/*
 * MapProxy.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include "StdInc.h"
#include "../mapping/CMap.h"
#include "RmgMap.h"
#include "../mapping/CMapEditManager.h"

VCMI_LIB_NAMESPACE_BEGIN

class RmgMap;

class MapProxy
{
public:
	MapProxy(RmgMap & map);

	void insertObject(CGObjectInstance * obj);
	void insertObjects(std::set<CGObjectInstance*>& objects);
	void removeObject(CGObjectInstance* obj);

	void drawTerrain(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain);
	void drawRivers(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain);
	void drawRoads(vstd::RNG & generator, std::vector<int3> & tiles, RoadId roadType);

private:
	mutable std::shared_mutex mx;
	using Lock = std::unique_lock<std::shared_mutex>;

	RmgMap & map;
};

VCMI_LIB_NAMESPACE_END
