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@@ -623,8 +623,8 @@
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"core.bonus.ADDITIONAL_RETALIATION.description": "{额外反击}\n每回合额外获得${val}次反击机会",
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"core.bonus.AIR_IMMUNITY.description": "{气系免疫}\n免疫所有气系魔法",
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"core.bonus.ATTACKS_ALL_ADJACENT.description": "{环击}\n攻击所有相邻敌人",
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- "core.bonus.BLOCKS_RETALIATION.description": "{无反击}\n敌人无法反击",
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"core.bonus.BLOCKS_RANGED_RETALIATION.description": "{远程无反击}\n敌人无法对射击进行反击",
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+ "core.bonus.BLOCKS_RETALIATION.description": "{无反击}\n敌人无法反击",
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"core.bonus.CATAPULT.description": "{攻城}\n可以攻击城墙",
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"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "{施法消耗减少 (${val})}\n英雄施法消耗魔法值减少${val}点",
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"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.description": "{施法阻碍 (${val})}\n敌方施法消耗的魔法值增加${val}点",
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@@ -633,19 +633,20 @@
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"core.bonus.DEATH_STARE.description": "{死亡凝视 (${val}%)}\n${val}%几率直接杀死一单位生物",
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"core.bonus.DEFENSIVE_STANCE.description": "{防御奖励}\n当选择防御时+${val}防御力",
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"core.bonus.DESTRUCTION.description": "{毁灭}\n${val}%几率在攻击后追加消灭数量",
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+ "core.bonus.DISINTEGRATE.description": "{解体}\n死亡后不会留下尸体",
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"core.bonus.DOUBLE_DAMAGE_CHANCE.description": "{致命一击}\n${val}%几率造成双倍基础伤害",
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"core.bonus.DRAGON_NATURE.description": "{龙}\n生物拥有龙的特性",
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"core.bonus.EARTH_IMMUNITY.description": "{土系免疫}\n免疫所有土系魔法",
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- "core.bonus.ENCHANTER.description": "{施法者}\n每回合群体施放${subtype.spell}",
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"core.bonus.ENCHANTED.description": "{法术加持}\n永久处于${subtype.spell}影响",
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+ "core.bonus.ENCHANTER.description": "{施法者}\n每回合群体施放${subtype.spell}",
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"core.bonus.ENEMY_ATTACK_REDUCTION.description": "{忽略攻击 (${val}%)}\n被攻击时,进攻方${val}%的攻击力将被无视。",
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"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "{忽略防御 (${val}%)}\n发动攻击时,防御方${val}%的防御力将被无视。",
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- "core.bonus.FIRE_IMMUNITY.description": "{火系免疫}\n免疫所有火系魔法。",
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- "core.bonus.FIRE_SHIELD.description": "{烈火神盾 (${val}%)}\n反弹部分受到的近战伤害",
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- "core.bonus.FIRST_STRIKE.description": "{抢先反击}\n该生物的反击将会在被攻击前进行",
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"core.bonus.FEAR.description": "{恐惧}\n使得敌方一只部队恐惧",
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"core.bonus.FEARLESS.description": "{无惧}\n免疫恐惧特质",
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"core.bonus.FEROCITY.description": "{凶猛追击}\n杀死任意生物后额外攻击${val}次",
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+ "core.bonus.FIRE_IMMUNITY.description": "{火系免疫}\n免疫所有火系魔法。",
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+ "core.bonus.FIRE_SHIELD.description": "{烈火神盾 (${val}%)}\n反弹部分受到的近战伤害",
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+ "core.bonus.FIRST_STRIKE.description": "{抢先反击}\n该生物的反击将会在被攻击前进行",
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"core.bonus.FLYING.description": "{飞行能力}\n以飞行的方式移动(无视障碍)",
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"core.bonus.FREE_SHOOTING.description": "{近身射击}\n能在近战范围内进行射击",
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"core.bonus.GARGOYLE.description": "{石像鬼属性}\n不能被复活或治疗",
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@@ -653,60 +654,59 @@
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"core.bonus.HATE.description": "{憎恨${subtype.creature}}\n对${subtype.creature}造成额外${val}%伤害",
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"core.bonus.HEALER.description": "{治疗者}\n可以治疗友军单位",
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"core.bonus.HP_REGENERATION.description": "{再生}\n每回合恢复${val}点生命值",
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+ "core.bonus.INVINCIBLE.description": "{无敌}\n不受任何效果影响",
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"core.bonus.JOUSTING.description": "{勇士冲锋}\n每移动一格 +${val}%伤害",
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"core.bonus.KING.description": "{王牌}\n受${val}级或更高级屠戮成性影响",
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"core.bonus.LEVEL_SPELL_IMMUNITY.description": "{免疫1-${val}级魔法}\n免疫1-${val}级的魔法",
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- "core.bonus.LIMITED_SHOOTING_RANGE.description": "{射程限制}\n无法瞄准${val}格以外的单位",
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"core.bonus.LIFE_DRAIN.description": "{吸取生命 (${val}%)}\n吸取${val}%伤害回复自身",
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- "core.bonus.MANA_CHANNELING.description": "{法力虹吸${val}%}\n使你的英雄有${val}%几率获得敌人施法的魔法值",
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- "core.bonus.MANA_DRAIN.description": "{吸取法力}\n每回合吸取${val}魔法值",
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+ "core.bonus.LIMITED_SHOOTING_RANGE.description": "{射程限制}\n无法瞄准${val}格以外的单位",
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"core.bonus.MAGIC_MIRROR.description": "{魔法神镜 (${val}%)}\n${val}%几率将进攻性魔法导向一个敌人单位",
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"core.bonus.MAGIC_RESISTANCE.description": "{魔法抵抗 (${val}%)}\n${val}%几率抵抗敌人的魔法",
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+ "core.bonus.MANA_CHANNELING.description": "{法力虹吸${val}%}\n使你的英雄有${val}%几率获得敌人施法的魔法值",
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+ "core.bonus.MANA_DRAIN.description": "{吸取法力}\n每回合吸取${val}魔法值",
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+ "core.bonus.MECHANICAL.description": "{机械}\n免疫大多数效果,可修复",
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"core.bonus.MIND_IMMUNITY.description": "{免疫心智魔法}\n不受心智相关的魔法影响",
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"core.bonus.NO_DISTANCE_PENALTY.description": "{无视射程惩罚}\n任意射程造成全额伤害",
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"core.bonus.NO_MELEE_PENALTY.description": "{无近战惩罚}\n该生物没有近战伤害惩罚",
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"core.bonus.NO_MORALE.description": "{无士气}\n生物不受士气影响",
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- "core.bonus.NO_WALL_PENALTY.description": "{无城墙惩罚}\n攻城战中无视城墙阻挡,造成全额伤害",
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"core.bonus.NON_LIVING.description": "{无生命}\n免疫大多数的效果",
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+ "core.bonus.NO_WALL_PENALTY.description": "{无城墙惩罚}\n攻城战中无视城墙阻挡,造成全额伤害",
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+ "core.bonus.OPENING_BATTLE_SPELL.description": "{开局施放法术}\n在战斗开始时施放${subtype.spell}",
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+ "core.bonus.PRISM_HEX_ATTACK_BREATH.description": "{棱光吐息}\n攻击后向三方向扩散攻击",
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"core.bonus.RANDOM_SPELLCASTER.description": "{随机施法}\n可以施放随机魔法",
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"core.bonus.RANGED_RETALIATION.description": "{远程反击}\n可以对远程攻击进行反击",
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- "core.bonus.RECEPTIVE.description": "{接纳}\n不会免疫有益魔法",
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"core.bonus.REBIRTH.description": "{复生 (${val}%)}\n当整支部队死亡后${val}%会复活",
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+ "core.bonus.RECEPTIVE.description": "{接纳}\n不会免疫有益魔法",
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"core.bonus.RETURN_AFTER_STRIKE.description": "{攻击后返回}\n近战攻击后回到初始位置",
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"core.bonus.REVENGE.description": "{复仇}\n根据攻击者在战斗中失去的生命值造成额外伤害",
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"core.bonus.SHOOTER.description": "{远程攻击}\n生物可以射击",
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"core.bonus.SHOOTS_ALL_ADJACENT.description": "{范围远程攻击}\n该生物的远程攻击将同时命中小范围内所有目标",
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"core.bonus.SOUL_STEAL.description": "{灵魂窃取}\n每杀死一个敌人将获得${val}数量的生物",
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- "core.bonus.SPELLCASTER.description": "{施法者}\n生物可以施放${subtype.spell}",
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"core.bonus.SPELL_AFTER_ATTACK.description": "{攻击后施法}\n攻击后${val}%几率施放${subtype.spell}魔法",
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"core.bonus.SPELL_BEFORE_ATTACK.description": "{攻击前施法}\n攻击前${val}%几率施放${subtype.spell}魔法",
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+ "core.bonus.SPELLCASTER.description": "{施法者}\n生物可以施放${subtype.spell}",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description.air": "{气系魔法抗性}\n减少所有气系魔法伤害${val}%。",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description.earth": "{土系魔法抗性}\n减少所有土系魔法伤害${val}%。",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description.fire": "{火系魔法抗性}\n减少所有火系魔法伤害${val}%。",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description.water": "{水系魔法抗性}\n减少所有水系魔法伤害${val}%。",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description": "{魔法抗性}\n减少所有魔法伤害${val}%。",
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"core.bonus.SPELL_IMMUNITY.description": "{特定魔法免疫}\n免疫${subtype.spell}魔法",
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"core.bonus.SPELL_LIKE_ATTACK.description": "{类施法攻击}\n攻击时使用${subtype.spell}",
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"core.bonus.SPELL_RESISTANCE_AURA.description": "{抗魔光环}\n邻近部队获得${val}%几率抵抗魔法",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description.air": "{气系免疫}\n此单位免疫所有气系魔法",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description.earth": "{土系免疫}\n此单位免疫所有土系魔法",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description.fire": "{火系免疫}\n此单位免疫所有火系魔法",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description.water": "{水系免疫}\n此单位免疫所有水系魔法",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description": "{魔法免疫}\n此单位免疫所有魔法",
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"core.bonus.SUMMON_GUARDIANS.description": "{召唤守卫}\n战斗开始时召唤${subtype.creature}(${val}%)",
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"core.bonus.SYNERGY_TARGET.description": "{协同攻击}\n生物受到协助攻击的影响",
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- "core.bonus.TWO_HEX_ATTACK_BREATH.description": "{吐息}\n吐息攻击(2格范围)",
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"core.bonus.THREE_HEADED_ATTACK.description": "{半环攻击}\n攻击三格邻接单位",
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"core.bonus.TRANSMUTATION.description": "{变形术}\n${val}%机会将被攻击单位变成其他生物",
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+ "core.bonus.TWO_HEX_ATTACK_BREATH.description": "{吐息}\n吐息攻击(2格范围)",
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"core.bonus.UNDEAD.description": "{不死生物}\n该生物属于不死生物",
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"core.bonus.UNLIMITED_RETALIATIONS.description": "{无限反击}\n每回合可以无限反击敌人",
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"core.bonus.WATER_IMMUNITY.description": "{水系免疫}\n免疫水系魔法",
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"core.bonus.WIDE_BREATH.description": "{弧形焰息}\n大范围喷吐攻击(目标左右以及后方共6格)",
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- "core.bonus.DISINTEGRATE.description": "{解体}\n死亡后不会留下尸体",
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- "core.bonus.INVINCIBLE.description": "{无敌}\n不受任何效果影响",
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- "core.bonus.MECHANICAL.description": "{机械}\n免疫大多数效果,可修复",
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- "core.bonus.PRISM_HEX_ATTACK_BREATH.description": "{棱光吐息}\n攻击后向三方向扩散攻击",
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- "core.bonus.SPELL_DAMAGE_REDUCTION.description": "{魔法抗性}\n减少所有魔法伤害${val}%。",
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- "core.bonus.SPELL_DAMAGE_REDUCTION.description.air": "{气系魔法抗性}\n减少所有气系魔法伤害${val}%。",
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- "core.bonus.SPELL_DAMAGE_REDUCTION.description.fire": "{火系魔法抗性}\n减少所有火系魔法伤害${val}%。",
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- "core.bonus.SPELL_DAMAGE_REDUCTION.description.water": "{水系魔法抗性}\n减少所有水系魔法伤害${val}%。",
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- "core.bonus.SPELL_DAMAGE_REDUCTION.description.earth": "{土系魔法抗性}\n减少所有土系魔法伤害${val}%。",
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- "core.bonus.SPELL_SCHOOL_IMMUNITY.description": "{魔法免疫}\n此单位免疫所有魔法",
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- "core.bonus.SPELL_SCHOOL_IMMUNITY.description.air": "{气系免疫}\n此单位免疫所有气系魔法",
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- "core.bonus.SPELL_SCHOOL_IMMUNITY.description.fire": "{火系免疫}\n此单位免疫所有火系魔法",
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- "core.bonus.SPELL_SCHOOL_IMMUNITY.description.water": "{水系免疫}\n此单位免疫所有水系魔法",
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- "core.bonus.SPELL_SCHOOL_IMMUNITY.description.earth": "{土系免疫}\n此单位免疫所有土系魔法",
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- "core.bonus.OPENING_BATTLE_SPELL.description": "{开局施放法术}\n在战斗开始时施放${subtype.spell}",
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"spell.core.castleMoat.name" : "护城河",
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"spell.core.castleMoatTrigger.name" : "护城河",
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