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- /*CAsyncSocketEx by Tim Kosse ([email protected])
- Version 1.1 (2002-11-01)
- --------------------------------------------------------
- Introduction:
- -------------
- CAsyncSocketEx is a replacement for the MFC class CAsyncSocket.
- This class was written because CAsyncSocket is not the fastest WinSock
- wrapper and it's very hard to add new functionality to CAsyncSocket
- derived classes. This class offers the same functionality as CAsyncSocket.
- Also, CAsyncSocketEx offers some enhancements which were not possible with
- CAsyncSocket without some tricks.
- How do I use it?
- ----------------
- Basically exactly like CAsyncSocket.
- To use CAsyncSocketEx, just replace all occurrences of CAsyncSocket in your
- code with CAsyncSocketEx, if you did not enhance CAsyncSocket yourself in
- any way, you won't have to change anything else in your code.
- Why is CAsyncSocketEx faster?
- -----------------------------
- CAsyncSocketEx is slightly faster when dispatching notification event messages.
- First have a look at the way CAsyncSocket works. For each thread that uses
- CAsyncSocket, a window is created. CAsyncSocket calls WSAAsyncSelect with
- the handle of that window. Until here, CAsyncSocketEx works the same way.
- But CAsyncSocket uses only one window message (WM_SOCKET_NOTIFY) for all
- sockets within one thread. When the window recieve WM_SOCKET_NOTIFY, wParam
- contains the socket handle and the window looks up an CAsyncSocket instance
- using a map. CAsyncSocketEx works differently. It's helper window uses a
- wide range of different window messages (WM_USER through 0xBFFF) and passes
- a different message to WSAAsyncSelect for each socket. When a message in
- the specified range is received, CAsyncSocketEx looks up the pointer to a
- CAsyncSocketEx instance in an Array using the index of message - WM_USER.
- As you can see, CAsyncSocketEx uses the helper window in a more efficient
- way, as it don't have to use the slow maps to lookup it's own instance.
- Still, speed increase is not very much, but it may be noticeable when using
- a lot of sockets at the same time.
- Please note that the changes do not affect the raw data throughput rate,
- CAsyncSocketEx only dispatches the notification messages faster.
- What else does CAsyncSocketEx offer?
- ------------------------------------
- CAsyncSocketEx offers a flexible layer system. One example is the proxy layer.
- Just create an instance of the proxy layer, configure it and add it to the layer
- chain of your CAsyncSocketEx instance. After that, you can connect through
- proxies.
- Benefit: You don't have to change much to use the layer system.
- Another layer that is currently in development is the SSL layer to establish
- SSL encrypted connections.
- License
- -------
- Feel free to use this class, as long as you don't claim that you wrote it
- and this copyright notice stays intact in the source files.
- If you use this class in commercial applications, please send a short message
- to [email protected]
- */
- //---------------------------------------------------------------------------
- #ifndef AsyncSocketExLayerH
- #define AsyncSocketExLayerH
- //---------------------------------------------------------------------------
- #include "AsyncSocketEx.h"
- //---------------------------------------------------------------------------
- class CAsyncSocketEx;
- //---------------------------------------------------------------------------
- class CAsyncSocketExLayer
- {
- friend CAsyncSocketEx;
- friend CAsyncSocketExHelperWindow;
- protected:
- // Protected constructor so that CAsyncSocketExLayer can't be instantiated
- CAsyncSocketExLayer();
- virtual ~CAsyncSocketExLayer();
- // Notification event handlers
- virtual void OnAccept(int nErrorCode);
- virtual void OnClose(int nErrorCode);
- virtual void OnConnect(int nErrorCode);
- virtual void OnReceive(int nErrorCode);
- virtual void OnSend(int nErrorCode);
- // Operations
- virtual BOOL Accept(CAsyncSocketEx & rConnectedSocket, SOCKADDR * lpSockAddr = NULL, int * lpSockAddrLen = NULL);
- virtual void Close();
- virtual BOOL Connect(LPCTSTR lpszHostAddress, UINT nHostPort);
- virtual BOOL Connect(const SOCKADDR * lpSockAddr, int nSockAddrLen);
- virtual BOOL Create(UINT nSocketPort = 0, int nSocketType = SOCK_STREAM,
- long lEvent = FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE,
- LPCTSTR lpszSocketAddress = NULL, int nFamily = AF_INET);
- virtual BOOL GetPeerName(SOCKADDR * lpSockAddr, int * lpSockAddrLen);
- virtual BOOL GetSockName(SOCKADDR * lpSockAddr, int * lpSockAddrLen);
- virtual BOOL GetPeerName(CString& rPeerAddress, UINT& rPeerPort);
- virtual BOOL GetSockName(CString& rPeerAddress, UINT& rPeerPort);
- virtual BOOL Listen(int nConnectionBacklog);
- virtual int Receive(void * lpBuf, int nBufLen, int nFlags = 0);
- virtual int Send(const void * lpBuf, int nBufLen, int nFlags = 0);
- virtual BOOL ShutDown(int nHow = sends);
- enum { receives = 0, sends = 1, both = 2 };
- // Functions that will call next layer
- BOOL ShutDownNext(int nHow = sends);
- BOOL AcceptNext(CAsyncSocketEx& rConnectedSocket, SOCKADDR * lpSockAddr = NULL, int * lpSockAddrLen = NULL);
- void CloseNext();
- BOOL ConnectNext(LPCTSTR lpszHostAddress, UINT nHostPort);
- BOOL ConnectNext( const SOCKADDR * lpSockAddr, int nSockAddrLen);
- BOOL CreateNext(UINT nSocketPort, int nSocketType, long lEvent, LPCTSTR lpszSocketAddress, int nFamily = AF_INET);
- BOOL GetPeerNameNext(SOCKADDR * lpSockAddr, int* lpSockAddrLen);
- BOOL GetSockNameNext(SOCKADDR * lpSockAddr, int* lpSockAddrLen);
- BOOL GetPeerNameNext(CString & rPeerAddress, UINT& rPeerPort);
- BOOL GetSockNameNext(CString & rPeerAddress, UINT& rPeerPort);
- BOOL ListenNext(int nConnectionBacklog);
- int ReceiveNext(void * lpBuf, int nBufLen, int nFlags = 0);
- int SendNext(const void * lpBuf, int nBufLen, int nFlags = 0);
- CAsyncSocketEx *m_pOwnerSocket;
- int m_nCriticalError;
- // Calls OnLayerCallback on owner socket
- int DoLayerCallback(int nType, int nParam1, int nParam2, char * str = 0);
- int GetLayerState();
- BOOL TriggerEvent(long lEvent, int nErrorCode, BOOL bPassThrough = FALSE);
- // Gets the socket family
- int GetFamily() const;
- // Sets the socket family
- bool SetFamily(int nFamily);
- // Iterate through protocols
- bool TryNextProtocol();
- void LogSocketMessageRaw(int nMessageType, LPCTSTR pMsg);
- bool LoggingSocketMessage(int nMessageType);
- int GetSocketOptionVal(int OptionID) const;
- private:
- // Layer state can't be set directly from derived classes
- void SetLayerState(int nLayerState);
- int m_nLayerState;
- int m_nFamily;
- int m_lEvent;
- LPTSTR m_lpszSocketAddress;
- UINT m_nSocketPort;
- addrinfo * m_addrInfo, * m_nextAddr;
- // Called by helper window, dispatches event notification and updated layer state
- void CallEvent(int nEvent, int nErrorCode);
- int m_nPendingEvents;
- void Init(CAsyncSocketExLayer * pPrevLayer, CAsyncSocketEx * pOwnerSocket);
- CAsyncSocketExLayer * AddLayer(CAsyncSocketExLayer * pLayer, CAsyncSocketEx * pOwnerSocket);
- CAsyncSocketExLayer * m_pNextLayer;
- CAsyncSocketExLayer * m_pPrevLayer;
- struct t_LayerNotifyMsg
- {
- SOCKET hSocket;
- CAsyncSocketExLayer * pLayer;
- long lEvent;
- };
- };
- //---------------------------------------------------------------------------
- #endif // AsyncSocketExLayerH
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