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build: Build and set GOPATH before generating assets (#5093)

Simon Frei há 7 anos atrás
pai
commit
f4bde023aa
1 ficheiros alterados com 3 adições e 3 exclusões
  1. 3 3
      build.go

+ 3 - 3
build.go

@@ -211,14 +211,14 @@ func main() {
 		if err != nil {
 			log.Fatal(err)
 		}
+		os.Setenv("GOPATH", gopath)
+		log.Println("GOPATH is", gopath)
 		if !noBuildGopath {
-			lazyRebuildAssets()
 			if err := buildGOPATH(gopath); err != nil {
 				log.Fatal(err)
 			}
+			lazyRebuildAssets()
 		}
-		os.Setenv("GOPATH", gopath)
-		log.Println("GOPATH is", gopath)
 	} else {
 		inside := false
 		wd, _ := os.Getwd()