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			<Target title="Debug Win32">
				<Option platforms="Windows;" />
				<Option output="bin\Debug\VCMI_client" prefix_auto="1" extension_auto="1" />
				<Option working_dir="bin\Debug\" />
				<Option object_output="obj\Debug\" />
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				<Option use_console_runner="0" />
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					<Add option="-g" />
					<Add option="-D_DEBUG" />
				</Compiler>
				<Linker>
					<Add library="..\..\lib\bin\Debug\libVCMI_lib.a" />
				</Linker>
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			<Target title="Release Win32">
				<Option platforms="Windows;" />
				<Option output="bin\Release\VCMI_client" prefix_auto="1" extension_auto="1" />
				<Option working_dir="bin\Release\" />
				<Option object_output="obj\Release\" />
				<Option type="1" />
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				<Option use_console_runner="0" />
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					<Add option="-fexpensive-optimizations" />
					<Add option="-Os" />
					<Add option="-O3" />
					<Add option="-O2" />
					<Add option="-O1" />
					<Add option="-O" />
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					<Add option="-s" />
					<Add library="..\..\lib\bin\Release\libVCMI_lib.a" />
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		<Compiler>
			<Add option="-D_WIN32" />
			<Add option="-D_WIN32_WINDOWS" />
			<Add directory="$(#boost.include)" />
			<Add directory="$(#sdl.include)" />
			<Add directory="$(#zlib.include)" />
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			<Add option="-lSDL" />
			<Add option="-lSDL_image" />
			<Add option="-lSDL_ttf" />
			<Add option="-lSDL_mixer" />
			<Add option="-lzlib1" />
			<Add option="-llibboost_thread-mgw43-mt-1_37" />
			<Add option="-llibboost_system-mgw43-mt-1_37" />
			<Add option="-llibboost_filesystem-mgw43-mt-1_37" />
			<Add directory="$(#sdl.lib)" />
			<Add directory="$(#boost.lib)" />
			<Add directory="$(#zlib.lib)" />
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		<Unit filename="..\AI_Base.h" />
		<Unit filename="..\AdventureMapButton.cpp" />
		<Unit filename="..\AdventureMapButton.h" />
		<Unit filename="..\CAdvmapInterface.cpp" />
		<Unit filename="..\CAdvmapInterface.h" />
		<Unit filename="..\CBattleInterface.cpp" />
		<Unit filename="..\CBattleInterface.h" />
		<Unit filename="..\CCallback.cpp" />
		<Unit filename="..\CCallback.h" />
		<Unit filename="..\CCastleInterface.cpp" />
		<Unit filename="..\CCastleInterface.h" />
		<Unit filename="..\CCursorHandler.cpp" />
		<Unit filename="..\CCursorHandler.h" />
		<Unit filename="..\CGameInfo.cpp" />
		<Unit filename="..\CGameInfo.h" />
		<Unit filename="..\CGameInterface.cpp" />
		<Unit filename="..\CGameInterface.h" />
		<Unit filename="..\CHeroWindow.cpp" />
		<Unit filename="..\CHeroWindow.h" />
		<Unit filename="..\CMT.cpp" />
		<Unit filename="..\CMessage.cpp" />
		<Unit filename="..\CMessage.h" />
		<Unit filename="..\CPathfinder.cpp" />
		<Unit filename="..\CPathfinder.h" />
		<Unit filename="..\CPlayerInterface.cpp" />
		<Unit filename="..\CPlayerInterface.h" />
		<Unit filename="..\CPreGame.cpp" />
		<Unit filename="..\CPreGame.h" />
		<Unit filename="..\CThreadHelper.cpp" />
		<Unit filename="..\CThreadHelper.h" />
		<Unit filename="..\ChangeLog" />
		<Unit filename="..\SDL_Extensions.cpp" />
		<Unit filename="..\SDL_Extensions.h" />
		<Unit filename="..\SDL_framerate.cpp" />
		<Unit filename="..\SDL_framerate.h" />
		<Unit filename="..\StartInfo.h" />
		<Unit filename="CBitmapHandler.cpp" />
		<Unit filename="CBitmapHandler.h" />
		<Unit filename="CConfigHandler.cpp" />
		<Unit filename="CConfigHandler.h" />
		<Unit filename="CCreatureAnimation.cpp" />
		<Unit filename="CCreatureAnimation.h" />
		<Unit filename="CSpellWindow.cpp" />
		<Unit filename="CSpellWindow.h" />
		<Unit filename="Client.cpp" />
		<Unit filename="Client.h" />
		<Unit filename="FunctionList.h" />
		<Unit filename="Graphics.cpp" />
		<Unit filename="Graphics.h" />
		<Unit filename="..\global.h" />
		<Unit filename="..\hch\CAbilityHandler.cpp" />
		<Unit filename="..\hch\CAbilityHandler.h" />
		<Unit filename="..\hch\CAmbarCendamo.h" />
		<Unit filename="..\hch\CArtHandler.h" />
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		<Unit filename="..\hch\CDefHandler.cpp" />
		<Unit filename="..\hch\CDefHandler.h" />
		<Unit filename="..\hch\CHeroHandler.h" />
		<Unit filename="..\hch\CMusicHandler.cpp" />
		<Unit filename="..\hch\CMusicHandler.h" />
		<Unit filename="..\hch\CObjectHandler.h" />
		<Unit filename="..\hch\CSndHandler.cpp" />
		<Unit filename="..\hch\CSndHandler.h" />
		<Unit filename="..\int3.h" />
		<Unit filename="..\map.h" />
		<Unit filename="..\mapHandler.cpp" />
		<Unit filename="..\mapHandler.h" />
		<Unit filename="..\nodrze.h" />
		<Unit filename="..\stdafx.h" />
		<Unit filename="..\timeHandler.h" />
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			<envvars />
			<debugger />
			<lib_finder disable_auto="1" />
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