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							- // This is a part of the Microsoft Foundation Classes C++ library.
 
- // Copyright (C) 1992-1998 Microsoft Corporation
 
- // All rights reserved.
 
- //
 
- // This source code is only intended as a supplement to the
 
- // Microsoft Foundation Classes Reference and related
 
- // electronic documentation provided with the library.
 
- // See these sources for detailed information regarding the
 
- // Microsoft Foundation Classes product.
 
- #include "stdafx.h"
 
- #ifdef AFX_INIT_SEG
 
- #pragma code_seg(AFX_INIT_SEG)
 
- #endif
 
- #ifdef _DEBUG
 
- #undef THIS_FILE
 
- static char THIS_FILE[] = __FILE__;
 
- #endif
 
- #ifndef _AFX_NO_CTL3D_SUPPORT
 
- #include "ctl3d.h"
 
- #ifdef __BORLANDC__
 
-   #pragma comment(lib, "ctl3d32.lib")
 
- #else
 
-   #pragma comment(lib, "ctl3d32s.lib")
 
- #endif
 
- /////////////////////////////////////////////////////////////////////////////
 
- // Support for CTL3D32.LIB (3D controls static library)
 
- BOOL CWinApp::Enable3dControlsStatic()
 
- {
 
- 	ASSERT(!afxContextIsDLL);   // Should only be called by apps
 
- 	// 3d controls and dialogs are automatic on newer versions of Windows
 
- 	if (afxData.bWin4)
 
- 		return TRUE;
 
- 	// otherwise, attempt to load CTL3D32.DLL
 
- 	_AFX_CTL3D_STATE* pCtl3dState = _afxCtl3dState;
 
- 	if (!pCtl3dState->m_bCtl3dInited)
 
- 	{
 
- 		// get address of Ctl3d functions
 
- 		pCtl3dState->m_pfnRegister = &Ctl3dRegister;
 
- 		pCtl3dState->m_pfnUnregister = &Ctl3dUnregister;
 
- 		pCtl3dState->m_pfnAutoSubclass = &Ctl3dAutoSubclass;
 
- 		pCtl3dState->m_pfnUnAutoSubclass = &Ctl3dUnAutoSubclass;
 
- 		pCtl3dState->m_pfnColorChange = &Ctl3dColorChange;
 
- 		pCtl3dState->m_pfnSubclassDlgEx = &Ctl3dSubclassDlgEx;
 
- 		pCtl3dState->m_pfnWinIniChange = &Ctl3dWinIniChange;
 
- 		pCtl3dState->m_pfnSubclassCtl = &Ctl3dSubclassCtl;
 
- 		pCtl3dState->m_pfnSubclassCtlEx = &Ctl3dSubclassCtlEx;
 
- 		// may be incorrect version -- check for errors
 
- 		if (!pCtl3dState->m_pfnRegister(AfxGetInstanceHandle()))
 
- 		{
 
- 			// don't want to be partially initialized
 
- 			pCtl3dState->m_pfnRegister = NULL;
 
- 			pCtl3dState->m_pfnUnregister = NULL;
 
- 			pCtl3dState->m_pfnAutoSubclass = NULL;
 
- 			pCtl3dState->m_pfnUnAutoSubclass = NULL;
 
- 			pCtl3dState->m_pfnColorChange = NULL;
 
- 			pCtl3dState->m_pfnSubclassDlgEx = NULL;
 
- 			pCtl3dState->m_pfnWinIniChange = NULL;
 
- 			pCtl3dState->m_pfnSubclassCtl = NULL;
 
- 			pCtl3dState->m_pfnSubclassCtlEx = NULL;
 
- 		}
 
- 		pCtl3dState->m_bCtl3dInited = TRUE;
 
- 	}
 
- 	if (pCtl3dState->m_pfnAutoSubclass == NULL)
 
- 		return FALSE;
 
- 	// turn on auto subclassing (for primary thread)
 
- 	return (*pCtl3dState->m_pfnAutoSubclass)(AfxGetInstanceHandle());
 
- }
 
- #endif //!_AFX_NO_CTL3D_SUPPORT
 
- /////////////////////////////////////////////////////////////////////////////
 
 
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