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Remove largely unused defActions member from CIntObject

Ivan Savenko 1 년 전
부모
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00605b5129

+ 0 - 2
client/CPlayerInterface.cpp

@@ -137,7 +137,6 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player):
 	
 {
 	logGlobal->trace("\tHuman player interface for player %s being constructed", Player.toString());
-	GH.defActionsDef = 0;
 	LOCPLINT = this;
 	playerID=Player;
 	human=true;
@@ -1776,7 +1775,6 @@ void CPlayerInterface::proposeLoadingGame()
 		[]()
 		{
 			CSH->endGameplay();
-			GH.defActionsDef = 63;
 			CMM->menu->switchToTab("load");
 		},
 		nullptr

+ 0 - 2
client/CServerHandler.cpp

@@ -717,7 +717,6 @@ void CServerHandler::showHighScoresAndEndGameplay(PlayerColor player, bool victo
 		scenarioHighScores.isCampaign = false;
 
 		endGameplay();
-		GH.defActionsDef = 63;
 		CMM->menu->switchToTab("main");
 		GH.windows().createAndPushWindow<CHighScoreInputScreen>(victory, scenarioHighScores);
 	}
@@ -948,7 +947,6 @@ void CServerHandler::onDisconnected(const std::shared_ptr<INetworkConnection> &
 	if(client)
 	{
 		endGameplay();
-		GH.defActionsDef = 63;
 		CMM->menu->switchToTab("main");
 		showServerError(CGI->generaltexth->translate("vcmi.server.errors.disconnected"));
 	}

+ 0 - 2
client/adventureMap/AdventureMapShortcuts.cpp

@@ -325,7 +325,6 @@ void AdventureMapShortcuts::toMainMenu()
 		[]()
 		{
 			CSH->endGameplay();
-			GH.defActionsDef = 63;
 			CMM->menu->switchToTab("main");
 		},
 		0
@@ -339,7 +338,6 @@ void AdventureMapShortcuts::newGame()
 		[]()
 		{
 			CSH->endGameplay();
-			GH.defActionsDef = 63;
 			CMM->menu->switchToTab("new");
 		},
 		nullptr

+ 0 - 1
client/adventureMap/CList.cpp

@@ -37,7 +37,6 @@ CList::CListItem::CListItem(CList * Parent)
 	parent(Parent),
 	selection()
 {
-	defActions = 255-DISPOSE;
 }
 
 CList::CListItem::~CListItem() = default;

+ 1 - 5
client/gui/CGuiHandler.cpp

@@ -58,14 +58,11 @@ SSetCaptureState::SSetCaptureState(bool allow, ui8 actions)
 {
 	previousCapture = GH.captureChildren;
 	GH.captureChildren = false;
-	prevActions = GH.defActionsDef;
-	GH.defActionsDef = actions;
 }
 
 SSetCaptureState::~SSetCaptureState()
 {
 	GH.captureChildren = previousCapture;
-	GH.defActionsDef = prevActions;
 }
 
 void CGuiHandler::init()
@@ -139,8 +136,7 @@ void CGuiHandler::renderFrame()
 }
 
 CGuiHandler::CGuiHandler()
-	: defActionsDef(0)
-	, captureChildren(false)
+	: captureChildren(false)
 	, curInt(nullptr)
 	, fakeStatusBar(std::make_shared<EmptyStatusBar>())
 {

+ 2 - 4
client/gui/CGuiHandler.h

@@ -89,7 +89,6 @@ public:
 
 	IUpdateable *curInt;
 
-	ui8 defActionsDef; //default auto actions
 	bool captureChildren; //all newly created objects will get their parents from stack and will be added to parents children list
 	std::list<CIntObject *> createdObj; //stack of objs being created
 
@@ -124,14 +123,13 @@ struct SObjectConstruction
 struct SSetCaptureState
 {
 	bool previousCapture;
-	ui8 prevActions;
 	SSetCaptureState(bool allow, ui8 actions);
 	~SSetCaptureState();
 };
 
 #define OBJ_CONSTRUCTION SObjectConstruction obj__i(this)
 #define OBJ_CONSTRUCTION_TARGETED(obj) SObjectConstruction obj__i(obj)
-#define OBJECT_CONSTRUCTION_CAPTURING(actions) defActions = actions; SSetCaptureState obj__i1(true, actions); SObjectConstruction obj__i(this)
+#define OBJECT_CONSTRUCTION_CAPTURING(actions) SSetCaptureState obj__i1(true, actions); SObjectConstruction obj__i(this)
 #define OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(actions) SSetCaptureState obj__i1(true, actions); SObjectConstruction obj__i(this)
 
-#define OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE defActions = 255 - DISPOSE; SSetCaptureState obj__i1(true, 255 - DISPOSE); SObjectConstruction obj__i(this)
+#define OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE SSetCaptureState obj__i1(true, 255 - DISPOSE); SObjectConstruction obj__i(this)

+ 14 - 21
client/gui/CIntObject.cpp

@@ -24,8 +24,7 @@ CIntObject::CIntObject(int used_, Point pos_):
 	redrawParent(false),
 	inputEnabled(true),
 	used(used_),
-	recActions(GH.defActionsDef),
-	defActions(GH.defActionsDef),
+	recActions(ALL_ACTIONS),
 	pos(pos_, Point())
 {
 	if(GH.captureChildren)
@@ -39,7 +38,7 @@ CIntObject::~CIntObject()
 
 	while(!children.empty())
 	{
-		if((defActions & DISPOSE) && (children.front()->recActions & DISPOSE))
+		if(children.front()->recActions & DISPOSE)
 			delete children.front();
 		else
 			removeChild(children.front());
@@ -51,20 +50,16 @@ CIntObject::~CIntObject()
 
 void CIntObject::show(Canvas & to)
 {
-	if(defActions & UPDATE)
-		for(auto & elem : children)
-			if(elem->recActions & UPDATE)
-				elem->show(to);
+	for(auto & elem : children)
+		if(elem->recActions & UPDATE)
+			elem->show(to);
 }
 
 void CIntObject::showAll(Canvas & to)
 {
-	if(defActions & SHOWALL)
-	{
-		for(auto & elem : children)
-			if(elem->recActions & SHOWALL)
-				elem->showAll(to);
-	}
+	for(auto & elem : children)
+		if(elem->recActions & SHOWALL)
+			elem->showAll(to);
 }
 
 void CIntObject::activate()
@@ -79,10 +74,9 @@ void CIntObject::activate()
 
 	assert(isActive());
 
-	if(defActions & ACTIVATE)
-		for(auto & elem : children)
-			if(elem->recActions & ACTIVATE)
-				elem->activate();
+	for(auto & elem : children)
+		if(elem->recActions & ACTIVATE)
+			elem->activate();
 }
 
 void CIntObject::deactivate()
@@ -94,10 +88,9 @@ void CIntObject::deactivate()
 
 	assert(!isActive());
 
-	if(defActions & DEACTIVATE)
-		for(auto & elem : children)
-			if(elem->recActions & DEACTIVATE)
-				elem->deactivate();
+	for(auto & elem : children)
+		if(elem->recActions & DEACTIVATE)
+			elem->deactivate();
 }
 
 void CIntObject::addUsedEvents(ui16 newActions)

+ 1 - 2
client/gui/CIntObject.h

@@ -73,8 +73,7 @@ public:
 	void addUsedEvents(ui16 newActions);
 	void removeUsedEvents(ui16 newActions);
 
-	enum {ACTIVATE=1, DEACTIVATE=2, UPDATE=4, SHOWALL=8, DISPOSE=16, SHARE_POS=32};
-	ui8 defActions; //which calls will be tried to be redirected to children
+	enum {ACTIVATE=1, DEACTIVATE=2, UPDATE=4, SHOWALL=8, DISPOSE=16, SHARE_POS=32, ALL_ACTIONS=255-DISPOSE};
 	ui8 recActions; //which calls we allow to receive from parent
 
 	/// deactivates if needed, blocks all automatic activity, allows only disposal

+ 0 - 1
client/lobby/OptionsTab.cpp

@@ -993,7 +993,6 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, con
 	, name(S.name)
 {
 	OBJ_CONSTRUCTION;
-	defActions |= SHARE_POS;
 
 	int serial = 0;
 	for(PlayerColor g = PlayerColor(0); g < s->color; ++g)

+ 0 - 1
client/mainmenu/CMainMenu.cpp

@@ -289,7 +289,6 @@ CMainMenu::CMainMenu()
 	pos.w = GH.screenDimensions().x;
 	pos.h = GH.screenDimensions().y;
 
-	GH.defActionsDef = 63;
 	menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 	backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);

+ 0 - 1
client/widgets/Buttons.cpp

@@ -356,7 +356,6 @@ CButton::CButton(Point position, const AnimationPath &defName, const std::pair<s
 	hoverable(false),
 	soundDisabled(false)
 {
-	defActions = 255-DISPOSE;
 	addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
 	hoverTexts[0] = help.first;
 }

+ 0 - 1
client/widgets/CComponent.cpp

@@ -442,7 +442,6 @@ void CComponentBox::placeComponents(bool selectable)
 	for(auto & comp : components)
 	{
 		addChild(comp.get());
-		comp->recActions = defActions; //FIXME: for some reason, received component might have recActions set to 0
 		comp->moveTo(Point(pos.x, pos.y));
 	}
 

+ 0 - 1
client/widgets/MiscWidgets.cpp

@@ -625,7 +625,6 @@ MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
 	small(Small)
 {
 	pos = r + pos.topLeft();
-	defActions = 255-DISPOSE;
 }
 
 CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)

+ 0 - 2
client/widgets/ObjectLists.cpp

@@ -33,7 +33,6 @@ std::shared_ptr<CIntObject> CObjectList::createItem(size_t index)
 	if(!item)
 		item = std::make_shared<CIntObject>();
 
-	item->recActions = defActions;
 	addChild(item.get());
 	if (isActive())
 		item->activate();
@@ -45,7 +44,6 @@ CTabbedInt::CTabbedInt(CreateFunc create, Point position, size_t ActiveID)
 	activeTab(nullptr),
 	activeID(ActiveID)
 {
-	defActions &= ~DISPOSE;
 	pos += position;
 	reset();
 }

+ 0 - 1
client/widgets/TextControls.cpp

@@ -339,7 +339,6 @@ Rect CMultiLineLabel::getTextLocation()
 CLabelGroup::CLabelGroup(EFonts Font, ETextAlignment Align, const ColorRGBA & Color)
 	: font(Font), align(Align), color(Color)
 {
-	defActions = 255 - DISPOSE;
 }
 
 void CLabelGroup::add(int x, int y, const std::string & text)

+ 0 - 4
client/windows/CWindowObject.cpp

@@ -41,8 +41,6 @@ CWindowObject::CWindowObject(int options_, const ImagePath & imageName, Point ce
 	if(!(options & NEEDS_ANIMATED_BACKGROUND)) //currently workaround for highscores (currently uses window as normal control, because otherwise videos are not played in background yet)
 		assert(parent == nullptr); //Safe to remove, but windows should not have parent
 
-	defActions = 255-DISPOSE;
-
 	if (options & RCLICK_POPUP)
 		CCS->curh->hide();
 
@@ -63,8 +61,6 @@ CWindowObject::CWindowObject(int options_, const ImagePath & imageName):
 	if(!(options & NEEDS_ANIMATED_BACKGROUND)) //currently workaround for highscores (currently uses window as normal control, because otherwise videos are not played in background yet)
 		assert(parent == nullptr); //Safe to remove, but windows should not have parent
 
-	defActions = 255-DISPOSE;
-
 	if(options & RCLICK_POPUP)
 		CCS->curh->hide();
 

+ 0 - 2
client/windows/InfoWindows.cpp

@@ -248,8 +248,6 @@ void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p,
 CRClickPopupInt::CRClickPopupInt(const std::shared_ptr<CIntObject> & our)
 {
 	CCS->curh->hide();
-	defActions = 255-DISPOSE;
-	our->recActions = defActions;
 	inner = our;
 	addChild(our.get(), false);
 }

+ 0 - 1
client/windows/settings/SettingsMainWindow.cpp

@@ -144,7 +144,6 @@ void SettingsMainWindow::mainMenuButtonCallback()
 		{
 			close();
 			CSH->endGameplay();
-			GH.defActionsDef = 63;
 			CMM->menu->switchToTab("main");
 		},
 		0