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Update PriorityEvaluator.cpp

Revert change that made AI too passive.
Xilmi преди 1 година
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ревизия
00e5770aa3
променени са 1 файла, в които са добавени 0 реда и са изтрити 2 реда
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      AI/Nullkiller/Engine/PriorityEvaluator.cpp

+ 0 - 2
AI/Nullkiller/Engine/PriorityEvaluator.cpp

@@ -1389,8 +1389,6 @@ float PriorityEvaluator::evaluate(Goals::TSubgoal task, int priorityTier)
 				//score += evaluationContext.conquestValue * 1000;
 				if(evaluationContext.conquestValue > 0 || (evaluationContext.defenseValue >= CGTownInstance::EFortLevel::CITADEL && evaluationContext.turn <= 1 && evaluationContext.threat > evaluationContext.armyInvolvement && evaluationContext.threatTurns <= 1))
 					score = 1000;
-				if (evaluationContext.isEnemy && evaluationContext.turn > 0 && !ai->cb->getTownsInfo().empty())
-					return 0;
 				if (score == 0 || (evaluationContext.enemyHeroDangerRatio > 1 && evaluationContext.turn > 0 && !ai->cb->getTownsInfo().empty()))
 					return 0;
 				if (maxWillingToLose - evaluationContext.armyLossPersentage < 0)