| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364 | 
							- /*
 
-  * General mechanism for wrapping up reading/writing of Windows
 
-  * HANDLEs into a PuTTY Socket abstraction.
 
-  */
 
- #include <stdio.h>
 
- #include <assert.h>
 
- #include <limits.h>
 
- #define DEFINE_PLUG_METHOD_MACROS
 
- #include "tree234.h"
 
- #include "putty.h"
 
- #include "network.h"
 
- typedef struct Socket_handle_tag *Handle_Socket;
 
- #ifdef MPEXT
 
- extern char *do_select(Plug plug, SOCKET skt, int startup);
 
- #endif
 
- struct Socket_handle_tag {
 
-     const struct socket_function_table *fn;
 
-     /* the above variable absolutely *must* be the first in this structure */
 
-     HANDLE send_H, recv_H, stderr_H;
 
-     struct handle *send_h, *recv_h, *stderr_h;
 
-     /*
 
-      * Freezing one of these sockets is a slightly fiddly business,
 
-      * because the reads from the handle are happening in a separate
 
-      * thread as blocking system calls and so once one is in progress
 
-      * it can't sensibly be interrupted. Hence, after the user tries
 
-      * to freeze one of these sockets, it's unavoidable that we may
 
-      * receive one more load of data before we manage to get
 
-      * winhandl.c to stop reading.
 
-      */
 
-     enum {
 
-         UNFROZEN,  /* reading as normal */
 
-         FREEZING,  /* have been set to frozen but winhandl is still reading */
 
-         FROZEN,    /* really frozen - winhandl has been throttled */
 
-         THAWING    /* we're gradually releasing our remaining data */
 
-     } frozen;
 
-     /* We buffer data here if we receive it from winhandl while frozen. */
 
-     bufchain inputdata;
 
-     /* Data received from stderr_H, if we have one. */
 
-     bufchain stderrdata;
 
-     int defer_close, deferred_close;   /* in case of re-entrance */
 
-     char *error;
 
-     Plug plug;
 
- };
 
- static int handle_gotdata(struct handle *h, void *data, int len)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) handle_get_privdata(h);
 
-     if (len < 0) {
 
- 	plug_closing(ps->plug, "Read error from handle", 0, 0);
 
- 	return 0;
 
-     } else if (len == 0) {
 
- 	plug_closing(ps->plug, NULL, 0, 0);
 
- 	return 0;
 
-     } else {
 
-         assert(ps->frozen != FROZEN && ps->frozen != THAWING);
 
-         if (ps->frozen == FREEZING) {
 
-             /*
 
-              * If we've received data while this socket is supposed to
 
-              * be frozen (because the read winhandl.c started before
 
-              * sk_set_frozen was called has now returned) then buffer
 
-              * the data for when we unfreeze.
 
-              */
 
-             bufchain_add(&ps->inputdata, data, len);
 
-             ps->frozen = FROZEN;
 
-             /*
 
-              * And return a very large backlog, to prevent further
 
-              * data arriving from winhandl until we unfreeze.
 
-              */
 
-             return INT_MAX;
 
-         } else {
 
-             plug_receive(ps->plug, 0, data, len);
 
- 	    return 0;
 
-         }
 
-     }
 
- }
 
- static int handle_stderr(struct handle *h, void *data, int len)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) handle_get_privdata(h);
 
-     if (len > 0)
 
-         log_proxy_stderr(ps->plug, &ps->stderrdata, data, len);
 
-     return 0;
 
- }
 
- static void handle_sentdata(struct handle *h, int new_backlog)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) handle_get_privdata(h);
 
-     if (new_backlog < 0) {
 
-         /* Special case: this is actually reporting an error writing
 
-          * to the underlying handle, and our input value is the error
 
-          * code itself, negated. */
 
-         plug_closing(ps->plug, win_strerror(-new_backlog), -new_backlog, 0);
 
-         return;
 
-     }
 
-     plug_sent(ps->plug, new_backlog);
 
- }
 
- static Plug sk_handle_plug(Socket s, Plug p)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) s;
 
-     Plug ret = ps->plug;
 
-     if (p)
 
- 	ps->plug = p;
 
-     return ret;
 
- }
 
- static void sk_handle_close(Socket s)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) s;
 
-     if (ps->defer_close) {
 
-         ps->deferred_close = TRUE;
 
-         return;
 
-     }
 
-     #ifdef MPEXT
 
-     // WinSCP core uses do_select as signalization of connection up/down
 
-     do_select(ps->plug, INVALID_SOCKET, 0);
 
-     #endif
 
-     handle_free(ps->send_h);
 
-     handle_free(ps->recv_h);
 
-     CloseHandle(ps->send_H);
 
-     if (ps->recv_H != ps->send_H)
 
-         CloseHandle(ps->recv_H);
 
-     bufchain_clear(&ps->inputdata);
 
-     bufchain_clear(&ps->stderrdata);
 
-     sfree(ps);
 
- }
 
- static int sk_handle_write(Socket s, const char *data, int len)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) s;
 
-     return handle_write(ps->send_h, data, len);
 
- }
 
- static int sk_handle_write_oob(Socket s, const char *data, int len)
 
- {
 
-     /*
 
-      * oob data is treated as inband; nasty, but nothing really
 
-      * better we can do
 
-      */
 
-     return sk_handle_write(s, data, len);
 
- }
 
- static void sk_handle_write_eof(Socket s)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) s;
 
-     handle_write_eof(ps->send_h);
 
- }
 
- static void sk_handle_flush(Socket s)
 
- {
 
-     /* Handle_Socket ps = (Handle_Socket) s; */
 
-     /* do nothing */
 
- }
 
- static void handle_socket_unfreeze(void *psv)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) psv;
 
-     void *data;
 
-     int len;
 
-     /*
 
-      * If we've been put into a state other than THAWING since the
 
-      * last callback, then we're done.
 
-      */
 
-     if (ps->frozen != THAWING)
 
-         return;
 
-     /*
 
-      * Get some of the data we've buffered.
 
-      */
 
-     bufchain_prefix(&ps->inputdata, &data, &len);
 
-     assert(len > 0);
 
-     /*
 
-      * Hand it off to the plug. Be careful of re-entrance - that might
 
-      * have the effect of trying to close this socket.
 
-      */
 
-     ps->defer_close = TRUE;
 
-     plug_receive(ps->plug, 0, data, len);
 
-     bufchain_consume(&ps->inputdata, len);
 
-     ps->defer_close = FALSE;
 
-     if (ps->deferred_close) {
 
-         sk_handle_close(ps);
 
-         return;
 
-     }
 
-     if (bufchain_size(&ps->inputdata) > 0) {
 
-         /*
 
-          * If there's still data in our buffer, stay in THAWING state,
 
-          * and reschedule ourself.
 
-          */
 
-         queue_toplevel_callback(handle_socket_unfreeze, ps);
 
-     } else {
 
-         /*
 
-          * Otherwise, we've successfully thawed!
 
-          */
 
-         ps->frozen = UNFROZEN;
 
-         handle_unthrottle(ps->recv_h, 0);
 
-     }
 
- }
 
- static void sk_handle_set_frozen(Socket s, int is_frozen)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) s;
 
-     if (is_frozen) {
 
-         switch (ps->frozen) {
 
-           case FREEZING:
 
-           case FROZEN:
 
-             return;                    /* nothing to do */
 
-           case THAWING:
 
-             /*
 
-              * We were in the middle of emptying our bufchain, and got
 
-              * frozen again. In that case, winhandl.c is already
 
-              * throttled, so just return to FROZEN state. The toplevel
 
-              * callback will notice and disable itself.
 
-              */
 
-             ps->frozen = FROZEN;
 
-             break;
 
-           case UNFROZEN:
 
-             /*
 
-              * The normal case. Go to FREEZING, and expect one more
 
-              * load of data from winhandl if we're unlucky.
 
-              */
 
-             ps->frozen = FREEZING;
 
-             break;
 
-         }
 
-     } else {
 
-         switch (ps->frozen) {
 
-           case UNFROZEN:
 
-           case THAWING:
 
-             return;                    /* nothing to do */
 
-           case FREEZING:
 
-             /*
 
-              * If winhandl didn't send us any data throughout the time
 
-              * we were frozen, then we'll still be in this state and
 
-              * can just unfreeze in the trivial way.
 
-              */
 
-             assert(bufchain_size(&ps->inputdata) == 0);
 
-             ps->frozen = UNFROZEN;
 
-             break;
 
-           case FROZEN:
 
-             /*
 
-              * If we have buffered data, go to THAWING and start
 
-              * releasing it in top-level callbacks.
 
-              */
 
-             ps->frozen = THAWING;
 
-             queue_toplevel_callback(handle_socket_unfreeze, ps);
 
-         }
 
-     }
 
- }
 
- static const char *sk_handle_socket_error(Socket s)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) s;
 
-     return ps->error;
 
- }
 
- static char *sk_handle_peer_info(Socket s)
 
- {
 
-     Handle_Socket ps = (Handle_Socket) s;
 
-     ULONG pid;
 
-     static HMODULE kernel32_module;
 
-     DECL_WINDOWS_FUNCTION(static, BOOL, GetNamedPipeClientProcessId,
 
-                           (HANDLE, PULONG));
 
-     if (!kernel32_module) {
 
-         kernel32_module = load_system32_dll("kernel32.dll");
 
- #if (defined _MSC_VER && _MSC_VER < 1900) || defined __MINGW32__ || defined COVERITY
 
-         /* For older Visual Studio, and MinGW too (at least as of
 
-          * Ubuntu 16.04), this function isn't available in the header
 
-          * files to type-check. Ditto the toolchain I use for
 
-          * Coveritying the Windows code. */
 
-         GET_WINDOWS_FUNCTION_NO_TYPECHECK(
 
-             kernel32_module, GetNamedPipeClientProcessId);
 
- #else
 
-         GET_WINDOWS_FUNCTION(
 
-             kernel32_module, GetNamedPipeClientProcessId);
 
- #endif
 
-     }
 
-     /*
 
-      * Of course, not all handles managed by this module will be
 
-      * server ends of named pipes, but if they are, then it's useful
 
-      * to log what we can find out about the client end.
 
-      */
 
-     if (p_GetNamedPipeClientProcessId &&
 
-         p_GetNamedPipeClientProcessId(ps->send_H, &pid))
 
-         return dupprintf("process id %lu", (unsigned long)pid);
 
-     return NULL;
 
- }
 
- Socket make_handle_socket(HANDLE send_H, HANDLE recv_H, HANDLE stderr_H,
 
-                           Plug plug, int overlapped)
 
- {
 
-     static const struct socket_function_table socket_fn_table = {
 
- 	sk_handle_plug,
 
- 	sk_handle_close,
 
- 	sk_handle_write,
 
- 	sk_handle_write_oob,
 
- 	sk_handle_write_eof,
 
- 	sk_handle_flush,
 
- 	sk_handle_set_frozen,
 
- 	sk_handle_socket_error,
 
-         sk_handle_peer_info,
 
-     };
 
-     Handle_Socket ret;
 
-     int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0);
 
-     ret = snew(struct Socket_handle_tag);
 
-     ret->fn = &socket_fn_table;
 
-     ret->plug = plug;
 
-     ret->error = NULL;
 
-     ret->frozen = UNFROZEN;
 
-     bufchain_init(&ret->inputdata);
 
-     bufchain_init(&ret->stderrdata);
 
-     ret->recv_H = recv_H;
 
-     ret->recv_h = handle_input_new(ret->recv_H, handle_gotdata, ret, flags);
 
-     ret->send_H = send_H;
 
-     ret->send_h = handle_output_new(ret->send_H, handle_sentdata, ret, flags);
 
-     ret->stderr_H = stderr_H;
 
-     if (ret->stderr_H)
 
-         ret->stderr_h = handle_input_new(ret->stderr_H, handle_stderr,
 
-                                          ret, flags);
 
-     ret->defer_close = ret->deferred_close = FALSE;
 
-     #ifdef MPEXT
 
-     // WinSCP core uses do_select as signalization of connection up/down
 
-     do_select(plug, INVALID_SOCKET, 1);
 
-     #endif
 
-     return (Socket) ret;
 
- }
 
 
  |