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							- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
 
- using System.Collections.Generic;
 
- using System.Reactive.Concurrency;
 
- using System.Reactive.Disposables;
 
- using System.Threading;
 
- namespace System.Reactive
 
- {
 
- #if !NO_PERF && !NO_CDS
 
-     using System.Collections.Concurrent;
 
-     using System.Diagnostics;
 
-     internal class ScheduledObserver<T> : ObserverBase<T>, IDisposable
 
-     {
 
-         private volatile int _state = 0;
 
-         private const int STOPPED = 0;
 
-         private const int RUNNING = 1;
 
-         private const int PENDING = 2;
 
-         private const int FAULTED = 9;
 
-         private readonly ConcurrentQueue<T> _queue = new ConcurrentQueue<T>();
 
-         private volatile bool _failed;
 
-         private volatile Exception _error;
 
-         private volatile bool _completed;
 
-         private readonly IObserver<T> _observer;
 
-         private readonly IScheduler _scheduler;
 
-         private readonly ISchedulerLongRunning _longRunning;
 
-         private readonly SerialDisposable _disposable = new SerialDisposable();
 
-         public ScheduledObserver(IScheduler scheduler, IObserver<T> observer)
 
-         {
 
-             _scheduler = scheduler;
 
-             _observer = observer;
 
-             _longRunning = _scheduler.AsLongRunning();
 
-             if (_longRunning != null)
 
-                 _dispatcherEvent = new SemaphoreSlim(0);
 
-         }
 
-         private readonly object _dispatcherInitGate = new object();
 
-         private SemaphoreSlim _dispatcherEvent;
 
-         private IDisposable _dispatcherJob;
 
-         private void EnsureDispatcher()
 
-         {
 
-             if (_dispatcherJob == null)
 
-             {
 
-                 lock (_dispatcherInitGate)
 
-                 {
 
-                     if (_dispatcherJob == null)
 
-                     {
 
-                         _dispatcherJob = _longRunning.ScheduleLongRunning(Dispatch);
 
-                         _disposable.Disposable = new CompositeDisposable(2)
 
-                         {
 
-                             _dispatcherJob,
 
-                             Disposable.Create(() => _dispatcherEvent.Release())
 
-                         };
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         private void Dispatch(ICancelable cancel)
 
-         {
 
-             while (true)
 
-             {
 
-                 _dispatcherEvent.Wait();
 
-                 if (cancel.IsDisposed)
 
-                     return;
 
-                 var next = default(T);
 
-                 while (_queue.TryDequeue(out next))
 
-                 {
 
-                     try
 
-                     {
 
-                         _observer.OnNext(next);
 
-                     }
 
-                     catch
 
-                     {
 
-                         var nop = default(T);
 
-                         while (_queue.TryDequeue(out nop))
 
-                             ;
 
-                         throw;
 
-                     }
 
-                     _dispatcherEvent.Wait();
 
-                     if (cancel.IsDisposed)
 
-                         return;
 
-                 }
 
-                 if (_failed)
 
-                 {
 
-                     _observer.OnError(_error);
 
-                     Dispose();
 
-                     return;
 
-                 }
 
-                 if (_completed)
 
-                 {
 
-                     _observer.OnCompleted();
 
-                     Dispose();
 
-                     return;
 
-                 }
 
-             }
 
-         }
 
-         public void EnsureActive()
 
-         {
 
-             EnsureActive(1);
 
-         }
 
-         public void EnsureActive(int n)
 
-         {
 
-             if (_longRunning != null)
 
-             {
 
-                 if (n > 0)
 
-                     _dispatcherEvent.Release(n);
 
-                 EnsureDispatcher();
 
-             }
 
-             else
 
-                 EnsureActiveSlow();
 
-         }
 
-         private void EnsureActiveSlow()
 
-         {
 
-             var isOwner = false;
 
- #pragma warning disable 0420
 
-             while (true)
 
-             {
 
-                 var old = Interlocked.CompareExchange(ref _state, RUNNING, STOPPED);
 
-                 if (old == STOPPED)
 
-                 {
 
-                     isOwner = true; // RUNNING
 
-                     break;
 
-                 }
 
-                 if (old == FAULTED)
 
-                     return;
 
-                 // If we find the consumer loop running, we transition to PENDING to handle
 
-                 // the case where the queue is seen empty by the consumer, making it transition
 
-                 // to the STOPPED state, but we inserted an item into the queue.
 
-                 //
 
-                 // C: _queue.TryDequeue == false                  (RUNNING)
 
-                 // ----------------------------------------------
 
-                 // P: _queue.Enqueue(...)
 
-                 //    EnsureActive
 
-                 //      Exchange(ref _state, RUNNING) == RUNNING
 
-                 // ----------------------------------------------
 
-                 // C: transition to STOPPED                       (STOPPED)
 
-                 //
 
-                 // In this case, P would believe C is running and not invoke the scheduler
 
-                 // using the isOwner flag.
 
-                 //
 
-                 // By introducing an intermediate PENDING state and using CAS in the consumer
 
-                 // to only transition to STOPPED in case we were still RUNNING, we can force
 
-                 // the consumer to reconsider the decision to transition to STOPPED. In that
 
-                 // case, the consumer loops again and re-reads from the queue and other state
 
-                 // fields. At least one bit of state will have changed because EnsureActive
 
-                 // should only be called after invocation of IObserver<T> methods that touch
 
-                 // this state.
 
-                 //
 
-                 if (old == PENDING || old == RUNNING && Interlocked.CompareExchange(ref _state, PENDING, RUNNING) == RUNNING)
 
-                     break;
 
-             }
 
- #pragma warning restore 0420
 
-             if (isOwner)
 
-             {
 
-                 _disposable.Disposable = _scheduler.Schedule<object>(null, Run);
 
-             }
 
-         }
 
-         private void Run(object state, Action<object> recurse)
 
-         {
 
- #pragma warning disable 0420
 
-             var next = default(T);
 
-             while (!_queue.TryDequeue(out next))
 
-             {
 
-                 if (_failed)
 
-                 {
 
-                     // Between transitioning to _failed and the queue check in the loop,
 
-                     // items could have been queued, so we can't stop yet. We don't spin
 
-                     // and immediately re-check the queue.
 
-                     //
 
-                     // C: _queue.TryDequeue == false
 
-                     // ----------------------------------------------
 
-                     // P: OnNext(...)
 
-                     //      _queue.Enqueue(...)                        // Will get lost
 
-                     // P: OnError(...)
 
-                     //      _failed = true
 
-                     // ----------------------------------------------
 
-                     // C: if (_failed)
 
-                     //      _observer.OnError(...)                     // Lost an OnNext
 
-                     //
 
-                     if (!_queue.IsEmpty)
 
-                         continue;
 
-                     Interlocked.Exchange(ref _state, STOPPED);
 
-                     _observer.OnError(_error);
 
-                     Dispose();
 
-                     return;
 
-                 }
 
-                 if (_completed)
 
-                 {
 
-                     // Between transitioning to _completed and the queue check in the loop,
 
-                     // items could have been queued, so we can't stop yet. We don't spin
 
-                     // and immediately re-check the queue.
 
-                     //
 
-                     // C: _queue.TryDequeue == false
 
-                     // ----------------------------------------------
 
-                     // P: OnNext(...)
 
-                     //      _queue.Enqueue(...)                        // Will get lost
 
-                     // P: OnCompleted(...)
 
-                     //      _completed = true
 
-                     // ----------------------------------------------
 
-                     // C: if (_completed)
 
-                     //      _observer.OnCompleted()                    // Lost an OnNext
 
-                     //
 
-                     if (!_queue.IsEmpty)
 
-                         continue;
 
-                     Interlocked.Exchange(ref _state, STOPPED);
 
-                     _observer.OnCompleted();
 
-                     Dispose();
 
-                     return;
 
-                 }
 
-                 var old = Interlocked.CompareExchange(ref _state, STOPPED, RUNNING);
 
-                 if (old == RUNNING || old == FAULTED)
 
-                     return;
 
-                 Debug.Assert(old == PENDING);
 
-                 // The producer has put us in the PENDING state to prevent us from
 
-                 // transitioning to STOPPED, so we go RUNNING again and re-check our state.
 
-                 _state = RUNNING;
 
-             }
 
-             Interlocked.Exchange(ref _state, RUNNING);
 
- #pragma warning restore 0420
 
-             try
 
-             {
 
-                 _observer.OnNext(next);
 
-             }
 
-             catch
 
-             {
 
- #pragma warning disable 0420
 
-                 Interlocked.Exchange(ref _state, FAULTED);
 
- #pragma warning restore 0420
 
-                 var nop = default(T);
 
-                 while (_queue.TryDequeue(out nop))
 
-                     ;
 
-                 throw;
 
-             }
 
-             recurse(state);
 
-         }
 
-         protected override void OnNextCore(T value)
 
-         {
 
-             _queue.Enqueue(value);
 
-         }
 
-         protected override void OnErrorCore(Exception exception)
 
-         {
 
-             _error = exception;
 
-             _failed = true;
 
-         }
 
-         protected override void OnCompletedCore()
 
-         {
 
-             _completed = true;
 
-         }
 
-         protected override void Dispose(bool disposing)
 
-         {
 
-             base.Dispose(disposing);
 
-             if (disposing)
 
-             {
 
-                 _disposable.Dispose();
 
-             }
 
-         }
 
-     }
 
- #else
 
-     class ScheduledObserver<T> : ObserverBase<T>, IDisposable
 
-     {
 
-         private bool _isAcquired = false;
 
-         private bool _hasFaulted = false;
 
-         private readonly Queue<Action> _queue = new Queue<Action>();
 
-         private readonly IObserver<T> _observer;
 
-         private readonly IScheduler _scheduler;
 
-         private readonly SerialDisposable _disposable = new SerialDisposable();
 
-         public ScheduledObserver(IScheduler scheduler, IObserver<T> observer)
 
-         {
 
-             _scheduler = scheduler;
 
-             _observer = observer;
 
-         }
 
-         public void EnsureActive(int n)
 
-         {
 
-             EnsureActive();
 
-         }
 
-         public void EnsureActive()
 
-         {
 
-             var isOwner = false;
 
-             lock (_queue)
 
-             {
 
-                 if (!_hasFaulted && _queue.Count > 0)
 
-                 {
 
-                     isOwner = !_isAcquired;
 
-                     _isAcquired = true;
 
-                 }
 
-             }
 
-             if (isOwner)
 
-             {
 
-                 _disposable.Disposable = _scheduler.Schedule<object>(null, Run);
 
-             }
 
-         }
 
-         private void Run(object state, Action<object> recurse)
 
-         {
 
-             var work = default(Action);
 
-             lock (_queue)
 
-             {
 
-                 if (_queue.Count > 0)
 
-                     work = _queue.Dequeue();
 
-                 else
 
-                 {
 
-                     _isAcquired = false;
 
-                     return;
 
-                 }
 
-             }
 
-             try
 
-             {
 
-                 work();
 
-             }
 
-             catch
 
-             {
 
-                 lock (_queue)
 
-                 {
 
-                     _queue.Clear();
 
-                     _hasFaulted = true;
 
-                 }
 
-                 throw;
 
-             }
 
-             recurse(state);
 
-         }
 
-         protected override void OnNextCore(T value)
 
-         {
 
-             lock (_queue)
 
-                 _queue.Enqueue(() => _observer.OnNext(value));
 
-         }
 
-         protected override void OnErrorCore(Exception exception)
 
-         {
 
-             lock (_queue)
 
-                 _queue.Enqueue(() => _observer.OnError(exception));
 
-         }
 
-         protected override void OnCompletedCore()
 
-         {
 
-             lock (_queue)
 
-                 _queue.Enqueue(() => _observer.OnCompleted());
 
-         }
 
-         protected override void Dispose(bool disposing)
 
-         {
 
-             base.Dispose(disposing);
 
-             if (disposing)
 
-             {
 
-                 _disposable.Dispose();
 
-             }
 
-         }
 
-     }
 
- #endif
 
-     class ObserveOnObserver<T> : ScheduledObserver<T>
 
-     {
 
-         private IDisposable _cancel;
 
-         public ObserveOnObserver(IScheduler scheduler, IObserver<T> observer, IDisposable cancel)
 
-             : base(scheduler, observer)
 
-         {
 
-             _cancel = cancel;
 
-         }
 
-         protected override void OnNextCore(T value)
 
-         {
 
-             base.OnNextCore(value);
 
-             EnsureActive();
 
-         }
 
-         protected override void OnErrorCore(Exception exception)
 
-         {
 
-             base.OnErrorCore(exception);
 
-             EnsureActive();
 
-         }
 
-         protected override void OnCompletedCore()
 
-         {
 
-             base.OnCompletedCore();
 
-             EnsureActive();
 
-         }
 
-         protected override void Dispose(bool disposing)
 
-         {
 
-             base.Dispose(disposing);
 
-             if (disposing)
 
-             {
 
-                 var cancel = Interlocked.Exchange(ref _cancel, null);
 
-                 if (cancel != null)
 
-                 {
 
-                     cancel.Dispose();
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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