|
@@ -40,24 +40,22 @@ SideInBattle & BattleInfo::getSide(BattleSide side)
|
|
|
}
|
|
|
|
|
|
///BattleInfo
|
|
|
-CStack * BattleInfo::generateNewStack(uint32_t id, const CStackInstance & base, BattleSide side, const SlotID & slot, const BattleHex & position)
|
|
|
+void BattleInfo::generateNewStack(uint32_t id, const CStackInstance & base, BattleSide side, const SlotID & slot, const BattleHex & position)
|
|
|
{
|
|
|
PlayerColor owner = getSide(side).color;
|
|
|
assert(!owner.isValidPlayer() || (base.armyObj && base.armyObj->tempOwner == owner));
|
|
|
|
|
|
- auto * ret = new CStack(&base, owner, id, side, slot);
|
|
|
+ auto ret = std::make_unique<CStack>(&base, owner, id, side, slot);
|
|
|
ret->initialPosition = getAvailableHex(base.getCreatureID(), side, position.toInt()); //TODO: what if no free tile on battlefield was found?
|
|
|
- stacks.push_back(ret);
|
|
|
- return ret;
|
|
|
+ stacks.push_back(std::move(ret));
|
|
|
}
|
|
|
|
|
|
-CStack * BattleInfo::generateNewStack(uint32_t id, const CStackBasicDescriptor & base, BattleSide side, const SlotID & slot, const BattleHex & position)
|
|
|
+void BattleInfo::generateNewStack(uint32_t id, const CStackBasicDescriptor & base, BattleSide side, const SlotID & slot, const BattleHex & position)
|
|
|
{
|
|
|
PlayerColor owner = getSide(side).color;
|
|
|
- auto * ret = new CStack(&base, owner, id, side, slot);
|
|
|
+ auto ret = std::make_unique<CStack>(&base, owner, id, side, slot);
|
|
|
ret->initialPosition = position;
|
|
|
- stacks.push_back(ret);
|
|
|
- return ret;
|
|
|
+ stacks.push_back(std::move(ret));
|
|
|
}
|
|
|
|
|
|
void BattleInfo::localInit()
|
|
@@ -69,7 +67,7 @@ void BattleInfo::localInit()
|
|
|
armyObj->attachTo(*this);
|
|
|
}
|
|
|
|
|
|
- for(CStack * s : stacks)
|
|
|
+ for(auto & s : stacks)
|
|
|
s->localInit(this);
|
|
|
|
|
|
exportBonuses();
|
|
@@ -166,8 +164,6 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const
|
|
|
for(auto i : { BattleSide::LEFT_SIDE, BattleSide::RIGHT_SIDE})
|
|
|
currentBattle->sides[i].init(heroes[i], armies[i]);
|
|
|
|
|
|
- std::vector<CStack*> & stacks = (currentBattle->stacks);
|
|
|
-
|
|
|
currentBattle->tile = tile;
|
|
|
currentBattle->terrainType = terrain;
|
|
|
currentBattle->battlefieldType = battlefieldType;
|
|
@@ -371,7 +367,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const
|
|
|
//Moat generating is done on server
|
|
|
}
|
|
|
|
|
|
- std::stable_sort(stacks.begin(),stacks.end(),cmpst);
|
|
|
+ std::stable_sort(currentBattle->stacks.begin(), currentBattle->stacks.end(), [cmpst](const auto & left, const auto & right){ return cmpst(left.get(), right.get());});
|
|
|
|
|
|
auto neutral = std::make_shared<CreatureAlignmentLimiter>(EAlignment::NEUTRAL);
|
|
|
auto good = std::make_shared<CreatureAlignmentLimiter>(EAlignment::GOOD);
|
|
@@ -502,8 +498,7 @@ std::optional<PlayerColor> BattleInfo::getPlayerID() const
|
|
|
|
|
|
BattleInfo::~BattleInfo()
|
|
|
{
|
|
|
- for (auto & elem : stacks)
|
|
|
- delete elem;
|
|
|
+ stacks.clear();
|
|
|
|
|
|
for(auto i : {BattleSide::ATTACKER, BattleSide::DEFENDER})
|
|
|
if(auto * _armyObj = battleGetArmyObject(i))
|
|
@@ -518,14 +513,18 @@ int32_t BattleInfo::getActiveStackID() const
|
|
|
TStacks BattleInfo::getStacksIf(const TStackFilter & predicate) const
|
|
|
{
|
|
|
TStacks ret;
|
|
|
- vstd::copy_if(stacks, std::back_inserter(ret), predicate);
|
|
|
+ for (const auto & stack : stacks)
|
|
|
+ if (predicate(stack.get()))
|
|
|
+ ret.push_back(stack.get());
|
|
|
return ret;
|
|
|
}
|
|
|
|
|
|
battle::Units BattleInfo::getUnitsIf(const battle::UnitFilter & predicate) const
|
|
|
{
|
|
|
battle::Units ret;
|
|
|
- vstd::copy_if(stacks, std::back_inserter(ret), predicate);
|
|
|
+ for (const auto & stack : stacks)
|
|
|
+ if (predicate(stack.get()))
|
|
|
+ ret.push_back(stack.get());
|
|
|
return ret;
|
|
|
}
|
|
|
|
|
@@ -643,7 +642,7 @@ void BattleInfo::nextRound()
|
|
|
}
|
|
|
round += 1;
|
|
|
|
|
|
- for(CStack * s : stacks)
|
|
|
+ for(auto & s : stacks)
|
|
|
{
|
|
|
// new turn effects
|
|
|
s->reduceBonusDurations(Bonus::NTurns);
|
|
@@ -675,11 +674,11 @@ void BattleInfo::addUnit(uint32_t id, const JsonNode & data)
|
|
|
|
|
|
PlayerColor owner = getSidePlayer(info.side);
|
|
|
|
|
|
- auto * ret = new CStack(&base, owner, info.id, info.side, SlotID::SUMMONED_SLOT_PLACEHOLDER);
|
|
|
+ auto ret = std::make_unique<CStack>(&base, owner, info.id, info.side, SlotID::SUMMONED_SLOT_PLACEHOLDER);
|
|
|
ret->initialPosition = info.position;
|
|
|
- stacks.push_back(ret);
|
|
|
- ret->localInit(this);
|
|
|
- ret->summoned = info.summoned;
|
|
|
+ stacks.push_back(std::move(ret));
|
|
|
+ stacks.back()->localInit(this);
|
|
|
+ stacks.back()->summoned = info.summoned;
|
|
|
}
|
|
|
|
|
|
void BattleInfo::moveUnit(uint32_t id, const BattleHex & destination)
|
|
@@ -755,7 +754,7 @@ void BattleInfo::setUnitState(uint32_t id, const JsonNode & data, int64_t health
|
|
|
|
|
|
if(!changedStack->alive() && changedStack->isClone())
|
|
|
{
|
|
|
- for(CStack * s : stacks)
|
|
|
+ for(auto & s : stacks)
|
|
|
{
|
|
|
if(s->cloneID == changedStack->unitId())
|
|
|
s->cloneID = -1;
|
|
@@ -793,7 +792,7 @@ void BattleInfo::removeUnit(uint32_t id)
|
|
|
}
|
|
|
|
|
|
//cleanup remaining clone links if any
|
|
|
- for(auto * s : stacks)
|
|
|
+ for(auto & s : stacks)
|
|
|
{
|
|
|
if(s->cloneID == toRemoveId)
|
|
|
s->cloneID = -1;
|