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- import React, { CSSProperties, ReactNode } from 'react';
- import { isEqual, noop } from "lodash";
- interface AnimationEventsNeedBind {
- onAnimationStart?: (e: React.AnimationEvent) => void;
- onAnimationEnd?: (e: React.AnimationEvent) => void;
- [key: string]: (e: any) => void
- }
- interface AnimationProps {
- startClassName?: string;
- endClassName?: string;
- children: ({ }: {
- animationClassName: string;
- animationStyle: CSSProperties;
- animationEventsNeedBind: AnimationEventsNeedBind;
- isAnimating: boolean
- }) => ReactNode;
- animationState: "enter" | "leave";
- onAnimationEnd?: (stoppedByAnother: boolean) => void;
- onAnimationStart?: () => void;
- motion?: boolean;
- replayKey?: string;
- fillMode?: "backwards" | "both" | "forwards" | "none"
- }
- interface AnimationState {
- currentClassName: string;
- extraStyle: CSSProperties;
- isAnimating: boolean
- }
- class CSSAnimation extends React.Component<AnimationProps, AnimationState> {
- static defaultProps = {
- motion: true,
- replayKey: "",
- }
- constructor(props) {
- super(props);
- this.state = {
- currentClassName: this.props.startClassName,
- extraStyle: {
- animationFillMode: this.props.fillMode,
- },
- isAnimating: true
- };
- }
- componentDidMount() {
- // The purpose is to shield the impact of the presence or absence of animation on the other semi component life cycle.
- // In order to make the component side do not need to manually call the next life cycle function when there is no animation,
- // so when there is no animation , it is logically (and only logically) regarded as an animation with a duration of 0.
- this.props.onAnimationStart?.();
- if (!this.props.motion) {
- this.props.onAnimationEnd?.(false);
- this.setState({ isAnimating: false });
- }
- }
- componentDidUpdate(prevProps: Readonly<AnimationProps>, prevState: Readonly<AnimationState>, snapshot?: any) {
- const changedKeys = Object.keys(this.props).filter(key => !isEqual(this.props[key], prevProps[key]));
- if (changedKeys.includes("animationState")) {
- }
- if (changedKeys.includes("startClassName") || changedKeys.includes('replayKey') || changedKeys.includes("motion")) {
- this.setState({
- currentClassName: this.props.startClassName,
- extraStyle: {
- animationFillMode: this.props.fillMode,
- },
- isAnimating: true
- }, () => {
- this.props.onAnimationStart?.();
- if (!this.props.motion) {
- this.props.onAnimationEnd?.(this.state.isAnimating);
- this.setState({ isAnimating: false });
- }
- });
- }
- }
- handleAnimationStart = () => {
- this.props.onAnimationStart?.();
- }
- handleAnimationEnd = () => {
- this.setState({
- currentClassName: this.props.endClassName,
- extraStyle: {
- animationFillMode: this.props.fillMode,
- },
- isAnimating: false
- }, () => {
- this.props.onAnimationEnd?.(false);
- });
- }
- render() {
- if (this.props.motion) {
- return this.props.children({
- animationClassName: this.state.currentClassName ?? "",
- animationStyle: this.state.extraStyle,
- animationEventsNeedBind: {
- onAnimationStart: this.handleAnimationStart,
- onAnimationEnd: this.handleAnimationEnd
- },
- isAnimating: this.state.isAnimating
- });
- } else {
- return this.props.children({
- animationClassName: "",
- animationStyle: {},
- animationEventsNeedBind: {},
- isAnimating: this.state.isAnimating
- });
- }
- }
- }
- // const mergeAnimationFunction = (eventHandleFunctions: AnimationEventsNeedBind[]) => {
- // //merge function in objects
- // const mergedFunction = {};
- // eventHandleFunctions.forEach(eventHandleFunction => {
- // Object.keys(eventHandleFunction).forEach(key => {
- // if (mergedFunction[key]) {
- // const oldFunction = mergedFunction[key];
- // mergedFunction[key] = (e) => {
- // eventHandleFunction[key](e);
- // oldFunction(e);
- // };
- // } else {
- // mergedFunction[key] = eventHandleFunction[key];
- // }
- // });
- // });
- // return mergedFunction;
- // };
- // export { mergeAnimationFunction };
- export default CSSAnimation;
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