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- Building neon on Windows uses a single Nmake neon.mak file. By
- placing various parameters on nmake's command line, you can specify
- exactly the features and behavior of the Neon libraries. The
- parameters are additive, so to add more features, add the command line
- options specified in the particular section below.
- All the builds described below should work with Microsoft VC++ 5 and
- 6.
- Build neon
- __________
- This is the most basic version of the Neon library you can build. It
- does not require any third party libraries, but you do not get the
- full capabilities of Neon.
- Compile Neon with no parameters
- nmake /f neon.mak
- After compiling the library, the directory contains libneon.lib,
- against which you can link your program.
- Build neon with WebDAV support
- ______________________________
- To compile Neon with WebDAV support, Neon must compile and link
- against a third-party XML parser, either expat, expat-lite, libxml or
- libxml2. This Windows neon.mak file is designed to compile and link
- against the pre-built Expat Windows libraries version 1.95.X or newer.
- This library is available for download from
- http://sourceforge.net/projects/expat/
- Download the latest expat_win32bin package named
- expat_win32bin_X_YY_Z.exe
- and install it on your system. It wants to install itself into
- Q:\some\dir\Expat-X.Y.ZZ. Choose your installation location for expat
- and then compile Neon with
- nmake /f neon.mak EXPAT_SRC=\path\to\Expat-X.YY.Z
- NOTE: When you run your program make sure the LIBEXPAT.DLL from expat
- is accessible, i.e. is in your PATH.
- This should work with Microsoft VC++ 5 and 6.
- Build neon with dynamically linked SSL support
- ______________________________________________
- To build neon on Windows with SSL support you need OpenSSL already
- installed on your system (I used OpenSSL 0.9.7g). It can be
- downloaded from
- http://www.openssl.org/source/openssl-0.9.7g.tar.gz
- After compiling OpenSSL, now simply point make to the OpenSSL sources:
- nmake /f neon.mak OPENSSL_SRC=\path\to\openssl
- NOTE: The include files for OpenSSL reside in inc32/ directory
- ("../openssl-0.9.7g/inc32").
- NOTE: Make sure that your program is linked against libeay32.lib and
- ssleay32.lib (normally in "../openssl-0.9.7g/out32dll") and that
- libeay32.dll and ssleay32.dll is accessible, i.e. is in your PATH.
- Build neon with statically linked OpenSSL support
- _________________________________________________
- If you want to statically link against OpenSSL, then add the
- OPENSSL_STATIC parameter.
- nmake /f neon.mak OPENSSL_SRC=\path\to\openssl OPENSSL_STATIC=yes
- Build neon with statically linked Zlib support
- ______________________________________________
- If you want to build Neon with the capability to decompress compressed
- content, then you need to compile against the Zlib library.
- Neon's neon.mak file will compile and link the Zlib sources. You need
- Zlib 1.2.1 or later, as previous versions do not include build scripts
- for Win32.
- Here's how to compile in Zlib support.
- 1) Get one of the Zlib source file packages in Zip format from
- http://www.gzip.org/zlib/; for example,
- http://www.gzip.org/zlib/zlib121.zip
- 2) Unzip it.
- Now add the ZLIB_SRC parameter to Neon's neon.mak pointing to your
- newly compiled zlib.
- nmake /f neon.mak ZLIB_SRC=\path\to\zlib
- Build neon with dynamically linked Zlib support
- _______________________________________________
- To build Neon with dynamically linked Zlib support, use the
- instructions for the statically linked Zlib support above and add the
- ZLIB_DLL parameter
- nmake /f neon.mak ZLIB_SRC=\path\to\zlib ZLIB_DLL=yes
- Build neon with IPv6 support
- ____________________________
- To build neon with support for IPv6, use parameter ENABLE_IPV6.
- nmake /f neon.mak ENABLE_IPV6=yes
- This requires a copy of the Platform SDK which contains the IPv6
- headers and libraries.
- Build neon with debugging support
- _________________________________
- Set the DEBUG_BUILD parameter
- nmake /f neon.mak DEBUG_BUILD=yes
- It does not matter what value DEBUG_BUILD is set to, as long as it is
- not set to "".
- After compiling the library, the directory contains libneonD.lib,
- against which you can link your program.
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