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@@ -5,7 +5,6 @@ void CEmptyAI::init(ICallback * CB)
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cb = CB;
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human=false;
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playerID=cb->getMyColor();
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- serialID=cb->getMySerial();
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std::cout << "EmptyAI initialized." << std::endl;
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}
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void CEmptyAI::yourTurn()
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@@ -24,4 +23,4 @@ void CEmptyAI::heroMoved(const HeroMoveDetails &)
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void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
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{
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callback(rand()%skills.size());
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-}
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+}
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