|
@@ -1,3 +1,128 @@
|
|
|
+# 1.1.1 -> 1.2.0
|
|
|
+(unreleased, changes for 1.1.1..9c59025)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Implemented hardware cursor support
|
|
|
+* Heroes III language can now be detected automatically
|
|
|
+* Increased targeted framerate from 48 to 60
|
|
|
+* Fixed bonus values of heroes who specialize in secondary skills
|
|
|
+* Fixed bonus values of heroes who specialize in creatures
|
|
|
+* Fixed damage increase from Adela's Bless specialty
|
|
|
+* Fixed missing obstacles in battles on subterranean terrain
|
|
|
+* Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
|
|
|
+* Video files now play at correct speed
|
|
|
+
|
|
|
+### MAP EDITOR:
|
|
|
+* Added translations to German, Polish, Russian, Ukrainian
|
|
|
+* Implemented cut/copy/paste operations
|
|
|
+* Implemented lasso brush for terrain editing
|
|
|
+
|
|
|
+### LAUNCHER:
|
|
|
+* Icons now have higher resolution, to prevent upscaling artifacts
|
|
|
+* Added translations to German, Polish, Russian, Ukrainian
|
|
|
+* Mods tab layout has been adjusted based on feedback from players
|
|
|
+* Settings tab layout has been redesigned to support longer texts
|
|
|
+* Added button to start map editor directly from Launcher
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Implemented different hero movement sounds for offroad movement
|
|
|
+* Cartographers now reveal terrain in the same way as in H3
|
|
|
+* Holding ALT will now show movement points information in status bar
|
|
|
+* It is now not possible to receive rewards from School of War without required gold amount
|
|
|
+* Owned objects, like Mines and Dwellings will always show their owner in status bar
|
|
|
+* It is now possible to interact with on-map Shipyard when no hero is selected
|
|
|
+
|
|
|
+## INTERFACE
|
|
|
+* Fixed white status bar on server connection screen
|
|
|
+* Buttons in battle window now correctly show tooltip in status bar
|
|
|
+* Fixed cursor image during enemy turn in combat
|
|
|
+* Fixed cases of incorrect artifact slot highlighting
|
|
|
+* Game will no longer promt to assemble artifacts if they fall into backpack
|
|
|
+* It is now possible to use in-game console for vcmi commands
|
|
|
+* Stacks sized 1000-9999 units will not be displayed as "1k"
|
|
|
+* It is now possible to select destination town for Town Portal via double-click
|
|
|
+
|
|
|
+### TOWN SCREEN
|
|
|
+* Fixed gradual fade-in of a newly built building
|
|
|
+* Fixed duration of building fade-in to match H3
|
|
|
+* Fixed rendering of Shipyard in Castle
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* All effects will now wait for battle opening sound before playing
|
|
|
+* Hex highlighting will now be disabled during enemy turn
|
|
|
+* Fixed incorrect log message when casting spell that kills zero units
|
|
|
+* Implemented animated cursor for spellcasting
|
|
|
+* Fixed multiple issues related to ordering of creature animations
|
|
|
+* Fixed missing flags from hero animations when opening menus
|
|
|
+* Fixed rendering order of moat and grid shadow
|
|
|
+* Jousting bonus from Champions will now be correctly accounted for in damage estimation
|
|
|
+* Building Castle building will now provide walls with additional health point
|
|
|
+* Speed of all battle animations should now match H3
|
|
|
+* Fixed missing obstacles on subterranean terrain
|
|
|
+* Ballistics mechanics now matches H3 logic
|
|
|
+* Arrow Tower base damage should now match H3
|
|
|
+* Destruction of wall segments will now remove ranged attack penalty
|
|
|
+* Force Field cast in front of drawbridge will now block it as in H3
|
|
|
+* Fixed computations for Behemoth defense reduction ability
|
|
|
+* Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
|
|
|
+* Fixed highlighting of movement range for creatures standing on a corpse
|
|
|
+* All battle animations now have same duration/speed as in H3
|
|
|
+* Added missing combat log message on resurrecting creatures
|
|
|
+* Fixed visibility of blue border around targeted creature when spellcaster is making turn
|
|
|
+* Fixed selection highlight when in targeted creature spellcasting mode
|
|
|
+* Hovering over hero now correctly shows hero cursor
|
|
|
+* Creature currently making turn is now highlighted in the Battle Queue
|
|
|
+* Hovering over creature icon in Battle Queue will highlight this creature in the battlefield
|
|
|
+
|
|
|
+### SPELLS:
|
|
|
+* Hero casting animation will play before spell effect
|
|
|
+* Fire Shield: added sound effect
|
|
|
+* Fire Shield: effect now correctly plays on defending creature
|
|
|
+* Earthquake: added sound effect
|
|
|
+* Earthquake: spell will not select sections that were already destroyed before cast
|
|
|
+* Remove Obstacles: fixed error message when casting on maps without obstacles
|
|
|
+* All area-effect spells (e.g. Fireball) will play their effect animation on top
|
|
|
+* Summoning spells: added fade-in effect for summoned creatures
|
|
|
+* Fixed timing of hit animation for damage-dealing spells
|
|
|
+* Obstacle-creating spells: UI is now locked during effect animation
|
|
|
+* Obstacle-creating spells: added sound effect
|
|
|
+* Added reverse death animation for spells that bring stack back to life
|
|
|
+* Bloodlust: implemented visual effect
|
|
|
+* Teleport: implemented visual fade-out and fade-in effect for teleporting
|
|
|
+* Berserk: Fixed duration of effect
|
|
|
+* Frost Ring: Fixed spell effect range
|
|
|
+* Fixed several cases where multiple different effects could play at the same time
|
|
|
+* All spells that can affecte multiple targets will now highlight affected stacks
|
|
|
+* Bless and Curse now provide +1 or -1 to base damage on Advanced & Expert levels
|
|
|
+
|
|
|
+### ABILITIES:
|
|
|
+* Rebirth (Phoenix): Sound will now play in the same time as animation effect
|
|
|
+* Master Genie spellcasting: Sound will now play in the same time as animation effect
|
|
|
+* Power Lich, Magogs: Sound will now play in the same time as attack animation effect
|
|
|
+* Dragon Breath attack now correctly uses different attack animation if multiple targets are hit
|
|
|
+* Petrification: implemented visual effect
|
|
|
+* Paralyze: added visual effect
|
|
|
+* Blind: Stacks will no longer retailate on attack that blinds them
|
|
|
+* Demon Summon: Added animation effect for summoning
|
|
|
+* Fire shield will no longer trigger on non-adjacent attacks, e.g. from Dragon Breath
|
|
|
+* Weakness now has correct visual effect
|
|
|
+* Added damage bonus for opposite elements for Elementals
|
|
|
+* Added damage reduction for Magic Elemental attacks against creatures immune to magic
|
|
|
+* Added incoming damage reduction to Petrify
|
|
|
+* Added counter-attack damage reduction for Paralyze
|
|
|
+
|
|
|
+### MODDING:
|
|
|
+* All configurable objects from H3 now have their configuration in json
|
|
|
+* Improvements to functionality of configurable objects
|
|
|
+* It is now possible to define new hero movement sounds in terrains
|
|
|
+* Implemented translation support for mods
|
|
|
+* Files with new Terrains, Roads and Rivers are now validated by game
|
|
|
+* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
|
|
|
+* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
|
|
|
+* Battle window and Random Map Tab now have their layout defined in json file
|
|
|
+* Implemented code support for alternative actions mod
|
|
|
+* Implemented code support for improved random map dialog
|
|
|
+
|
|
|
# 1.1.0 -> 1.1.1
|
|
|
|
|
|
### GENERAL:
|