2(int n)        {            Console.WriteLine("IAsyncEnumerable<T> and IAsyncFastEnumerable<T> - Asynchronous query operators");            Console.WriteLine();            var sw = new Stopwatch();            var N = 10_000_000;            var next = new Func<int, Task>(_ => Task.CompletedTask);            var slowRange = AsyncEnumerable.Range(0, N);            var fastRange = AsyncFastEnumerable.Range(0, N);            var brdgRange = slowRange.ToAsyncFastEnumerable();            var slow = slowRange.Where(x => Task.FromResult(x % 2 == 0)).Select(x => Task.FromResult(x + 1));            var fast = fastRange.Where(x => Task.FromResult(x % 2 == 0)).Select(x => Task.FromResult(x + 1));            var brdg = brdgRange.Where(x => Task.FromResult(x % 2 == 0)).Select(x => Task.FromResult(x + 1)).ToAsyncEnumerable();            Console.WriteLine("slow.Sum() = " + slow.Aggregate(0, (sum, x) => sum + x).Result);            Console.WriteLine("fast.Sum() = " + fast.Aggregate(0, (sum, x) => sum + x).Result);            Console.WriteLine("brdg.Sum() = " + brdg.Aggregate(0, (sum, x) => sum + x).Result);            Console.WriteLine();            for (var i = 0; i < n; i++)            {                sw.Restart();                {                    await slow.ForEachAsync(next);                }                Console.WriteLine("SLOW " + sw.Elapsed);                sw.Restart();                {                    await fast.ForEachAsync(next);                }                Console.WriteLine("FAST " + sw.Elapsed);                sw.Restart();                {                    await brdg.ForEachAsync(next);                }                Console.WriteLine("BRDG " + sw.Elapsed);                Console.WriteLine();            }            Console.WriteLine();        }    }}namespace System{    public interface IAsyncDisposable    {        Task DisposeAsync();    }}namespace System.Collections.Generic{    public interface IAsyncEnumerable<out T>    {        IAsyncEnumerator<T> GetAsyncEnumerator();    }    public interface IAsyncEnumerator<out T> : IAsyncDisposable    {        Task<bool> MoveNextAsync();        T Current { get; }    }    public interface IFastEnumerable<out T>    {        IFastEnumerator<T> GetEnumerator();    }    public interface IFastEnumerator<out T> : IDisposable    {        T TryGetNext(out bool success);    }    public interface IAsyncFastEnumerable<out T>    {        IAsyncFastEnumerator<T> GetAsyncEnumerator();    }    public interface IAsyncFastEnumerator<out T> : IAsyncDisposable    {        Task<bool> WaitForNextAsync();        T TryGetNext(out bool success);    }}namespace System.Labs.Linq{    internal abstract class Iterator<T> : IEnumerable<T>, IEnumerator<T>    {        private readonly int _threadId;        internal int _state;        protected T _current;        protected Iterator()        {            _threadId = Environment.CurrentManagedThreadId;        }        public abstract Iterator<T> Clone();        public virtual void Dispose()        {            _state = -1;        }        public IEnumerator<T> GetEnumerator()        {            Iterator<T> enumerator = _state == 0 && _threadId == Environment.CurrentManagedThreadId ? this : Clone();            enumerator._state = 1;            return enumerator;        }        public abstract bool MoveNext();        public T Current => _current;        object IEnumerator.Current => _current;        IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();        public void Reset() => throw new NotSupportedException();    }    internal abstract class AsyncIterator<T> : IAsyncEnumerable<T>, IAsyncEnumerator<T>    {        private readonly int _threadId;        internal int _state;        protected T _current;        protected AsyncIterator()        {            _threadId = Environment.CurrentManagedThreadId;        }        public abstract AsyncIterator<T> Clone();        public virtual Task DisposeAsync()        {            _state = -1;            return Task.CompletedTask;        }        public IAsyncEnumerator<T> GetAsyncEnumerator()        {            AsyncIterator<T> enumerator = _state == 0 && _threadId == Environment.CurrentManagedThreadId ? this : Clone();            enumerator._state = 1;            return enumerator;        }        public abstract Task<bool> MoveNextAsync();        public T Current => _current;    }    internal abstract class FastIterator<T> : IFastEnumerable<T>, IFastEnumerator<T>    {        private readonly int _threadId;        internal int _state;        protected FastIterator()        {            _threadId = Environment.CurrentManagedThreadId;        }        public abstract FastIterator<T> Clone();        public virtual void Dispose()        {            _state = -1;        }        public IFastEnumerator<T> GetEnumerator()        {            FastIterator<T> enumerator = _state == 0 && _threadId == Environment.CurrentManagedThreadId ? this : Clone();            enumerator._state = 1;            return enumerator;        }        public abstract T TryGetNext(out bool success);    }    internal abstract class AsyncFastIterator<T> : IAsyncFastEnumerable<T>, IAsyncFastEnumerator<T>    {        private readonly int _threadId;        internal int _state;        protected AsyncFastIterator()        {            _threadId = Environment.CurrentManagedThreadId;        }        public abstract AsyncFastIterator<T> Clone();        public virtual Task DisposeAsync()        {            _state = -1;            return Task.CompletedTask;        }        public IAsyncFastEnumerator<T> GetAsyncEnumerator()        {            AsyncFastIterator<T> enumerator = _state == 0 && _threadId == Environment.CurrentManagedThreadId ? this : Clone();            enumerator._state = 1;            return enumerator;        }        public abstract Task<bool> WaitForNextAsync();        public abstract T TryGetNext(out bool success);    }    public static class Enumerable    {        public static R Aggregate<T, R>(this IEnumerable<T> source, R seed, Func<R, T, R> aggregate)        {            var res = seed;            foreach (var item in source)            {                res = aggregate(res, item);            }            return res;        }        public static IEnumerable<T> Empty<T>() => EmptyIterator<T>.Instance;        public static void ForEach<T>(this IEnumerable<T> source, Action<T> next)        {            foreach (var item in source)            {                next(item);            }        }        public static IEnumerable<int> Range(int start, int count) => new RangeIterator(start, count);        public static IEnumerable<R> Select<T, R>(this IEnumerable<T> source, Func<T, R> selector) => new SelectIterator<T, R>(source, selector);        public static IEnumerable<T> Where<T>(this IEnumerable<T> source, Func<T, bool> predicate) => new WhereIterator<T>(source, predicate);        private sealed class EmptyIterator<T> : IEnumerable<T>, IEnumerator<T>        {            public static readonly EmptyIterator<T> Instance = new EmptyIterator<T>();            public T Current => default(T);            object IEnumerator.Current => default(T);            public void Dispose() { }            public IEnumerator<T> GetEnumerator() => this;            public bool MoveNext() => false;            public void Reset() { }            IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();        }        private sealed class RangeIterator : Iterator<int>        {            private readonly int _start;            private readonly int _end;            private int _next;            public RangeIterator(int start, int count)            {                _start = start;                _end = start + count;            }            public override Iterator<int> Clone() => new RangeIterator(_start, _end - _start);            public override bool MoveNext()            {                switch (_state)                {                    case 1:                        _next = _start;                        _state = 2;                        goto case 2;                    case 2:                        if (_next < _end)                        {                            _current = _next++;                            return true;                        }                        break;                }                return false;            }        }        private sealed class SelectIterator<T, R> : Iterator<R>        {            private readonly IEnumerable<T> _source;            private readonly Func<T, R> _selector;            private IEnumerator<T> _enumerator;            public SelectIterator(IEnumerable<T> source, Func<T, R> selector)            {                _source = source;                _selector = selector;            }            public override Iterator<R> Clone() => new SelectIterator<T, R>(_source, _selector);            public override bool MoveNext()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        if (_enumerator.MoveNext())                        {                            _current = _selector(_enumerator.Current);                            return true;                        }                        break;                }                return false;            }            public override void Dispose() => _enumerator?.Dispose();        }        private sealed class WhereIterator<T> : Iterator<T>        {            private readonly IEnumerable<T> _source;            private readonly Func<T, bool> _predicate;            private IEnumerator<T> _enumerator;            public WhereIterator(IEnumerable<T> source, Func<T, bool> predicate)            {                _source = source;                _predicate = predicate;            }            public override Iterator<T> Clone() => new WhereIterator<T>(_source, _predicate);            public override bool MoveNext()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        while (_enumerator.MoveNext())                        {                            var item = _enumerator.Current;                            if (_predicate(item))                            {                                _current = item;                                return true;                            }                        }                        break;                }                return false;            }            public override void Dispose() => _enumerator?.Dispose();        }    }    public static class FastEnumerable    {        public static R Aggregate<T, R>(this IFastEnumerable<T> source, R seed, Func<R, T, R> aggregate)        {            var res = seed;            using (var e = source.GetEnumerator())            {                while (true)                {                    var item = e.TryGetNext(out var success);                    if (!success)                    {                        break;                    }                    res = aggregate(res, item);                }            }            return res;        }        public static IFastEnumerable<T> Empty<T>() => EmptyIterator<T>.Instance;        public static void ForEach<T>(this IFastEnumerable<T> source, Action<T> next)        {            using (var e = source.GetEnumerator())            {                while (true)                {                    var item = e.TryGetNext(out var success);                    if (!success)                    {                        break;                    }                    next(item);                }            }        }        public static IFastEnumerable<int> Range(int start, int count) => new RangeIterator(start, count);        public static IFastEnumerable<R> Select<T, R>(this IFastEnumerable<T> source, Func<T, R> selector) => new SelectFastIterator<T, R>(source, selector);        public static IFastEnumerable<T> ToFastEnumerable<T>(this IEnumerable<T> source) => new EnumerableToFastEnumerable<T>(source);        public static IEnumerable<T> ToEnumerable<T>(this IFastEnumerable<T> source) => new FastEnumerableToEnumerable<T>(source);        public static IFastEnumerable<T> Where<T>(this IFastEnumerable<T> source, Func<T, bool> predicate) => new WhereFastIterator<T>(source, predicate);        private sealed class EmptyIterator<T> : IFastEnumerable<T>, IFastEnumerator<T>        {            public static readonly EmptyIterator<T> Instance = new EmptyIterator<T>();            public void Dispose() { }            public IFastEnumerator<T> GetEnumerator() => this;            public T TryGetNext(out bool success)            {                success = false;                return default(T);            }        }        private sealed class EnumerableToFastEnumerable<T> : FastIterator<T>        {            private readonly IEnumerable<T> _source;            private IEnumerator<T> _enumerator;            public EnumerableToFastEnumerable(IEnumerable<T> source)            {                _source = source;            }            public override FastIterator<T> Clone() => new EnumerableToFastEnumerable<T>(_source);            public override T TryGetNext(out bool success)            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        success = _enumerator.MoveNext();                        if (success)                        {                            return _enumerator.Current;                        }                        break;                }                success = false;                return default(T);            }            public override void Dispose() => _enumerator?.Dispose();        }        private sealed class FastEnumerableToEnumerable<T> : Iterator<T>        {            private readonly IFastEnumerable<T> _source;            private IFastEnumerator<T> _enumerator;            public FastEnumerableToEnumerable(IFastEnumerable<T> source)            {                _source = source;            }            public override Iterator<T> Clone() => new FastEnumerableToEnumerable<T>(_source);            public override bool MoveNext()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        _current = _enumerator.TryGetNext(out var success);                        return success;                }                return false;            }            public override void Dispose() => _enumerator?.Dispose();        }        private sealed class RangeIterator : FastIterator<int>        {            private readonly int _start;            private readonly int _end;            private int _next;            public RangeIterator(int start, int count)            {                _start = start;                _end = start + count;            }            public override FastIterator<int> Clone() => new RangeIterator(_start, _end - _start);            public override int TryGetNext(out bool success)            {                switch (_state)                {                    case 1:                        _next = _start;                        _state = 2;                        goto case 2;                    case 2:                        if (_next < _end)                        {                            success = true;                            return _next++;                        }                        break;                }                success = false;                return default(int);            }        }        private sealed class SelectFastIterator<T, R> : FastIterator<R>        {            private readonly IFastEnumerable<T> _source;            private readonly Func<T, R> _selector;            private IFastEnumerator<T> _enumerator;            public SelectFastIterator(IFastEnumerable<T> source, Func<T, R> selector)            {                _source = source;                _selector = selector;            }            public override FastIterator<R> Clone() => new SelectFastIterator<T, R>(_source, _selector);            public override R TryGetNext(out bool success)            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        var item = _enumerator.TryGetNext(out success);                        if (success)                        {                            return _selector(item);                        }                        break;                }                success = false;                return default(R);            }            public override void Dispose() => _enumerator?.Dispose();        }        private sealed class WhereFastIterator<T> : FastIterator<T>        {            private readonly IFastEnumerable<T> _source;            private readonly Func<T, bool> _predicate;            private IFastEnumerator<T> _enumerator;            public WhereFastIterator(IFastEnumerable<T> source, Func<T, bool> predicate)            {                _source = source;                _predicate = predicate;            }            public override FastIterator<T> Clone() => new WhereFastIterator<T>(_source, _predicate);            public override T TryGetNext(out bool success)            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        while (true)                        {                            var item = _enumerator.TryGetNext(out success);                            if (!success)                            {                                break;                            }                            if (_predicate(item))                            {                                return item;                            }                        }                        break;                }                success = false;                return default(T);            }            public override void Dispose() => _enumerator?.Dispose();        }    }    public static class AsyncEnumerable    {        private static readonly Task<bool> True = Task.FromResult(true);        private static readonly Task<bool> False = Task.FromResult(false);        public static async Task<R> Aggregate<T, R>(this IAsyncEnumerable<T> source, R seed, Func<R, T, R> aggregate)        {            var res = seed;            var e = source.GetAsyncEnumerator();            try            {                while (await e.MoveNextAsync().ConfigureAwait(false))                {                    res = aggregate(res, e.Current);                }            }            finally            {                await e.DisposeAsync().ConfigureAwait(false);            }            return res;        }        public static async Task<R> Aggregate<T, R>(this IAsyncEnumerable<T> source, R seed, Func<R, T, Task<R>> aggregate)        {            var res = seed;            var e = source.GetAsyncEnumerator();            try            {                while (true)                {                    while (await e.MoveNextAsync().ConfigureAwait(false))                    {                        res = await aggregate(res, e.Current).ConfigureAwait(false);                    }                }            }            finally            {                await e.DisposeAsync().ConfigureAwait(false);            }            return res;        }        public static IAsyncEnumerable<T> Empty<T>() => EmptyIterator<T>.Instance;        public static async Task ForEachAsync<T>(this IAsyncEnumerable<T> source, Func<T, Task> next)        {            var e = source.GetAsyncEnumerator();            try            {                while (await e.MoveNextAsync().ConfigureAwait(false))                {                    var item = e.Current;                    await next(item).ConfigureAwait(false);                }            }            finally            {                await e.DisposeAsync().ConfigureAwait(false);            }        }        public static IAsyncEnumerable<int> Range(int start, int count) => new RangeIterator(start, count);        public static IAsyncEnumerable<R> Select<T, R>(this IAsyncEnumerable<T> source, Func<T, R> selector) => new SelectIterator<T, R>(source, selector);        public static IAsyncEnumerable<R> Select<T, R>(this IAsyncEnumerable<T> source, Func<T, Task<R>> selector) => new SelectIteratorWithTask<T, R>(source, selector);        public static IAsyncEnumerable<T> Where<T>(this IAsyncEnumerable<T> source, Func<T, bool> predicate) => new WhereIterator<T>(source, predicate);        public static IAsyncEnumerable<T> Where<T>(this IAsyncEnumerable<T> source, Func<T, Task<bool>> predicate) => new WhereIteratorWithTask<T>(source, predicate);        private sealed class EmptyIterator<T> : IAsyncEnumerable<T>, IAsyncEnumerator<T>        {            public static readonly EmptyIterator<T> Instance = new EmptyIterator<T>();            public T Current => default(T);            public Task DisposeAsync() => Task.CompletedTask;            public IAsyncEnumerator<T> GetAsyncEnumerator() => this;            public Task<bool> MoveNextAsync() => False;        }        private sealed class RangeIterator : AsyncIterator<int>        {            private readonly int _start;            private readonly int _end;            private int _next;            public RangeIterator(int start, int count)            {                _start = start;                _end = start + count;            }            public override AsyncIterator<int> Clone() => new RangeIterator(_start, _end - _start);            public override Task<bool> MoveNextAsync()            {                switch (_state)                {                    case 1:                        _next = _start;                        _state = 2;                        goto case 2;                    case 2:                        if (_next < _end)                        {                            _current = _next++;                            return True;                        }                        break;                }                return False;            }        }        private sealed class SelectIterator<T, R> : AsyncIterator<R>        {            private readonly IAsyncEnumerable<T> _source;            private readonly Func<T, R> _selector;            private IAsyncEnumerator<T> _enumerator;            public SelectIterator(IAsyncEnumerable<T> source, Func<T, R> selector)            {                _source = source;                _selector = selector;            }            public override AsyncIterator<R> Clone() => new SelectIterator<T, R>(_source, _selector);            public override async Task<bool> MoveNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        if (await _enumerator.MoveNextAsync().ConfigureAwait(false))                        {                            _current = _selector(_enumerator.Current);                            return true;                        }                        break;                }                return false;            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;        }        private sealed class SelectIteratorWithTask<T, R> : AsyncIterator<R>        {            private readonly IAsyncEnumerable<T> _source;            private readonly Func<T, Task<R>> _selector;            private IAsyncEnumerator<T> _enumerator;            public SelectIteratorWithTask(IAsyncEnumerable<T> source, Func<T, Task<R>> selector)            {                _source = source;                _selector = selector;            }            public override AsyncIterator<R> Clone() => new SelectIteratorWithTask<T, R>(_source, _selector);            public override async Task<bool> MoveNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        if (await _enumerator.MoveNextAsync().ConfigureAwait(false))                        {                            _current = await _selector(_enumerator.Current).ConfigureAwait(false);                            return true;                        }                        break;                }                return false;            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;        }        private sealed class WhereIterator<T> : AsyncIterator<T>        {            private readonly IAsyncEnumerable<T> _source;            private readonly Func<T, bool> _predicate;            private IAsyncEnumerator<T> _enumerator;            public WhereIterator(IAsyncEnumerable<T> source, Func<T, bool> predicate)            {                _source = source;                _predicate = predicate;            }            public override AsyncIterator<T> Clone() => new WhereIterator<T>(_source, _predicate);            public override async Task<bool> MoveNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        while (await _enumerator.MoveNextAsync().ConfigureAwait(false))                        {                            var item = _enumerator.Current;                            if (_predicate(item))                            {                                _current = item;                                return true;                            }                        }                        break;                }                return false;            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;        }        private sealed class WhereIteratorWithTask<T> : AsyncIterator<T>        {            private readonly IAsyncEnumerable<T> _source;            private readonly Func<T, Task<bool>> _predicate;            private IAsyncEnumerator<T> _enumerator;            public WhereIteratorWithTask(IAsyncEnumerable<T> source, Func<T, Task<bool>> predicate)            {                _source = source;                _predicate = predicate;            }            public override AsyncIterator<T> Clone() => new WhereIteratorWithTask<T>(_source, _predicate);            public override async Task<bool> MoveNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        while (await _enumerator.MoveNextAsync().ConfigureAwait(false))                        {                            var item = _enumerator.Current;                            if (await _predicate(item).ConfigureAwait(false))                            {                                _current = item;                                return true;                            }                        }                        break;                }                return false;            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;        }    }    public static class AsyncFastEnumerable    {        private static readonly Task<bool> True = Task.FromResult(true);        private static readonly Task<bool> False = Task.FromResult(false);        public static async Task<R> Aggregate<T, R>(this IAsyncFastEnumerable<T> source, R seed, Func<R, T, R> aggregate)        {            var res = seed;            var e = source.GetAsyncEnumerator();            try            {                while (await e.WaitForNextAsync().ConfigureAwait(false))                {                    while (true)                    {                        var item = e.TryGetNext(out var success);                        if (!success)                        {                            break;                        }                        res = aggregate(res, item);                    }                }            }            finally            {                await e.DisposeAsync().ConfigureAwait(false);            }            return res;        }        public static async Task<R> Aggregate<T, R>(this IAsyncFastEnumerable<T> source, R seed, Func<R, T, Task<R>> aggregate)        {            var res = seed;            var e = source.GetAsyncEnumerator();            try            {                while (await e.WaitForNextAsync().ConfigureAwait(false))                {                    while (true)                    {                        var item = e.TryGetNext(out var success);                        if (!success)                        {                            break;                        }                        res = await aggregate(res, item).ConfigureAwait(false);                    }                }            }            finally            {                await e.DisposeAsync().ConfigureAwait(false);            }            return res;        }        public static IAsyncFastEnumerable<T> Empty<T>() => EmptyIterator<T>.Instance;        public static async Task ForEachAsync<T>(this IAsyncFastEnumerable<T> source, Func<T, Task> next)        {            var e = source.GetAsyncEnumerator();            try            {                while (await e.WaitForNextAsync().ConfigureAwait(false))                {                    while (true)                    {                        var item = e.TryGetNext(out var success);                        if (!success)                        {                            break;                        }                        await next(item).ConfigureAwait(false);                    }                }            }            finally            {                await e.DisposeAsync().ConfigureAwait(false);            }        }        public static IAsyncFastEnumerable<int> Range(int start, int count) => new RangeIterator(start, count);        public static IAsyncFastEnumerable<R> Select<T, R>(this IAsyncFastEnumerable<T> source, Func<T, R> selector) => new SelectFastIterator<T, R>(source, selector);        public static IAsyncFastEnumerable<R> Select<T, R>(this IAsyncFastEnumerable<T> source, Func<T, Task<R>> selector) => new SelectFastIteratorWithTask<T, R>(source, selector);        public static IAsyncFastEnumerable<T> ToAsyncFastEnumerable<T>(this IAsyncEnumerable<T> source) => new AsyncEnumerableToAsyncFastEnumerable<T>(source);        public static IAsyncEnumerable<T> ToAsyncEnumerable<T>(this IAsyncFastEnumerable<T> source) => new AsyncFastEnumerableToAsyncEnumerable<T>(source);        public static IAsyncFastEnumerable<T> Where<T>(this IAsyncFastEnumerable<T> source, Func<T, bool> predicate) => new WhereFastIterator<T>(source, predicate);        public static IAsyncFastEnumerable<T> Where<T>(this IAsyncFastEnumerable<T> source, Func<T, Task<bool>> predicate) => new WhereFastIteratorWithTask<T>(source, predicate);        private sealed class EmptyIterator<T> : IAsyncFastEnumerable<T>, IAsyncFastEnumerator<T>        {            public static readonly EmptyIterator<T> Instance = new EmptyIterator<T>();            public Task DisposeAsync() => Task.CompletedTask;            public IAsyncFastEnumerator<T> GetAsyncEnumerator() => this;            public T TryGetNext(out bool success)            {                success = false;                return default(T);            }            public Task<bool> WaitForNextAsync() => False;        }        private sealed class AsyncEnumerableToAsyncFastEnumerable<T> : AsyncFastIterator<T>        {            private readonly IAsyncEnumerable<T> _source;            private IAsyncEnumerator<T> _enumerator;            private bool _hasNext;            public AsyncEnumerableToAsyncFastEnumerable(IAsyncEnumerable<T> source)            {                _source = source;            }            public override AsyncFastIterator<T> Clone() => new AsyncEnumerableToAsyncFastEnumerable<T>(_source);            public override T TryGetNext(out bool success)            {                success = _hasNext;                _hasNext = false;                return success ? _enumerator.Current : default(T);            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;            public override async Task<bool> WaitForNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        _hasNext = await _enumerator.MoveNextAsync().ConfigureAwait(false);                        return _hasNext;                }                return false;            }        }        private sealed class AsyncFastEnumerableToAsyncEnumerable<T> : AsyncIterator<T>        {            private readonly IAsyncFastEnumerable<T> _source;            private IAsyncFastEnumerator<T> _enumerator;            public AsyncFastEnumerableToAsyncEnumerable(IAsyncFastEnumerable<T> source)            {                _source = source;            }            public override AsyncIterator<T> Clone() => new AsyncFastEnumerableToAsyncEnumerable<T>(_source);            public override async Task<bool> MoveNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        do                        {                            while (true)                            {                                var item = _enumerator.TryGetNext(out var success);                                if (!success)                                {                                    break;                                }                                else                                {                                    _current = item;                                    return true;                                }                            }                        } while (await _enumerator.WaitForNextAsync().ConfigureAwait(false));                        break;                }                return false;            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;        }        private sealed class RangeIterator : AsyncFastIterator<int>        {            private readonly int _start;            private readonly int _end;            private int _next;            public RangeIterator(int start, int count)            {                _start = start;                _end = start + count;            }            public override AsyncFastIterator<int> Clone() => new RangeIterator(_start, _end - _start);            public override int TryGetNext(out bool success)            {                if (_state == 2 && _next < _end)                {                    success = true;                    return _next++;                }                success = false;                return default(int);            }            public override Task<bool> WaitForNextAsync()            {                switch (_state)                {                    case 1:                        _next = _start;                        _state = 2;                        goto case 2;                    case 2:                        if (_next < _end)                        {                            return True;                        }                        break;                }                return False;            }        }        private sealed class SelectFastIterator<T, R> : AsyncFastIterator<R>        {            private readonly IAsyncFastEnumerable<T> _source;            private readonly Func<T, R> _selector;            private IAsyncFastEnumerator<T> _enumerator;            public SelectFastIterator(IAsyncFastEnumerable<T> source, Func<T, R> selector)            {                _source = source;                _selector = selector;            }            public override AsyncFastIterator<R> Clone() => new SelectFastIterator<T, R>(_source, _selector);            public override R TryGetNext(out bool success)            {                if (_enumerator != null)                {                    var item = _enumerator.TryGetNext(out success);                    if (success)                    {                        return _selector(item);                    }                }                success = false;                return default(R);            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;            public override Task<bool> WaitForNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        return _enumerator.WaitForNextAsync();                }                return False;            }        }        private sealed class SelectFastIteratorWithTask<T, R> : AsyncFastIterator<R>        {            private readonly IAsyncFastEnumerable<T> _source;            private readonly Func<T, Task<R>> _selector;            private IAsyncFastEnumerator<T> _enumerator;            private bool _hasNext;            private R _next;            public SelectFastIteratorWithTask(IAsyncFastEnumerable<T> source, Func<T, Task<R>> selector)            {                _source = source;                _selector = selector;            }            public override AsyncFastIterator<R> Clone() => new SelectFastIteratorWithTask<T, R>(_source, _selector);            public override R TryGetNext(out bool success)            {                success = _hasNext;                _hasNext = false;                return success ? _next : default(R);            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;            public override async Task<bool> WaitForNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        do                        {                            while (true)                            {                                var item = _enumerator.TryGetNext(out var success);                                if (!success)                                {                                    break;                                }                                else                                {                                    _hasNext = true;                                    _next = await _selector(item).ConfigureAwait(false);                                    return true;                                }                            }                        }                        while (await _enumerator.WaitForNextAsync().ConfigureAwait(false));                        break;                }                _hasNext = false;                _next = default(R);                return false;            }        }        private sealed class WhereFastIterator<T> : AsyncFastIterator<T>        {            private readonly IAsyncFastEnumerable<T> _source;            private readonly Func<T, bool> _predicate;            private IAsyncFastEnumerator<T> _enumerator;            public WhereFastIterator(IAsyncFastEnumerable<T> source, Func<T, bool> predicate)            {                _source = source;                _predicate = predicate;            }            public override AsyncFastIterator<T> Clone() => new WhereFastIterator<T>(_source, _predicate);            public override T TryGetNext(out bool success)            {                if (_enumerator != null)                {                    while (true)                    {                        var item = _enumerator.TryGetNext(out success);                        if (!success)                        {                            break;                        }                        if (_predicate(item))                        {                            return item;                        }                    }                }                success = false;                return default(T);            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;            public override Task<bool> WaitForNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        return _enumerator.WaitForNextAsync();                }                return False;            }        }        private sealed class WhereFastIteratorWithTask<T> : AsyncFastIterator<T>        {            private readonly IAsyncFastEnumerable<T> _source;            private readonly Func<T, Task<bool>> _predicate;            private IAsyncFastEnumerator<T> _enumerator;            private bool _hasNext;            private T _next;            public WhereFastIteratorWithTask(IAsyncFastEnumerable<T> source, Func<T, Task<bool>> predicate)            {                _source = source;                _predicate = predicate;            }            public override AsyncFastIterator<T> Clone() => new WhereFastIteratorWithTask<T>(_source, _predicate);            public override T TryGetNext(out bool success)            {                success = _hasNext;                _hasNext = false;                return success ? _next : default(T);            }            public override Task DisposeAsync() => _enumerator?.DisposeAsync() ?? Task.CompletedTask;            public override async Task<bool> WaitForNextAsync()            {                switch (_state)                {                    case 1:                        _enumerator = _source.GetAsyncEnumerator();                        _state = 2;                        goto case 2;                    case 2:                        do                        {                            while (true)                            {                                var item = _enumerator.TryGetNext(out var success);                                if (!success)                                {                                    break;                                }                                else                                {                                    if (await _predicate(item).ConfigureAwait(false))                                    {                                        _hasNext = true;                                        _next = item;                                        return true;                                    }                                }                            }                        }                        while (await _enumerator.WaitForNextAsync().ConfigureAwait(false));                        break;                }                _hasNext = false;                _next = default(T);                return false;            }        }    }}
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