/*CAsyncSocketEx by Tim Kosse (Tim.Kosse@gmx.de) Version 1.3 (2003-04-26) -------------------------------------------------------- Introduction: ------------- CAsyncSocketEx is a replacement for the MFC class CAsyncSocket. This class was written because CAsyncSocket is not the fastest WinSock wrapper and it's very hard to add new functionality to CAsyncSocket derived classes. This class offers the same functionality as CAsyncSocket. Also, CAsyncSocketEx offers some enhancements which were not possible with CAsyncSocket without some tricks. How do I use it? ---------------- Basically exactly like CAsyncSocket. To use CAsyncSocketEx, just replace all occurrences of CAsyncSocket in your code with CAsyncSocketEx. If you did not enhance CAsyncSocket yourself in any way, you won't have to change anything else in your code. Why is CAsyncSocketEx faster? ----------------------------- CAsyncSocketEx is slightly faster when dispatching notification event messages. First have a look at the way CAsyncSocket works. For each thread that uses CAsyncSocket, a window is created. CAsyncSocket calls WSAAsyncSelect with the handle of that window. Until here, CAsyncSocketEx works the same way. But CAsyncSocket uses only one window message (WM_SOCKET_NOTIFY) for all sockets within one thread. When the window recieve WM_SOCKET_NOTIFY, wParam contains the socket handle and the window looks up an CAsyncSocket instance using a map. CAsyncSocketEx works differently. It's helper window uses a wide range of different window messages (WM_USER through 0xBFFF) and passes a different message to WSAAsyncSelect for each socket. When a message in the specified range is received, CAsyncSocketEx looks up the pointer to a CAsyncSocketEx instance in an Array using the index of message - WM_USER. As you can see, CAsyncSocketEx uses the helper window in a more efficient way, as it don't have to use the slow maps to lookup it's own instance. Still, speed increase is not very much, but it may be noticeable when using a lot of sockets at the same time. Please note that the changes do not affect the raw data throughput rate, CAsyncSocketEx only dispatches the notification messages faster. What else does CAsyncSocketEx offer? ------------------------------------ CAsyncSocketEx offers a flexible layer system. One example is the proxy layer. Just create an instance of the proxy layer, configure it and add it to the layer chain of your CAsyncSocketEx instance. After that, you can connect through proxies. Benefit: You don't have to change much to use the layer system. Another layer that is currently in development is the SSL layer to establish SSL encrypted connections. License ------- Feel free to use this class, as long as you don't claim that you wrote it and this copyright notice stays intact in the source files. If you use this class in commercial applications, please send a short message to tim.kosse@gmx.de */ //--------------------------------------------------------------------------- #ifndef AsyncSocketExH #define AsyncSocketExH //--------------------------------------------------------------------------- #define FD_FORCEREAD (1<<15) //--------------------------------------------------------------------------- #include #include //--------------------------------------------------------------------------- class CAsyncSocketExHelperWindow; class CAsyncSocketExLayer; class CCriticalSectionWrapper; //--------------------------------------------------------------------------- struct t_callbackMsg { CAsyncSocketExLayer* pLayer; int nType; int nParam1; int nParam2; char* str; }; //--------------------------------------------------------------------------- class CAsyncSocketEx { public: CAsyncSocketEx(); virtual ~CAsyncSocketEx(); BOOL Create(UINT nSocketPort = 0, int nSocketType = SOCK_STREAM, long lEvent = FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE, LPCTSTR lpszSocketAddress = NULL, int nFamily = AF_INET); // Attaches a socket handle to a CAsyncSocketEx object. BOOL Attach(SOCKET hSocket, long lEvent = FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE); // Detaches a socket handle from a CAsyncSocketEx object. SOCKET Detach( ); // Gets the error status for the last operation that failed. static int GetLastError(); // Gets the address of the peer socket to which the socket is connected. BOOL GetPeerName(CString& rPeerAddress, UINT& rPeerPort); BOOL GetPeerName(SOCKADDR* lpSockAddr, int* lpSockAddrLen); // Gets the local name for a socket. BOOL GetSockName(CString& rSocketAddress, UINT& rSocketPort); BOOL GetSockName(SOCKADDR* lpSockAddr, int* lpSockAddrLen); // Retrieves a socket option. BOOL GetSockOpt(int nOptionName, void* lpOptionValue, int* lpOptionLen, int nLevel = SOL_SOCKET); // Sets a socket option. BOOL SetSockOpt(int nOptionName, const void* lpOptionValue, int nOptionLen, int nLevel = SOL_SOCKET); // Gets the socket family int GetFamily() const; // Sets the socket family bool SetFamily(int nFamily); // Operations // Accepts a connection on the socket. virtual BOOL Accept(CAsyncSocketEx& rConnectedSocket, SOCKADDR * lpSockAddr = NULL, int * lpSockAddrLen = NULL); // Requests event notification for the socket. BOOL AsyncSelect(long lEvent = FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE); // Associates a local address with the socket. virtual BOOL Bind(UINT nSocketPort, LPCTSTR lpszSocketAddress); BOOL BindToAddr(const SOCKADDR* lpSockAddr, int nSockAddrLen); // Closes the socket. virtual void Close(); // Establishes a connection to a peer socket. virtual BOOL Connect(LPCTSTR lpszHostAddress, UINT nHostPort); virtual BOOL Connect(const SOCKADDR * lpSockAddr, int nSockAddrLen); // Controls the mode of the socket. BOOL IOCtl(long lCommand, DWORD * lpArgument); // Establishes a socket to listen for incoming connection requests. BOOL Listen(int nConnectionBacklog = 5); // Receives data from the socket. virtual int Receive(void * lpBuf, int nBufLen, int nFlags = 0); // Sends data to a connected socket. virtual int Send(const void * lpBuf, int nBufLen, int nFlags = 0); // Disables Send and/or Receive calls on the socket. BOOL ShutDown(int nHow = sends); enum { receives = 0, sends = 1, both = 2 }; // Overridable Notification Functions //---------------------------------- // Notifies a listening socket that it can accept pending connection requests by calling Accept. virtual void OnAccept(int nErrorCode); // Notifies a socket that the socket connected to it has closed. virtual void OnClose(int nErrorCode); // Notifies a connecting socket that the connection attempt is complete, whether successfully or in error. virtual void OnConnect(int nErrorCode); // Notifies a listening socket that there is data to be retrieved by calling Receive. virtual void OnReceive(int nErrorCode); // Notifies a socket that it can send data by calling Send. virtual void OnSend(int nErrorCode); // Additional functions // Resets layer chain. void RemoveAllLayers(); // Attaches a new layer to the socket. BOOL AddLayer(CAsyncSocketExLayer * pLayer); // Is a layer attached to the socket? BOOL IsLayerAttached() const; // Returns the handle of the socket. SOCKET GetSocketHandle(); // Trigers an event on the socket // Any combination of FD_READ, FD_WRITE, FD_CLOSE, FD_ACCEPT, FD_CONNECT and FD_FORCEREAD is valid for lEvent. BOOL TriggerEvent(long lEvent); protected: // Strucure to hold the socket data struct t_AsyncSocketExData { SOCKET hSocket; // Socket handle int nSocketIndex; // Index of socket, required by CAsyncSocketExHelperWindow int nFamily; addrinfo * addrInfo, * nextAddr; // Iterate through protocols on connect failure bool onCloseCalled; // Set to true on first received OnClose event } m_SocketData; // If using layers, only the events specified with m_lEvent will send to the event handlers. long m_lEvent; // AsyncGetHostByName char *m_pAsyncGetHostByNameBuffer; // Buffer for hostend structure HANDLE m_hAsyncGetHostByNameHandle; // TaskHandle int m_nAsyncGetHostByNamePort; // Port to connect to // Returns the handle of the helper window HWND GetHelperWindowHandle(); // Attaches socket handle to helper window void AttachHandle(SOCKET hSocket); // Detaches socket handle to helper window void DetachHandle(SOCKET hSocket); // Critical section for thread synchronization static CCriticalSectionWrapper m_sGlobalCriticalSection; // Pointer to the data of the local thread struct t_AsyncSocketExThreadData { CAsyncSocketExHelperWindow * m_pHelperWindow; int nInstanceCount; DWORD nThreadId; std::list layerCloseNotify; } * m_pLocalAsyncSocketExThreadData; // List of the data structures for all threads static struct t_AsyncSocketExThreadDataList { t_AsyncSocketExThreadDataList * pNext; t_AsyncSocketExThreadData * pThreadData; } *m_spAsyncSocketExThreadDataList; // Initializes Thread data and helper window, fills m_pLocalAsyncSocketExThreadData BOOL InitAsyncSocketExInstance(); // Destroys helper window after last instance of CAsyncSocketEx in current thread has been closed void FreeAsyncSocketExInstance(); // Iterate through protocols on failure bool TryNextProtocol(); void ResendCloseNotify(); // Add a new notification to the list of pending callbacks void AddCallbackNotification(const t_callbackMsg & msg); int m_nPendingEvents; int GetState() const; virtual void SetState(int nState); static const TCHAR * GetStateDesc(int nState); static bool LogStateChange(int nState1, int nState2); int m_nState; // Layer chain CAsyncSocketExLayer * m_pFirstLayer; CAsyncSocketExLayer * m_pLastLayer; friend CAsyncSocketExLayer; // Called by the layers to notify application of some events virtual int OnLayerCallback(std::list & callbacks); // Used by Bind with AF_UNSPEC sockets UINT m_nSocketPort; LPTSTR m_lpszSocketAddress; friend CAsyncSocketExHelperWindow; // Pending callbacks std::list m_pendingCallbacks; virtual void LogSocketMessageRaw(int nMessageType, LPCTSTR pMsg) {}; virtual bool LoggingSocketMessage(int nMessageType) { return true; }; virtual int GetSocketOptionVal(int OptionID) const { DebugFail(); return 0; }; virtual void ConfigureSocket() {}; }; //--------------------------------------------------------------------------- #define LAYERCALLBACK_STATECHANGE 0 #define LAYERCALLBACK_LAYERSPECIFIC 1 //--------------------------------------------------------------------------- enum SocketState { notsock, unconnected, connecting, listening, connected, closed, aborted, attached }; //--------------------------------------------------------------------------- inline TCHAR* Inet6AddrToString(in6_addr & addr) { LPTSTR buf = new TCHAR[512]; _sntprintf(buf, 512, L"%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x", addr.s6_bytes[0], addr.s6_bytes[1], addr.s6_bytes[2], addr.s6_bytes[3], addr.s6_bytes[4], addr.s6_bytes[5], addr.s6_bytes[6], addr.s6_bytes[7], addr.s6_bytes[8], addr.s6_bytes[9], addr.s6_bytes[10], addr.s6_bytes[11], addr.s6_bytes[12], addr.s6_bytes[13], addr.s6_bytes[14], addr.s6_bytes[15]); return buf; } //--------------------------------------------------------------------------- class CCriticalSectionWrapper { public: CCriticalSectionWrapper() { m_bInitialized = TRUE; InitializeCriticalSection(&m_criticalSection); } ~CCriticalSectionWrapper() { if (m_bInitialized) DeleteCriticalSection(&m_criticalSection); m_bInitialized = FALSE; } void Lock() { if (m_bInitialized) EnterCriticalSection(&m_criticalSection); } void Unlock() { if (m_bInitialized) LeaveCriticalSection(&m_criticalSection); } protected: CRITICAL_SECTION m_criticalSection; BOOL m_bInitialized; }; //--------------------------------------------------------------------------- #endif // AsyncSocketExH