| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.#if !NO_PERFusing System;using System.Reactive.Concurrency;using System.Reactive.Disposables;namespace System.Reactive.Linq.ObservableImpl{    class Range : Producer<int>    {        private readonly int _start;        private readonly int _count;        private readonly IScheduler _scheduler;        public Range(int start, int count, IScheduler scheduler)        {            _start = start;            _count = count;            _scheduler = scheduler;        }        protected override IDisposable Run(IObserver<int> observer, IDisposable cancel, Action<IDisposable> setSink)        {            var sink = new _(this, observer, cancel);            setSink(sink);            return sink.Run();        }        class _ : Sink<int>        {            private readonly Range _parent;            public _(Range parent, IObserver<int> observer, IDisposable cancel)                : base(observer, cancel)            {                _parent = parent;            }            public IDisposable Run()            {                var longRunning = _parent._scheduler.AsLongRunning();                if (longRunning != null)                {                    return longRunning.ScheduleLongRunning(0, Loop);                }                else                {                    return _parent._scheduler.Schedule(0, LoopRec);                }            }            private void Loop(int i, ICancelable cancel)            {                while (!cancel.IsDisposed && i < _parent._count)                {                    base._observer.OnNext(_parent._start + i);                    i++;                }                if (!cancel.IsDisposed)                    base._observer.OnCompleted();                base.Dispose();            }            private void LoopRec(int i, Action<int> recurse)            {                if (i < _parent._count)                {                    base._observer.OnNext(_parent._start + i);                    recurse(i + 1);                }                else                {                    base._observer.OnCompleted();                    base.Dispose();                }            }        }    }}#endif
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