| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374 | /* * General mechanism for wrapping up reading/writing of Windows * HANDLEs into a PuTTY Socket abstraction. */#include <stdio.h>#include <assert.h>#include <limits.h>#include "tree234.h"#include "putty.h"#include "network.h"#ifdef MPEXT#define queue_toplevel_callback(FN, CTX) queue_toplevel_callback(get_callback_set(CTX->plug), FN, CTX)#endiftypedef struct HandleSocket {    HANDLE send_H, recv_H, stderr_H;    struct handle *send_h, *recv_h, *stderr_h;    /*     * Freezing one of these sockets is a slightly fiddly business,     * because the reads from the handle are happening in a separate     * thread as blocking system calls and so once one is in progress     * it can't sensibly be interrupted. Hence, after the user tries     * to freeze one of these sockets, it's unavoidable that we may     * receive one more load of data before we manage to get     * winhandl.c to stop reading.     */    enum {        UNFROZEN,  /* reading as normal */        FREEZING,  /* have been set to frozen but winhandl is still reading */        FROZEN,    /* really frozen - winhandl has been throttled */        THAWING    /* we're gradually releasing our remaining data */    } frozen;    /* We buffer data here if we receive it from winhandl while frozen. */    bufchain inputdata;    /* Handle logging proxy error messages from stderr_H, if we have one. */    ProxyStderrBuf psb;    bool defer_close, deferred_close;   /* in case of re-entrance */    char *error;    Plug *plug;    Socket sock;} HandleSocket;static size_t handle_gotdata(    struct handle *h, const void *data, size_t len, int err){    HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);    if (err) {	plug_closing(hs->plug, "Read error from handle", 0, 0);	return 0;    } else if (len == 0) {	plug_closing(hs->plug, NULL, 0, 0);	return 0;    } else {        assert(hs->frozen != FROZEN && hs->frozen != THAWING);        if (hs->frozen == FREEZING) {            /*             * If we've received data while this socket is supposed to             * be frozen (because the read winhandl.c started before             * sk_set_frozen was called has now returned) then buffer             * the data for when we unfreeze.             */            bufchain_add(&hs->inputdata, data, len);            hs->frozen = FROZEN;            /*             * And return a very large backlog, to prevent further             * data arriving from winhandl until we unfreeze.             */            return INT_MAX;        } else {            plug_receive(hs->plug, 0, data, len);	    return 0;        }    }}static size_t handle_stderr(    struct handle *h, const void *data, size_t len, int err){    HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);    if (!err && len > 0)        log_proxy_stderr(hs->plug, &hs->psb, data, len);    return 0;}static void handle_sentdata(struct handle *h, size_t new_backlog, int err){    HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);    if (err) {        plug_closing(hs->plug, win_strerror(err), err, 0);        return;    }    plug_sent(hs->plug, new_backlog);}static Plug *sk_handle_plug(Socket *s, Plug *p){    HandleSocket *hs = container_of(s, HandleSocket, sock);    Plug *ret = hs->plug;    if (p)	hs->plug = p;    return ret;}static void sk_handle_close(Socket *s){    HandleSocket *hs = container_of(s, HandleSocket, sock);    if (hs->defer_close) {        hs->deferred_close = true;        return;    }    #ifdef MPEXT    // WinSCP core uses do_select as signalization of connection up/down    do_select(hs->plug, INVALID_SOCKET, 0);    #endif    handle_free(hs->send_h);    handle_free(hs->recv_h);    CloseHandle(hs->send_H);    if (hs->recv_H != hs->send_H)        CloseHandle(hs->recv_H);    bufchain_clear(&hs->inputdata);#ifdef MPEXT    if (hs->stderr_h)    {        handle_free(hs->stderr_h);    }    if (hs->stderr_H)    {        CloseHandle(hs->stderr_H);    }#endif    sfree(hs);}static size_t sk_handle_write(Socket *s, const void *data, size_t len){    HandleSocket *hs = container_of(s, HandleSocket, sock);    return handle_write(hs->send_h, data, len);}static size_t sk_handle_write_oob(Socket *s, const void *data, size_t len){    /*     * oob data is treated as inband; nasty, but nothing really     * better we can do     */    return sk_handle_write(s, data, len);}static void sk_handle_write_eof(Socket *s){    HandleSocket *hs = container_of(s, HandleSocket, sock);    handle_write_eof(hs->send_h);}static void sk_handle_flush(Socket *s){    /* HandleSocket *hs = container_of(s, HandleSocket, sock); */    /* do nothing */}static void handle_socket_unfreeze(void *hsv){    HandleSocket *hs = (HandleSocket *)hsv;    /*     * If we've been put into a state other than THAWING since the     * last callback, then we're done.     */    if (hs->frozen != THAWING)        return;    /*     * Get some of the data we've buffered.     */    { // WINSCP    ptrlen data = bufchain_prefix(&hs->inputdata);    assert(data.len > 0);    /*     * Hand it off to the plug. Be careful of re-entrance - that might     * have the effect of trying to close this socket.     */    hs->defer_close = true;    plug_receive(hs->plug, 0, data.ptr, data.len);    bufchain_consume(&hs->inputdata, data.len);    hs->defer_close = false;    if (hs->deferred_close) {        sk_handle_close(&hs->sock);        return;    }    if (bufchain_size(&hs->inputdata) > 0) {        /*         * If there's still data in our buffer, stay in THAWING state,         * and reschedule ourself.         */        queue_toplevel_callback(handle_socket_unfreeze, hs);    } else {        /*         * Otherwise, we've successfully thawed!         */        hs->frozen = UNFROZEN;        handle_unthrottle(hs->recv_h, 0);    }    } // WINSCP}static void sk_handle_set_frozen(Socket *s, bool is_frozen){    HandleSocket *hs = container_of(s, HandleSocket, sock);    if (is_frozen) {        switch (hs->frozen) {          case FREEZING:          case FROZEN:            return;                    /* nothing to do */          case THAWING:            /*             * We were in the middle of emptying our bufchain, and got             * frozen again. In that case, winhandl.c is already             * throttled, so just return to FROZEN state. The toplevel             * callback will notice and disable itself.             */            hs->frozen = FROZEN;            break;          case UNFROZEN:            /*             * The normal case. Go to FREEZING, and expect one more             * load of data from winhandl if we're unlucky.             */            hs->frozen = FREEZING;            break;        }    } else {        switch (hs->frozen) {          case UNFROZEN:          case THAWING:            return;                    /* nothing to do */          case FREEZING:            /*             * If winhandl didn't send us any data throughout the time             * we were frozen, then we'll still be in this state and             * can just unfreeze in the trivial way.             */            assert(bufchain_size(&hs->inputdata) == 0);            hs->frozen = UNFROZEN;            break;          case FROZEN:            /*             * If we have buffered data, go to THAWING and start             * releasing it in top-level callbacks.             */            hs->frozen = THAWING;            queue_toplevel_callback(handle_socket_unfreeze, hs);        }    }}static const char *sk_handle_socket_error(Socket *s){    HandleSocket *hs = container_of(s, HandleSocket, sock);    return hs->error;}static SocketPeerInfo *sk_handle_peer_info(Socket *s){    HandleSocket *hs = container_of(s, HandleSocket, sock);    ULONG pid;    static HMODULE kernel32_module;    DECL_WINDOWS_FUNCTION(static, BOOL, GetNamedPipeClientProcessId,                          (HANDLE, PULONG));    if (!kernel32_module) {        kernel32_module = load_system32_dll("kernel32.dll");#if (defined _MSC_VER && _MSC_VER < 1900) || defined __MINGW32__ || defined COVERITY        /* For older Visual Studio, and MinGW too (at least as of         * Ubuntu 16.04), this function isn't available in the header         * files to type-check. Ditto the toolchain I use for         * Coveritying the Windows code. */        GET_WINDOWS_FUNCTION_NO_TYPECHECK(            kernel32_module, GetNamedPipeClientProcessId);#else        GET_WINDOWS_FUNCTION(            kernel32_module, GetNamedPipeClientProcessId);#endif    }    /*     * Of course, not all handles managed by this module will be     * server ends of named pipes, but if they are, then it's useful     * to log what we can find out about the client end.     */    if (p_GetNamedPipeClientProcessId &&        p_GetNamedPipeClientProcessId(hs->send_H, &pid)) {        SocketPeerInfo *pi = snew(SocketPeerInfo);        pi->addressfamily = ADDRTYPE_LOCAL;        pi->addr_text = NULL;        pi->port = -1;        pi->log_text = dupprintf("process id %lu", (unsigned long)pid);        return pi;    }    return NULL;}static const SocketVtable HandleSocket_sockvt = {    sk_handle_plug,    sk_handle_close,    sk_handle_write,    sk_handle_write_oob,    sk_handle_write_eof,    sk_handle_flush,    sk_handle_set_frozen,    sk_handle_socket_error,    sk_handle_peer_info,};Socket *make_handle_socket(HANDLE send_H, HANDLE recv_H, HANDLE stderr_H,                           Plug *plug, bool overlapped){    HandleSocket *hs;    int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0);    hs = snew(HandleSocket);    hs->sock.vt = &HandleSocket_sockvt;    hs->plug = plug;    hs->error = NULL;    hs->frozen = UNFROZEN;    bufchain_init(&hs->inputdata);    psb_init(&hs->psb);    hs->recv_H = recv_H;    hs->recv_h = handle_input_new(hs->recv_H, handle_gotdata, hs, flags);    hs->send_H = send_H;    hs->send_h = handle_output_new(hs->send_H, handle_sentdata, hs, flags);    hs->stderr_H = stderr_H;    if (hs->stderr_H)        hs->stderr_h = handle_input_new(hs->stderr_H, handle_stderr,                                        hs, flags);    hs->defer_close = hs->deferred_close = false;    #ifdef MPEXT    // WinSCP core uses do_select as signalization of connection up/down    do_select(plug, INVALID_SOCKET, 1);    #endif    return &hs->sock;}
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