/*
 * CSerializer.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "CSerializer.h"

#include "../entities/hero/CHero.h"
#include "../gameState/CGameState.h"
#include "../mapping/CMap.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CQuest.h"

VCMI_LIB_NAMESPACE_BEGIN

//must be instantiated in .cpp file for access to complete types of all member fields
CSerializer::~CSerializer() = default;

void CSerializer::addStdVecItems(CGameState *gs, GameLibrary *lib)
{
	registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->getMap().objects,
		[](const CGObjectInstance &obj){ return obj.id; });
	registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->getMap().allHeroes,
		[](const CGHeroInstance &h){ return h.getHeroType()->getId(); });
	registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->getMap().artInstances,
		[](const CArtifactInstance &artInst){ return artInst.getId(); });
	registerVectoredType<CQuest, si32>(&gs->getMap().quests,
		[](const CQuest &q){ return q.qid; });

	smartVectorMembersSerialization = true;
}

VCMI_LIB_NAMESPACE_END
