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Merge branch 'develop' into extended_statistic

Laserlicht 1 年之前
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01c14ae9ce
共有 100 個文件被更改,包括 4977 次插入885 次删除
  1. 1 5
      AI/BattleAI/CMakeLists.txt
  2. 0 4
      AI/CMakeLists.txt
  3. 1 5
      AI/Nullkiller/CMakeLists.txt
  4. 5 1
      CMakeLists.txt
  5. 39 0
      ChangeLog.md
  6. 0 11
      Mods/vcmi/config/vcmi/chinese.json
  7. 0 11
      Mods/vcmi/config/vcmi/czech.json
  8. 0 11
      Mods/vcmi/config/vcmi/english.json
  9. 0 11
      Mods/vcmi/config/vcmi/french.json
  10. 0 11
      Mods/vcmi/config/vcmi/german.json
  11. 30 31
      Mods/vcmi/config/vcmi/polish.json
  12. 2 12
      Mods/vcmi/config/vcmi/portuguese.json
  13. 0 11
      Mods/vcmi/config/vcmi/russian.json
  14. 0 11
      Mods/vcmi/config/vcmi/spanish.json
  15. 0 11
      Mods/vcmi/config/vcmi/ukrainian.json
  16. 0 11
      Mods/vcmi/config/vcmi/vietnamese.json
  17. 7 0
      client/CMakeLists.txt
  18. 1 1
      client/CPlayerInterface.cpp
  19. 1 1
      client/adventureMap/AdventureMapInterface.cpp
  20. 1 1
      client/adventureMap/CMinimap.cpp
  21. 3 1
      client/battle/BattleFieldController.cpp
  22. 5 31
      client/battle/CreatureAnimation.cpp
  23. 0 2
      client/battle/CreatureAnimation.h
  24. 7 5
      client/eventsSDL/InputSourceMouse.cpp
  25. 1 1
      client/gui/CGuiHandler.cpp
  26. 2 2
      client/gui/CIntObject.cpp
  27. 2 2
      client/gui/WindowHandler.cpp
  28. 9 11
      client/mapView/MapRenderer.cpp
  29. 1 1
      client/mapView/MapRenderer.h
  30. 3 3
      client/mapView/MapViewCache.cpp
  31. 5 5
      client/media/CVideoHandler.cpp
  32. 1 0
      client/render/CAnimation.cpp
  33. 0 50
      client/render/CDefFile.cpp
  34. 53 32
      client/render/Canvas.cpp
  35. 18 6
      client/render/Canvas.h
  36. 1 0
      client/render/Colors.cpp
  37. 3 0
      client/render/Colors.h
  38. 16 7
      client/render/IFont.cpp
  39. 3 1
      client/render/IFont.h
  40. 23 16
      client/render/IImage.h
  41. 1 1
      client/render/IRenderHandler.h
  42. 5 0
      client/render/IScreenHandler.h
  43. 40 1
      client/render/ImageLocator.cpp
  44. 10 0
      client/render/ImageLocator.h
  45. 143 54
      client/renderSDL/CBitmapFont.cpp
  46. 16 4
      client/renderSDL/CBitmapFont.h
  47. 1 1
      client/renderSDL/CBitmapHanFont.h
  48. 7 8
      client/renderSDL/CTrueTypeFont.cpp
  49. 1 1
      client/renderSDL/CTrueTypeFont.h
  50. 2 2
      client/renderSDL/CursorHardware.cpp
  51. 12 5
      client/renderSDL/CursorSoftware.cpp
  52. 149 0
      client/renderSDL/ImageScaled.cpp
  53. 67 0
      client/renderSDL/ImageScaled.h
  54. 94 31
      client/renderSDL/RenderHandler.cpp
  55. 16 6
      client/renderSDL/RenderHandler.h
  56. 313 47
      client/renderSDL/SDLImage.cpp
  57. 36 19
      client/renderSDL/SDLImage.h
  58. 1 1
      client/renderSDL/SDLImageLoader.cpp
  59. 3 3
      client/renderSDL/SDLImageLoader.h
  60. 68 21
      client/renderSDL/SDL_Extensions.cpp
  61. 7 4
      client/renderSDL/SDL_Extensions.h
  62. 75 4
      client/renderSDL/ScreenHandler.cpp
  63. 23 0
      client/renderSDL/ScreenHandler.h
  64. 6 4
      client/widgets/Images.cpp
  65. 1 1
      client/widgets/Images.h
  66. 7 23
      client/windows/CCastleInterface.cpp
  67. 2 2
      client/windows/CMapOverview.cpp
  68. 1 1
      client/windows/CMessage.cpp
  69. 9 9
      client/windows/CSpellWindow.cpp
  70. 1 1
      client/windows/CWindowWithArtifacts.cpp
  71. 66 0
      client/xBRZ/Changelog.txt
  72. 621 0
      client/xBRZ/License.txt
  73. 1367 0
      client/xBRZ/xbrz.cpp
  74. 79 0
      client/xBRZ/xbrz.h
  75. 35 0
      client/xBRZ/xbrz_config.h
  76. 266 0
      client/xBRZ/xbrz_tools.h
  77. 202 0
      config/buildingsLibrary.json
  78. 50 19
      config/factions/castle.json
  79. 17 17
      config/factions/conflux.json
  80. 46 18
      config/factions/dungeon.json
  81. 47 18
      config/factions/fortress.json
  82. 38 18
      config/factions/inferno.json
  83. 17 17
      config/factions/necropolis.json
  84. 25 17
      config/factions/rampart.json
  85. 26 15
      config/factions/stronghold.json
  86. 29 18
      config/factions/tower.json
  87. 4 1
      config/schemas/bonus.json
  88. 3 0
      config/schemas/objectType.json
  89. 327 0
      config/schemas/rewardable.json
  90. 9 3
      config/schemas/settings.json
  91. 11 16
      config/schemas/townBuilding.json
  92. 2 95
      docs/modders/Entities_Format/Faction_Format.md
  93. 250 0
      docs/modders/Entities_Format/Town_Building_Format.md
  94. 21 2
      launcher/settingsView/csettingsview_moc.cpp
  95. 1 0
      launcher/settingsView/csettingsview_moc.h
  96. 42 14
      launcher/settingsView/csettingsview_moc.ui
  97. 5 3
      lib/CMakeLists.txt
  98. 1 0
      lib/IGameCallback.cpp
  99. 7 0
      lib/Rect.h
  100. 2 4
      lib/bonuses/IBonusBearer.cpp

+ 1 - 5
AI/BattleAI/CMakeLists.txt

@@ -37,11 +37,7 @@ else()
 endif()
 
 target_include_directories(BattleAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
-target_link_libraries(BattleAI PRIVATE vcmi TBB::tbb)
+target_link_libraries(BattleAI PRIVATE vcmi)
 
 vcmi_set_output_dir(BattleAI "AI")
 enable_pch(BattleAI)
-
-if(APPLE_IOS AND NOT USING_CONAN)
-	install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
-endif()

+ 0 - 4
AI/CMakeLists.txt

@@ -8,10 +8,6 @@ else()
 	option(FORCE_BUNDLED_FL "Force to use FuzzyLite included into VCMI's source tree" OFF)
 endif()
 
-if(TBB_FOUND AND MSVC)
-	   install_vcpkg_imported_tgt(TBB::tbb)
-endif()
-
 #FuzzyLite uses MSVC pragmas in headers, so, we need to disable -Wunknown-pragmas
 if(MINGW)
     add_compile_options(-Wno-unknown-pragmas)

+ 1 - 5
AI/Nullkiller/CMakeLists.txt

@@ -157,11 +157,7 @@ else()
 endif()
 
 target_include_directories(Nullkiller PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
-target_link_libraries(Nullkiller PUBLIC vcmi fuzzylite::fuzzylite TBB::tbb)
+target_link_libraries(Nullkiller PUBLIC vcmi fuzzylite::fuzzylite)
 
 vcmi_set_output_dir(Nullkiller "AI")
 enable_pch(Nullkiller)
-
-if(APPLE_IOS AND NOT USING_CONAN)
-	install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
-endif()

+ 5 - 1
CMakeLists.txt

@@ -519,7 +519,7 @@ if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
 	endif()
 endif()
 
-if(ENABLE_CLIENT)
+if(NOT ENABLE_MINIMAL_LIB)
 	find_package(TBB REQUIRED)
 endif()
 
@@ -722,6 +722,10 @@ endif()
 
 
 if(WIN32)
+	if(TBB_FOUND AND MSVC)
+		   install_vcpkg_imported_tgt(TBB::tbb)
+	endif()
+
 	if(USING_CONAN)
 		#Conan imports enabled
 		vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")

+ 39 - 0
ChangeLog.md

@@ -4,9 +4,25 @@
 * Saved game size reduced by approximately 3 times, especially for large maps or games with a large number of mods.
 * Added option to start vcmi server on randomly selected TCP port
 * Fixed potential desynchronization between server and clients on randomization of map objects if client and server run on different operating systems
+* It is now possible to generate game statistics using `!statistic` command in game chat
+
+### Stability
+* Fixed possible crash on connecting bluetooth mouse during gameplay on Android
+* VCMI will now write more detailed information to log file on crash due to uncaught exception
+
+### Multiplayer
+* Implemented handicap system, with options to reduce income and growth in addition to starting resources restriction
+
+### Mechanics
+* Arrow tower will now prefer to attack more units that are viewed most dangerous instead of simply attacking top-most unit
+* Score in campaigns will now be correctly tracked for games loaded from a save
+* Fixed incorrect direction of Dragon Breath attack in some cases if wide creature attacks another wide creature
+* Map events and town events are now triggered on start of turn of player affected by event, in line with H3 instead of triggering on start of new day for all players
 
 ### Interface
 * Implemented spell quick selection panel in combat
+* Implemented adventure map overlay accessible via Alt key that highlights all interactive objects on screen
+* Added hotkeys to reorder list of owned towns or heroes
 * The number of units resurrected using the Life Drain ability is now written to the combat log.
 * Fixed playback of audio stream with different formats from video files in some Heroes 3 versions
 * Video playback will not be replaced by a black square when another dialogue box is on top of the video.
@@ -19,17 +35,40 @@
 * Semi-transparent shadows now correctly update their transparency during fading effects, such as resource pickups
 * Game will now save all names for human player in hotseat mode
 * Added unassigned by default shortcuts for toggling visibility of visitable and blocked tiles
+* Spellbook button in battle is now blocked if hero has no spellbook 
+* Adventure map will no longer scroll if window is not in focus
+
+### Random Maps Generator
+* Implemented connection option 'forcePortal'
+* It is now possible to connect zone to itself using pair of portals
 
 ### AI
 * Fixed bug where BattleAI attempts to move double-wide unit to an unreachable hex
 * Fixed several cases where Nullkiller AI can count same dangerous object twice, doubling expected army loss.
 * Nullkiller is now capable of visiting configurable objects from mods
+* Nullkiller now uses whirlpools for map movement
+* AI can now correctly estimate effect of Dragon Breath and other similar abilities
+
+### Map Editor
+* Implemented tracking of building requirements for Building Dialog
+* Added build/demolish/enable/disable all buildings options to Building Dialog in town properties
+* It is now possible to set spells allowed or required to be present in Mages Guild
+* It is now possible to add timed events to a town
+* Fixed editor not marking mod as dependency if spells from mod are used in town Mages Guild or in hero starting spells
 
 ### Modding
+* Fixed multiple issues with configurable town buildings
+* Added documentation for configurable town buildings. See docs/Moddders/Entities_Format/Town_Buildings_Format.md
+* Replaced some of hardcoded town buildings with configurable buildings. These building types are now deprecated and will be removed in future.
 * Added support for custom music and opening sound for a battlefield
 * Added support for multiple music tracks for towns
 * Added support for multiple music tracks for terrains on adventure map
 * Fixed several cases where vcmi will report errors in json without specifying filename of invalid file
+* It is now possible to use .zip archive for VCMI campaigns instead of raw gzip stream
+* Added support for custom region definitions (such as background images) for VCMI campaigns 
+* It is now possible to change minimal values of primary skills for heroes
+* Added support for HotA bank building from Factory
+* Added support for HotA-style 8th creature in town
 
 # 1.5.5 -> 1.5.6
 

+ 0 - 11
Mods/vcmi/config/vcmi/chinese.json

@@ -285,17 +285,6 @@
 
 	"vcmi.townHall.missingBase"             : "必须先建造基础建筑 %s",
 	"vcmi.townHall.noCreaturesToRecruit"    : "没有可供招募的生物。",
-	"vcmi.townHall.greetingManaVortex"      : "接近%s时,你会全身充满活力,并且你的魔法值会加倍。",
-	"vcmi.townHall.greetingKnowledge"       : "你研究了%s的浮雕,洞察了魔法的秘密(知识+1)。",
-	"vcmi.townHall.greetingSpellPower"      : "%s教你如何运用魔法力量(力量+1)。",
-	"vcmi.townHall.greetingExperience"      : "参观%s可以让你学会许多新的技能(经验值+1000)。",
-	"vcmi.townHall.greetingAttack"          : "在%s中稍待片刻可以让你学会更有效的战斗技巧(攻击力+1)。",
-	"vcmi.townHall.greetingDefence"         : "在%s中稍待片刻,富有战斗经验的战士会教你防御技巧(防御力+1)。",
-	"vcmi.townHall.hasNotProduced"          : "本周%s并没有产生什么资源。",
-	"vcmi.townHall.hasProduced"             : "本周%s产生了%d个%s。",
-	"vcmi.townHall.greetingCustomBonus"     : "%s 给予英雄 +%d %s%s。",
-	"vcmi.townHall.greetingCustomUntil"     : "直到下一场战斗。",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s使你的魔法值恢复到最大值。",
 
 	"vcmi.logicalExpressions.anyOf"  : "以下任一前提:",
 	"vcmi.logicalExpressions.allOf"  : "以下所有前提:",

+ 0 - 11
Mods/vcmi/config/vcmi/czech.json

@@ -278,17 +278,6 @@
 
 	"vcmi.townHall.missingBase"             : "Základní budova %s musí být postavena jako první",
 	"vcmi.townHall.noCreaturesToRecruit"    : "Žádné jednotky k vycvičení!",
-	"vcmi.townHall.greetingManaVortex"      : "Při pobytu u místa %s se vaše tělo naplnilo novou energií. Máte dvojnásobné množství maximální magické energie.",
-	"vcmi.townHall.greetingKnowledge"       : "Studujete glyfy na the %s a porozumíte fungování různých magií (+1 Znalosti).",
-	"vcmi.townHall.greetingSpellPower"      : "%s vás učí nové cesty zaměření vaší magické síly (+1 Síla kouzel).",
-	"vcmi.townHall.greetingExperience"      : "Návštěva %s vás naučila spoustu nových dovedností (+1000 zkušeností).",
-	"vcmi.townHall.greetingAttack"          : "Čas strávený poblíž místa zvaného %s vám dovolil se naučit efektivnější bojové dovednosti (+1 Útočná síla).",
-	"vcmi.townHall.greetingDefence"         : "Trávíte čas na místě zvaném %s, zkušení bojovníci vás u toho naučili nové metody obrany (+1 Obranná síla).",
-	"vcmi.townHall.hasNotProduced"          : "%s - zatím nic nevyrobeno.",
-	"vcmi.townHall.hasProduced"             : "%s - vyrobeno %d %s tento týden.",
-	"vcmi.townHall.greetingCustomBonus"     : "%s vám dává +%d %s%s",
-	"vcmi.townHall.greetingCustomUntil"     : " do další bitvy.",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s - obnoveno na maximum vaši magickou energii.",
 
 	"vcmi.logicalExpressions.anyOf"  : "Něco z následujících:",
 	"vcmi.logicalExpressions.allOf"  : "Všechny následující:",

+ 0 - 11
Mods/vcmi/config/vcmi/english.json

@@ -324,17 +324,6 @@
 
 	"vcmi.townHall.missingBase"             : "Base building %s must be built first",
 	"vcmi.townHall.noCreaturesToRecruit"    : "There are no creatures to recruit!",
-	"vcmi.townHall.greetingManaVortex"      : "As you near the %s your body is filled with new energy. You have doubled your normal spell points.",
-	"vcmi.townHall.greetingKnowledge"       : "You study the glyphs on the %s and gain insight into the workings of various magics (+1 Knowledge).",
-	"vcmi.townHall.greetingSpellPower"      : "The %s teaches you new ways to focus your magical powers (+1 Power).",
-	"vcmi.townHall.greetingExperience"      : "A visit to the %s teaches you many new skills (+1000 Experience).",
-	"vcmi.townHall.greetingAttack"          : "Some time spent at the %s allows you to learn more effective combat skills (+1 Attack Skill).",
-	"vcmi.townHall.greetingDefence"         : "Spending time in the %s, the experienced warriors therein teach you additional defensive skills (+1 Defense).",
-	"vcmi.townHall.hasNotProduced"          : "The %s has not produced anything yet.",
-	"vcmi.townHall.hasProduced"             : "The %s produced %d %s this week.",
-	"vcmi.townHall.greetingCustomBonus"     : "%s gives you +%d %s%s",
-	"vcmi.townHall.greetingCustomUntil"     : " until next battle.",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s has restored your spell points to maximum.",
 
 	"vcmi.townStructure.bank.borrow" : "You enter the bank. A banker sees you and says: \"We have made a special offer for you. You can take a loan of 2500 gold from us for 5 days. You will have to repay 500 gold every day.\"",
 	"vcmi.townStructure.bank.payBack" : "You enter the bank. A banker sees you and says: \"You have already got your loan. Pay it back before taking a new one.\"",

+ 0 - 11
Mods/vcmi/config/vcmi/french.json

@@ -135,17 +135,6 @@
 
 	"vcmi.townHall.missingBase"             : "Le bâtiment de base %s doit être construit avant",
 	"vcmi.townHall.noCreaturesToRecruit"    : "Il n'y a aucune créature à recruter !",
-	"vcmi.townHall.greetingManaVortex"      : "Alors que vous approchez du %s, votre corps est rempli d'une nouvelle énergie. Vous avez doublé vos points de sort normaux.",
-	"vcmi.townHall.greetingKnowledge"       : "Vous étudiez les glyphes sur le %s et découvrez le fonctionnement de diverses magies (+1 Connaissance).",
-	"vcmi.townHall.greetingSpellPower"      : "Le %s vous apprend de nouvelles façons de concentrer vos pouvoirs magiques (+1 Pouvoir).",
-	"vcmi.townHall.greetingExperience"      : "Une visite au %s vous apprend de nombreuses nouvelles compétences (+1000 Expérience).",
-	"vcmi.townHall.greetingAttack"          : "Un peu de temps passé au %s vous permet d'apprendre des compétences de combat plus efficaces (+1 compétence d'attaque).",
-	"vcmi.townHall.greetingDefence"         : "En passant du temps dans le %s, les guerriers expérimentés qui s'y trouvent vous enseignent des compétences défensives supplémentaires (+1 Défense).",
-	"vcmi.townHall.hasNotProduced"          : "Le %s n'a encore rien produit.",
-	"vcmi.townHall.hasProduced"             : "Le %s a produit %d %s cette semaine.",
-	"vcmi.townHall.greetingCustomBonus"     : "%s vous offre +%d %s%s",
-	"vcmi.townHall.greetingCustomUntil"     : " jusqu'à la prochaine bataille.",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s a restauré vos points de sort au maximum.",
 
 	"vcmi.logicalExpressions.anyOf"  : "L'un des éléments suivants :",
 	"vcmi.logicalExpressions.allOf"  : "Tous les éléments suivants :",

+ 0 - 11
Mods/vcmi/config/vcmi/german.json

@@ -324,17 +324,6 @@
 
 	"vcmi.townHall.missingBase"             : "Basis Gebäude %s muss als erstes gebaut werden",
 	"vcmi.townHall.noCreaturesToRecruit"    : "Es gibt keine Kreaturen zu rekrutieren!",
-	"vcmi.townHall.greetingManaVortex"      : "Wenn Ihr Euch den %s nähert, wird Euer Körper mit neuer Energie gefüllt. Ihr habt Eure normalen Zauberpunkte verdoppelt.",
-	"vcmi.townHall.greetingKnowledge"       : "Ihr studiert die Glyphen auf dem %s und erhaltet Einblick in die Funktionsweise verschiedener Magie (+1 Wissen).",
-	"vcmi.townHall.greetingSpellPower"      : "Der %s lehrt Euch neue Wege, Eure magischen Kräfte zu bündeln (+1 Kraft).",
-	"vcmi.townHall.greetingExperience"      : "Ein Besuch bei den %s bringt Euch viele neue Fähigkeiten bei (+1000 Erfahrung).",
-	"vcmi.townHall.greetingAttack"          : "Nach einiger Zeit im %s könnt Ihr effizientere Kampffertigkeiten erlernen (+1 Angriffsfertigkeit).",
-	"vcmi.townHall.greetingDefence"         : "Wenn Ihr Zeit im %s verbringt, bringen Euch die erfahrenen Krieger dort zusätzliche Verteidigungsfähigkeiten bei (+1 Verteidigung).",
-	"vcmi.townHall.hasNotProduced"          : "Die %s hat noch nichts produziert.",
-	"vcmi.townHall.hasProduced"             : "Die %s hat diese Woche %d %s produziert.",
-	"vcmi.townHall.greetingCustomBonus"     : "%s gibt Ihnen +%d %s%s",
-	"vcmi.townHall.greetingCustomUntil"     : " bis zur nächsten Schlacht.",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s hat Eure Zauberpunkte wieder auf das Maximum erhöht.",
 
 	"vcmi.logicalExpressions.anyOf"  : "Eines der folgenden:",
 	"vcmi.logicalExpressions.allOf"  : "Alles der folgenden:",

+ 30 - 31
Mods/vcmi/config/vcmi/polish.json

@@ -18,8 +18,8 @@
 	"vcmi.adventureMap.noTownWithTavern"       : "Brak dostępnego miasta z karczmą!",
 	"vcmi.adventureMap.spellUnknownProblem"    : "Nieznany problem z zaklęciem, brak dodatkowych informacji.",
 	"vcmi.adventureMap.playerAttacked"         : "Gracz został zaatakowany: %s",
-	"vcmi.adventureMap.moveCostDetails"        : "Punkty ruchu - Koszt: %TURNS tury + %POINTS punkty, Pozostałe punkty: %REMAINING",
-	"vcmi.adventureMap.moveCostDetailsNoTurns" : "Punkty ruchu - Koszt: %POINTS punkty, Pozostałe punkty: %REMAINING",
+	"vcmi.adventureMap.moveCostDetails"        : "Punkty ruchu - Koszt: %TURNS tury + %POINTS punktów, Pozostanie: %REMAINING punktów",
+	"vcmi.adventureMap.moveCostDetailsNoTurns" : "Punkty ruchu - Koszt: %POINTS punktów, Pozostanie: %REMAINING punktów",
 	"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Wybacz, powtórka ruchu wroga nie została jeszcze zaimplementowana!",
 
 	"vcmi.capitalColors.0" : "Czerwony",
@@ -72,6 +72,11 @@
 	"vcmi.lobby.noUnderground" : "brak podziemi",
 	"vcmi.lobby.sortDate" : "Sortuj mapy według daty modyfikacji",
 	"vcmi.lobby.backToLobby" : "Wróc do lobby",
+	"vcmi.lobby.author" : "Autor",
+	"vcmi.lobby.handicap" : "Balans",
+	"vcmi.lobby.handicap.resource" : "Przyznaje graczom zasoby na start, oprócz normalnych zasobów początkowych. Wartości ujemne są dozwolone, ale łącznie gracz nie może zaczynać na minus.",
+	"vcmi.lobby.handicap.income" : "Ustala procentowy współczynnik przychodu gracza. Zaokrąglone w górę.",
+	"vcmi.lobby.handicap.growth" : "Ustala współczynnik populacji stworzeń w miastach należących do gracza. Zaokrąglone w górę.",
 
 	"vcmi.lobby.login.title" : "Lobby sieciowe VCMI",
 	"vcmi.lobby.login.username" : "Użytkownik:",
@@ -79,7 +84,7 @@
 	"vcmi.lobby.login.error" : "Błąd połączenia: %s",
 	"vcmi.lobby.login.create" : "Nowe konto",
 	"vcmi.lobby.login.login" : "Login",
-	"vcmi.lobby.login.as" : "Zaloguj jako %s",
+	"vcmi.lobby.login.as" : "Logowanie jako %s",
 	"vcmi.lobby.header.rooms" : "Pokoje - %d",
 	"vcmi.lobby.header.channels" : "Kanały tekstowe",
 	"vcmi.lobby.header.chat.global" : "Chat globalny - %s", // %s -> language name
@@ -88,7 +93,7 @@
 	"vcmi.lobby.header.history" : "Twoje poprzednie gry",
 	"vcmi.lobby.header.players" : "Graczy online - %d",
 	"vcmi.lobby.match.solo" : "Gra jednoosobowa",
-	"vcmi.lobby.match.duel" : "Graj z %s", // %s -> nickname of another player
+	"vcmi.lobby.match.duel" : "vs. %s", // %s -> nickname of another player
 	"vcmi.lobby.match.multi" : "%d graczy",
 	"vcmi.lobby.room.create" : "Stwórz nowy pokój",
 	"vcmi.lobby.room.players.limit" : "Limit graczy",
@@ -125,12 +130,12 @@
 	"vcmi.lobby.mod.state.version" : "Niepoprawna wersja",
 	"vcmi.lobby.mod.state.excessive" : "Musi być wyłączony",
 	"vcmi.lobby.mod.state.missing" : "Nie zainstalowany",
-	"vcmi.lobby.pvp.coin.hover" : "Moneta",
-	"vcmi.lobby.pvp.coin.help" : "Rzut monetą",
-	"vcmi.lobby.pvp.randomTown.hover" : "Losowe miasto",
-	"vcmi.lobby.pvp.randomTown.help" : "Wyświetli nazwę wylosowanego miasta na czacie",
-	"vcmi.lobby.pvp.randomTownVs.hover" : "Losowe miasto vs.",
-	"vcmi.lobby.pvp.randomTownVs.help" : "Wyświetli nazwę 2 wylosowanych miast na czacie",
+	"vcmi.lobby.pvp.coin.hover" : "Rzut monetą",
+	"vcmi.lobby.pvp.coin.help" : "Wyświetli symulację rzutu monetą na czacie, wskazując 0 lub 1 w zależności od rezultatu rzutu.",
+	"vcmi.lobby.pvp.randomTown.hover" : "Wylosuj miasto",
+	"vcmi.lobby.pvp.randomTown.help" : "Wyświetli nazwę wylosowanego miasta na czacie, które nie zostało zablokowane na liście",
+	"vcmi.lobby.pvp.randomTownVs.hover" : "Wylosuj 2 miasta",
+	"vcmi.lobby.pvp.randomTownVs.help" : "Wyświetli nazwę 2 wylosowanych miast na czacie, które nie zostały zablokowane na liście",
 	"vcmi.lobby.pvp.versus" : "vs.",
 
 	"vcmi.client.errors.invalidMap" : "{Błędna mapa lub kampania}\n\nNie udało się stworzyć gry! Wybrana mapa lub kampania jest niepoprawna lub uszkodzona. Powód:\n%s",
@@ -237,6 +242,8 @@
 	"vcmi.battleOptions.skipBattleIntroMusic.help": "{Pomiń czekanie startowe}\n\n Pomija konieczność czekania podczas muzyki startowej, która jest odtwarzana na początku każdej bitwy przed rozpoczęciem akcji.",
 	"vcmi.battleOptions.endWithAutocombat.hover": "Natychmiastowe auto-walki",
 	"vcmi.battleOptions.endWithAutocombat.help": "{Natychmiastowe auto-walki}\n\nAuto-walka natychmiastowo toczy walkę do samego końca",
+	"vcmi.battleOptions.showQuickSpell.hover": "Szybki dostęp do magii",
+	"vcmi.battleOptions.showQuickSpell.help": "{Szybki dostęp do magii}\n\nPokazuje panel szybkiego dostępu do czarów",
 
 	"vcmi.adventureMap.revisitObject.hover" : "Odwiedź obiekt ponownie",
 	"vcmi.adventureMap.revisitObject.help" : "{Odwiedź obiekt ponownie}\n\nJeżeli bohater aktualnie stoi na polu odwiedzającym obiekt za pomocą tego przycisku może go odwiedzić ponownie.",
@@ -285,17 +292,9 @@
 
 	"vcmi.townHall.missingBase"             : "Podstawowy budynek %s musi zostać najpierw wybudowany",
 	"vcmi.townHall.noCreaturesToRecruit"    : "Brak stworzeń do rekrutacji!",
-	"vcmi.townHall.greetingManaVortex"      : "Zbliżając się do %s czujesz jak twoje ciało wypełnia energia. Ilość pkt. magii, które posiadasz, zwiększa się dwukrotnie.",
-	"vcmi.townHall.greetingKnowledge"       : "Studiując napisy na %s odkrywasz nowe aspekty stosowania magii (wiedza +1).",
-	"vcmi.townHall.greetingSpellPower"      : "Odwiedzając %s dowiadujesz się, jak zwiększyć potęgę swojej mocy magicznej (moc +1).",
-	"vcmi.townHall.greetingExperience"      : "Wizyta w %s zwiększa twoje doświadczenie (doświadczenie +1000).",
-	"vcmi.townHall.greetingAttack"          : "Krótka wizyka w %s umożliwia ci polepszenie technik walki (atak +1).",
-	"vcmi.townHall.greetingDefence"         : "Odwiedzasz %s. Doświadczeni żołnierze, którzy tam przebywają, uczą cię sztuki skutecznej obrony (obrona +1).",
-	"vcmi.townHall.hasNotProduced"          : "%s nic jeszcze nie wyprodukował.",
-	"vcmi.townHall.hasProduced"             : "%s wyprodukował w tym tygodniu: %d %s.",
-	"vcmi.townHall.greetingCustomBonus"     : "%s daje tobie +%d %s%s",
-	"vcmi.townHall.greetingCustomUntil"     : " do następnej bitwy.",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s przywraca ci wszystkie punkty magii.",
+
+	"vcmi.townStructure.bank.borrow" : "Wchodzisz do banku. Bankier cię widzi i mówi: \"Złożyliśmy ci specjalną ofertę. Możesz wziąć od nas pożyczkę w wysokości 2500 złota na 5 dni. Będziesz musiał spłacać 500 złota każdego dnia.\"",
+	"vcmi.townStructure.bank.payBack" : "Wchodzisz do banku. Bankier cię widzi i mówi: „Już dostałeś pożyczkę. Spłać ją zanim weźmiesz nową.\"",
 
 	"vcmi.logicalExpressions.anyOf"  :  "Dowolne spośród:",
 	"vcmi.logicalExpressions.allOf"  :  "Wszystkie spośród:",
@@ -487,7 +486,7 @@
 	"core.bonus.ADDITIONAL_RETALIATION.name": "Dodatkowy odwet",
 	"core.bonus.ADDITIONAL_RETALIATION.description": "${val} dodatkowy kontratak",
 	"core.bonus.AIR_IMMUNITY.name": "Odporność: Powietrze",
-	"core.bonus.AIR_IMMUNITY.description": "Odporny na wszystkie czary szkoły powietrza",
+	"core.bonus.AIR_IMMUNITY.description": "Odporny na magię powietrza",
 	"core.bonus.ATTACKS_ALL_ADJACENT.name": "Obrotowy atak",
 	"core.bonus.ATTACKS_ALL_ADJACENT.description": "Atakuje wszystkich sąsiadujących wrogów",
 	"core.bonus.BLOCKS_RETALIATION.name": "Bez kontrataku",
@@ -509,13 +508,13 @@
 	"core.bonus.DEFENSIVE_STANCE.name": "Bonus do obrony",
 	"core.bonus.DEFENSIVE_STANCE.description": "+${val} Obrony kiedy broni",
 	"core.bonus.DESTRUCTION.name": "Destrukcja",
-	"core.bonus.DESTRUCTION.description": "Ma ${val}% szans na zabicie dodatkowych jednostek po ataku",
+	"core.bonus.DESTRUCTION.description": "${val}% szans na zabicie dodatkowych jednostek po ataku",
 	"core.bonus.DOUBLE_DAMAGE_CHANCE.name": "Uderzenie Śmierci",
 	"core.bonus.DOUBLE_DAMAGE_CHANCE.description": "${val}% szans na podwójne obrażenia",
 	"core.bonus.DRAGON_NATURE.name": "Smok",
 	"core.bonus.DRAGON_NATURE.description": "Stworzenie posiada smoczą naturę",
 	"core.bonus.EARTH_IMMUNITY.name": "Odporność: Ziemia",
-	"core.bonus.EARTH_IMMUNITY.description": "Odporny na wszystkie czary szkoły ziemi",
+	"core.bonus.EARTH_IMMUNITY.description": "Odporny na magię ziemi",
 	"core.bonus.ENCHANTER.name": "Czarodziej",
 	"core.bonus.ENCHANTER.description": "Rzuca czar ${subtype.spell}",
 	"core.bonus.ENCHANTED.name": "Zaczarowany",
@@ -525,7 +524,7 @@
 	"core.bonus.ENEMY_DEFENCE_REDUCTION.name": "Osłabienie Obrony (${val}%)",
 	"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "Osłabia obronę wroga podczas ataku",
 	"core.bonus.FIRE_IMMUNITY.name": "Odporność: Ogień",
-	"core.bonus.FIRE_IMMUNITY.description": "Odporny na wszystkie czary szkoły ognia",
+	"core.bonus.FIRE_IMMUNITY.description": "Odporny na magię ognia",
 	"core.bonus.FIRE_SHIELD.name": "Ognista tarcza (${val}%)",
 	"core.bonus.FIRE_SHIELD.description": "Odbija część obrażeń z walki wręcz",
 	"core.bonus.FIRST_STRIKE.name": "Pierwsze Uderzenie",
@@ -543,7 +542,7 @@
 	"core.bonus.GARGOYLE.name": "Gargulec",
 	"core.bonus.GARGOYLE.description": "Nie może się wskrzesić i uleczyć",
 	"core.bonus.GENERAL_DAMAGE_REDUCTION.name": "Redukcja obrażeń (${val}%)",
-	"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "Zmiejsza obrażenia fizyczne z dystansu lub walki wręcz",
+	"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "Zmiejsza obr. fizyczne z dystansu lub wręcz",
 	"core.bonus.HATE.name": "${subtype.creature}",
 	"core.bonus.HATE.description": "+${val}% dodatkowych obrażeń",
 	"core.bonus.HEALER.name": "Uzdrowiciel",
@@ -556,8 +555,8 @@
 	"core.bonus.KING.description": "czar POGROMCA stopnia ${val}+",
 	"core.bonus.LEVEL_SPELL_IMMUNITY.name": "Odporność: Czary 1-${val}",
 	"core.bonus.LEVEL_SPELL_IMMUNITY.description": "Odporny na czary 1-${val} poz.",
-	"core.bonus.LIMITED_SHOOTING_RANGE.name" : "Ograniczony zasięg strzelania",
-	"core.bonus.LIMITED_SHOOTING_RANGE.description" : "Nie może strzelać do celów będących dalej niż ${val} heksów",
+	"core.bonus.LIMITED_SHOOTING_RANGE.name" : "Nie może strzelać do",
+	"core.bonus.LIMITED_SHOOTING_RANGE.description" : "celów będących dalej niż ${val} heksów",
 	"core.bonus.LIFE_DRAIN.name": "Wysysa życie (${val}%)",
 	"core.bonus.LIFE_DRAIN.description": "Wysysa ${val}% zadanych obrażeń",
 	"core.bonus.MANA_CHANNELING.name": "Transfer many ${val}%",
@@ -591,13 +590,13 @@
 	"core.bonus.RETURN_AFTER_STRIKE.name": "Atak i Powrót",
 	"core.bonus.RETURN_AFTER_STRIKE.description": "Wraca po ataku wręcz",
 	"core.bonus.REVENGE.name": "Odwet",
-	"core.bonus.REVENGE.description": "Zadaje dodatkowe obrażenia zależne od strat własnych oddziału",
+	"core.bonus.REVENGE.description": "Zadaje dodat. obr. zależne od strat własnych oddziału",
 	"core.bonus.SHOOTER.name": "Dystansowy",
 	"core.bonus.SHOOTER.description": "Stworzenie może strzelać",
 	"core.bonus.SHOOTS_ALL_ADJACENT.name": "Ostrzeliwuje wszystko dookoła",
-	"core.bonus.SHOOTS_ALL_ADJACENT.description": "Ataki dystansowe tego stworzenia uderzają we wszystkie cele na małym obszarze",
+	"core.bonus.SHOOTS_ALL_ADJACENT.description": "Ataki dyst. tego stworzenia uderzają we wszystkie cele na małym obszarze",
 	"core.bonus.SOUL_STEAL.name": "Kradzież dusz",
-	"core.bonus.SOUL_STEAL.description": "Zdobywa ${val} nowych stworzeń za każdego zabitego wroga",
+	"core.bonus.SOUL_STEAL.description": "+${val} nowych stworzeń za każdego zabitego wroga",
 	"core.bonus.SPELLCASTER.name": "Czarodziej",
 	"core.bonus.SPELLCASTER.description": "Może rzucić ${subtype.spell}",
 	"core.bonus.SPELL_AFTER_ATTACK.name": "${val}% szans na czar",

+ 2 - 12
Mods/vcmi/config/vcmi/portuguese.json

@@ -291,18 +291,8 @@
 	"vcmi.otherOptions.compactTownCreatureInfo.help" : "{Informações Compactas de Criaturas}\n\nMostra informações menores para criaturas da cidade no resumo da cidade (canto inferior esquerdo da tela da cidade).",
 
 	"vcmi.townHall.missingBase"             : "A construção base %s deve ser construída primeiro",
-	"vcmi.townHall.noCreaturesToRecruit"	: "Não há criaturas para recrutar!",
-	"vcmi.townHall.greetingManaVortex"	: "Ao se aproximar de %s, seu corpo é preenchido com nova energia. Você dobrou seus pontos de mana normais.",
-	"vcmi.townHall.greetingKnowledge"	: "Estudando os glifos de %s, você adquire uma visão dos segredos sobre o funcionamento de várias magias (+1 de Conhecimento).",
-	"vcmi.townHall.greetingSpellPower"	: "%s ensina novas maneiras de concentrar seus poderes mágicos (+1 de Força).",
-	"vcmi.townHall.greetingExperience"	: "Uma visita em %s ensina muitas habilidades novas (+1000 de Experiência).",
-	"vcmi.townHall.greetingAttack"		: "Algum tempo passado em %s permite que você aprenda habilidades de combate mais eficazes (+1 de Ataque).",
-	"vcmi.townHall.greetingDefence"		: "Ao passar um tempo em %s, os guerreiros experientes lá dentro te ensinam habilidades defensivas adicionais (+1 de Defesa).",
-	"vcmi.townHall.hasNotProduced"		: "%s ainda não produziu nada.",
-	"vcmi.townHall.hasProduced"		: "%s produziu %d %s nesta semana.",
-	"vcmi.townHall.greetingCustomBonus"	: "%s dá +%d %s%s",
-	"vcmi.townHall.greetingCustomUntil"	: " até a próxima batalha.",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s restaurou seus pontos de mana para o máximo.",
+	"vcmi.townHall.noCreaturesToRecruit"    : "Não há criaturas para recrutar!",
+
 
 	"vcmi.logicalExpressions.anyOf"  : "Qualquer um dos seguintes:",
 	"vcmi.logicalExpressions.allOf"  : "Todos os seguintes:",

+ 0 - 11
Mods/vcmi/config/vcmi/russian.json

@@ -162,17 +162,6 @@
 
 	"vcmi.townHall.missingBase"             : "Сначала необходимо построить: %s",
 	"vcmi.townHall.noCreaturesToRecruit"    : "Нет существ для найма!",
-	"vcmi.townHall.greetingManaVortex"      : "Близ %s ваше тело наполняется новой силой. Ваша обычная магическая энергия ныне удвоена.",
-	"vcmi.townHall.greetingKnowledge"       : "Вы изучили знаки %s, на вас снизошло прозрение в деле магии (+1 Знания).",
-	"vcmi.townHall.greetingSpellPower"      : "В %s вас научили новым способам концентрации магической силы (+1 Силы)",
-	"vcmi.townHall.greetingExperience"      : "Посетив %s, вы узнали много нового (+1000 опыта).",
-	"vcmi.townHall.greetingAttack"          : "Пребывание в %s позволило вам лучше использовать боевые навыки (+1 Атаки).",
-	"vcmi.townHall.greetingDefence"         : "В %s искушенные воины преподали вам свои защитные умения (+1 Защиты).",
-	"vcmi.townHall.hasNotProduced"          : "В %s еще ничего не произведено.",
-	"vcmi.townHall.hasProduced"             : "В %s на этой неделе произведено: %d %s",
-	"vcmi.townHall.greetingCustomBonus"     : "%s дает вам +%d %s%s",
-	"vcmi.townHall.greetingCustomUntil"     : " до следующей битвы.",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s восстанавливает ваши очки заклинаний до максимума.",
 
 	"vcmi.logicalExpressions.anyOf"  : "Любое из:",
 	"vcmi.logicalExpressions.allOf"  : "Все перечисленное:",

+ 0 - 11
Mods/vcmi/config/vcmi/spanish.json

@@ -219,17 +219,6 @@
 
 	"vcmi.townHall.missingBase"             : "Primero se debe construir el edificio base %s",
 	"vcmi.townHall.noCreaturesToRecruit"    : "¡No hay criaturas para reclutar!",
-	"vcmi.townHall.greetingManaVortex"      : "Al acercarte a %s, tu cuerpo se llena de nueva energía. Has duplicado tus puntos de hechizo normales.",
-	"vcmi.townHall.greetingKnowledge"       : "Estudias los glifos en %s y obtienes una visión de los entresijos de varias magias (+1 conocimiento).",
-	"vcmi.townHall.greetingSpellPower"      : "El %s te enseña nuevas formas de enfocar tus poderes mágicos (+1 Poder).",
-	"vcmi.townHall.greetingExperience"      : "Una visita a %s te enseña muchas habilidades nuevas (+1000 Experiencia).",
-	"vcmi.townHall.greetingAttack"          : "El tiempo dedicado en %s te permite aprender habilidades de combate más efectivas (+1 habilidad de ataque).",
-	"vcmi.townHall.greetingDefence"         : "Pasando tiempo en %s, los guerreros experimentados allí te enseñan habilidades defensivas adicionales (+1 Defensa).",
-	"vcmi.townHall.hasNotProduced"          : "%s aún no ha producido nada.",
-	"vcmi.townHall.hasProduced"             : "%s ha producido %d %s esta semana.",
-	"vcmi.townHall.greetingCustomBonus"     : "%s te da +%d %s%s",
-	"vcmi.townHall.greetingCustomUntil"     : " hasta la próxima batalla.",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s ha restaurado tus puntos de hechizo al máximo.",
 
 	"vcmi.logicalExpressions.anyOf"  : "Cualquiera de lo siguiente:",
 	"vcmi.logicalExpressions.allOf"  : "Todo lo siguiente:",

+ 0 - 11
Mods/vcmi/config/vcmi/ukrainian.json

@@ -285,17 +285,6 @@
 
 	"vcmi.townHall.missingBase"             : "Спочатку необхідно звести початкову будівлю: %s",
 	"vcmi.townHall.noCreaturesToRecruit"    : "Немає істот, яких можна завербувати!",
-	"vcmi.townHall.greetingManaVortex"      : "Неподалік %s ваше тіло наповнюється новою силою. Ваша звична магічна енергія сьогодні подвоєна.",
-	"vcmi.townHall.greetingKnowledge"       : "Ви вивчили знаки на %s, і на вас зійшло прозріння у справах магії. (+1 Knowledge).",
-	"vcmi.townHall.greetingSpellPower"      : "В %s вас навчили новим методам концентрації магічної сили. (+1 Power).",
-	"vcmi.townHall.greetingExperience"      : "Відвідавши %s, ви дізналися багато нового. (+1000 Experience).",
-	"vcmi.townHall.greetingAttack"          : "Перебування у %s дозволило вам краще використовувати бойові навички (+1 Attack Skill).",
-	"vcmi.townHall.greetingDefence"         : "У %s досвідчені воїни виклали вам свої захисні вміння. (+1 Defense).",
-	"vcmi.townHall.hasNotProduced"          : "Поки що %s нічого не створило.",
-	"vcmi.townHall.hasProduced"             : "Цього тижня %s створило %d одиниць, цього разу це %s.",
-	"vcmi.townHall.greetingCustomBonus"     : "%s дає вам +%d %s%s",
-	"vcmi.townHall.greetingCustomUntil"     : " до наступної битви.",
-	"vcmi.townHall.greetingInTownMagicWell" : "%s повністю відновлює ваш запас очків магії.",
 
 	"vcmi.logicalExpressions.anyOf"  : "Будь-що з перерахованого:",
 	"vcmi.logicalExpressions.allOf"  : "Все з перерахованого:",

+ 0 - 11
Mods/vcmi/config/vcmi/vietnamese.json

@@ -159,17 +159,6 @@
 
   "vcmi.townHall.missingBase": "Căn cứ %s phải được xây trước",
   "vcmi.townHall.noCreaturesToRecruit": "Không có quái để chiêu mộ!",
-  "vcmi.townHall.greetingManaVortex": "%s giúp cơ thể bạn tràn đầy năng lượng mới. Bạn được gấp đôi năng lượng tối đa.",
-  "vcmi.townHall.greetingKnowledge": "Bạn học chữ khắc trên %s và thấu hiểu cách vận hành của nhiều ma thuật (+1 Trí).",
-  "vcmi.townHall.greetingSpellPower": "%s dạy bạn hướng mới tập trung sức mạnh ma thuật (+1 Lực).",
-  "vcmi.townHall.greetingExperience": "Viếng thăm %s dạy bạn nhiều kĩ năng mới (+1000 Kinh nghiệm).",
-  "vcmi.townHall.greetingAttack": "Thời gian ở %s giúp bạn học nhiều kĩ năng chiến đấu hiệu quả (+1 Công).",
-  "vcmi.townHall.greetingDefence": "Thời gian ở %s, các chiến binh lão luyện tại đó dạy bạn nhiều kĩ năng phòng thủ (+1 Thủ).",
-  "vcmi.townHall.hasNotProduced": "%s chưa tạo được cái gì.",
-  "vcmi.townHall.hasProduced": "%s tạo %d %s tuần này.",
-  "vcmi.townHall.greetingCustomBonus": "%s cho bạn +%d %s%s",
-  "vcmi.townHall.greetingCustomUntil": " đến trận đánh tiếp theo.",
-  "vcmi.townHall.greetingInTownMagicWell": "%s đã hồi phục năng lượng tối đa của bạn.",
 
   "vcmi.logicalExpressions.anyOf": "Bất kì cái sau:",
   "vcmi.logicalExpressions.allOf": "Tất cả cái sau:",

+ 7 - 0
client/CMakeLists.txt

@@ -98,6 +98,7 @@ set(client_SRCS
 	renderSDL/CTrueTypeFont.cpp
 	renderSDL/CursorHardware.cpp
 	renderSDL/CursorSoftware.cpp
+	renderSDL/ImageScaled.cpp
 	renderSDL/RenderHandler.cpp
 	renderSDL/SDLImage.cpp
 	renderSDL/SDLImageLoader.cpp
@@ -172,6 +173,8 @@ set(client_SRCS
 	windows/settings/BattleOptionsTab.cpp
 	windows/settings/AdventureOptionsTab.cpp
 
+	xBRZ/xbrz.cpp
+
 	ArtifactsUIController.cpp
 	CGameInfo.cpp
 	CMT.cpp
@@ -303,6 +306,7 @@ set(client_HEADERS
 	renderSDL/CTrueTypeFont.h
 	renderSDL/CursorHardware.h
 	renderSDL/CursorSoftware.h
+	renderSDL/ImageScaled.h
 	renderSDL/RenderHandler.h
 	renderSDL/SDLImage.h
 	renderSDL/SDLImageLoader.h
@@ -380,6 +384,9 @@ set(client_HEADERS
 	windows/settings/BattleOptionsTab.h
 	windows/settings/AdventureOptionsTab.h
 
+	xBRZ/xbrz.h
+	xBRZ/xbrz_tools.h
+
 	ArtifactsUIController.h
 	CGameInfo.h
 	CMT.h

+ 1 - 1
client/CPlayerInterface.cpp

@@ -1145,7 +1145,7 @@ void CPlayerInterface::showMapObjectSelectDialog(QueryID askID, const Component
 		if(t)
 		{
 			auto image = GH.renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->town->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
-			image->scaleFast(Point(35, 23));
+			image->scaleTo(Point(35, 23));
 			images.push_back(image);
 		}
 	}

+ 1 - 1
client/adventureMap/AdventureMapInterface.cpp

@@ -453,7 +453,7 @@ void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
 		widget->getInfoBar()->showDate();
 
 	onHeroChanged(nullptr);
-	Canvas canvas = Canvas::createFromSurface(screen);
+	Canvas canvas = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
 	showAll(canvas);
 	mapAudio->onPlayerTurnStarted();
 

+ 1 - 1
client/adventureMap/CMinimap.cpp

@@ -73,7 +73,7 @@ void CMinimapInstance::redrawMinimap()
 
 CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
 	parent(Parent),
-	minimap(new Canvas(Point(LOCPLINT->cb->getMapSize().x, LOCPLINT->cb->getMapSize().y))),
+	minimap(new Canvas(Point(LOCPLINT->cb->getMapSize().x, LOCPLINT->cb->getMapSize().y), CanvasScalingPolicy::IGNORE)),
 	level(Level)
 {
 	pos.w = parent->pos.w;

+ 3 - 1
client/battle/BattleFieldController.cpp

@@ -124,6 +124,8 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
 	rangedFullDamageLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsGreen.json"), EImageBlitMode::COLORKEY);
 	shootingRangeLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsRed.json"), EImageBlitMode::COLORKEY);
 
+	cellShade->setShadowEnabled(true);
+
 	if(!owner.siegeController)
 	{
 		auto bfieldType = owner.getBattle()->battleGetBattlefieldType();
@@ -142,7 +144,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
 	pos.w = background->width();
 	pos.h = background->height();
 
-	backgroundWithHexes = std::make_unique<Canvas>(Point(background->width(), background->height()));
+	backgroundWithHexes = std::make_unique<Canvas>(Point(background->width(), background->height()), CanvasScalingPolicy::AUTO);
 
 	updateAccessibleHexes();
 	addUsedEvents(LCLICK | SHOW_POPUP | MOVE | TIME | GESTURE);

+ 5 - 31
client/battle/CreatureAnimation.cpp

@@ -323,33 +323,6 @@ static ColorRGBA genBorderColor(ui8 alpha, const ColorRGBA & base)
 	return ColorRGBA(base.r, base.g, base.b, ui8(base.a * alpha / 256));
 }
 
-static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
-{
-	return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
-}
-
-static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
-{
-	return ColorRGBA(
-			mixChannels(over.r, base.r, over.a, base.a),
-			mixChannels(over.g, base.g, over.a, base.a),
-			mixChannels(over.b, base.b, over.a, base.a),
-			ui8(over.a + base.a * (255 - over.a) / 256)
-			);
-}
-
-void CreatureAnimation::genSpecialPalette(IImage::SpecialPalette & target)
-{
-	target.resize(8);
-	target[0] = genShadow(0);
-	target[1] = genShadow(shadowAlpha / 2);
-	// colors 2 & 3 are not used in creatures
-	target[4] = genShadow(shadowAlpha);
-	target[5] = genBorderColor(getBorderStrength(elapsedTime), border);
-	target[6] = addColors(genShadow(shadowAlpha),     genBorderColor(getBorderStrength(elapsedTime), border));
-	target[7] = addColors(genShadow(shadowAlpha / 2), genBorderColor(getBorderStrength(elapsedTime), border));
-}
-
 void CreatureAnimation::nextFrame(Canvas & canvas, const ColorFilter & shifter, bool facingRight)
 {
 	ColorRGBA shadowTest = shifter.shiftColor(genShadow(128));
@@ -366,11 +339,12 @@ void CreatureAnimation::nextFrame(Canvas & canvas, const ColorFilter & shifter,
 
 	if(image)
 	{
-		IImage::SpecialPalette SpecialPalette;
-		genSpecialPalette(SpecialPalette);
+		image->setShadowEnabled(true);
+		image->setOverlayEnabled(isIdle());
+		if (isIdle())
+			image->setOverlayColor(genBorderColor(getBorderStrength(elapsedTime), border));
 
-		image->setSpecialPalette(SpecialPalette, IImage::SPECIAL_PALETTE_MASK_CREATURES);
-		image->adjustPalette(shifter, IImage::SPECIAL_PALETTE_MASK_CREATURES);
+		image->adjustPalette(shifter, 0);
 
 		canvas.draw(image, pos.topLeft(), Rect(0, 0, pos.w, pos.h));
 

+ 0 - 2
client/battle/CreatureAnimation.h

@@ -107,9 +107,7 @@ private:
 
 	void endAnimation();
 
-	void genSpecialPalette(IImage::SpecialPalette & target);
 public:
-
 	/// function(s) that will be called when animation ends, after reset to 1st frame
 	/// NOTE that these functions will be fired only once
 	CFunctionList<void()> onAnimationReset;

+ 7 - 5
client/eventsSDL/InputSourceMouse.cpp

@@ -16,6 +16,8 @@
 #include "../gui/EventDispatcher.h"
 #include "../gui/MouseButton.h"
 
+#include "../render/IScreenHandler.h"
+
 #include "../../lib/Point.h"
 #include "../../lib/CConfigHandler.h"
 
@@ -30,8 +32,8 @@ InputSourceMouse::InputSourceMouse()
 
 void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion)
 {
-	Point newPosition(motion.x, motion.y);
-	Point distance(-motion.xrel, -motion.yrel);
+	Point newPosition = Point(motion.x, motion.y) / GH.screenHandler().getScalingFactor();
+	Point distance= Point(-motion.xrel, -motion.yrel) / GH.screenHandler().getScalingFactor();
 
 	mouseButtonsMask = motion.state;
 
@@ -45,7 +47,7 @@ void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motio
 
 void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & button)
 {
-	Point position(button.x, button.y);
+	Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
 
 	switch(button.button)
 	{
@@ -67,12 +69,12 @@ void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & b
 
 void InputSourceMouse::handleEventMouseWheel(const SDL_MouseWheelEvent & wheel)
 {
-	GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), GH.getCursorPosition());
+	GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y) / GH.screenHandler().getScalingFactor(), GH.getCursorPosition());
 }
 
 void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & button)
 {
-	Point position(button.x, button.y);
+	Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
 
 	switch(button.button)
 	{

+ 1 - 1
client/gui/CGuiHandler.cpp

@@ -176,7 +176,7 @@ const Point & CGuiHandler::getCursorPosition() const
 
 Point CGuiHandler::screenDimensions() const
 {
-	return Point(screen->w, screen->h);
+	return screenHandlerInstance->getLogicalResolution();
 }
 
 void CGuiHandler::drawFPSCounter()

+ 2 - 2
client/gui/CIntObject.cpp

@@ -238,12 +238,12 @@ void CIntObject::redraw()
 		}
 		else
 		{
-			Canvas buffer = Canvas::createFromSurface(screenBuf);
+			Canvas buffer = Canvas::createFromSurface(screenBuf, CanvasScalingPolicy::AUTO);
 
 			showAll(buffer);
 			if(screenBuf != screen)
 			{
-				Canvas screenBuffer = Canvas::createFromSurface(screen);
+				Canvas screenBuffer = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
 
 				showAll(screenBuffer);
 			}

+ 2 - 2
client/gui/WindowHandler.cpp

@@ -111,7 +111,7 @@ void WindowHandler::totalRedrawImpl()
 {
 	logGlobal->debug("totalRedraw requested!");
 
-	Canvas target = Canvas::createFromSurface(screen2);
+	Canvas target = Canvas::createFromSurface(screen2, CanvasScalingPolicy::AUTO);
 
 	for(auto & elem : windowsStack)
 		elem->showAll(target);
@@ -134,7 +134,7 @@ void WindowHandler::simpleRedrawImpl()
 	if(windowsStack.size() > 1)
 		CSDL_Ext::blitAt(screen2, 0, 0, screen); //blit background
 
-	Canvas target = Canvas::createFromSurface(screen);
+	Canvas target = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
 
 	if(!windowsStack.empty())
 		windowsStack.back()->show(target); //blit active interface/window

+ 9 - 11
client/mapView/MapRenderer.cpp

@@ -21,6 +21,7 @@
 #include "../render/IImage.h"
 #include "../render/IRenderHandler.h"
 #include "../render/Colors.h"
+#include "../render/Graphics.h"
 
 #include "../../CCallback.h"
 
@@ -477,23 +478,20 @@ void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & tar
 		return;
 
 	image->setAlpha(transparency);
-	image->setFlagColor(object->tempOwner);
+	image->setShadowEnabled(true);
+	image->setOverlayEnabled(object->getOwner().isValidPlayer() || object->getOwner() == PlayerColor::NEUTRAL);
+
+	if (object->getOwner().isValidPlayer())
+		image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]);
+
+	if (object->getOwner() == PlayerColor::NEUTRAL)
+		image->setOverlayColor(graphics->neutralColor);
 
 	Point offsetPixels = context.objectImageOffset(object->id, coordinates);
 
 	if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
 	{
 		Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
-
-		//if (transparency == 255)
-		//{
-		//	Canvas intermediate(Point(32,32));
-		//	intermediate.enableTransparency(true);
-		//	image->setBlitMode(EImageBlitMode::OPAQUE);
-		//	intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
-		//	target.draw(intermediate, Point(0,0));
-		//	return;
-		//}
 		target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
 	}
 }

+ 1 - 1
client/mapView/MapRenderer.h

@@ -23,7 +23,7 @@ class CAnimation;
 class IImage;
 class Canvas;
 class IMapRendererContext;
-enum class EImageBlitMode;
+enum class EImageBlitMode : uint8_t;
 
 class MapTileStorage
 {

+ 3 - 3
client/mapView/MapViewCache.cpp

@@ -36,9 +36,9 @@ MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
 	, overlayWasVisible(false)
 	, mapRenderer(new MapRenderer())
 	, iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol"), EImageBlitMode::COLORKEY))
-	, intermediate(new Canvas(Point(32, 32)))
-	, terrain(new Canvas(model->getCacheDimensionsPixels()))
-	, terrainTransition(new Canvas(model->getPixelsVisibleDimensions()))
+	, intermediate(new Canvas(Point(32, 32), CanvasScalingPolicy::AUTO))
+	, terrain(new Canvas(model->getCacheDimensionsPixels(), CanvasScalingPolicy::AUTO))
+	, terrainTransition(new Canvas(model->getPixelsVisibleDimensions(), CanvasScalingPolicy::AUTO))
 {
 	Point visibleSize = model->getTilesVisibleDimensions();
 	terrainChecksum.resize(boost::extents[visibleSize.x][visibleSize.y]);

+ 5 - 5
client/media/CVideoHandler.cpp

@@ -19,6 +19,7 @@
 #include "../eventsSDL/InputHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../render/Canvas.h"
+#include "../render/IScreenHandler.h"
 #include "../renderSDL/SDL_Extensions.h"
 
 #include "../../lib/filesystem/CInputStream.h"
@@ -182,8 +183,7 @@ void CVideoInstance::prepareOutput(bool scaleToScreenSize, bool useTextureOutput
 	}
 	else
 	{
-		dimensions.x  = getCodecContext()->width;
-		dimensions.y = getCodecContext()->height;
+		dimensions = Point(getCodecContext()->width, getCodecContext()->height) * GH.screenHandler().getScalingFactor();
 	}
 
 	// Allocate a place to put our YUV image on that screen
@@ -207,7 +207,7 @@ void CVideoInstance::prepareOutput(bool scaleToScreenSize, bool useTextureOutput
 	}
 	else
 	{
-		surface = CSDL_Ext::newSurface(dimensions.x, dimensions.y);
+		surface = CSDL_Ext::newSurface(dimensions);
 		sws = sws_getContext(getCodecContext()->width, getCodecContext()->height, getCodecContext()->pix_fmt,
 							 dimensions.x, dimensions.y, AV_PIX_FMT_RGB32,
 							 SWS_BICUBIC, nullptr, nullptr, nullptr);
@@ -362,7 +362,7 @@ void CVideoInstance::show(const Point & position, Canvas & canvas)
 	if(sws == nullptr)
 		throw std::runtime_error("No video to show!");
 
-	CSDL_Ext::blitSurface(surface, canvas.getInternalSurface(), position);
+	CSDL_Ext::blitSurface(surface, canvas.getInternalSurface(), position * GH.screenHandler().getScalingFactor());
 }
 
 double FFMpegStream::getCurrentFrameEndTime() const
@@ -639,7 +639,7 @@ bool CVideoPlayer::playIntroVideo(const VideoPath & name)
 
 void CVideoPlayer::playSpellbookAnimation(const VideoPath & name, const Point & position)
 {
-	openAndPlayVideoImpl(name, position, false, false, false);
+	openAndPlayVideoImpl(name, position * GH.screenHandler().getScalingFactor(), false, false, false);
 }
 
 std::unique_ptr<IVideoInstance> CVideoPlayer::open(const VideoPath & name, bool scaleToScreen)

+ 1 - 0
client/render/CAnimation.cpp

@@ -13,6 +13,7 @@
 #include "../gui/CGuiHandler.h"
 #include "../render/IImage.h"
 #include "../render/IRenderHandler.h"
+#include "../render/IScreenHandler.h"
 
 #include "../../lib/filesystem/Filesystem.h"
 #include "../../lib/json/JsonUtils.h"

+ 0 - 50
client/render/CDefFile.cpp

@@ -36,48 +36,10 @@ enum class DefType : uint32_t
  *  DefFile, class used for def loading                                  *
  *************************************************************************/
 
-static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
-{
-	// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
-	// exact logic is not clear and requires extensive testing with image editing
-	// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
-	static const int threshold = 8;
-
-	int diffR = static_cast<int>(lhs.r) - rhs.r;
-	int diffG = static_cast<int>(lhs.g) - rhs.g;
-	int diffB = static_cast<int>(lhs.b) - rhs.b;
-	int diffA = static_cast<int>(lhs.a) - rhs.a;
-
-	return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
-}
-
 CDefFile::CDefFile(const AnimationPath & Name):
 	data(nullptr),
 	palette(nullptr)
 {
-	//First 8 colors in def palette used for transparency
-	static const SDL_Color sourcePalette[8] = {
-		{0,   255, 255, SDL_ALPHA_OPAQUE},
-		{255, 150, 255, SDL_ALPHA_OPAQUE},
-		{255, 100, 255, SDL_ALPHA_OPAQUE},
-		{255, 50,  255, SDL_ALPHA_OPAQUE},
-		{255, 0,   255, SDL_ALPHA_OPAQUE},
-		{255, 255, 0,   SDL_ALPHA_OPAQUE},
-		{180, 0,   255, SDL_ALPHA_OPAQUE},
-		{0,   255, 0,   SDL_ALPHA_OPAQUE}
-	};
-
-	static const SDL_Color targetPalette[8] = {
-		{0, 0, 0, 0  }, // transparency                  ( used in most images )
-		{0, 0, 0, 64 }, // shadow border                 ( used in battle, adventure map def's )
-		{0, 0, 0, 64 }, // shadow border                 ( used in fog-of-war def's )
-		{0, 0, 0, 128}, // shadow body                   ( used in fog-of-war def's )
-		{0, 0, 0, 128}, // shadow body                   ( used in battle, adventure map def's )
-		{0, 0, 0, 0  }, // selection / owner flag        ( used in battle, adventure map def's )
-		{0, 0, 0, 128}, // shadow body   below selection ( used in battle def's )
-		{0, 0, 0, 64 }  // shadow border below selection ( used in battle def's )
-	};
-
 	data = CResourceHandler::get()->load(Name)->readAll().first;
 
 	palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
@@ -99,18 +61,6 @@ CDefFile::CDefFile(const AnimationPath & Name):
 		palette[i].a = SDL_ALPHA_OPAQUE;
 	}
 
-	// these colors seems to be used unconditionally
-	palette[0] = targetPalette[0];
-	palette[1] = targetPalette[1];
-	palette[4] = targetPalette[4];
-
-	// rest of special colors are used only if their RGB values are close to H3
-	for (uint32_t i = 0; i < 8; ++i)
-	{
-		if (colorsSimilar(sourcePalette[i], palette[i]))
-			palette[i] = targetPalette[i];
-	}
-
 	for (ui32 i=0; i<totalBlocks; i++)
 	{
 		size_t blockID = read_le_u32(data.get() + it);

+ 53 - 32
client/render/Canvas.cpp

@@ -10,6 +10,8 @@
 #include "StdInc.h"
 #include "Canvas.h"
 
+#include "../gui/CGuiHandler.h"
+#include "../render/IScreenHandler.h"
 #include "../renderSDL/SDL_Extensions.h"
 #include "Colors.h"
 #include "IImage.h"
@@ -19,7 +21,8 @@
 #include <SDL_surface.h>
 #include <SDL_pixels.h>
 
-Canvas::Canvas(SDL_Surface * surface):
+Canvas::Canvas(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy):
+	scalingPolicy(scalingPolicy),
 	surface(surface),
 	renderArea(0,0, surface->w, surface->h)
 {
@@ -27,6 +30,7 @@ Canvas::Canvas(SDL_Surface * surface):
 }
 
 Canvas::Canvas(const Canvas & other):
+	scalingPolicy(other.scalingPolicy),
 	surface(other.surface),
 	renderArea(other.renderArea)
 {
@@ -34,6 +38,7 @@ Canvas::Canvas(const Canvas & other):
 }
 
 Canvas::Canvas(Canvas && other):
+	scalingPolicy(other.scalingPolicy),
 	surface(other.surface),
 	renderArea(other.renderArea)
 {
@@ -43,20 +48,39 @@ Canvas::Canvas(Canvas && other):
 Canvas::Canvas(const Canvas & other, const Rect & newClipRect):
 	Canvas(other)
 {
-	renderArea = other.renderArea.intersect(newClipRect + other.renderArea.topLeft());
+	Rect scaledClipRect( transformPos(newClipRect.topLeft()), transformPos(newClipRect.dimensions()));
+	renderArea = other.renderArea.intersect(scaledClipRect + other.renderArea.topLeft());
 }
 
-Canvas::Canvas(const Point & size):
-	renderArea(Point(0,0), size),
-	surface(CSDL_Ext::newSurface(size.x, size.y))
+Canvas::Canvas(const Point & size, CanvasScalingPolicy scalingPolicy):
+	scalingPolicy(scalingPolicy),
+	surface(CSDL_Ext::newSurface(size * getScalingFactor())),
+	renderArea(Point(0,0), size * getScalingFactor())
 {
 	CSDL_Ext::fillSurface(surface, CSDL_Ext::toSDL(Colors::TRANSPARENCY) );
 	SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
 }
 
-Canvas Canvas::createFromSurface(SDL_Surface * surface)
+int Canvas::getScalingFactor() const
 {
-	return Canvas(surface);
+	if (scalingPolicy == CanvasScalingPolicy::IGNORE)
+		return 1;
+	return GH.screenHandler().getScalingFactor();
+}
+
+Point Canvas::transformPos(const Point & input)
+{
+	return renderArea.topLeft() + input * getScalingFactor();
+}
+
+Point Canvas::transformSize(const Point & input)
+{
+	return input * getScalingFactor();
+}
+
+Canvas Canvas::createFromSurface(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy)
+{
+	return Canvas(surface, scalingPolicy);
 }
 
 void Canvas::applyTransparency(bool on)
@@ -81,19 +105,20 @@ void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos)
 {
 	assert(image);
 	if (image)
-		image->draw(surface, pos + renderArea.topLeft());
+		image->draw(surface, transformPos(pos));
 }
 
 void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos, const Rect & sourceRect)
 {
+	Rect realSourceRect = sourceRect * getScalingFactor();
 	assert(image);
 	if (image)
-		image->draw(surface, pos + renderArea.topLeft(), &sourceRect);
+		image->draw(surface, transformPos(pos), &realSourceRect);
 }
 
 void Canvas::draw(const Canvas & image, const Point & pos)
 {
-	CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
+	CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, transformPos(pos));
 }
 
 void Canvas::drawTransparent(const Canvas & image, const Point & pos, double transparency)
@@ -103,42 +128,38 @@ void Canvas::drawTransparent(const Canvas & image, const Point & pos, double tra
 	SDL_GetSurfaceBlendMode(image.surface, &oldMode);
 	SDL_SetSurfaceBlendMode(image.surface, SDL_BLENDMODE_BLEND);
 	SDL_SetSurfaceAlphaMod(image.surface, 255 * transparency);
-	CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
+	CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, transformPos(pos));
 	SDL_SetSurfaceAlphaMod(image.surface, 255);
 	SDL_SetSurfaceBlendMode(image.surface, oldMode);
 }
 
 void Canvas::drawScaled(const Canvas & image, const Point & pos, const Point & targetSize)
 {
-	SDL_Rect targetRect = CSDL_Ext::toSDL(Rect(pos + renderArea.topLeft(), targetSize));
+	SDL_Rect targetRect = CSDL_Ext::toSDL(Rect(transformPos(pos), transformSize(targetSize)));
 	SDL_BlitScaled(image.surface, nullptr, surface, &targetRect);
 }
 
 void Canvas::drawPoint(const Point & dest, const ColorRGBA & color)
 {
-	CSDL_Ext::putPixelWithoutRefreshIfInSurf(surface, dest.x, dest.y, color.r, color.g, color.b, color.a);
+	Point point = transformPos(dest);
+	CSDL_Ext::putPixelWithoutRefreshIfInSurf(surface, point.x, point.y, color.r, color.g, color.b, color.a);
 }
 
 void Canvas::drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest)
 {
-	CSDL_Ext::drawLine(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(colorFrom), CSDL_Ext::toSDL(colorDest));
-}
-
-void Canvas::drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color)
-{
-	CSDL_Ext::drawLineDashed(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(color));
+	CSDL_Ext::drawLine(surface, transformPos(from), transformPos(dest), CSDL_Ext::toSDL(colorFrom), CSDL_Ext::toSDL(colorDest), getScalingFactor());
 }
 
 void Canvas::drawBorder(const Rect & target, const ColorRGBA & color, int width)
 {
-	Rect realTarget = target + renderArea.topLeft();
+	Rect realTarget = target * getScalingFactor() + renderArea.topLeft();
 
-	CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width);
+	CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width * getScalingFactor());
 }
 
 void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
 {
-	Rect realTarget = target + renderArea.topLeft();
+	Rect realTarget = target * getScalingFactor() + renderArea.topLeft();
 
 	CSDL_Ext::drawLineDashed(surface, realTarget.topLeft(),    realTarget.topRight(),    CSDL_Ext::toSDL(color));
 	CSDL_Ext::drawLineDashed(surface, realTarget.bottomLeft(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
@@ -150,10 +171,10 @@ void Canvas::drawText(const Point & position, const EFonts & font, const ColorRG
 {
 	switch (alignment)
 	{
-	case ETextAlignment::TOPLEFT:      return graphics->fonts[font]->renderTextLeft  (surface, text, colorDest, renderArea.topLeft() + position);
-	case ETextAlignment::TOPCENTER:    return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
-	case ETextAlignment::CENTER:       return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
-	case ETextAlignment::BOTTOMRIGHT:  return graphics->fonts[font]->renderTextRight (surface, text, colorDest, renderArea.topLeft() + position);
+	case ETextAlignment::TOPLEFT:      return graphics->fonts[font]->renderTextLeft  (surface, text, colorDest, transformPos(position));
+	case ETextAlignment::TOPCENTER:    return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, transformPos(position));
+	case ETextAlignment::CENTER:       return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, transformPos(position));
+	case ETextAlignment::BOTTOMRIGHT:  return graphics->fonts[font]->renderTextRight (surface, text, colorDest, transformPos(position));
 	}
 }
 
@@ -161,23 +182,23 @@ void Canvas::drawText(const Point & position, const EFonts & font, const ColorRG
 {
 	switch (alignment)
 	{
-	case ETextAlignment::TOPLEFT:      return graphics->fonts[font]->renderTextLinesLeft  (surface, text, colorDest, renderArea.topLeft() + position);
-	case ETextAlignment::TOPCENTER:    return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
-	case ETextAlignment::CENTER:       return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
-	case ETextAlignment::BOTTOMRIGHT:  return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, renderArea.topLeft() + position);
+	case ETextAlignment::TOPLEFT:      return graphics->fonts[font]->renderTextLinesLeft  (surface, text, colorDest, transformPos(position));
+	case ETextAlignment::TOPCENTER:    return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, transformPos(position));
+	case ETextAlignment::CENTER:       return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, transformPos(position));
+	case ETextAlignment::BOTTOMRIGHT:  return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, transformPos(position));
 	}
 }
 
 void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
 {
-	Rect realTarget = target + renderArea.topLeft();
+	Rect realTarget = (target + renderArea.topLeft()) * getScalingFactor();
 
 	CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
 }
 
 void Canvas::drawColorBlended(const Rect & target, const ColorRGBA & color)
 {
-	Rect realTarget = target + renderArea.topLeft();
+	Rect realTarget = (target + renderArea.topLeft()) * getScalingFactor();
 
 	CSDL_Ext::fillRectBlended(surface, realTarget, CSDL_Ext::toSDL(color));
 }

+ 18 - 6
client/render/Canvas.h

@@ -17,9 +17,19 @@ struct SDL_Surface;
 class IImage;
 enum EFonts : int;
 
+enum class CanvasScalingPolicy
+{
+	AUTO,  // automatically scale canvas operations by global scaling factor
+	IGNORE // disable any scaling processing. Scaling factor will be set to 1
+
+};
+
 /// Class that represents surface for drawing on
 class Canvas
 {
+	/// Upscaler awareness. Must be first member for initialization
+	CanvasScalingPolicy scalingPolicy;
+
 	/// Target surface
 	SDL_Surface * surface;
 
@@ -27,11 +37,14 @@ class Canvas
 	Rect renderArea;
 
 	/// constructs canvas using existing surface. Caller maintains ownership on the surface
-	explicit Canvas(SDL_Surface * surface);
+	explicit Canvas(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy);
 
 	/// copy constructor
 	Canvas(const Canvas & other);
 
+	Point transformPos(const Point & input);
+	Point transformSize(const Point & input);
+
 public:
 	Canvas & operator = (const Canvas & other) = delete;
 	Canvas & operator = (Canvas && other) = delete;
@@ -43,11 +56,11 @@ public:
 	Canvas(const Canvas & other, const Rect & clipRect);
 
 	/// constructs canvas of specified size
-	explicit Canvas(const Point & size);
+	explicit Canvas(const Point & size, CanvasScalingPolicy scalingPolicy);
 
 	/// constructs canvas using existing surface. Caller maintains ownership on the surface
 	/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
-	static Canvas createFromSurface(SDL_Surface * surface);
+	static Canvas createFromSurface(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy);
 
 	~Canvas();
 
@@ -78,9 +91,6 @@ public:
 	/// renders continuous, 1-pixel wide line with color gradient
 	void drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest);
 
-	/// renders dashed, 1-pixel wide line with specified color
-	void drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color);
-
 	/// renders rectangular, solid-color border in specified location
 	void drawBorder(const Rect & target, const ColorRGBA & color, int width = 1);
 
@@ -102,6 +112,8 @@ public:
 	/// fills canvas with texture
 	void fillTexture(const std::shared_ptr<IImage>& image);
 
+	int getScalingFactor() const;
+
 	/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
 	SDL_Surface * getInternalSurface();
 

+ 1 - 0
client/render/Colors.cpp

@@ -15,6 +15,7 @@
 
 const ColorRGBA Colors::YELLOW = { 229, 215, 123, ColorRGBA::ALPHA_OPAQUE };
 const ColorRGBA Colors::WHITE = { 255, 243, 222, ColorRGBA::ALPHA_OPAQUE };
+const ColorRGBA Colors::WHITE_TRUE = { 255, 255, 255, ColorRGBA::ALPHA_OPAQUE };
 const ColorRGBA Colors::METALLIC_GOLD = { 173, 142, 66, ColorRGBA::ALPHA_OPAQUE };
 const ColorRGBA Colors::GREEN = { 0, 255, 0, ColorRGBA::ALPHA_OPAQUE };
 const ColorRGBA Colors::CYAN = { 0, 255, 255, ColorRGBA::ALPHA_OPAQUE };

+ 3 - 0
client/render/Colors.h

@@ -23,6 +23,9 @@ public:
 	/** the standard h3 white color */
 	static const ColorRGBA WHITE;
 
+	/** actual 100% white color */
+	static const ColorRGBA WHITE_TRUE;
+
 	/** the metallic gold color used mostly as a border around buttons */
 	static const ColorRGBA METALLIC_GOLD;
 

+ 16 - 7
client/render/IFont.cpp

@@ -11,9 +11,18 @@
 #include "StdInc.h"
 #include "IFont.h"
 
+#include "../gui/CGuiHandler.h"
+
+#include "../render/IScreenHandler.h"
+
 #include "../../lib/Point.h"
 #include "../../lib/texts/TextOperations.h"
 
+int IFont::getScalingFactor() const
+{
+	return GH.screenHandler().getScalingFactor();
+}
+
 size_t IFont::getStringWidth(const std::string & data) const
 {
 	size_t width = 0;
@@ -32,13 +41,13 @@ void IFont::renderTextLeft(SDL_Surface * surface, const std::string & data, cons
 
 void IFont::renderTextRight(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
 {
-	Point size((int)getStringWidth(data), (int)getLineHeight());
+	Point size = Point(getStringWidth(data), getLineHeight()) * getScalingFactor();
 	renderText(surface, data, color, pos - size);
 }
 
 void IFont::renderTextCenter(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
 {
-	Point size((int)getStringWidth(data), (int)getLineHeight());
+	Point size = Point(getStringWidth(data), getLineHeight()) * getScalingFactor();
 	renderText(surface, data, color, pos - size / 2);
 }
 
@@ -49,31 +58,31 @@ void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::st
 	for(const std::string & line : data)
 	{
 		renderTextLeft(surface, line, color, currPos);
-		currPos.y += (int)getLineHeight();
+		currPos.y += getLineHeight() * getScalingFactor();
 	}
 }
 
 void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
 {
 	Point currPos = pos;
-	currPos.y -= (int)data.size() * (int)getLineHeight();
+	currPos.y -= data.size() * getLineHeight() * getScalingFactor();
 
 	for(const std::string & line : data)
 	{
 		renderTextRight(surface, line, color, currPos);
-		currPos.y += (int)getLineHeight();
+		currPos.y += getLineHeight() * getScalingFactor();
 	}
 }
 
 void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
 {
 	Point currPos = pos;
-	currPos.y -= (int)data.size() * (int)getLineHeight() / 2;
+	currPos.y -= data.size() * getLineHeight() / 2 * getScalingFactor();
 
 	for(const std::string & line : data)
 	{
 		renderTextCenter(surface, line, color, currPos);
-		currPos.y += (int)getLineHeight();
+		currPos.y += getLineHeight() * getScalingFactor();
 	}
 }
 

+ 3 - 1
client/render/IFont.h

@@ -16,12 +16,14 @@ VCMI_LIB_NAMESPACE_END
 
 struct SDL_Surface;
 
-class IFont
+class IFont : boost::noncopyable
 {
 protected:
 	/// Internal function to render font, see renderTextLeft
 	virtual void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const = 0;
 
+	int getScalingFactor() const;
+
 public:
 	virtual ~IFont()
 	{}

+ 23 - 16
client/render/IImage.h

@@ -21,10 +21,12 @@ class ColorRGBA;
 VCMI_LIB_NAMESPACE_END
 
 struct SDL_Surface;
+struct SDL_Palette;
 class ColorFilter;
+class ISharedImage;
 
 /// Defines which blit method will be selected when image is used for rendering
-enum class EImageBlitMode
+enum class EImageBlitMode : uint8_t
 {
 	/// Preferred for images that don't need any background
 	/// Indexed or RGBA: Image can have no transparency and can be only used as background
@@ -40,28 +42,22 @@ enum class EImageBlitMode
 	ALPHA
 };
 
-/*
- * Base class for images, can be used for non-animation pictures as well
- */
+/// Base class for images for use in client code.
+/// This class represents current state of image, with potential transformations applied, such as player coloring
 class IImage
 {
 public:
-	using SpecialPalette = std::vector<ColorRGBA>;
-	static constexpr int32_t SPECIAL_PALETTE_MASK_CREATURES = 0b11110011;
-
 	//draws image on surface "where" at position
 	virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src = nullptr) const = 0;
 
-	virtual void scaleFast(const Point & size) = 0;
+	virtual void scaleTo(const Point & size) = 0;
+	virtual void scaleInteger(int factor) = 0;
 
 	virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
 
 	//Change palette to specific player
 	virtual void playerColored(PlayerColor player) = 0;
 
-	//set special color for flag
-	virtual void setFlagColor(PlayerColor player) = 0;
-
 	//test transparency of specific pixel
 	virtual bool isTransparent(const Point & coords) const = 0;
 
@@ -77,23 +73,34 @@ public:
 	virtual void setBlitMode(EImageBlitMode mode) = 0;
 
 	//only indexed bitmaps with 7 special colors
-	virtual void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) = 0;
+	virtual void setOverlayColor(const ColorRGBA & color) = 0;
+
+	virtual void setShadowEnabled(bool on) = 0;
+	virtual void setBodyEnabled(bool on) = 0;
+	virtual void setOverlayEnabled(bool on) = 0;
+	virtual std::shared_ptr<ISharedImage> getSharedImage() const = 0;
 
 	virtual ~IImage() = default;
 };
 
-class IConstImage
+/// Base class for image data, mostly for internal use
+/// Represents unmodified pixel data, usually loaded from file
+/// This image can be shared between multiple image handlers (IImage instances)
+class ISharedImage
 {
 public:
 	virtual Point dimensions() const = 0;
 	virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
 	virtual bool isTransparent(const Point & coords) const = 0;
+	virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
 
 	virtual std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) = 0;
 
-	virtual std::shared_ptr<IConstImage> horizontalFlip() const = 0;
-	virtual std::shared_ptr<IConstImage> verticalFlip() const = 0;
+	virtual std::shared_ptr<ISharedImage> horizontalFlip() const = 0;
+	virtual std::shared_ptr<ISharedImage> verticalFlip() const = 0;
+	virtual std::shared_ptr<ISharedImage> scaleInteger(int factor, SDL_Palette * palette) const = 0;
+	virtual std::shared_ptr<ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const = 0;
 
 
-	virtual ~IConstImage() = default;
+	virtual ~ISharedImage() = default;
 };

+ 1 - 1
client/render/IRenderHandler.h

@@ -19,7 +19,7 @@ struct SDL_Surface;
 
 class IImage;
 class CAnimation;
-enum class EImageBlitMode;
+enum class EImageBlitMode : uint8_t;
 
 class IRenderHandler : public boost::noncopyable
 {

+ 5 - 0
client/render/IScreenHandler.h

@@ -41,6 +41,11 @@ public:
 	/// Dimensions of render output
 	virtual Point getRenderResolution() const = 0;
 
+	/// Dimensions of logical output. Can be different if scaling is used
+	virtual Point getLogicalResolution() const = 0;
+
+	virtual int getScalingFactor() const = 0;
+
 	/// Window has focus
 	virtual bool hasFocus() = 0;
 };

+ 40 - 1
client/render/ImageLocator.cpp

@@ -10,6 +10,9 @@
 #include "StdInc.h"
 #include "ImageLocator.h"
 
+#include "../gui/CGuiHandler.h"
+#include "IScreenHandler.h"
+
 #include "../../lib/json/JsonNode.h"
 
 
@@ -47,10 +50,46 @@ bool ImageLocator::operator<(const ImageLocator & other) const
 		return defFrame < other.defFrame;
 	if(verticalFlip != other.verticalFlip)
 		return verticalFlip < other.verticalFlip;
-	return horizontalFlip < other.horizontalFlip;
+	if(horizontalFlip != other.horizontalFlip)
+		return horizontalFlip < other.horizontalFlip;
+	if(scalingFactor != other.scalingFactor)
+		return scalingFactor < other.scalingFactor;
+	if(playerColored != other.playerColored)
+		return playerColored < other.playerColored;
+	if(layerShadow != other.layerShadow)
+		return layerShadow < other.layerShadow;
+	if(layerBody != other.layerBody)
+		return layerBody < other.layerBody;
+	if (layerOverlay != other.layerOverlay)
+		return layerOverlay < other.layerOverlay;
+
+	return false;
 }
 
 bool ImageLocator::empty() const
 {
 	return !image.has_value() && !defFile.has_value();
 }
+
+ImageLocator ImageLocator::copyFile() const
+{
+	ImageLocator result;
+	result.image = image;
+	result.defFile = defFile;
+	result.defFrame = defFrame;
+	result.defGroup = defGroup;
+	return result;
+}
+
+ImageLocator ImageLocator::copyFileTransform() const
+{
+	ImageLocator result = copyFile();
+	result.horizontalFlip = horizontalFlip;
+	result.verticalFlip = verticalFlip;
+	return result;
+}
+
+ImageLocator ImageLocator::copyFileTransformScale() const
+{
+	return *this; // full copy
+}

+ 10 - 0
client/render/ImageLocator.h

@@ -10,6 +10,7 @@
 #pragma once
 
 #include "../../lib/filesystem/ResourcePath.h"
+#include "../../lib/constants/EntityIdentifiers.h"
 
 struct ImageLocator
 {
@@ -20,6 +21,11 @@ struct ImageLocator
 
 	bool verticalFlip = false;
 	bool horizontalFlip = false;
+	int8_t scalingFactor = 1;
+	PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE;
+	bool layerShadow = false;
+	bool layerBody = true;
+	bool layerOverlay = false;
 
 	ImageLocator() = default;
 	ImageLocator(const AnimationPath & path, int frame, int group);
@@ -28,4 +34,8 @@ struct ImageLocator
 
 	bool operator < (const ImageLocator & other) const;
 	bool empty() const;
+
+	ImageLocator copyFile() const;
+	ImageLocator copyFileTransform() const;
+	ImageLocator copyFileTransformScale() const;
 };

+ 143 - 54
client/renderSDL/CBitmapFont.cpp

@@ -12,7 +12,9 @@
 
 #include "SDL_Extensions.h"
 #include "../CGameInfo.h"
+#include "../gui/CGuiHandler.h"
 #include "../render/Colors.h"
+#include "../render/IScreenHandler.h"
 
 #include "../../lib/Rect.h"
 #include "../../lib/filesystem/Filesystem.h"
@@ -24,7 +26,75 @@
 
 #include <SDL_surface.h>
 
-void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource)
+struct AtlasLayout
+{
+	Point dimensions;
+	std::map<int, Rect> images;
+};
+
+/// Attempts to pack provided list of images into 2d box of specified size
+/// Returns resulting layout on success and empty optional on failure
+static std::optional<AtlasLayout> tryAtlasPacking(Point dimensions, const std::map<int, Point> & images)
+{
+	// Simple atlas packing algorithm. Can be extended if needed, however optimal solution is NP-complete problem, so 'perfect' solution is too costly
+
+	AtlasLayout result;
+	result.dimensions = dimensions;
+
+	// a little interval to prevent potential 'bleeding' into adjacent symbols
+	// should be unnecessary for base game, but may be needed for upscaled filters
+	constexpr int interval = 1;
+	int currentHeight = 0;
+	int nextHeight = 0;
+	int currentWidth = 0;
+
+	for (auto const & image : images)
+	{
+		int nextWidth = currentWidth + image.second.x + interval;
+
+		if (nextWidth > dimensions.x)
+		{
+			currentHeight = nextHeight;
+			currentWidth = 0;
+			nextWidth = currentWidth + image.second.x + interval;
+		}
+
+		nextHeight = std::max(nextHeight, currentHeight + image.second.y + interval);
+		if (nextHeight > dimensions.y)
+			return std::nullopt; // failure - ran out of space
+
+		result.images[image.first] = Rect(Point(currentWidth, currentHeight), image.second);
+
+		currentWidth = nextWidth;
+	}
+
+	return result;
+}
+
+/// Arranges images to fit into texture atlas with automatic selection of image size
+/// Returns images arranged into 2d box
+static AtlasLayout doAtlasPacking(const std::map<int, Point> & images)
+{
+	// initial size of an atlas. Smaller size won't even fit tiniest H3 font
+	Point dimensions(128, 128);
+
+	for (;;)
+	{
+		auto result = tryAtlasPacking(dimensions, images);
+
+		if (result)
+			return *result;
+
+		// else - packing failed. Increase atlas size and try again
+		// increase width and height in alternating form: (64,64) -> (128,64) -> (128,128) ...
+		if (dimensions.x > dimensions.y)
+			dimensions.y *= 2;
+		else
+			dimensions.x *= 2;
+	}
+}
+
+void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars)
 {
 	if (!CResourceHandler::get(modName)->existsResource(resource))
 	{
@@ -49,7 +119,7 @@ void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath &
 	{
 		CodePoint codepoint = TextOperations::getUnicodeCodepoint(static_cast<char>(charIndex), modEncoding);
 
-		BitmapChar symbol;
+		EntryFNT symbol;
 
 		symbol.leftOffset =  read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 0);
 		symbol.width =       read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 4);
@@ -65,7 +135,7 @@ void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath &
 
 		std::copy_n(pixelData, pixelsCount, symbol.pixels.data() );
 
-		chars[codepoint] = symbol;
+		loadedChars[codepoint] = symbol;
 	}
 }
 
@@ -74,15 +144,72 @@ CBitmapFont::CBitmapFont(const std::string & filename):
 {
 	ResourcePath resource("data/" + filename, EResType::BMP_FONT);
 
-	loadModFont("core", resource);
+	std::unordered_map<CodePoint, EntryFNT> loadedChars;
+	loadModFont("core", resource, loadedChars);
 
 	for(const auto & modName : VLC->modh->getActiveMods())
 	{
 		if (CResourceHandler::get(modName)->existsResource(resource))
-			loadModFont(modName, resource);
+			loadModFont(modName, resource, loadedChars);
+	}
+
+	std::map<int, Point> atlasSymbol;
+	for (auto const & symbol : loadedChars)
+		atlasSymbol[symbol.first] = Point(symbol.second.width, symbol.second.height);
+
+	auto atlas = doAtlasPacking(atlasSymbol);
+
+	atlasImage = SDL_CreateRGBSurface(0, atlas.dimensions.x, atlas.dimensions.y, 8, 0, 0, 0, 0);
+
+	assert(atlasImage->format->palette != nullptr);
+	assert(atlasImage->format->palette->ncolors == 256);
+
+	atlasImage->format->palette->colors[0] = { 0, 255, 255, SDL_ALPHA_OPAQUE }; // transparency
+	atlasImage->format->palette->colors[1] = { 0, 0, 0, SDL_ALPHA_OPAQUE }; // black shadow
+
+	CSDL_Ext::fillSurface(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
+	CSDL_Ext::setColorKey(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
+
+	for (size_t i = 2; i < atlasImage->format->palette->ncolors; ++i)
+		atlasImage->format->palette->colors[i] = { 255, 255, 255, SDL_ALPHA_OPAQUE };
+
+	for (auto const	& symbol : loadedChars)
+	{
+		BitmapChar storedEntry;
+
+		storedEntry.leftOffset = symbol.second.leftOffset;
+		storedEntry.rightOffset = symbol.second.rightOffset;
+		storedEntry.positionInAtlas = atlas.images.at(symbol.first);
+
+		// Copy pixel data to atlas
+		uint8_t *dstPixels = static_cast<uint8_t*>(atlasImage->pixels);
+		uint8_t *dstLine   = dstPixels + storedEntry.positionInAtlas.y * atlasImage->pitch;
+		uint8_t *dst = dstLine + storedEntry.positionInAtlas.x;
+
+		for (size_t i = 0; i < storedEntry.positionInAtlas.h; ++i)
+		{
+			const uint8_t *srcPtr = symbol.second.pixels.data() + i * storedEntry.positionInAtlas.w;
+			uint8_t * dstPtr = dst + i * atlasImage->pitch;
+
+			std::copy_n(srcPtr, storedEntry.positionInAtlas.w, dstPtr);
+		}
+
+		chars[symbol.first] = storedEntry;
+	}
+
+	if (GH.screenHandler().getScalingFactor() != 1)
+	{
+		auto scaledSurface = CSDL_Ext::scaleSurfaceIntegerFactor(atlasImage, GH.screenHandler().getScalingFactor());
+		SDL_FreeSurface(atlasImage);
+		atlasImage = scaledSurface;
 	}
 }
 
+CBitmapFont::~CBitmapFont()
+{
+	SDL_FreeSurface(atlasImage);
+}
+
 size_t CBitmapFont::getLineHeight() const
 {
 	return maxHeight;
@@ -97,7 +224,7 @@ size_t CBitmapFont::getGlyphWidth(const char * data) const
 	if (iter == chars.end())
 		return 0;
 
-	return iter->second.leftOffset + iter->second.width + iter->second.rightOffset;
+	return iter->second.leftOffset + iter->second.positionInAtlas.w + iter->second.rightOffset;
 }
 
 bool CBitmapFont::canRepresentCharacter(const char *data) const
@@ -120,52 +247,21 @@ bool CBitmapFont::canRepresentString(const std::string & data) const
 
 void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
 {
-	Rect clipRect;
-	CSDL_Ext::getClipRect(surface, clipRect);
-
-	posX += character.leftOffset;
-
-	CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface);
+	int scalingFactor = GH.screenHandler().getScalingFactor();
 
-	uint8_t bpp = surface->format->BytesPerPixel;
+	posX += character.leftOffset * scalingFactor;
 
-	// start of line, may differ from 0 due to end of surface or clipped surface
-	int lineBegin = std::max<int>(0, clipRect.y - posY);
-	int lineEnd   = std::min<int>(character.height, clipRect.y + clipRect.h - posY - 1);
+	auto sdlColor = CSDL_Ext::toSDL(color);
 
-	// start end end of each row, may differ from 0
-	int rowBegin = std::max<int>(0, clipRect.x - posX);
-	int rowEnd   = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);
+	if (atlasImage->format->palette)
+		SDL_SetPaletteColors(atlasImage->format->palette, &sdlColor, 255, 1);
+	else
+		SDL_SetSurfaceColorMod(atlasImage, color.r, color.g, color.b);
 
-	//for each line in symbol
-	for(int dy = lineBegin; dy <lineEnd; dy++)
-	{
-		uint8_t *dstLine = (uint8_t*)surface->pixels;
-		const uint8_t *srcLine = character.pixels.data();
-
-		// shift source\destination pixels to current position
-		dstLine += (posY+dy) * surface->pitch + posX * bpp;
-		srcLine += dy * character.width;
+	CSDL_Ext::blitSurface(atlasImage, character.positionInAtlas * scalingFactor, surface, Point(posX, posY));
 
-		//for each column in line
-		for(int dx = rowBegin; dx < rowEnd; dx++)
-		{
-			uint8_t* dstPixel = dstLine + dx*bpp;
-			switch(srcLine[dx])
-			{
-			case 1: //black "shadow"
-				colorPutter(dstPixel, 0, 0, 0);
-				break;
-			case 255: //text colour
-				colorPutter(dstPixel, color.r, color.g, color.b);
-				break;
-			default :
-				break; //transparency
-			}
-		}
-	}
-	posX += character.width;
-	posX += character.rightOffset;
+	posX += character.positionInAtlas.w * scalingFactor;
+	posX += character.rightOffset * scalingFactor;
 }
 
 void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
@@ -178,12 +274,6 @@ void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, co
 	int posX = pos.x;
 	int posY = pos.y;
 
-	// Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)
-	//assert(data[0] != '{');
-	//assert(data[data.size()-1] != '}');
-
-	SDL_LockSurface(surface);
-
 	for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
 	{
 		CodePoint codepoint = TextOperations::getUnicodeCodepoint(data.data() + i, data.size() - i);
@@ -193,6 +283,5 @@ void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, co
 		if (iter != chars.end())
 			renderCharacter(surface, iter->second, color, posX, posY);
 	}
-	SDL_UnlockSurface(surface);
 }
 

+ 16 - 4
client/renderSDL/CBitmapFont.h

@@ -11,32 +11,44 @@
 
 #include "../render/IFont.h"
 
+#include "../../lib/Rect.h"
+
 VCMI_LIB_NAMESPACE_BEGIN
 class ResourcePath;
 VCMI_LIB_NAMESPACE_END
 
-class CBitmapFont : public IFont
+class CBitmapFont final : public IFont
 {
+	SDL_Surface * atlasImage;
+
 	using CodePoint = uint32_t;
 
-	struct BitmapChar
+	struct EntryFNT
 	{
 		int32_t leftOffset;
 		uint32_t width;
 		uint32_t height;
 		int32_t rightOffset;
-		std::vector<uint8_t> pixels; // pixels of this character, part of BitmapFont::data
+		std::vector<uint8_t> pixels;
+	};
+
+	struct BitmapChar
+	{
+		Rect positionInAtlas;
+		int32_t leftOffset;
+		int32_t rightOffset;
 	};
 
 	std::unordered_map<CodePoint, BitmapChar> chars;
 	uint32_t maxHeight;
 
-	void loadModFont(const std::string & modName, const ResourcePath & resource);
+	void loadModFont(const std::string & modName, const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars);
 
 	void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const;
 	void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
 public:
 	explicit CBitmapFont(const std::string & filename);
+	~CBitmapFont();
 
 	size_t getLineHeight() const override;
 	size_t getGlyphWidth(const char * data) const override;

+ 1 - 1
client/renderSDL/CBitmapHanFont.h

@@ -18,7 +18,7 @@ VCMI_LIB_NAMESPACE_END
 class CBitmapFont;
 
 /// supports multi-byte characters for such languages like Chinese
-class CBitmapHanFont : public IFont
+class CBitmapHanFont final : public IFont
 {
 	std::unique_ptr<CBitmapFont> fallback;
 	// data, directly copied from file

+ 7 - 8
client/renderSDL/CTrueTypeFont.cpp

@@ -29,7 +29,9 @@ std::pair<std::unique_ptr<ui8[]>, ui64> CTrueTypeFont::loadData(const JsonNode &
 
 TTF_Font * CTrueTypeFont::loadFont(const JsonNode &config)
 {
-	int pointSize = static_cast<int>(config["size"].Float());
+	int pointSizeBase = static_cast<int>(config["size"].Float());
+	int scalingFactor = getScalingFactor();
+	int pointSize = pointSizeBase * scalingFactor;
 
 	if(!TTF_WasInit() && TTF_Init()==-1)
 		throw std::runtime_error(std::string("Failed to initialize true type support: ") + TTF_GetError() + "\n");
@@ -74,7 +76,7 @@ size_t CTrueTypeFont::getLineHeight() const
 	if (fallbackFont)
 		return fallbackFont->getLineHeight();
 
-	return TTF_FontHeight(font.get());
+	return TTF_FontHeight(font.get()) / getScalingFactor();
 }
 
 size_t CTrueTypeFont::getGlyphWidth(const char *data) const
@@ -83,19 +85,16 @@ size_t CTrueTypeFont::getGlyphWidth(const char *data) const
 		return fallbackFont->getGlyphWidth(data);
 
 	return getStringWidth(std::string(data, TextOperations::getUnicodeCharacterSize(*data)));
-	int advance;
-	TTF_GlyphMetrics(font.get(), *data, nullptr, nullptr, nullptr, nullptr, &advance);
-	return advance;
 }
 
 size_t CTrueTypeFont::getStringWidth(const std::string & data) const
 {
 	if (fallbackFont && fallbackFont->canRepresentString(data))
-		return fallbackFont->getStringWidth(data);
+		return fallbackFont->getStringWidth(data) / getScalingFactor();
 
 	int width;
 	TTF_SizeUTF8(font.get(), data.c_str(), &width, nullptr);
-	return width;
+	return width / getScalingFactor();
 }
 
 void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
@@ -107,7 +106,7 @@ void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data,
 	}
 
 	if (dropShadow && color.r != 0 && color.g != 0 && color.b != 0) // not black - add shadow
-		renderText(surface, data, Colors::BLACK, pos + Point(1,1));
+		renderText(surface, data, Colors::BLACK, pos + Point(1,1) * getScalingFactor());
 
 	if (!data.empty())
 	{

+ 1 - 1
client/renderSDL/CTrueTypeFont.h

@@ -19,7 +19,7 @@ class CBitmapFont;
 
 using TTF_Font = struct _TTF_Font;
 
-class CTrueTypeFont : public IFont
+class CTrueTypeFont final : public IFont
 {
 	std::unique_ptr<CBitmapFont> fallbackFont;
 	const std::pair<std::unique_ptr<ui8[]>, ui64> data;

+ 2 - 2
client/renderSDL/CursorHardware.cpp

@@ -12,7 +12,7 @@
 #include "CursorHardware.h"
 
 #include "../gui/CGuiHandler.h"
-#include "../renderSDL/ScreenHandler.h"
+#include "../render/IScreenHandler.h"
 #include "../render/Colors.h"
 #include "../render/IImage.h"
 #include "SDL_Extensions.h"
@@ -45,7 +45,7 @@ void CursorHardware::setVisible(bool on)
 
 void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivotOffset)
 {
-	auto cursorSurface = CSDL_Ext::newSurface(image->dimensions().x, image->dimensions().y);
+	auto cursorSurface = CSDL_Ext::newSurface(image->dimensions() * GH.screenHandler().getScalingFactor());
 
 	CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
 

+ 12 - 5
client/renderSDL/CursorSoftware.cpp

@@ -11,6 +11,8 @@
 #include "StdInc.h"
 #include "CursorSoftware.h"
 
+#include "../gui/CGuiHandler.h"
+#include "../render/IScreenHandler.h"
 #include "../render/Colors.h"
 #include "../render/IImage.h"
 #include "../CMT.h"
@@ -30,8 +32,8 @@ void CursorSoftware::render()
 	SDL_Rect destRect;
 	destRect.x = renderPos.x;
 	destRect.y = renderPos.y;
-	destRect.w = 40;
-	destRect.h = 40;
+	destRect.w = cursorSurface->w;
+	destRect.h = cursorSurface->h;
 
 	SDL_RenderCopy(mainRenderer, cursorTexture, nullptr, &destRect);
 }
@@ -44,7 +46,7 @@ void CursorSoftware::createTexture(const Point & dimensions)
 	if (cursorSurface)
 		SDL_FreeSurface(cursorSurface);
 
-	cursorSurface = CSDL_Ext::newSurface(dimensions.x, dimensions.y);
+	cursorSurface = CSDL_Ext::newSurface(dimensions);
 	cursorTexture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, dimensions.x, dimensions.y);
 
 	SDL_SetSurfaceBlendMode(cursorSurface, SDL_BLENDMODE_NONE);
@@ -53,8 +55,13 @@ void CursorSoftware::createTexture(const Point & dimensions)
 
 void CursorSoftware::updateTexture()
 {
-	if (!cursorSurface ||  Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
-		createTexture(cursorImage->dimensions());
+	if (!cursorSurface)
+		createTexture(cursorImage->dimensions() * GH.screenHandler().getScalingFactor());
+
+	Point currentSize = Point(cursorSurface->w, cursorSurface->h);
+
+	if (currentSize != cursorImage->dimensions() * GH.screenHandler().getScalingFactor())
+		createTexture(cursorImage->dimensions() * GH.screenHandler().getScalingFactor());
 
 	CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
 

+ 149 - 0
client/renderSDL/ImageScaled.cpp

@@ -0,0 +1,149 @@
+/*
+ * ImageScaled.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#include "StdInc.h"
+#include "ImageScaled.h"
+
+#include "SDLImage.h"
+#include "SDL_Extensions.h"
+
+#include "../gui/CGuiHandler.h"
+#include "../render/IScreenHandler.h"
+#include "../render/Colors.h"
+
+#include "../../lib/constants/EntityIdentifiers.h"
+
+#include <SDL_surface.h>
+
+ImageScaled::ImageScaled(const ImageLocator & inputLocator, const std::shared_ptr<ISharedImage> & source, EImageBlitMode mode)
+	: source(source)
+	, locator(inputLocator)
+	, colorMultiplier(Colors::WHITE_TRUE)
+	, alphaValue(SDL_ALPHA_OPAQUE)
+	, blitMode(mode)
+{
+	locator.scalingFactor = GH.screenHandler().getScalingFactor();
+	setBodyEnabled(true);
+}
+
+std::shared_ptr<ISharedImage> ImageScaled::getSharedImage() const
+{
+	return body;
+}
+
+void ImageScaled::scaleInteger(int factor)
+{
+	assert(0);
+}
+
+void ImageScaled::scaleTo(const Point & size)
+{
+	if (body)
+		body = body->scaleTo(size, nullptr); // FIXME: adjust for scaling
+}
+
+void ImageScaled::exportBitmap(const boost::filesystem::path &path) const
+{
+	source->exportBitmap(path);
+}
+
+bool ImageScaled::isTransparent(const Point &coords) const
+{
+	return source->isTransparent(coords);
+}
+
+Point ImageScaled::dimensions() const
+{
+	return source->dimensions();
+}
+
+void ImageScaled::setAlpha(uint8_t value)
+{
+	alphaValue = value;
+}
+
+void ImageScaled::setBlitMode(EImageBlitMode mode)
+{
+	blitMode = mode;
+}
+
+void ImageScaled::draw(SDL_Surface *where, const Point &pos, const Rect *src) const
+{
+	if (shadow)
+		shadow->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
+	if (body)
+		body->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
+	if (overlay)
+		overlay->draw(where, nullptr, pos, src, colorMultiplier, colorMultiplier.a * alphaValue / 255, blitMode);
+}
+
+void ImageScaled::setOverlayColor(const ColorRGBA & color)
+{
+	colorMultiplier = color;
+}
+
+void ImageScaled::playerColored(PlayerColor player)
+{
+	playerColor = player;
+	if (body)
+		setBodyEnabled(true); // regenerate
+}
+
+void ImageScaled::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
+{
+	// TODO: implement
+}
+
+void ImageScaled::adjustPalette(const ColorFilter &shifter, uint32_t colorsToSkipMask)
+{
+	// TODO: implement
+}
+
+void ImageScaled::setShadowEnabled(bool on)
+{
+	if (on)
+	{
+		locator.layerBody = false;
+		locator.layerShadow = true;
+		locator.layerOverlay = false;
+		locator.playerColored = PlayerColor::CANNOT_DETERMINE;
+		shadow = GH.renderHandler().loadImage(locator, blitMode)->getSharedImage();
+	}
+	else
+		shadow = nullptr;
+}
+
+void ImageScaled::setBodyEnabled(bool on)
+{
+	if (on)
+	{
+		locator.layerBody = true;
+		locator.layerShadow = false;
+		locator.layerOverlay = false;
+		locator.playerColored = playerColor;
+		body = GH.renderHandler().loadImage(locator, blitMode)->getSharedImage();
+	}
+	else
+		body = nullptr;
+}
+
+
+void ImageScaled::setOverlayEnabled(bool on)
+{
+	if (on)
+	{
+		locator.layerBody = false;
+		locator.layerShadow = false;
+		locator.layerOverlay = true;
+		locator.playerColored = PlayerColor::CANNOT_DETERMINE;
+		overlay = GH.renderHandler().loadImage(locator, blitMode)->getSharedImage();
+	}
+	else
+		overlay = nullptr;
+}

+ 67 - 0
client/renderSDL/ImageScaled.h

@@ -0,0 +1,67 @@
+/*
+ * ImageScaled.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#pragma once
+
+#include "../render/IImage.h"
+#include "../render/IRenderHandler.h"
+
+#include "../../lib/Color.h"
+#include "../../lib/constants/EntityIdentifiers.h"
+
+struct SDL_Palette;
+
+class SDLImageShared;
+
+// Upscaled image with several mechanisms to emulate H3 palette effects
+class ImageScaled final : public IImage
+{
+private:
+
+	/// Original unscaled image
+	std::shared_ptr<ISharedImage> source;
+
+	/// Upscaled shadow of our image, may be null
+	std::shared_ptr<ISharedImage> shadow;
+
+	/// Upscaled main part of our image, may be null
+	std::shared_ptr<ISharedImage> body;
+
+	/// Upscaled overlay (player color, selection highlight) of our image, may be null
+	std::shared_ptr<ISharedImage> overlay;
+
+	ImageLocator locator;
+
+	ColorRGBA colorMultiplier;
+	PlayerColor playerColor = PlayerColor::CANNOT_DETERMINE;
+
+	uint8_t alphaValue;
+	EImageBlitMode blitMode;
+
+public:
+	ImageScaled(const ImageLocator & locator, const std::shared_ptr<ISharedImage> & source, EImageBlitMode mode);
+
+	void scaleInteger(int factor) override;
+	void scaleTo(const Point & size) override;
+	void exportBitmap(const boost::filesystem::path & path) const override;
+	bool isTransparent(const Point & coords) const override;
+	Point dimensions() const override;
+	void setAlpha(uint8_t value) override;
+	void setBlitMode(EImageBlitMode mode) override;
+	void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
+	void setOverlayColor(const ColorRGBA & color) override;
+	void playerColored(PlayerColor player) override;
+	void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
+	void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
+
+	void setShadowEnabled(bool on) override;
+	void setBodyEnabled(bool on) override;
+	void setOverlayEnabled(bool on) override;
+	std::shared_ptr<ISharedImage> getSharedImage() const override;
+};

+ 94 - 31
client/renderSDL/RenderHandler.cpp

@@ -11,9 +11,15 @@
 #include "RenderHandler.h"
 
 #include "SDLImage.h"
+#include "ImageScaled.h"
+
+#include "../gui/CGuiHandler.h"
 
 #include "../render/CAnimation.h"
 #include "../render/CDefFile.h"
+#include "../render/Colors.h"
+#include "../render/ColorFilter.h"
+#include "../render/IScreenHandler.h"
 
 #include "../../lib/json/JsonUtils.h"
 #include "../../lib/filesystem/Filesystem.h"
@@ -125,56 +131,87 @@ RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const Anim
 	return animationLayouts[actualPath];
 }
 
-std::shared_ptr<IConstImage> RenderHandler::loadImageFromSingleFile(const ImagePath & path)
+int RenderHandler::getScalingFactor() const
 {
-	auto result = std::make_shared<SDLImageConst>(path);
-	imageFiles[ImageLocator(path)] = result;
-	return result;
+	return GH.screenHandler().getScalingFactor();
+}
+
+std::shared_ptr<IImage> RenderHandler::createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode)
+{
+	if (getScalingFactor() == 1 || locator.scalingFactor != 1 || locator.empty())
+		return input->createImageReference(mode);
+	else
+		return std::make_shared<ImageScaled>(locator, input, mode);
 }
 
-std::shared_ptr<IConstImage> RenderHandler::loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group)
+ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group)
 {
 	const auto & layout = getAnimationLayout(path);
 	if (!layout.count(group))
-		return loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
+		return ImageLocator(ImagePath::builtin("DEFAULT"));
 
 	if (frame >= layout.at(group).size())
-		return loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
+		return ImageLocator(ImagePath::builtin("DEFAULT"));
 
 	const auto & locator = layout.at(group).at(frame);
+	if (locator.image || locator.defFile)
+		return locator;
+
+	return ImageLocator(path, frame, group);
+}
+
+std::shared_ptr<ISharedImage> RenderHandler::loadImageImpl(const ImageLocator & locator)
+{
+	auto it = imageFiles.find(locator);
+	if (it != imageFiles.end())
+		return it->second;
+
+	// TODO: order should be different:
+	// 1) try to find correctly scaled image
+	// 2) if fails -> try to find correctly transformed
+	// 3) if also fails -> try to find image from correct file
+	// 4) load missing part of the sequence
+	// TODO: check whether (load -> transform -> scale) or (load -> scale -> transform) order should be used for proper loading of pre-scaled data
+	auto imageFromFile = loadImageFromFile(locator.copyFile());
+	auto transformedImage = transformImage(locator.copyFileTransform(), imageFromFile);
+	auto scaledImage = scaleImage(locator.copyFileTransformScale(), transformedImage);
+
+	return scaledImage;
+}
+
+std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
+{
 	if (locator.image)
 	{
-		return loadImageImpl(locator);
+		// TODO: create EmptySharedImage class that will be instantiated if image does not exists or fails to load
+		return std::make_shared<SDLImageShared>(*locator.image);
 	}
-	else
+
+	if (locator.defFile)
 	{
-		auto defFile = getAnimationFile(path);
-		return std::make_shared<SDLImageConst>(defFile.get(), frame, group);
+		auto defFile = getAnimationFile(*locator.defFile);
+		return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
 	}
+
+	throw std::runtime_error("Invalid image locator received!");
 }
 
-std::shared_ptr<IConstImage> RenderHandler::loadImageFromAnimationFile(const AnimationPath & path, int frame, int group)
+std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator)
 {
-	auto result = loadImageFromAnimationFileUncached(path, frame, group);
-	imageFiles[ImageLocator(path, frame, group)] = result;
+	if (imageFiles.count(locator))
+		return imageFiles.at(locator);
+
+	auto result = loadImageFromFileUncached(locator);
+	imageFiles[locator] = result;
 	return result;
 }
 
-std::shared_ptr<IConstImage> RenderHandler::loadImageImpl(const ImageLocator & locator)
+std::shared_ptr<ISharedImage> RenderHandler::transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
 {
-	auto it = imageFiles.find(locator);
-	if (it != imageFiles.end())
-		return it->second;
+	if (imageFiles.count(locator))
+		return imageFiles.at(locator);
 
-	std::shared_ptr<IConstImage> result;
-
-	if (locator.image)
-		result = loadImageFromSingleFile(*locator.image);
-	else if (locator.defFile)
-		result = loadImageFromAnimationFile(*locator.defFile, locator.defFrame, locator.defGroup);
-
-	if (!result)
-		result = loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
+	auto result = image;
 
 	if (locator.verticalFlip)
 		result = result->verticalFlip();
@@ -186,24 +223,50 @@ std::shared_ptr<IConstImage> RenderHandler::loadImageImpl(const ImageLocator & l
 	return result;
 }
 
+std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
+{
+	if (imageFiles.count(locator))
+		return imageFiles.at(locator);
+
+	auto handle = image->createImageReference(EImageBlitMode::OPAQUE);
+
+	assert(locator.scalingFactor != 1); // should be filtered-out before
+
+
+
+	handle->setOverlayEnabled(locator.layerOverlay);
+	handle->setBodyEnabled(locator.layerBody);
+	handle->setShadowEnabled(locator.layerShadow);
+	if (locator.layerBody && locator.playerColored != PlayerColor::CANNOT_DETERMINE)
+		handle->playerColored(locator.playerColored);
+
+	handle->scaleInteger(locator.scalingFactor);
+
+	// TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent
+	auto result = handle->getSharedImage();
+	imageFiles[locator] = result;
+	return result;
+}
+
 std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode)
 {
-	return loadImageImpl(locator)->createImageReference(mode);
+	return createImageReference(locator, loadImageImpl(locator), mode);
 }
 
 std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
 {
-	return loadImageFromAnimationFile(path, frame, group)->createImageReference(mode);
+	auto locator = getLocatorForAnimationFrame(path, frame, group);
+	return loadImage(locator, mode);
 }
 
 std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
 {
-	return loadImageImpl(ImageLocator(path))->createImageReference(mode);
+	return loadImage(ImageLocator(path), mode);
 }
 
 std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
 {
-	return std::make_shared<SDLImageConst>(source)->createImageReference(EImageBlitMode::ALPHA);
+	return createImageReference(ImageLocator(), std::make_shared<SDLImageShared>(source), EImageBlitMode::ALPHA);
 }
 
 std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)

+ 16 - 6
client/renderSDL/RenderHandler.h

@@ -16,7 +16,8 @@ class EntityService;
 VCMI_LIB_NAMESPACE_END
 
 class CDefFile;
-class IConstImage;
+class SDLImageShared;
+class ISharedImage;
 
 class RenderHandler : public IRenderHandler
 {
@@ -24,7 +25,7 @@ class RenderHandler : public IRenderHandler
 
 	std::map<AnimationPath, std::shared_ptr<CDefFile>> animationFiles;
 	std::map<AnimationPath, AnimationLayoutMap> animationLayouts;
-	std::map<ImageLocator, std::shared_ptr<IConstImage>> imageFiles;
+	std::map<ImageLocator, std::shared_ptr<ISharedImage>> imageFiles;
 
 	std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path);
 	AnimationLayoutMap & getAnimationLayout(const AnimationPath & path);
@@ -33,10 +34,19 @@ class RenderHandler : public IRenderHandler
 	void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
 	void addImageListEntries(const EntityService * service);
 
-	std::shared_ptr<IConstImage> loadImageFromSingleFile(const ImagePath & path);
-	std::shared_ptr<IConstImage> loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group);
-	std::shared_ptr<IConstImage> loadImageFromAnimationFile(const AnimationPath & path, int frame, int group);
-	std::shared_ptr<IConstImage> loadImageImpl(const ImageLocator & config);
+	std::shared_ptr<ISharedImage> loadImageImpl(const ImageLocator & config);
+
+	std::shared_ptr<ISharedImage> loadImageFromFileUncached(const ImageLocator & locator);
+	std::shared_ptr<ISharedImage> loadImageFromFile(const ImageLocator & locator);
+
+	std::shared_ptr<ISharedImage> transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image);
+	std::shared_ptr<ISharedImage> scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image);
+
+	ImageLocator getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group);
+
+	int getScalingFactor() const;
+
+	std::shared_ptr<IImage> createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode);
 public:
 
 	// IRenderHandler implementation

+ 313 - 47
client/renderSDL/SDLImage.cpp

@@ -14,14 +14,70 @@
 #include "SDL_Extensions.h"
 
 #include "../render/ColorFilter.h"
+#include "../render/Colors.h"
 #include "../render/CBitmapHandler.h"
 #include "../render/CDefFile.h"
 #include "../render/Graphics.h"
+#include "../xBRZ/xbrz.h"
 
+#include <tbb/parallel_for.h>
 #include <SDL_surface.h>
 
 class SDLImageLoader;
 
+//First 8 colors in def palette used for transparency
+static constexpr std::array<SDL_Color, 8> sourcePalette = {{
+	{0,   255, 255, SDL_ALPHA_OPAQUE},
+	{255, 150, 255, SDL_ALPHA_OPAQUE},
+	{255, 100, 255, SDL_ALPHA_OPAQUE},
+	{255, 50,  255, SDL_ALPHA_OPAQUE},
+	{255, 0,   255, SDL_ALPHA_OPAQUE},
+	{255, 255, 0,   SDL_ALPHA_OPAQUE},
+	{180, 0,   255, SDL_ALPHA_OPAQUE},
+	{0,   255, 0,   SDL_ALPHA_OPAQUE}
+}};
+
+static constexpr std::array<ColorRGBA, 8> targetPalette = {{
+	{0, 0, 0, 0  }, // 0 - transparency                  ( used in most images )
+	{0, 0, 0, 64 }, // 1 - shadow border                 ( used in battle, adventure map def's )
+	{0, 0, 0, 64 }, // 2 - shadow border                 ( used in fog-of-war def's )
+	{0, 0, 0, 128}, // 3 - shadow body                   ( used in fog-of-war def's )
+	{0, 0, 0, 128}, // 4 - shadow body                   ( used in battle, adventure map def's )
+	{0, 0, 0, 0  }, // 5 - selection / owner flag        ( used in battle, adventure map def's )
+	{0, 0, 0, 128}, // 6 - shadow body   below selection ( used in battle def's )
+	{0, 0, 0, 64 }  // 7 - shadow border below selection ( used in battle def's )
+}};
+
+static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
+{
+	return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
+}
+
+static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
+{
+	return ColorRGBA(
+		mixChannels(over.r, base.r, over.a, base.a),
+		mixChannels(over.g, base.g, over.a, base.a),
+		mixChannels(over.b, base.b, over.a, base.a),
+		static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)
+		);
+}
+
+static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
+{
+	// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
+	// exact logic is not clear and requires extensive testing with image editing
+	// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
+	static const int threshold = 8;
+
+	int diffR = static_cast<int>(lhs.r) - rhs.r;
+	int diffG = static_cast<int>(lhs.g) - rhs.g;
+	int diffB = static_cast<int>(lhs.b) - rhs.b;
+	int diffA = static_cast<int>(lhs.a) - rhs.a;
+
+	return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
+}
+
 int IImage::width() const
 {
 	return dimensions().x;
@@ -32,7 +88,7 @@ int IImage::height() const
 	return dimensions().y;
 }
 
-SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
+SDLImageShared::SDLImageShared(const CDefFile * data, size_t frame, size_t group)
 	: surf(nullptr),
 	margins(0, 0),
 	fullSize(0, 0),
@@ -44,7 +100,7 @@ SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
 	savePalette();
 }
 
-SDLImageConst::SDLImageConst(SDL_Surface * from)
+SDLImageShared::SDLImageShared(SDL_Surface * from)
 	: surf(nullptr),
 	margins(0, 0),
 	fullSize(0, 0),
@@ -61,7 +117,7 @@ SDLImageConst::SDLImageConst(SDL_Surface * from)
 	fullSize.y = surf->h;
 }
 
-SDLImageConst::SDLImageConst(const ImagePath & filename)
+SDLImageShared::SDLImageShared(const ImagePath & filename)
 	: surf(nullptr),
 	margins(0, 0),
 	fullSize(0, 0),
@@ -83,7 +139,7 @@ SDLImageConst::SDLImageConst(const ImagePath & filename)
 }
 
 
-void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const
+void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const
 {
 	if (!surf)
 		return;
@@ -109,6 +165,7 @@ void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point
 
 	destShift += dest;
 
+	SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b);
 	SDL_SetSurfaceAlphaMod(surf, alpha);
 
 	if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))
@@ -127,21 +184,143 @@ void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point
 	{
 		CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
 	}
+
+	if (surf->format->palette)
+		SDL_SetSurfacePalette(surf, originalPalette);
 }
 
-const SDL_Palette * SDLImageConst::getPalette() const
+void SDLImageShared::optimizeSurface()
 {
-	if (originalPalette == nullptr)
-		throw std::runtime_error("Palette not found!");
+	if (!surf)
+		return;
+
+	int left = surf->w;
+	int top = surf->h;
+	int right = 0;
+	int bottom = 0;
+
+	// locate fully-transparent area around image
+	// H3 hadles this on format level, but mods or images scaled in runtime do not
+	if (surf->format->palette)
+	{
+		for (int y = 0; y < surf->h; ++y)
+		{
+			const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;
+			for (int x = 0; x < surf->w; ++x)
+			{
+				if (row[x] != 0)
+				{
+					// opaque or can be opaque (e.g. disabled shadow)
+					top = std::min(top, y);
+					left = std::min(left, x);
+					right = std::max(right, x);
+					bottom = std::max(bottom, y);
+				}
+			}
+		}
+	}
+	else
+	{
+		for (int y = 0; y < surf->h; ++y)
+		{
+			for (int x = 0; x < surf->w; ++x)
+			{
+				ColorRGBA color;
+				SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);
+
+				if (color.a != SDL_ALPHA_TRANSPARENT)
+				{
+					 // opaque
+					top = std::min(top, y);
+					left = std::min(left, x);
+					right = std::max(right, x);
+					bottom = std::max(bottom, y);
+				}
+			}
+		}
+	}
+
+	if (left == surf->w)
+	{
+		// empty image - simply delete it
+		SDL_FreeSurface(surf);
+		surf = nullptr;
+		return;
+	}
+
+	if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)
+	{
+		// non-zero border found
+		Rect newDimensions(left, top, right - left + 1, bottom - top + 1);
+		SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);
+		auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), surf);
+		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
+		SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);
 
-	return originalPalette;
+		SDL_FreeSurface(surf);
+		surf = newSurface;
+
+		margins.x += left;
+		margins.y += top;
+	}
 }
 
-std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) const
+std::shared_ptr<ISharedImage> SDLImageShared::scaleInteger(int factor, SDL_Palette * palette) const
+{
+	if (factor <= 0)
+		throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor));
+
+	if (palette && surf->format->palette)
+		SDL_SetSurfacePalette(surf, palette);
+
+	/// Convert current surface to ARGB format suitable for xBRZ
+	/// TODO: skip its creation if this is format matches current surface (even if unlikely)
+	SDL_Surface * intermediate = SDL_ConvertSurfaceFormat(surf, SDL_PIXELFORMAT_ARGB8888, 0);
+	SDL_Surface * scaled = CSDL_Ext::newSurface(Point(surf->w * factor, surf->h * factor), intermediate);
+
+	assert(intermediate->pitch == intermediate->w * 4);
+	assert(scaled->pitch == scaled->w * 4);
+
+	const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
+	uint32_t * dstPixels = static_cast<uint32_t*>(scaled->pixels);
+
+	// avoid excessive granulation - xBRZ prefers at least 8-16 lines per task
+	// TODO: compare performance and size of images, recheck values for potentially better parameters
+	const int granulation = std::clamp(surf->h / 64 * 8, 8, 64);
+
+	tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate->h, granulation), [factor, srcPixels, dstPixels, intermediate](const tbb::blocked_range<size_t> & r)
+	{
+		xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, xbrz::ColorFormat::ARGB, {}, r.begin(), r.end());
+	});
+
+	SDL_FreeSurface(intermediate);
+
+	auto ret = std::make_shared<SDLImageShared>(scaled);
+
+	ret->fullSize.x = fullSize.x * factor;
+	ret->fullSize.y = fullSize.y * factor;
+
+	ret->margins.x = margins.x * factor;
+	ret->margins.y = margins.y * factor;
+	ret->optimizeSurface();
+
+	// erase our own reference
+	SDL_FreeSurface(scaled);
+
+	if (surf->format->palette)
+		SDL_SetSurfacePalette(surf, originalPalette);
+
+	return ret;
+}
+
+std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const
 {
 	float scaleX = float(size.x) / dimensions().x;
 	float scaleY = float(size.y) / dimensions().y;
 
+	if (palette && surf->format->palette)
+		SDL_SetSurfacePalette(surf, palette);
+
 	auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
 
 	if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
@@ -151,7 +330,7 @@ std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) cons
 	else
 		CSDL_Ext::setDefaultColorKey(scaled);//just in case
 
-	auto ret = std::make_shared<SDLImageConst>(scaled);
+	auto ret = std::make_shared<SDLImageShared>(scaled);
 
 	ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
 	ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
@@ -162,10 +341,13 @@ std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) cons
 	// erase our own reference
 	SDL_FreeSurface(scaled);
 
+	if (surf->format->palette)
+		SDL_SetSurfacePalette(surf, originalPalette);
+
 	return ret;
 }
 
-void SDLImageConst::exportBitmap(const boost::filesystem::path& path) const
+void SDLImageShared::exportBitmap(const boost::filesystem::path& path) const
 {
 	SDL_SaveBMP(surf, path.string().c_str());
 }
@@ -175,13 +357,7 @@ void SDLImageIndexed::playerColored(PlayerColor player)
 	graphics->setPlayerPalette(currentPalette, player);
 }
 
-void SDLImageIndexed::setFlagColor(PlayerColor player)
-{
-	if(player.isValidPlayer() || player==PlayerColor::NEUTRAL)
-		graphics->setPlayerFlagColor(currentPalette, player);
-}
-
-bool SDLImageConst::isTransparent(const Point & coords) const
+bool SDLImageShared::isTransparent(const Point & coords) const
 {
 	if (surf)
 		return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
@@ -189,23 +365,23 @@ bool SDLImageConst::isTransparent(const Point & coords) const
 		return true;
 }
 
-Point SDLImageConst::dimensions() const
+Point SDLImageShared::dimensions() const
 {
 	return fullSize;
 }
 
-std::shared_ptr<IImage> SDLImageConst::createImageReference(EImageBlitMode mode)
+std::shared_ptr<IImage> SDLImageShared::createImageReference(EImageBlitMode mode)
 {
 	if (surf && surf->format->palette)
-		return std::make_shared<SDLImageIndexed>(shared_from_this(), mode);
+		return std::make_shared<SDLImageIndexed>(shared_from_this(), originalPalette, mode);
 	else
 		return std::make_shared<SDLImageRGB>(shared_from_this(), mode);
 }
 
-std::shared_ptr<IConstImage> SDLImageConst::horizontalFlip() const
+std::shared_ptr<ISharedImage> SDLImageShared::horizontalFlip() const
 {
 	SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
-	auto ret = std::make_shared<SDLImageConst>(flipped);
+	auto ret = std::make_shared<SDLImageShared>(flipped);
 	ret->fullSize = fullSize;
 	ret->margins.x = margins.x;
 	ret->margins.y = fullSize.y - surf->h - margins.y;
@@ -214,10 +390,10 @@ std::shared_ptr<IConstImage> SDLImageConst::horizontalFlip() const
 	return ret;
 }
 
-std::shared_ptr<IConstImage> SDLImageConst::verticalFlip() const
+std::shared_ptr<ISharedImage> SDLImageShared::verticalFlip() const
 {
 	SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
-	auto ret = std::make_shared<SDLImageConst>(flipped);
+	auto ret = std::make_shared<SDLImageShared>(flipped);
 	ret->fullSize = fullSize;
 	ret->margins.x = fullSize.x - surf->w - margins.x;
 	ret->margins.y = margins.y;
@@ -227,7 +403,7 @@ std::shared_ptr<IConstImage> SDLImageConst::verticalFlip() const
 }
 
 // Keep the original palette, in order to do color switching operation
-void SDLImageConst::savePalette()
+void SDLImageShared::savePalette()
 {
 	// For some images that don't have palette, skip this
 	if(surf->format->palette == nullptr)
@@ -241,8 +417,6 @@ void SDLImageConst::savePalette()
 
 void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
 {
-	const SDL_Palette * originalPalette = image->getPalette();
-
 	std::vector<SDL_Color> shifterColors(colorsToMove);
 
 	for(uint32_t i=0; i<colorsToMove; ++i)
@@ -253,11 +427,12 @@ void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove,
 
 void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
 {
-	const SDL_Palette * originalPalette = image->getPalette();
-
 	// Note: here we skip first colors in the palette that are predefined in H3 images
 	for(int i = 0; i < currentPalette->ncolors; i++)
 	{
+		if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))
+			continue;
+
 		if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
 			continue;
 
@@ -265,13 +440,17 @@ void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colors
 	}
 }
 
-SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode)
+SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * originalPalette, EImageBlitMode mode)
 	:SDLImageBase::SDLImageBase(image, mode)
+	,originalPalette(originalPalette)
 {
-	auto originalPalette = image->getPalette();
 
 	currentPalette = SDL_AllocPalette(originalPalette->ncolors);
 	SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
+
+	setOverlayColor(Colors::TRANSPARENCY);
+	if (mode == EImageBlitMode::ALPHA)
+		setShadowTransparency(1.0);
 }
 
 SDLImageIndexed::~SDLImageIndexed()
@@ -279,42 +458,117 @@ SDLImageIndexed::~SDLImageIndexed()
 	SDL_FreePalette(currentPalette);
 }
 
-void SDLImageIndexed::setSpecialPalette(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
+void SDLImageIndexed::setShadowTransparency(float factor)
 {
-	size_t last = std::min<size_t>(specialPalette.size(), currentPalette->ncolors);
+	ColorRGBA shadow50(0, 0, 0, 128 * factor);
+	ColorRGBA shadow25(0, 0, 0,  64 * factor);
+
+	std::array<SDL_Color, 5> colorsSDL = {
+		originalPalette->colors[0],
+		originalPalette->colors[1],
+		originalPalette->colors[2],
+		originalPalette->colors[3],
+		originalPalette->colors[4]
+	};
+
+	// seems to be used unconditionally
+	colorsSDL[1] = CSDL_Ext::toSDL(shadow25);
+	colorsSDL[4] = CSDL_Ext::toSDL(shadow50);
+
+	// seems to be used only if color matches
+	if (colorsSimilar(originalPalette->colors[0], sourcePalette[0]))
+		colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);
+
+	if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))
+		colorsSDL[2] = CSDL_Ext::toSDL(shadow25);
+
+	if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))
+		colorsSDL[3] = CSDL_Ext::toSDL(shadow50);
 
-	for (size_t i = 0; i < last; ++i)
+	SDL_SetPaletteColors(currentPalette, colorsSDL.data(), 0, colorsSDL.size());
+}
+
+void SDLImageIndexed::setOverlayColor(const ColorRGBA & color)
+{
+	for (int i : {5,6,7})
 	{
-		if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
-			currentPalette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
+		if (colorsSimilar(originalPalette->colors[i], sourcePalette[i]))
+			currentPalette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
 	}
 }
 
-SDLImageConst::~SDLImageConst()
+void SDLImageIndexed::setShadowEnabled(bool on)
+{
+	if (on)
+		setShadowTransparency(1.0);
+
+	shadowEnabled = on;
+}
+
+void SDLImageIndexed::setBodyEnabled(bool on)
+{
+	if (on)
+		adjustPalette(ColorFilter::genEmptyShifter(), 0);
+	else
+		adjustPalette(ColorFilter::genAlphaShifter(0), 0);
+
+	bodyEnabled = on;
+}
+
+void SDLImageIndexed::setOverlayEnabled(bool on)
+{
+	if (on)
+		setOverlayColor(Colors::WHITE_TRUE);
+	else
+		setOverlayColor(Colors::TRANSPARENCY);
+	overlayEnabled = on;
+}
+
+SDLImageShared::~SDLImageShared()
 {
 	SDL_FreeSurface(surf);
 	SDL_FreePalette(originalPalette);
 }
 
-SDLImageBase::SDLImageBase(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode)
+SDLImageBase::SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode)
 	:image(image)
 	, alphaValue(SDL_ALPHA_OPAQUE)
 	, blitMode(mode)
 {}
 
+std::shared_ptr<ISharedImage> SDLImageBase::getSharedImage() const
+{
+	return image;
+}
+
 void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
 {
-	image->draw(where, nullptr, pos, src, alphaValue, blitMode);
+	image->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
 }
 
 void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
 {
-	image->draw(where, currentPalette, pos, src, alphaValue, blitMode);
+	image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
 }
 
-void SDLImageBase::scaleFast(const Point & size)
+void SDLImageIndexed::scaleTo(const Point & size)
 {
-	image = image->scaleFast(size);
+	image = image->scaleTo(size, currentPalette);
+}
+
+void SDLImageRGB::scaleTo(const Point & size)
+{
+	image = image->scaleTo(size, nullptr);
+}
+
+void SDLImageIndexed::scaleInteger(int factor)
+{
+	image = image->scaleInteger(factor, currentPalette);
+}
+
+void SDLImageRGB::scaleInteger(int factor)
+{
+	image = image->scaleInteger(factor, nullptr);
 }
 
 void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
@@ -342,13 +596,25 @@ void SDLImageBase::setBlitMode(EImageBlitMode mode)
 	blitMode = mode;
 }
 
-void SDLImageRGB::setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
-{}
+void SDLImageRGB::setShadowEnabled(bool on)
+{
+	// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
+}
 
-void SDLImageRGB::playerColored(PlayerColor player)
+void SDLImageRGB::setBodyEnabled(bool on)
+{
+	// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
+}
+
+void SDLImageRGB::setOverlayEnabled(bool on)
+{
+	// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
+}
+
+void SDLImageRGB::setOverlayColor(const ColorRGBA & color)
 {}
 
-void SDLImageRGB::setFlagColor(PlayerColor player)
+void SDLImageRGB::playerColored(PlayerColor player)
 {}
 
 void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)

+ 36 - 19
client/renderSDL/SDLImage.h

@@ -24,7 +24,7 @@ struct SDL_Palette;
 /*
  * Wrapper around SDL_Surface
  */
-class SDLImageConst final : public IConstImage, public std::enable_shared_from_this<SDLImageConst>, boost::noncopyable
+class SDLImageShared final : public ISharedImage, public std::enable_shared_from_this<SDLImageShared>, boost::noncopyable
 {
 	//Surface without empty borders
 	SDL_Surface * surf;
@@ -38,26 +38,27 @@ class SDLImageConst final : public IConstImage, public std::enable_shared_from_t
 	// Keep the original palette, in order to do color switching operation
 	void savePalette();
 
+	void optimizeSurface();
+
 public:
 	//Load image from def file
-	SDLImageConst(CDefFile *data, size_t frame, size_t group=0);
+	SDLImageShared(const CDefFile *data, size_t frame, size_t group=0);
 	//Load from bitmap file
-	SDLImageConst(const ImagePath & filename);
+	SDLImageShared(const ImagePath & filename);
 	//Create using existing surface, extraRef will increase refcount on SDL_Surface
-	SDLImageConst(SDL_Surface * from);
-	~SDLImageConst();
+	SDLImageShared(SDL_Surface * from);
+	~SDLImageShared();
 
-	void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const;
+	void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const override;
 
 	void exportBitmap(const boost::filesystem::path & path) const override;
 	Point dimensions() const override;
 	bool isTransparent(const Point & coords) const override;
 	std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) override;
-	std::shared_ptr<IConstImage> horizontalFlip() const override;
-	std::shared_ptr<IConstImage> verticalFlip() const override;
-	std::shared_ptr<SDLImageConst> scaleFast(const Point & size) const;
-
-	const SDL_Palette * getPalette() const;
+	std::shared_ptr<ISharedImage> horizontalFlip() const override;
+	std::shared_ptr<ISharedImage> verticalFlip() const override;
+	std::shared_ptr<ISharedImage> scaleInteger(int factor, SDL_Palette * palette) const override;
+	std::shared_ptr<ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const override;
 
 	friend class SDLImageLoader;
 };
@@ -65,36 +66,47 @@ public:
 class SDLImageBase : public IImage, boost::noncopyable
 {
 protected:
-	std::shared_ptr<SDLImageConst> image;
+	std::shared_ptr<ISharedImage> image;
 
 	uint8_t alphaValue;
 	EImageBlitMode blitMode;
 
 public:
-	SDLImageBase(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode);
+	SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode);
 
-	void scaleFast(const Point & size) override;
 	void exportBitmap(const boost::filesystem::path & path) const override;
 	bool isTransparent(const Point & coords) const override;
 	Point dimensions() const override;
 	void setAlpha(uint8_t value) override;
 	void setBlitMode(EImageBlitMode mode) override;
+	std::shared_ptr<ISharedImage> getSharedImage() const override;
 };
 
 class SDLImageIndexed final : public SDLImageBase
 {
 	SDL_Palette * currentPalette = nullptr;
+	SDL_Palette * originalPalette = nullptr;
+
+	bool bodyEnabled = true;
+	bool shadowEnabled = false;
+	bool overlayEnabled = false;
 
+	void setShadowTransparency(float factor);
 public:
-	SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode);
+	SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * palette, EImageBlitMode mode);
 	~SDLImageIndexed();
 
 	void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
-	void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
+	void setOverlayColor(const ColorRGBA & color) override;
 	void playerColored(PlayerColor player) override;
-	void setFlagColor(PlayerColor player) override;
 	void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
 	void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
+	void scaleInteger(int factor) override;
+	void scaleTo(const Point & size) override;
+
+	void setShadowEnabled(bool on) override;
+	void setBodyEnabled(bool on) override;
+	void setOverlayEnabled(bool on) override;
 };
 
 class SDLImageRGB final : public SDLImageBase
@@ -103,9 +115,14 @@ public:
 	using SDLImageBase::SDLImageBase;
 
 	void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
-	void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
+	void setOverlayColor(const ColorRGBA & color) override;
 	void playerColored(PlayerColor player) override;
-	void setFlagColor(PlayerColor player) override;
 	void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
 	void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
+	void scaleInteger(int factor) override;
+	void scaleTo(const Point & size) override;
+
+	void setShadowEnabled(bool on) override;
+	void setBodyEnabled(bool on) override;
+	void setOverlayEnabled(bool on) override;
 };

+ 1 - 1
client/renderSDL/SDLImageLoader.cpp

@@ -17,7 +17,7 @@
 
 #include <SDL_surface.h>
 
-SDLImageLoader::SDLImageLoader(SDLImageConst * Img):
+SDLImageLoader::SDLImageLoader(SDLImageShared * Img):
 	image(Img),
 	lineStart(nullptr),
 	position(nullptr)

+ 3 - 3
client/renderSDL/SDLImageLoader.h

@@ -11,13 +11,13 @@
 
 #include "../render/IImageLoader.h"
 
-class SDLImageConst;
+class SDLImageShared;
 
 class SDLImageLoader : public IImageLoader
 {
 	static constexpr int DEFAULT_PALETTE_COLORS = 256;
 
-	SDLImageConst * image;
+	SDLImageShared * image;
 	ui8 * lineStart;
 	ui8 * position;
 public:
@@ -29,7 +29,7 @@ public:
 	//init image with these sizes and palette
 	void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
 
-	SDLImageLoader(SDLImageConst * Img);
+	SDLImageLoader(SDLImageShared * Img);
 	~SDLImageLoader();
 };
 

+ 68 - 21
client/renderSDL/SDL_Extensions.cpp

@@ -12,12 +12,17 @@
 
 #include "SDL_PixelAccess.h"
 
+#include "../gui/CGuiHandler.h"
 #include "../render/Graphics.h"
+#include "../render/IScreenHandler.h"
 #include "../render/Colors.h"
 #include "../CMT.h"
+#include "../xBRZ/xbrz.h"
 
 #include "../../lib/GameConstants.h"
 
+#include <tbb/parallel_for.h>
+
 #include <SDL_render.h>
 #include <SDL_surface.h>
 #include <SDL_version.h>
@@ -63,21 +68,21 @@ void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
 	SDL_SetSurfaceAlphaMod(bg, value);
 }
 
-SDL_Surface * CSDL_Ext::newSurface(int w, int h)
+SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions)
 {
-	return newSurface(w, h, screen);
+	return newSurface(dimensions, screen);
 }
 
-SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
+SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
 {
-	SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
+	SDL_Surface * ret = SDL_CreateRGBSurface(0,dimensions.x,dimensions.y,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
 
 	if(ret == nullptr)
 	{
 		const char * error = SDL_GetError();
 
 		std::string messagePattern = "Failed to create SDL Surface of size %d x %d, %d bpp. Reason: %s";
-		std::string message = boost::str(boost::format(messagePattern) % w % h % mod->format->BitsPerPixel % error);
+		std::string message = boost::str(boost::format(messagePattern) % dimensions.x % dimensions.y % mod->format->BitsPerPixel % error);
 
 		handleFatalError(message, true);
 	}
@@ -448,32 +453,35 @@ static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const S
 	}
 }
 
-void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2)
+void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int thickness)
 {
 	//FIXME: duplicated code with drawLineDashed
-	int width  = std::abs(from.x - dest.x);
+	int width = std::abs(from.x - dest.x);
 	int height = std::abs(from.y - dest.y);
 
-	if ( width == 0 && height == 0)
+	if(width == 0 && height == 0)
 	{
-		uint8_t *p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
+		uint8_t * p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
 		ColorPutter<4>::PutColorAlpha(p, color1);
 		return;
 	}
 
-	if (width > height)
-	{
-		if ( from.x < dest.x)
-			drawLineX(sur, from.x, from.y, dest.x, dest.y, color1, color2);
-		else
-			drawLineX(sur, dest.x, dest.y, from.x, from.y, color2, color1);
-	}
-	else
+	for(int i = 0; i < thickness; ++i)
 	{
-		if ( from.y < dest.y)
-			drawLineY(sur, from.x, from.y, dest.x, dest.y, color1, color2);
+		if(width > height)
+		{
+			if(from.x < dest.x)
+				drawLineX(sur, from.x, from.y + i, dest.x, dest.y + i, color1, color2);
+			else
+				drawLineX(sur, dest.x, dest.y + i, from.x, from.y + i, color2, color1);
+		}
 		else
-			drawLineY(sur, dest.x, dest.y, from.x, from.y, color2, color1);
+		{
+			if(from.y < dest.y)
+				drawLineY(sur, from.x + i, from.y, dest.x + i, dest.y, color1, color2);
+			else
+				drawLineY(sur, dest.x + i, dest.y, from.x + i, from.y, color2, color1);
+		}
 	}
 }
 
@@ -630,8 +638,11 @@ SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface * surf, int width, int height)
 	if(!surf || !width || !height)
 		return nullptr;
 
+	if (surf->w * 2 == width && surf->h * 2 == height)
+		return scaleSurfaceIntegerFactor(surf, 2);
+
 	SDL_Surface * intermediate = SDL_ConvertSurface(surf, screen->format, 0);
-	SDL_Surface * ret = newSurface(width, height, intermediate);
+	SDL_Surface * ret = newSurface(Point(width, height), intermediate);
 
 #if SDL_VERSION_ATLEAST(2,0,16)
 	SDL_SoftStretchLinear(intermediate, nullptr, ret, nullptr);
@@ -643,6 +654,37 @@ SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface * surf, int width, int height)
 	return ret;
 }
 
+SDL_Surface * CSDL_Ext::scaleSurfaceIntegerFactor(SDL_Surface * surf, int factor)
+{
+	if(surf == nullptr || factor == 0)
+		return nullptr;
+
+	int newWidth = surf->w * factor;
+	int newHight = surf->h * factor;
+
+	SDL_Surface * intermediate = SDL_ConvertSurface(surf, screen->format, 0);
+	SDL_Surface * ret = newSurface(Point(newWidth, newHight), intermediate);
+
+	assert(intermediate->pitch == intermediate->w * 4);
+	assert(ret->pitch == ret->w * 4);
+
+	const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
+	uint32_t * dstPixels = static_cast<uint32_t*>(ret->pixels);
+
+	// avoid excessive granulation - xBRZ prefers at least 8-16 lines per task
+	// TODO: compare performance and size of images, recheck values for potentially better parameters
+	const int granulation = std::clamp(surf->h / 64 * 8, 8, 64);
+
+	tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate->h, granulation), [factor, srcPixels, dstPixels, intermediate](const tbb::blocked_range<size_t> & r)
+	{
+		xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, xbrz::ColorFormat::ARGB, {}, r.begin(), r.end());
+	});
+
+	SDL_FreeSurface(intermediate);
+
+	return ret;
+}
+
 void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
 {
 	SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
@@ -732,5 +774,10 @@ void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
 	other = CSDL_Ext::fromSDL(rect);
 }
 
+int CSDL_Ext::CClipRectGuard::getScalingFactor() const
+{
+	return GH.screenHandler().getScalingFactor();
+}
+
 template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
 template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);

+ 7 - 4
client/renderSDL/SDL_Extensions.h

@@ -78,20 +78,21 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
 	int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha); //blits 8 bpp surface with alpha channel to 24 bpp surface
 	uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
 
-	void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2);
+	void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int width);
 	void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color);
 
 	void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1);
 	void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1);
 
-	SDL_Surface * newSurface(int w, int h, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
-	SDL_Surface * newSurface(int w, int h); //creates new surface, with flags/format same as in screen surface
+	SDL_Surface * newSurface(const Point & dimensions, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
+	SDL_Surface * newSurface(const Point & dimensions); //creates new surface, with flags/format same as in screen surface
 	SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
 	template<int bpp>
 	SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
 
 	// bilinear filtering. Always returns rgba surface
 	SDL_Surface * scaleSurface(SDL_Surface * surf, int width, int height);
+	SDL_Surface * scaleSurfaceIntegerFactor(SDL_Surface * surf, int factor);
 
 	template<int bpp>
 	void convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect);
@@ -110,11 +111,13 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
 		SDL_Surface * surf;
 		Rect oldRect;
 
+		int getScalingFactor() const;
+
 	public:
 		CClipRectGuard(SDL_Surface * surface, const Rect & rect): surf(surface)
 		{
 			CSDL_Ext::getClipRect(surf, oldRect);
-			CSDL_Ext::setClipRect(surf, rect);
+			CSDL_Ext::setClipRect(surf, rect * getScalingFactor());
 		}
 
 		~CClipRectGuard()

+ 75 - 4
client/renderSDL/ScreenHandler.cpp

@@ -38,13 +38,14 @@ SDL_Surface * screen2 = nullptr; //and hlp surface (used to store not-active int
 SDL_Surface * screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
 
 static const std::string NAME = GameConstants::VCMI_VERSION; //application name
+static constexpr Point heroes3Resolution = Point(800, 600);
 
 std::tuple<int, int> ScreenHandler::getSupportedScalingRange() const
 {
 	// H3 resolution, any resolution smaller than that is not correctly supported
-	static const Point minResolution = {800, 600};
+	static constexpr Point minResolution = heroes3Resolution;
 	// arbitrary limit on *downscaling*. Allow some downscaling, if requested by user. Should be generally limited to 100+ for all but few devices
-	static const double minimalScaling = 50;
+	static constexpr double minimalScaling = 50;
 
 	Point renderResolution = getRenderResolution();
 	double reservedAreaWidth = settings["video"]["reservedWidth"].Float();
@@ -99,6 +100,24 @@ Point ScreenHandler::getPreferredLogicalResolution() const
 	return logicalResolution;
 }
 
+int ScreenHandler::getScalingFactor() const
+{
+	switch (upscalingFilter)
+	{
+		case EUpscalingFilter::NONE: return 1;
+		case EUpscalingFilter::XBRZ_2: return 2;
+		case EUpscalingFilter::XBRZ_3: return 3;
+		case EUpscalingFilter::XBRZ_4: return 4;
+	}
+
+	throw std::runtime_error("invalid upscaling filter");
+}
+
+Point ScreenHandler::getLogicalResolution() const
+{
+	return Point(screen->w, screen->h) / getScalingFactor();
+}
+
 Point ScreenHandler::getRenderResolution() const
 {
 	assert(mainRenderer != nullptr);
@@ -291,12 +310,64 @@ void ScreenHandler::initializeWindow()
 		handleFatalError(message, true);
 	}
 
+	selectUpscalingFilter();
+	selectDownscalingFilter();
+
 	SDL_RendererInfo info;
 	SDL_GetRendererInfo(mainRenderer, &info);
-	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, settings["video"]["scalingMode"].String().c_str());
 	logGlobal->info("Created renderer %s", info.name);
 }
 
+EUpscalingFilter ScreenHandler::loadUpscalingFilter() const
+{
+	static const std::map<std::string, EUpscalingFilter> upscalingFilterTypes =
+	{
+		{"auto", EUpscalingFilter::AUTO },
+		{"none", EUpscalingFilter::NONE },
+		{"xbrz2", EUpscalingFilter::XBRZ_2 },
+		{"xbrz3", EUpscalingFilter::XBRZ_3 },
+		{"xbrz4", EUpscalingFilter::XBRZ_4 }
+	};
+
+	auto filterName = settings["video"]["upscalingFilter"].String();
+	auto filter = upscalingFilterTypes.at(filterName);
+
+	if (filter != EUpscalingFilter::AUTO)
+		return filter;
+
+	// for now - always fallback to no filter
+	return EUpscalingFilter::NONE;
+
+	// else - autoselect
+//	Point outputResolution = getRenderResolution();
+//	Point logicalResolution = getPreferredLogicalResolution();
+//
+//	float scaleX = static_cast<float>(outputResolution.x) / logicalResolution.x;
+//	float scaleY = static_cast<float>(outputResolution.x) / logicalResolution.x;
+//	float scaling = std::min(scaleX, scaleY);
+//
+//	if (scaling <= 1.0f)
+//		return EUpscalingFilter::NONE;
+//	if (scaling <= 2.0f)
+//		return EUpscalingFilter::XBRZ_2;
+//	if (scaling <= 3.0f)
+//		return EUpscalingFilter::XBRZ_3;
+//
+//	return EUpscalingFilter::XBRZ_4;
+}
+
+void ScreenHandler::selectUpscalingFilter()
+{
+	upscalingFilter	= loadUpscalingFilter();
+	logGlobal->debug("Selected upscaling filter %d", static_cast<int>(upscalingFilter));
+}
+
+void ScreenHandler::selectDownscalingFilter()
+{
+	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, settings["video"]["downscalingFilter"].String().c_str());
+	logGlobal->debug("Selected downscaling filter %s", settings["video"]["downscalingFilter"].String());
+}
+
 void ScreenHandler::initializeScreenBuffers()
 {
 #ifdef VCMI_ENDIAN_BIG
@@ -311,7 +382,7 @@ void ScreenHandler::initializeScreenBuffers()
 	int amask = 0xFF000000;
 #endif
 
-	auto logicalSize = getPreferredLogicalResolution();
+	auto logicalSize = getPreferredLogicalResolution() * getScalingFactor();
 	SDL_RenderSetLogicalSize(mainRenderer, logicalSize.x, logicalSize.y);
 
 	screen = SDL_CreateRGBSurface(0, logicalSize.x, logicalSize.y, 32, rmask, gmask, bmask, amask);

+ 23 - 0
client/renderSDL/ScreenHandler.h

@@ -29,9 +29,23 @@ enum class EWindowMode
 	FULLSCREEN_EXCLUSIVE
 };
 
+enum class EUpscalingFilter
+{
+	AUTO, // used only for loading from config, replaced with autoselected value on init
+	NONE,
+	//BILINEAR, // TODO?
+	//BICUBIC, // TODO?
+	XBRZ_2,
+	XBRZ_3,
+	XBRZ_4,
+	// NOTE: xbrz also provides x5 and x6 filters, but those would require high-end gaming PC's due to huge memory usage with no visible gain
+};
+
 /// This class is responsible for management of game window and its main rendering surface
 class ScreenHandler final : public IScreenHandler
 {
+	EUpscalingFilter upscalingFilter = EUpscalingFilter::AUTO;
+
 	/// Dimensions of target surfaces/textures, this value is what game logic views as screen size
 	Point getPreferredLogicalResolution() const;
 
@@ -69,6 +83,11 @@ class ScreenHandler final : public IScreenHandler
 
 	/// Performs validation of settings and updates them to valid values if necessary
 	void validateSettings();
+
+	EUpscalingFilter loadUpscalingFilter() const;
+
+	void selectDownscalingFilter();
+	void selectUpscalingFilter();
 public:
 
 	/// Creates and initializes screen, window and SDL state
@@ -89,6 +108,10 @@ public:
 	/// Window has focus
 	bool hasFocus() final;
 
+	Point getLogicalResolution() const final;
+
+	int getScalingFactor() const final;
+
 	std::vector<Point> getSupportedResolutions() const final;
 	std::vector<Point> getSupportedResolutions(int displayIndex) const;
 	std::tuple<int, int> getSupportedScalingRange() const final;

+ 6 - 4
client/widgets/Images.cpp

@@ -116,7 +116,7 @@ void CPicture::setAlpha(uint8_t value)
 
 void CPicture::scaleTo(Point size)
 {
-	bg->scaleFast(size);
+	bg->scaleTo(size);
 
 	pos.w = bg->width();
 	pos.h = bg->height();
@@ -274,7 +274,7 @@ void CAnimImage::showAll(Canvas & to)
 		if(auto img = anim->getImage(targetFrame, group))
 		{
 			if(isScaled())
-				img->scaleFast(scaledSize);
+				img->scaleTo(scaledSize);
 
 			to.draw(img, pos.topLeft());
 		}
@@ -326,7 +326,7 @@ bool CAnimImage::isPlayerColored() const
 }
 
 CShowableAnim::CShowableAnim(int x, int y, const AnimationPath & name, ui8 Flags, ui32 frameTime, size_t Group, uint8_t alpha):
-	anim(GH.renderHandler().loadAnimation(name, (Flags & PALETTE_ALPHA) ? EImageBlitMode::ALPHA : EImageBlitMode::COLORKEY)),
+	anim(GH.renderHandler().loadAnimation(name, (Flags & CREATURE_MODE) ? EImageBlitMode::ALPHA : EImageBlitMode::COLORKEY)),
 	group(Group),
 	frame(0),
 	first(0),
@@ -439,6 +439,8 @@ void CShowableAnim::blitImage(size_t frame, size_t group, Canvas & to)
 	auto img = anim->getImage(frame, group);
 	if(img)
 	{
+		if (flags & CREATURE_MODE)
+			img->setShadowEnabled(true);
 		img->setAlpha(alpha);
 		to.draw(img, pos.topLeft(), src);
 	}
@@ -459,7 +461,7 @@ void CShowableAnim::setDuration(int durationMs)
 }
 
 CCreatureAnim::CCreatureAnim(int x, int y, const AnimationPath & name, ui8 flags, ECreatureAnimType type):
-	CShowableAnim(x, y, name, flags | PALETTE_ALPHA, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
+	CShowableAnim(x, y, name, flags | CREATURE_MODE, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
 {
 	xOffset = 0;
 	yOffset = 0;

+ 1 - 1
client/widgets/Images.h

@@ -149,7 +149,7 @@ public:
 		BASE=1,            //base frame will be blitted before current one
 		HORIZONTAL_FLIP=2, //TODO: will be displayed rotated
 		VERTICAL_FLIP=4,   //TODO: will be displayed rotated
-		PALETTE_ALPHA=8,   // use alpha channel for images with palette. Required for creatures in battle and map objects
+		CREATURE_MODE=8,   // use alpha channel for images with palette. Required for creatures in battle and map objects
 		PLAY_ONCE=32       //play animation only once and stop at last frame
 	};
 protected:

+ 7 - 23
client/windows/CCastleInterface.cpp

@@ -781,13 +781,6 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
 							enterBuilding(building);
 						break;
 
-				case BuildingSubID::BROTHERHOOD_OF_SWORD:
-						if(upgrades == BuildingID::TAVERN)
-							LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
-						else
-							enterBuilding(building);
-						break;
-
 				case BuildingSubID::CASTLE_GATE:
 						if (LOCPLINT->makingTurn)
 							enterCastleGate();
@@ -819,8 +812,11 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
 						break;
 
 				default:
+					if(upgrades == BuildingID::TAVERN)
+						LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
+					else
 						enterBuilding(building);
-						break;
+					break;
 				}
 				break;
 
@@ -889,7 +885,7 @@ void CCastleBuildings::enterCastleGate()
 			if(settings["general"]["enableUiEnhancements"].Bool())
 			{
 				auto image = GH.renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->town->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
-				image->scaleFast(Point(35, 23));
+				image->scaleTo(Point(35, 23));
 				images.push_back(image);
 			}
 		}
@@ -939,20 +935,8 @@ void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID:
 	std::string hasNotProduced;
 	std::string hasProduced;
 
-	if(this->town->town->faction->getIndex() == ETownType::RAMPART)
-	{
-		hasNotProduced = CGI->generaltexth->allTexts[677];
-		hasProduced = CGI->generaltexth->allTexts[678];
-	}
-	else
-	{
-		auto buildingName = town->town->getSpecialBuilding(subID)->getNameTranslated();
-
-		hasNotProduced = std::string(CGI->generaltexth->translate("vcmi.townHall.hasNotProduced"));
-		hasProduced = std::string(CGI->generaltexth->translate("vcmi.townHall.hasProduced"));
-		boost::algorithm::replace_first(hasNotProduced, "%s", buildingName);
-		boost::algorithm::replace_first(hasProduced, "%s", buildingName);
-	}
+	hasNotProduced = CGI->generaltexth->allTexts[677];
+	hasProduced = CGI->generaltexth->allTexts[678];
 
 	bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
 		|| (upgrades != BuildingID::NONE

+ 2 - 2
client/windows/CMapOverview.cpp

@@ -60,7 +60,7 @@ CMapOverview::CMapOverview(const std::string & mapName, const std::string & file
 
 Canvas CMapOverviewWidget::createMinimapForLayer(std::unique_ptr<CMap> & map, int layer) const
 {
-	Canvas canvas = Canvas(Point(map->width, map->height));
+	Canvas canvas = Canvas(Point(map->width, map->height), CanvasScalingPolicy::IGNORE);
 
 	for (int y = 0; y < map->height; ++y)
 		for (int x = 0; x < map->width; ++x)
@@ -139,7 +139,7 @@ std::shared_ptr<CPicture> CMapOverviewWidget::buildDrawMinimap(const JsonNode &
 	double resize = maxSideLengthSrc / maxSideLengthDst;
 	Point newMinimapSize = Point(minimapRect.w / resize, minimapRect.h / resize);
 
-	Canvas canvasScaled = Canvas(Point(rect.w, rect.h));
+	Canvas canvasScaled = Canvas(Point(rect.w, rect.h), CanvasScalingPolicy::AUTO);
 	canvasScaled.drawScaled(minimaps[id], Point((rect.w - newMinimapSize.x) / 2, (rect.h - newMinimapSize.y) / 2), newMinimapSize);
 	std::shared_ptr<IImage> img = GH.renderHandler().createImage(canvasScaled.getInternalSurface());
 

+ 1 - 1
client/windows/CMessage.cpp

@@ -41,7 +41,7 @@ void CMessage::init()
 {
 	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 	{
-		dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::OPAQUE);
+		dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
 
 		for(int j = 0; j < dialogBorders[i]->size(0); j++)
 		{

+ 9 - 9
client/windows/CSpellWindow.cpp

@@ -224,32 +224,32 @@ CSpellWindow::~CSpellWindow()
 std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
 {
 	std::shared_ptr<IImage> img = GH.renderHandler().loadImage(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
-	Canvas canvas = Canvas(Point(800, 600));
+	Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::AUTO);
 	// edges
 	canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
 	canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
 	canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
 	canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
 	// left / right
-	Canvas tmp1 = Canvas(Point(90, 355 - 45));
+	Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::AUTO);
 	tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
 	canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
-	Canvas tmp2 = Canvas(Point(95, 355 - 45));
+	Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::AUTO);
 	tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
 	canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
 	// top / bottom
-	Canvas tmp3 = Canvas(Point(409, 45));
+	Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::AUTO);
 	tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
 	canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
-	Canvas tmp4 = Canvas(Point(409, 141));
+	Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
 	tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
 	canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
 	// middle
-	Canvas tmp5 = Canvas(Point(409, 141));
+	Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
 	tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
 	canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
 	// carpet
-	Canvas tmp6 = Canvas(Point(590, 59));
+	Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::AUTO);
 	tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
 	canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
 	// remove bookmarks
@@ -535,13 +535,13 @@ void CSpellWindow::setCurrentPage(int value)
 void CSpellWindow::turnPageLeft()
 {
 	if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
-		CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 15));
+		CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 14));
 }
 
 void CSpellWindow::turnPageRight()
 {
 	if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
-		CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 15));
+		CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 14));
 }
 
 void CSpellWindow::keyPressed(EShortcut key)

+ 1 - 1
client/windows/CWindowWithArtifacts.cpp

@@ -238,7 +238,7 @@ void CWindowWithArtifacts::setCursorAnimation(const CArtifactInstance & artInst)
 	{
 		assert(artInst.getScrollSpellID().num >= 0);
 		auto image = GH.renderHandler().loadImage(AnimationPath::builtin("spellscr"), artInst.getScrollSpellID().num, 0, EImageBlitMode::COLORKEY);
-		image->scaleFast(Point(44,34));
+		image->scaleTo(Point(44,34));
 
 		CCS->curh->dragAndDropCursor(image);
 	}

+ 66 - 0
client/xBRZ/Changelog.txt

@@ -0,0 +1,66 @@
+xBRZ 1.8 [2019-11-28]
+---------------------
+Consider ARGB outside area as transparent
+Fixed ARGB scaling issue on image borders
+
+
+xBRZ 1.7 [2019-07-04]
+---------------------
+Fixed asymmetric color distance
+New parameter: "Center direction bias"
+
+
+xBRZ 1.6 [2018-02-27]
+---------------------
+Added bilinear scaling
+Option to skip color buffer creation
+Updated license info
+
+
+xBRZ 1.5 [2017-08-07]
+---------------------
+Added RGB conversion routines
+
+
+xBRZ 1.4 [2015-07-25]
+---------------------
+Added 6xBRZ scaler
+Create color distance buffer lazily
+
+
+xBRZ 1.3 [2015-04-03]
+---------------------
+Improved ARGB performance by 15%
+Fixed alpha channel gradient bug
+
+
+xBRZ 1.2 [2014-11-21]
+---------------------
+Further improved performance by over 30%
+
+
+xBRZ 1.1 [2014-11-02]
+---------------------
+Support images with alpha channel
+Improved color analysis
+
+
+xBRZ 1.0 [2013-02-11]
+---------------------
+Fixed xBRZ scaler compiler issues for GCC
+
+ 
+xBRZ 0.2 [2012-12-11]
+---------------------
+Added 5xBRZ scaler
+Optimized xBRZ scaler performance by factor 3
+Further improved image quality of xBRZ scaler
+
+
+xBRZ 0.1 [2012-09-26]
+---------------------
+Initial release:
+- scale while preserving small image features
+- support multithreading
+- support 64-bit architectures
+- support processing image slices

+ 621 - 0
client/xBRZ/License.txt

@@ -0,0 +1,621 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
+  The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+  The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works.  By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.  We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors.  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
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+
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+                     END OF TERMS AND CONDITIONS

+ 1367 - 0
client/xBRZ/xbrz.cpp

@@ -0,0 +1,1367 @@
+// ****************************************************************************
+// * This file is part of the xBRZ project. It is distributed under           *
+// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0         *
+// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved          *
+// *                                                                          *
+// * Additionally and as a special exception, the author gives permission     *
+// * to link the code of this program with the following libraries            *
+// * (or with modified versions that use the same licenses), and distribute   *
+// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
+// * You must obey the GNU General Public License in all respects for all of  *
+// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe.              *
+// * If you modify this file, you may extend this exception to your version   *
+// * of the file, but you are not obligated to do so. If you do not wish to   *
+// * do so, delete this exception statement from your version.                *
+// ****************************************************************************
+
+#include "xbrz.h"
+#include <cassert>
+#include <vector>
+#include <algorithm>
+#include <cmath> //std::sqrt
+#include "xbrz_tools.h"
+
+#if defined _MSC_VER
+#pragma warning(disable:5051)
+#endif
+
+using namespace xbrz;
+
+
+namespace
+{
+template <unsigned int M, unsigned int N> inline
+uint32_t gradientRGB(uint32_t pixFront, uint32_t pixBack) //blend front color with opacity M / N over opaque background: https://en.wikipedia.org/wiki/Alpha_compositing#Alpha_blending
+{
+    static_assert(0 < M && M < N && N <= 1000);
+
+    auto calcColor = [](unsigned char colFront, unsigned char colBack) -> unsigned char { return (colFront * M + colBack * (N - M)) / N; };
+
+    return makePixel(calcColor(getRed  (pixFront), getRed  (pixBack)),
+                     calcColor(getGreen(pixFront), getGreen(pixBack)),
+                     calcColor(getBlue (pixFront), getBlue (pixBack)));
+}
+
+
+template <unsigned int M, unsigned int N> inline
+uint32_t gradientARGB(uint32_t pixFront, uint32_t pixBack) //find intermediate color between two colors with alpha channels (=> NO alpha blending!!!)
+{
+    static_assert(0 < M && M < N && N <= 1000);
+
+    const unsigned int weightFront = getAlpha(pixFront) * M;
+    const unsigned int weightBack  = getAlpha(pixBack) * (N - M);
+    const unsigned int weightSum   = weightFront + weightBack;
+    if (weightSum == 0)
+        return 0;
+
+    auto calcColor = [=](unsigned char colFront, unsigned char colBack)
+    {
+        return static_cast<unsigned char>((colFront * weightFront + colBack * weightBack) / weightSum);
+    };
+
+    return makePixel(static_cast<unsigned char>(weightSum / N),
+                     calcColor(getRed  (pixFront), getRed  (pixBack)),
+                     calcColor(getGreen(pixFront), getGreen(pixBack)),
+                     calcColor(getBlue (pixFront), getBlue (pixBack)));
+}
+
+
+//inline
+//double fastSqrt(double n)
+//{
+//    __asm //speeds up xBRZ by about 9% compared to std::sqrt which internally uses the same assembler instructions but adds some "fluff"
+//    {
+//        fld n
+//        fsqrt
+//    }
+//}
+//
+
+
+#ifdef _MSC_VER
+    #define FORCE_INLINE __forceinline
+#elif defined __GNUC__
+    #define FORCE_INLINE __attribute__((always_inline)) inline
+#else
+    #define FORCE_INLINE inline
+#endif
+
+
+enum RotationDegree //clock-wise
+{
+    ROT_0,
+    ROT_90,
+    ROT_180,
+    ROT_270
+};
+
+//calculate input matrix coordinates after rotation at compile time
+template <RotationDegree rotDeg, size_t I, size_t J, size_t N>
+struct MatrixRotation;
+
+template <size_t I, size_t J, size_t N>
+struct MatrixRotation<ROT_0, I, J, N>
+{
+    static const size_t I_old = I;
+    static const size_t J_old = J;
+};
+
+template <RotationDegree rotDeg, size_t I, size_t J, size_t N> //(i, j) = (row, col) indices, N = size of (square) matrix
+struct MatrixRotation
+{
+    static const size_t I_old = N - 1 - MatrixRotation<static_cast<RotationDegree>(rotDeg - 1), I, J, N>::J_old; //old coordinates before rotation!
+    static const size_t J_old =         MatrixRotation<static_cast<RotationDegree>(rotDeg - 1), I, J, N>::I_old; //
+};
+
+
+template <size_t N, RotationDegree rotDeg>
+class OutputMatrix
+{
+public:
+    OutputMatrix(uint32_t* out, int outWidth) : //access matrix area, top-left at position "out" for image with given width
+        out_(out),
+        outWidth_(outWidth) {}
+
+    template <size_t I, size_t J>
+    uint32_t& ref() const
+    {
+        static const size_t I_old = MatrixRotation<rotDeg, I, J, N>::I_old;
+        static const size_t J_old = MatrixRotation<rotDeg, I, J, N>::J_old;
+        return *(out_ + J_old + I_old * outWidth_);
+    }
+
+private:
+    uint32_t* out_;
+    const int outWidth_;
+};
+
+
+template <class T> inline
+T square(T value) { return value * value; }
+
+
+#if 0
+inline
+double distRGB(uint32_t pix1, uint32_t pix2)
+{
+    const double r_diff = static_cast<int>(getRed  (pix1)) - getRed  (pix2);
+    const double g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2);
+    const double b_diff = static_cast<int>(getBlue (pix1)) - getBlue (pix2);
+
+    //euklidean RGB distance
+    return std::sqrt(square(r_diff) + square(g_diff) + square(b_diff));
+}
+#endif
+
+
+inline
+double distYCbCr(uint32_t pix1, uint32_t pix2, double lumaWeight)
+{
+    //https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion
+    //YCbCr conversion is a matrix multiplication => take advantage of linearity by subtracting first!
+    const int r_diff = static_cast<int>(getRed  (pix1)) - getRed  (pix2); //we may delay division by 255 to after matrix multiplication
+    const int g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2); //
+    const int b_diff = static_cast<int>(getBlue (pix1)) - getBlue (pix2); //substraction for int is noticeable faster than for double!
+
+    //const double k_b = 0.0722; //ITU-R BT.709 conversion
+    //const double k_r = 0.2126; //
+    const double k_b = 0.0593; //ITU-R BT.2020 conversion
+    const double k_r = 0.2627; //
+    const double k_g = 1 - k_b - k_r;
+
+    const double scale_b = 0.5 / (1 - k_b);
+    const double scale_r = 0.5 / (1 - k_r);
+
+    const double y   = k_r * r_diff + k_g * g_diff + k_b * b_diff; //[!], analog YCbCr!
+    const double c_b = scale_b * (b_diff - y);
+    const double c_r = scale_r * (r_diff - y);
+
+    //we skip division by 255 to have similar range like other distance functions
+    return std::sqrt(square(lumaWeight * y) + square(c_b) + square(c_r));
+}
+
+
+inline
+double distYCbCrBuffered(uint32_t pix1, uint32_t pix2)
+{
+    //30% perf boost compared to plain distYCbCr()!
+    //consumes 64 MB memory; using double is only 2% faster, but takes 128 MB
+    static const std::vector<float> diffToDist = []
+    {
+        std::vector<float> tmp;
+
+        for (uint32_t i = 0; i < 256 * 256 * 256; ++i) //startup time: 114 ms on Intel Core i5 (four cores)
+        {
+            const int r_diff = static_cast<signed char>(getByte<2>(i)) * 2;
+            const int g_diff = static_cast<signed char>(getByte<1>(i)) * 2;
+            const int b_diff = static_cast<signed char>(getByte<0>(i)) * 2;
+
+            const double k_b = 0.0593; //ITU-R BT.2020 conversion
+            const double k_r = 0.2627; //
+            const double k_g = 1 - k_b - k_r;
+
+            const double scale_b = 0.5 / (1 - k_b);
+            const double scale_r = 0.5 / (1 - k_r);
+
+            const double y   = k_r * r_diff + k_g * g_diff + k_b * b_diff; //[!], analog YCbCr!
+            const double c_b = scale_b * (b_diff - y);
+            const double c_r = scale_r * (r_diff - y);
+
+            tmp.push_back(static_cast<float>(std::sqrt(square(y) + square(c_b) + square(c_r))));
+        }
+        return tmp;
+    }();
+
+    //if (pix1 == pix2) -> 8% perf degradation!
+    //    return 0;
+    //if (pix1 < pix2)
+    //    std::swap(pix1, pix2); -> 30% perf degradation!!!
+
+    const int r_diff = static_cast<int>(getRed  (pix1)) - getRed  (pix2);
+    const int g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2);
+    const int b_diff = static_cast<int>(getBlue (pix1)) - getBlue (pix2);
+
+    const size_t index = (static_cast<unsigned char>(r_diff / 2) << 16) | //slightly reduce precision (division by 2) to squeeze value into single byte
+                         (static_cast<unsigned char>(g_diff / 2) <<  8) |
+                         (static_cast<unsigned char>(b_diff / 2));
+
+#if 0 //attention: the following calculation creates an asymmetric color distance!!! (e.g. r_diff=46 will be unpacked as 45, but r_diff=-46 unpacks to -47
+    const size_t index = (((r_diff + 0xFF) / 2) << 16) | //slightly reduce precision (division by 2) to squeeze value into single byte
+                         (((g_diff + 0xFF) / 2) <<  8) |
+                         (( b_diff + 0xFF) / 2);
+#endif
+    return diffToDist[index];
+}
+
+
+#if defined _MSC_VER && !defined NDEBUG
+    const int debugPixelX = -1;
+    const int debugPixelY = 58;
+
+    thread_local bool breakIntoDebugger = false;
+#endif
+
+
+enum BlendType
+{
+    BLEND_NONE = 0,
+    BLEND_NORMAL,   //a normal indication to blend
+    BLEND_DOMINANT, //a strong indication to blend
+    //attention: BlendType must fit into the value range of 2 bit!!!
+};
+
+struct BlendResult
+{
+    BlendType
+    /**/blend_f, blend_g,
+    /**/blend_j, blend_k;
+};
+
+
+struct Kernel_3x3
+{
+    uint32_t
+    a, b, c,
+    d, e, f,
+    g, h, i;
+};
+
+struct Kernel_4x4 //kernel for preprocessing step
+{
+    uint32_t
+    a, b, c, //
+    e, f, g, // support reinterpret_cast from Kernel_4x4 => Kernel_3x3
+    i, j, k, //
+    m, n, o,
+    d, h, l, p;
+};
+
+/* input kernel area naming convention:
+-----------------
+| A | B | C | D |
+|---|---|---|---|
+| E | F | G | H |   evaluate the four corners between F, G, J, K
+|---|---|---|---|   input pixel is at position F
+| I | J | K | L |
+|---|---|---|---|
+| M | N | O | P |
+-----------------
+*/
+template <class ColorDistance>
+FORCE_INLINE //detect blend direction
+BlendResult preProcessCorners(const Kernel_4x4& ker, const xbrz::ScalerCfg& cfg) //result: F, G, J, K corners of "GradientType"
+{
+#if defined _MSC_VER && !defined NDEBUG
+    if (breakIntoDebugger)
+        __debugbreak(); //__asm int 3;
+#endif
+
+    BlendResult result = {};
+
+    if ((ker.f == ker.g &&
+         ker.j == ker.k) ||
+        (ker.f == ker.j &&
+         ker.g == ker.k))
+        return result;
+
+    auto dist = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight); };
+
+    double jg = dist(ker.i, ker.f) + dist(ker.f, ker.c) + dist(ker.n, ker.k) + dist(ker.k, ker.h) + cfg.centerDirectionBias * dist(ker.j, ker.g);
+    double fk = dist(ker.e, ker.j) + dist(ker.j, ker.o) + dist(ker.b, ker.g) + dist(ker.g, ker.l) + cfg.centerDirectionBias * dist(ker.f, ker.k);
+
+    if (jg < fk) //test sample: 70% of values max(jg, fk) / min(jg, fk) are between 1.1 and 3.7 with median being 1.8
+    {
+        const bool dominantGradient = cfg.dominantDirectionThreshold * jg < fk;
+        if (ker.f != ker.g && ker.f != ker.j)
+            result.blend_f = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
+
+        if (ker.k != ker.j && ker.k != ker.g)
+            result.blend_k = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
+    }
+    else if (fk < jg)
+    {
+        const bool dominantGradient = cfg.dominantDirectionThreshold * fk < jg;
+        if (ker.j != ker.f && ker.j != ker.k)
+            result.blend_j = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
+
+        if (ker.g != ker.f && ker.g != ker.k)
+            result.blend_g = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
+    }
+    return result;
+}
+
+#define DEF_GETTER(x) template <RotationDegree rotDeg> uint32_t inline get_##x(const Kernel_3x3& ker) { return ker.x; }
+//we cannot and NEED NOT write "ker.##x" since ## concatenates preprocessor tokens but "." is not a token
+DEF_GETTER(a) DEF_GETTER(b) DEF_GETTER(c)
+DEF_GETTER(d) DEF_GETTER(e) DEF_GETTER(f)
+DEF_GETTER(g) DEF_GETTER(h) DEF_GETTER(i)
+#undef DEF_GETTER
+
+#define DEF_GETTER(x, y)  template <> [[maybe_unused]] inline uint32_t get_##x<ROT_90>(const Kernel_3x3& ker) { return ker.y; }
+DEF_GETTER(a, g) DEF_GETTER(b, d) DEF_GETTER(c, a)
+DEF_GETTER(d, h) DEF_GETTER(e, e) DEF_GETTER(f, b)
+DEF_GETTER(g, i) DEF_GETTER(h, f) DEF_GETTER(i, c)
+#undef DEF_GETTER
+
+#define DEF_GETTER(x, y) template <> [[maybe_unused]] inline uint32_t get_##x<ROT_180>(const Kernel_3x3& ker) { return ker.y; }
+DEF_GETTER(a, i) DEF_GETTER(b, h) DEF_GETTER(c, g)
+DEF_GETTER(d, f) DEF_GETTER(e, e) DEF_GETTER(f, d)
+DEF_GETTER(g, c) DEF_GETTER(h, b) DEF_GETTER(i, a)
+#undef DEF_GETTER
+
+#define DEF_GETTER(x, y) template <> [[maybe_unused]] inline uint32_t get_##x<ROT_270>(const Kernel_3x3& ker) { return ker.y; }
+DEF_GETTER(a, c) DEF_GETTER(b, f) DEF_GETTER(c, i)
+DEF_GETTER(d, b) DEF_GETTER(e, e) DEF_GETTER(f, h)
+DEF_GETTER(g, a) DEF_GETTER(h, d) DEF_GETTER(i, g)
+#undef DEF_GETTER
+
+
+//compress four blend types into a single byte
+//inline BlendType getTopL   (unsigned char b) { return static_cast<BlendType>(0x3 & b); }
+inline BlendType getTopR   (unsigned char b) { return static_cast<BlendType>(0x3 & (b >> 2)); }
+inline BlendType getBottomR(unsigned char b) { return static_cast<BlendType>(0x3 & (b >> 4)); }
+inline BlendType getBottomL(unsigned char b) { return static_cast<BlendType>(0x3 & (b >> 6)); }
+
+inline void clearAddTopL(unsigned char& b, BlendType bt) { b = static_cast<unsigned char>(bt); }
+inline void addTopR     (unsigned char& b, BlendType bt) { b |= (bt << 2); } //buffer is assumed to be initialized before preprocessing!
+inline void addBottomR  (unsigned char& b, BlendType bt) { b |= (bt << 4); } //e.g. via clearAddTopL()
+inline void addBottomL  (unsigned char& b, BlendType bt) { b |= (bt << 6); } //
+
+inline bool blendingNeeded(unsigned char b)
+{
+    static_assert(BLEND_NONE == 0);
+    return b != 0;
+}
+
+template <RotationDegree rotDeg> inline
+unsigned char rotateBlendInfo(unsigned char b) { return b; }
+template <> inline unsigned char rotateBlendInfo<ROT_90 >(unsigned char b) { return ((b << 2) | (b >> 6)) & 0xff; }
+template <> inline unsigned char rotateBlendInfo<ROT_180>(unsigned char b) { return ((b << 4) | (b >> 4)) & 0xff; }
+template <> inline unsigned char rotateBlendInfo<ROT_270>(unsigned char b) { return ((b << 6) | (b >> 2)) & 0xff; }
+
+
+/* input kernel area naming convention:
+-------------
+| A | B | C |
+|---|---|---|
+| D | E | F | input pixel is at position E
+|---|---|---|
+| G | H | I |
+-------------
+*/
+template <class Scaler, class ColorDistance, RotationDegree rotDeg>
+FORCE_INLINE //perf: quite worth it!
+void blendPixel(const Kernel_3x3& ker,
+                uint32_t* target, int trgWidth,
+                unsigned char blendInfo, //result of preprocessing all four corners of pixel "e"
+                const xbrz::ScalerCfg& cfg)
+{
+    //#define a get_a<rotDeg>(ker)
+#define b get_b<rotDeg>(ker)
+#define c get_c<rotDeg>(ker)
+#define d get_d<rotDeg>(ker)
+#define e get_e<rotDeg>(ker)
+#define f get_f<rotDeg>(ker)
+#define g get_g<rotDeg>(ker)
+#define h get_h<rotDeg>(ker)
+#define i get_i<rotDeg>(ker)
+
+#if defined _MSC_VER && !defined NDEBUG
+    if (breakIntoDebugger)
+        __debugbreak(); //__asm int 3;
+#endif
+
+    const unsigned char blend = rotateBlendInfo<rotDeg>(blendInfo);
+
+    if (getBottomR(blend) >= BLEND_NORMAL)
+    {
+        auto eq   = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight) < cfg.equalColorTolerance; };
+        auto dist = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight); };
+
+        const bool doLineBlend = [&]() -> bool
+        {
+            if (getBottomR(blend) >= BLEND_DOMINANT)
+                return true;
+
+            //make sure there is no second blending in an adjacent rotation for this pixel: handles insular pixels, mario eyes
+            if (getTopR(blend) != BLEND_NONE && !eq(e, g)) //but support double-blending for 90° corners
+                return false;
+            if (getBottomL(blend) != BLEND_NONE && !eq(e, c))
+                return false;
+
+            //no full blending for L-shapes; blend corner only (handles "mario mushroom eyes")
+            if (!eq(e, i) && eq(g, h) && eq(h, i) && eq(i, f) && eq(f, c))
+                return false;
+
+            return true;
+        }();
+
+        const uint32_t px = dist(e, f) <= dist(e, h) ? f : h; //choose most similar color
+
+        OutputMatrix<Scaler::scale, rotDeg> out(target, trgWidth);
+
+        if (doLineBlend)
+        {
+            const double fg = dist(f, g); //test sample: 70% of values max(fg, hc) / min(fg, hc) are between 1.1 and 3.7 with median being 1.9
+            const double hc = dist(h, c); //
+
+            const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g;
+            const bool haveSteepLine   = cfg.steepDirectionThreshold * hc <= fg && e != c && b != c;
+
+            if (haveShallowLine)
+            {
+                if (haveSteepLine)
+                    Scaler::blendLineSteepAndShallow(px, out);
+                else
+                    Scaler::blendLineShallow(px, out);
+            }
+            else
+            {
+                if (haveSteepLine)
+                    Scaler::blendLineSteep(px, out);
+                else
+                    Scaler::blendLineDiagonal(px, out);
+            }
+        }
+        else
+            Scaler::blendCorner(px, out);
+    }
+
+    //#undef a
+#undef b
+#undef c
+#undef d
+#undef e
+#undef f
+#undef g
+#undef h
+#undef i
+}
+
+
+class OobReaderTransparent
+{
+public:
+    OobReaderTransparent(const uint32_t* src, int srcWidth, int srcHeight, int y) :
+        s_m1(0 <= y - 1 && y - 1 < srcHeight ? src + srcWidth * (y - 1) : nullptr),
+        s_0 (0 <= y     && y     < srcHeight ? src + srcWidth *  y      : nullptr),
+        s_p1(0 <= y + 1 && y + 1 < srcHeight ? src + srcWidth * (y + 1) : nullptr),
+        s_p2(0 <= y + 2 && y + 2 < srcHeight ? src + srcWidth * (y + 2) : nullptr),
+        srcWidth_(srcWidth) {}
+
+    void readDhlp(Kernel_4x4& ker, int x) const //(x, y) is at kernel position F
+    {
+        [[likely]] if (const int x_p2 = x + 2; 0 <= x_p2 && x_p2 < srcWidth_)
+        {
+            ker.d = s_m1 ? s_m1[x_p2] : 0;
+            ker.h = s_0  ? s_0 [x_p2] : 0;
+            ker.l = s_p1 ? s_p1[x_p2] : 0;
+            ker.p = s_p2 ? s_p2[x_p2] : 0;
+        }
+        else
+        {
+            ker.d = 0;
+            ker.h = 0;
+            ker.l = 0;
+            ker.p = 0;
+        }
+    }
+
+private:
+    const uint32_t* const s_m1;
+    const uint32_t* const s_0;
+    const uint32_t* const s_p1;
+    const uint32_t* const s_p2;
+    const int srcWidth_;
+};
+
+
+class OobReaderDuplicate
+{
+public:
+    OobReaderDuplicate(const uint32_t* src, int srcWidth, int srcHeight, int y) :
+        s_m1(src + srcWidth * std::clamp(y - 1, 0, srcHeight - 1)),
+        s_0 (src + srcWidth * std::clamp(y,     0, srcHeight - 1)),
+        s_p1(src + srcWidth * std::clamp(y + 1, 0, srcHeight - 1)),
+        s_p2(src + srcWidth * std::clamp(y + 2, 0, srcHeight - 1)),
+        srcWidth_(srcWidth) {}
+
+    void readDhlp(Kernel_4x4& ker, int x) const //(x, y) is at kernel position F
+    {
+        const int x_p2 = std::clamp(x + 2, 0, srcWidth_ - 1);
+        ker.d = s_m1[x_p2];
+        ker.h = s_0 [x_p2];
+        ker.l = s_p1[x_p2];
+        ker.p = s_p2[x_p2];
+    }
+
+private:
+    const uint32_t* const s_m1;
+    const uint32_t* const s_0;
+    const uint32_t* const s_p1;
+    const uint32_t* const s_p2;
+    const int srcWidth_;
+};
+
+
+template <class Scaler, class ColorDistance, class OobReader> //scaler policy: see "Scaler2x" reference implementation
+void scaleImage(const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, const xbrz::ScalerCfg& cfg, int yFirst, int yLast)
+{
+    yFirst = std::max(yFirst, 0);
+    yLast  = std::min(yLast, srcHeight);
+    if (yFirst >= yLast || srcWidth <= 0)
+        return;
+
+    const int trgWidth = srcWidth * Scaler::scale;
+
+    //(ab)use space of "sizeof(uint32_t) * srcWidth * Scaler::scale" at the end of the image as temporary
+    //buffer for "on the fly preprocessing" without risk of accidental overwriting before accessing
+    unsigned char* const preProcBuf = reinterpret_cast<unsigned char*>(trg + yLast * Scaler::scale * trgWidth) - srcWidth;
+
+    //initialize preprocessing buffer for first row of current stripe: detect upper left and right corner blending
+    //this cannot be optimized for adjacent processing stripes; we must not allow for a memory race condition!
+    {
+        const OobReader oobReader(src, srcWidth, srcHeight, yFirst - 1);
+
+        //initialize at position x = -1
+        Kernel_4x4 ker4 = {};
+        oobReader.readDhlp(ker4, -4); //hack: read a, e, i, m at x = -1
+        ker4.a = ker4.d;
+        ker4.e = ker4.h;
+        ker4.i = ker4.l;
+        ker4.m = ker4.p;
+
+        oobReader.readDhlp(ker4, -3);
+        ker4.b = ker4.d;
+        ker4.f = ker4.h;
+        ker4.j = ker4.l;
+        ker4.n = ker4.p;
+
+        oobReader.readDhlp(ker4, -2);
+        ker4.c = ker4.d;
+        ker4.g = ker4.h;
+        ker4.k = ker4.l;
+        ker4.o = ker4.p;
+
+        oobReader.readDhlp(ker4, -1);
+
+        {
+            const BlendResult res = preProcessCorners<ColorDistance>(ker4, cfg);
+            clearAddTopL(preProcBuf[0], res.blend_k); //set 1st known corner for (0, yFirst)
+        }
+
+        for (int x = 0; x < srcWidth; ++x)
+        {
+            ker4.a = ker4.b;    //shift previous kernel to the left
+            ker4.e = ker4.f;    // -----------------
+            ker4.i = ker4.j;    // | A | B | C | D |
+            ker4.m = ker4.n;    // |---|---|---|---|
+            /**/                // | E | F | G | H | (x, yFirst - 1) is at position F
+            ker4.b = ker4.c;    // |---|---|---|---|
+            ker4.f = ker4.g;    // | I | J | K | L |
+            ker4.j = ker4.k;    // |---|---|---|---|
+            ker4.n = ker4.o;    // | M | N | O | P |
+            /**/                // -----------------
+            ker4.c = ker4.d;
+            ker4.g = ker4.h;
+            ker4.k = ker4.l;
+            ker4.o = ker4.p;
+
+            oobReader.readDhlp(ker4, x);
+
+            /*  preprocessing blend result:
+                ---------
+                | F | G |   evaluate corner between F, G, J, K
+                |---+---|   current input pixel is at position F
+                | J | K |
+                ---------                                        */
+            const BlendResult res = preProcessCorners<ColorDistance>(ker4, cfg);
+            addTopR(preProcBuf[x], res.blend_j); //set 2nd known corner for (x, yFirst)
+
+            if (x + 1 < srcWidth)
+                clearAddTopL(preProcBuf[x + 1], res.blend_k); //set 1st known corner for (x + 1, yFirst)
+        }
+    }
+    //------------------------------------------------------------------------------------
+
+    for (int y = yFirst; y < yLast; ++y)
+    {
+        uint32_t* out = trg + Scaler::scale * y * trgWidth; //consider MT "striped" access
+
+        const OobReader oobReader(src, srcWidth, srcHeight, y);
+
+        //initialize at position x = -1
+        Kernel_4x4 ker4 = {};
+        oobReader.readDhlp(ker4, -4); //hack: read a, e, i, m at x = -1
+        ker4.a = ker4.d;
+        ker4.e = ker4.h;
+        ker4.i = ker4.l;
+        ker4.m = ker4.p;
+
+        oobReader.readDhlp(ker4, -3);
+        ker4.b = ker4.d;
+        ker4.f = ker4.h;
+        ker4.j = ker4.l;
+        ker4.n = ker4.p;
+
+        oobReader.readDhlp(ker4, -2);
+        ker4.c = ker4.d;
+        ker4.g = ker4.h;
+        ker4.k = ker4.l;
+        ker4.o = ker4.p;
+
+        oobReader.readDhlp(ker4, -1);
+
+        unsigned char blend_xy1 = 0; //corner blending for current (x, y + 1) position
+        {
+            const BlendResult res = preProcessCorners<ColorDistance>(ker4, cfg);
+            clearAddTopL(blend_xy1, res.blend_k); //set 1st known corner for (0, y + 1) and buffer for use on next column
+
+            addBottomL(preProcBuf[0], res.blend_g); //set 3rd known corner for (0, y)
+        }
+
+        for (int x = 0; x < srcWidth; ++x, out += Scaler::scale)
+        {
+#if defined _MSC_VER && !defined NDEBUG
+            breakIntoDebugger = debugPixelX == x && debugPixelY == y;
+#endif
+            ker4.a = ker4.b;    //shift previous kernel to the left
+            ker4.e = ker4.f;    // -----------------
+            ker4.i = ker4.j;    // | A | B | C | D |
+            ker4.m = ker4.n;    // |---|---|---|---|
+            /**/                // | E | F | G | H | (x, y) is at position F
+            ker4.b = ker4.c;    // |---|---|---|---|
+            ker4.f = ker4.g;    // | I | J | K | L |
+            ker4.j = ker4.k;    // |---|---|---|---|
+            ker4.n = ker4.o;    // | M | N | O | P |
+            /**/                // -----------------
+            ker4.c = ker4.d;
+            ker4.g = ker4.h;
+            ker4.k = ker4.l;
+            ker4.o = ker4.p;
+
+            oobReader.readDhlp(ker4, x);
+
+            //evaluate the four corners on bottom-right of current pixel
+            unsigned char blend_xy = preProcBuf[x]; //for current (x, y) position
+            {
+                /*  preprocessing blend result:
+                    ---------
+                    | F | G |   evaluate corner between F, G, J, K
+                    |---+---|   current input pixel is at position F
+                    | J | K |
+                    ---------                                        */
+                const BlendResult res = preProcessCorners<ColorDistance>(ker4, cfg);
+                addBottomR(blend_xy, res.blend_f); //all four corners of (x, y) have been determined at this point due to processing sequence!
+
+                addTopR(blend_xy1, res.blend_j); //set 2nd known corner for (x, y + 1)
+                preProcBuf[x] = blend_xy1; //store on current buffer position for use on next row
+
+                [[likely]] if (x + 1 < srcWidth)
+                {
+                    //blend_xy1 -> blend_x1y1
+                    clearAddTopL(blend_xy1, res.blend_k); //set 1st known corner for (x + 1, y + 1) and buffer for use on next column
+
+                    addBottomL(preProcBuf[x + 1], res.blend_g); //set 3rd known corner for (x + 1, y)
+                }
+            }
+
+            //fill block of size scale * scale with the given color
+            fillBlock(out, trgWidth * sizeof(uint32_t), ker4.f, Scaler::scale, Scaler::scale);
+            //place *after* preprocessing step, to not overwrite the results while processing the last pixel!
+
+            //blend all four corners of current pixel
+            if (blendingNeeded(blend_xy))
+            {
+#ifndef _MSC_VER
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wstrict-aliasing"
+#endif
+                const auto& ker3 = reinterpret_cast<const Kernel_3x3&>(ker4); //"The Things We Do for Perf"
+                blendPixel<Scaler, ColorDistance, ROT_0  >(ker3, out, trgWidth, blend_xy, cfg);
+                blendPixel<Scaler, ColorDistance, ROT_90 >(ker3, out, trgWidth, blend_xy, cfg);
+                blendPixel<Scaler, ColorDistance, ROT_180>(ker3, out, trgWidth, blend_xy, cfg);
+                blendPixel<Scaler, ColorDistance, ROT_270>(ker3, out, trgWidth, blend_xy, cfg);
+#ifndef _MSC_VER
+#pragma GCC diagnostic pop
+#endif
+            }
+        }
+    }
+}
+
+//------------------------------------------------------------------------------------
+
+template <class ColorGradient>
+struct Scaler2x : public ColorGradient
+{
+    static const int scale = 2;
+
+    template <unsigned int M, unsigned int N> //bring template function into scope for GCC
+    static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
+
+
+    template <class OutputMatrix>
+    static void blendLineShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
+        alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteep(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
+        alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<1, 0>(), col);
+        alphaGrad<1, 4>(out.template ref<0, 1>(), col);
+        alphaGrad<5, 6>(out.template ref<1, 1>(), col); //[!] fixes 7/8 used in xBR
+    }
+
+    template <class OutputMatrix>
+    static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 2>(out.template ref<1, 1>(), col);
+    }
+
+    template <class OutputMatrix>
+    static void blendCorner(uint32_t col, OutputMatrix& out)
+    {
+        //model a round corner
+        alphaGrad<21, 100>(out.template ref<1, 1>(), col); //exact: 1 - pi/4 = 0.2146018366
+    }
+};
+
+
+template <class ColorGradient>
+struct Scaler3x : public ColorGradient
+{
+    static const int scale = 3;
+
+    template <unsigned int M, unsigned int N> //bring template function into scope for GCC
+    static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
+
+
+    template <class OutputMatrix>
+    static void blendLineShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
+        alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
+
+        alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
+        out.template ref<scale - 1, 2>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteep(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
+        alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
+
+        alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
+        out.template ref<2, scale - 1>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<2, 0>(), col);
+        alphaGrad<1, 4>(out.template ref<0, 2>(), col);
+        alphaGrad<3, 4>(out.template ref<2, 1>(), col);
+        alphaGrad<3, 4>(out.template ref<1, 2>(), col);
+        out.template ref<2, 2>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 8>(out.template ref<1, 2>(), col); //conflict with other rotations for this odd scale
+        alphaGrad<1, 8>(out.template ref<2, 1>(), col);
+        alphaGrad<7, 8>(out.template ref<2, 2>(), col); //
+    }
+
+    template <class OutputMatrix>
+    static void blendCorner(uint32_t col, OutputMatrix& out)
+    {
+        //model a round corner
+        alphaGrad<45, 100>(out.template ref<2, 2>(), col); //exact: 0.4545939598
+        //alphaGrad<7, 256>(out.template ref<2, 1>(), col); //0.02826017254 -> negligible + avoid conflicts with other rotations for this odd scale
+        //alphaGrad<7, 256>(out.template ref<1, 2>(), col); //0.02826017254
+    }
+};
+
+
+template <class ColorGradient>
+struct Scaler4x : public ColorGradient
+{
+    static const int scale = 4;
+
+    template <unsigned int M, unsigned int N> //bring template function into scope for GCC
+    static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
+
+
+    template <class OutputMatrix>
+    static void blendLineShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
+        alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
+
+        alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
+        alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);
+
+        out.template ref<scale - 1, 2>() = col;
+        out.template ref<scale - 1, 3>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteep(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
+        alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
+
+        alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
+        alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);
+
+        out.template ref<2, scale - 1>() = col;
+        out.template ref<3, scale - 1>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<3, 4>(out.template ref<3, 1>(), col);
+        alphaGrad<3, 4>(out.template ref<1, 3>(), col);
+        alphaGrad<1, 4>(out.template ref<3, 0>(), col);
+        alphaGrad<1, 4>(out.template ref<0, 3>(), col);
+
+        alphaGrad<1, 3>(out.template ref<2, 2>(), col); //[!] fixes 1/4 used in xBR
+
+        out.template ref<3, 3>() = col;
+        out.template ref<3, 2>() = col;
+        out.template ref<2, 3>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 2>(out.template ref<scale - 1, scale / 2    >(), col);
+        alphaGrad<1, 2>(out.template ref<scale - 2, scale / 2 + 1>(), col);
+        out.template ref<scale - 1, scale - 1>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendCorner(uint32_t col, OutputMatrix& out)
+    {
+        //model a round corner
+        alphaGrad<68, 100>(out.template ref<3, 3>(), col); //exact: 0.6848532563
+        alphaGrad< 9, 100>(out.template ref<3, 2>(), col); //0.08677704501
+        alphaGrad< 9, 100>(out.template ref<2, 3>(), col); //0.08677704501
+    }
+};
+
+
+template <class ColorGradient>
+struct Scaler5x : public ColorGradient
+{
+    static const int scale = 5;
+
+    template <unsigned int M, unsigned int N> //bring template function into scope for GCC
+    static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
+
+
+    template <class OutputMatrix>
+    static void blendLineShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
+        alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
+        alphaGrad<1, 4>(out.template ref<scale - 3, 4>(), col);
+
+        alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
+        alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);
+
+        out.template ref<scale - 1, 2>() = col;
+        out.template ref<scale - 1, 3>() = col;
+        out.template ref<scale - 1, 4>() = col;
+        out.template ref<scale - 2, 4>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteep(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
+        alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
+        alphaGrad<1, 4>(out.template ref<4, scale - 3>(), col);
+
+        alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
+        alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);
+
+        out.template ref<2, scale - 1>() = col;
+        out.template ref<3, scale - 1>() = col;
+        out.template ref<4, scale - 1>() = col;
+        out.template ref<4, scale - 2>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
+        alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
+        alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
+
+        alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
+        alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
+        alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
+
+        alphaGrad<2, 3>(out.template ref<3, 3>(), col);
+
+        out.template ref<2, scale - 1>() = col;
+        out.template ref<3, scale - 1>() = col;
+        out.template ref<4, scale - 1>() = col;
+
+        out.template ref<scale - 1, 2>() = col;
+        out.template ref<scale - 1, 3>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 8>(out.template ref<scale - 1, scale / 2    >(), col); //conflict with other rotations for this odd scale
+        alphaGrad<1, 8>(out.template ref<scale - 2, scale / 2 + 1>(), col);
+        alphaGrad<1, 8>(out.template ref<scale - 3, scale / 2 + 2>(), col); //
+
+        alphaGrad<7, 8>(out.template ref<4, 3>(), col);
+        alphaGrad<7, 8>(out.template ref<3, 4>(), col);
+
+        out.template ref<4, 4>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendCorner(uint32_t col, OutputMatrix& out)
+    {
+        //model a round corner
+        alphaGrad<86, 100>(out.template ref<4, 4>(), col); //exact: 0.8631434088
+        alphaGrad<23, 100>(out.template ref<4, 3>(), col); //0.2306749731
+        alphaGrad<23, 100>(out.template ref<3, 4>(), col); //0.2306749731
+        //alphaGrad<1, 64>(out.template ref<4, 2>(), col); //0.01676812367 -> negligible + avoid conflicts with other rotations for this odd scale
+        //alphaGrad<1, 64>(out.template ref<2, 4>(), col); //0.01676812367
+    }
+};
+
+
+template <class ColorGradient>
+struct Scaler6x : public ColorGradient
+{
+    static const int scale = 6;
+
+    template <unsigned int M, unsigned int N> //bring template function into scope for GCC
+    static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
+
+
+    template <class OutputMatrix>
+    static void blendLineShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
+        alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
+        alphaGrad<1, 4>(out.template ref<scale - 3, 4>(), col);
+
+        alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
+        alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);
+        alphaGrad<3, 4>(out.template ref<scale - 3, 5>(), col);
+
+        out.template ref<scale - 1, 2>() = col;
+        out.template ref<scale - 1, 3>() = col;
+        out.template ref<scale - 1, 4>() = col;
+        out.template ref<scale - 1, 5>() = col;
+
+        out.template ref<scale - 2, 4>() = col;
+        out.template ref<scale - 2, 5>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteep(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
+        alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
+        alphaGrad<1, 4>(out.template ref<4, scale - 3>(), col);
+
+        alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
+        alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);
+        alphaGrad<3, 4>(out.template ref<5, scale - 3>(), col);
+
+        out.template ref<2, scale - 1>() = col;
+        out.template ref<3, scale - 1>() = col;
+        out.template ref<4, scale - 1>() = col;
+        out.template ref<5, scale - 1>() = col;
+
+        out.template ref<4, scale - 2>() = col;
+        out.template ref<5, scale - 2>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
+        alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
+        alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
+        alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);
+
+        alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
+        alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
+        alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
+        alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);
+
+        out.template ref<2, scale - 1>() = col;
+        out.template ref<3, scale - 1>() = col;
+        out.template ref<4, scale - 1>() = col;
+        out.template ref<5, scale - 1>() = col;
+
+        out.template ref<4, scale - 2>() = col;
+        out.template ref<5, scale - 2>() = col;
+
+        out.template ref<scale - 1, 2>() = col;
+        out.template ref<scale - 1, 3>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
+    {
+        alphaGrad<1, 2>(out.template ref<scale - 1, scale / 2    >(), col);
+        alphaGrad<1, 2>(out.template ref<scale - 2, scale / 2 + 1>(), col);
+        alphaGrad<1, 2>(out.template ref<scale - 3, scale / 2 + 2>(), col);
+
+        out.template ref<scale - 2, scale - 1>() = col;
+        out.template ref<scale - 1, scale - 1>() = col;
+        out.template ref<scale - 1, scale - 2>() = col;
+    }
+
+    template <class OutputMatrix>
+    static void blendCorner(uint32_t col, OutputMatrix& out)
+    {
+        //model a round corner
+        alphaGrad<97, 100>(out.template ref<5, 5>(), col); //exact: 0.9711013910
+        alphaGrad<42, 100>(out.template ref<4, 5>(), col); //0.4236372243
+        alphaGrad<42, 100>(out.template ref<5, 4>(), col); //0.4236372243
+        alphaGrad< 6, 100>(out.template ref<5, 3>(), col); //0.05652034508
+        alphaGrad< 6, 100>(out.template ref<3, 5>(), col); //0.05652034508
+    }
+};
+
+//------------------------------------------------------------------------------------
+
+struct ColorDistanceRGB
+{
+    static double dist(uint32_t pix1, uint32_t pix2, double luminanceWeight)
+    {
+        return distYCbCrBuffered(pix1, pix2);
+
+        //if (pix1 == pix2) //about 4% perf boost
+        //    return 0;
+        //return distYCbCr(pix1, pix2, luminanceWeight);
+    }
+};
+
+struct ColorDistanceARGB
+{
+    static double dist(uint32_t pix1, uint32_t pix2, double luminanceWeight)
+    {
+        const double a1 = getAlpha(pix1) / 255.0 ;
+        const double a2 = getAlpha(pix2) / 255.0 ;
+        /*
+        Requirements for a color distance handling alpha channel: with a1, a2 in [0, 1]
+
+            1. if a1 = a2, distance should be: a1 * distYCbCr()
+            2. if a1 = 0,  distance should be: a2 * distYCbCr(black, white) = a2 * 255
+            3. if a1 = 1,  ??? maybe: 255 * (1 - a2) + a2 * distYCbCr()
+        */
+
+        //return std::min(a1, a2) * distYCbCrBuffered(pix1, pix2) + 255 * abs(a1 - a2);
+        //=> following code is 15% faster:
+        const double d = distYCbCrBuffered(pix1, pix2);
+        if (a1 < a2)
+            return a1 * d + 255 * (a2 - a1);
+        else
+            return a2 * d + 255 * (a1 - a2);
+
+        //alternative? return std::sqrt(a1 * a2 * square(distYCbCrBuffered(pix1, pix2)) + square(255 * (a1 - a2)));
+    }
+};
+
+
+struct ColorDistanceUnbufferedARGB
+{
+    static double dist(uint32_t pix1, uint32_t pix2, double luminanceWeight)
+    {
+        const double a1 = getAlpha(pix1) / 255.0 ;
+        const double a2 = getAlpha(pix2) / 255.0 ;
+
+        const double d = distYCbCr(pix1, pix2, luminanceWeight);
+        if (a1 < a2)
+            return a1 * d + 255 * (a2 - a1);
+        else
+            return a2 * d + 255 * (a1 - a2);
+    }
+};
+
+
+struct ColorGradientRGB
+{
+    template <unsigned int M, unsigned int N>
+    static void alphaGrad(uint32_t& pixBack, uint32_t pixFront)
+    {
+        pixBack = gradientRGB<M, N>(pixFront, pixBack);
+    }
+};
+
+struct ColorGradientARGB
+{
+    template <unsigned int M, unsigned int N>
+    static void alphaGrad(uint32_t& pixBack, uint32_t pixFront)
+    {
+        pixBack = gradientARGB<M, N>(pixFront, pixBack);
+    }
+};
+}
+
+
+void xbrz::scale(size_t factor, const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, ColorFormat colFmt, const xbrz::ScalerCfg& cfg, int yFirst, int yLast)
+{
+    if (factor == 1)
+    {
+        std::copy(src + yFirst * srcWidth, src + yLast * srcWidth, trg);
+        return;
+    }
+
+    static_assert(SCALE_FACTOR_MAX == 6);
+    switch (colFmt)
+    {
+        case ColorFormat::RGB:
+            switch (factor)
+            {
+                case 2:
+                    return scaleImage<Scaler2x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 3:
+                    return scaleImage<Scaler3x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 4:
+                    return scaleImage<Scaler4x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 5:
+                    return scaleImage<Scaler5x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 6:
+                    return scaleImage<Scaler6x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+            }
+            break;
+
+        case ColorFormat::ARGB:
+            switch (factor)
+            {
+                case 2:
+                    return scaleImage<Scaler2x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 3:
+                    return scaleImage<Scaler3x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 4:
+                    return scaleImage<Scaler4x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 5:
+                    return scaleImage<Scaler5x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 6:
+                    return scaleImage<Scaler6x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+            }
+            break;
+
+        case ColorFormat::ARGB_UNBUFFERED:
+            switch (factor)
+            {
+                case 2:
+                    return scaleImage<Scaler2x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 3:
+                    return scaleImage<Scaler3x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 4:
+                    return scaleImage<Scaler4x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 5:
+                    return scaleImage<Scaler5x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+                case 6:
+                    return scaleImage<Scaler6x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
+            }
+            break;
+    }
+    assert(false);
+}
+
+
+bool xbrz::equalColorTest(uint32_t col1, uint32_t col2, ColorFormat colFmt, double luminanceWeight, double equalColorTolerance)
+{
+    switch (colFmt)
+    {
+        case ColorFormat::RGB:
+            return ColorDistanceRGB::dist(col1, col2, luminanceWeight) < equalColorTolerance;
+        case ColorFormat::ARGB:
+            return ColorDistanceARGB::dist(col1, col2, luminanceWeight) < equalColorTolerance;
+        case ColorFormat::ARGB_UNBUFFERED:
+            return ColorDistanceUnbufferedARGB::dist(col1, col2, luminanceWeight) < equalColorTolerance;
+    }
+    assert(false);
+    return false;
+}
+
+
+void xbrz::bilinearScale(const uint32_t* src, int srcWidth, int srcHeight,
+                         /**/  uint32_t* trg, int trgWidth, int trgHeight)
+{
+    bilinearScale(src, srcWidth, srcHeight, srcWidth * sizeof(uint32_t),
+                  trg, trgWidth, trgHeight, trgWidth * sizeof(uint32_t),
+    0, trgHeight, [](uint32_t pix) { return pix; });
+}
+
+
+void xbrz::nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
+                                /**/  uint32_t* trg, int trgWidth, int trgHeight)
+{
+    nearestNeighborScale(src, srcWidth, srcHeight, srcWidth * sizeof(uint32_t),
+                         trg, trgWidth, trgHeight, trgWidth * sizeof(uint32_t),
+    0, trgHeight, [](uint32_t pix) { return pix; });
+}
+
+
+#if 0
+//#include <ppl.h>
+void bilinearScaleCpu(const uint32_t* src, int srcWidth, int srcHeight,
+                      /**/  uint32_t* trg, int trgWidth, int trgHeight)
+{
+    const int TASK_GRANULARITY = 16;
+
+    concurrency::task_group tg;
+
+    for (int i = 0; i < trgHeight; i += TASK_GRANULARITY)
+        tg.run([=]
+    {
+        const int iLast = std::min(i + TASK_GRANULARITY, trgHeight);
+        xbrz::bilinearScale(src, srcWidth, srcHeight, srcWidth * sizeof(uint32_t),
+                            trg, trgWidth, trgHeight, trgWidth * sizeof(uint32_t),
+        i, iLast, [](uint32_t pix) { return pix; });
+    });
+    tg.wait();
+}
+
+
+//Perf: AMP vs CPU: merely ~10% shorter runtime (scaling 1280x800 -> 1920x1080)
+//#include <amp.h>
+void bilinearScaleAmp(const uint32_t* src, int srcWidth, int srcHeight, //throw concurrency::runtime_exception
+                      /**/  uint32_t* trg, int trgWidth, int trgHeight)
+{
+    //C++ AMP reference:       https://msdn.microsoft.com/en-us/library/hh289390.aspx
+    //introduction to C++ AMP: https://msdn.microsoft.com/en-us/magazine/hh882446.aspx
+    using namespace concurrency;
+    //TODO: pitch
+
+    if (srcHeight <= 0 || srcWidth <= 0) return;
+
+    const float scaleX = static_cast<float>(trgWidth ) / srcWidth;
+    const float scaleY = static_cast<float>(trgHeight) / srcHeight;
+
+    array_view<const uint32_t, 2> srcView(srcHeight, srcWidth, src);
+    array_view<      uint32_t, 2> trgView(trgHeight, trgWidth, trg);
+    trgView.discard_data();
+
+    parallel_for_each(trgView.extent, [=](index<2> idx) restrict(amp) //throw ?
+    {
+        const int y = idx[0];
+        const int x = idx[1];
+        //Perf notes:
+        //    -> float-based calculation is (almost) 2x as fas as double!
+        //    -> no noticeable improvement via tiling: https://msdn.microsoft.com/en-us/magazine/hh882447.aspx
+        //    -> no noticeable improvement with restrict(amp,cpu)
+        //    -> iterating over y-axis only is significantly slower!
+        //    -> pre-calculating x,y-dependent variables in a buffer + array_view<> is ~ 20 % slower!
+        const int y1 = srcHeight * y / trgHeight;
+        int y2 = y1 + 1;
+        if (y2 == srcHeight) --y2;
+
+        const float yy1 = y / scaleY - y1;
+        const float y2y = 1 - yy1;
+        //-------------------------------------
+        const int x1 = srcWidth * x / trgWidth;
+        int x2 = x1 + 1;
+        if (x2 == srcWidth) --x2;
+
+        const float xx1 = x / scaleX - x1;
+        const float x2x = 1 - xx1;
+        //-------------------------------------
+        const float x2xy2y = x2x * y2y;
+        const float xx1y2y = xx1 * y2y;
+        const float x2xyy1 = x2x * yy1;
+        const float xx1yy1 = xx1 * yy1;
+
+        auto interpolate = [=](int offset)
+        {
+            /*
+                https://en.wikipedia.org/wiki/Bilinear_interpolation
+                (c11(x2 - x) + c21(x - x1)) * (y2 - y ) +
+                (c12(x2 - x) + c22(x - x1)) * (y  - y1)
+            */
+            const auto c11 = (srcView(y1, x1) >> (8 * offset)) & 0xff;
+            const auto c21 = (srcView(y1, x2) >> (8 * offset)) & 0xff;
+            const auto c12 = (srcView(y2, x1) >> (8 * offset)) & 0xff;
+            const auto c22 = (srcView(y2, x2) >> (8 * offset)) & 0xff;
+
+            return c11 * x2xy2y + c21 * xx1y2y +
+                   c12 * x2xyy1 + c22 * xx1yy1;
+        };
+
+        const float bi = interpolate(0);
+        const float gi = interpolate(1);
+        const float ri = interpolate(2);
+        const float ai = interpolate(3);
+
+        const auto b = static_cast<uint32_t>(bi + 0.5f);
+        const auto g = static_cast<uint32_t>(gi + 0.5f);
+        const auto r = static_cast<uint32_t>(ri + 0.5f);
+        const auto a = static_cast<uint32_t>(ai + 0.5f);
+
+        trgView(y, x) = (a << 24) | (r << 16) | (g << 8) | b;
+    });
+    trgView.synchronize(); //throw ?
+}
+#endif

+ 79 - 0
client/xBRZ/xbrz.h

@@ -0,0 +1,79 @@
+// ****************************************************************************
+// * This file is part of the xBRZ project. It is distributed under           *
+// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0         *
+// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved          *
+// *                                                                          *
+// * Additionally and as a special exception, the author gives permission     *
+// * to link the code of this program with the following libraries            *
+// * (or with modified versions that use the same licenses), and distribute   *
+// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
+// * You must obey the GNU General Public License in all respects for all of  *
+// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe.              *
+// * If you modify this file, you may extend this exception to your version   *
+// * of the file, but you are not obligated to do so. If you do not wish to   *
+// * do so, delete this exception statement from your version.                *
+// ****************************************************************************
+
+#ifndef XBRZ_HEADER_3847894708239054
+#define XBRZ_HEADER_3847894708239054
+
+#include <cstddef> //size_t
+#include <cstdint> //uint32_t
+#include <limits>
+#include "xbrz_config.h"
+
+
+namespace xbrz
+{
+/*
+-------------------------------------------------------------------------
+| xBRZ: "Scale by rules" - high quality image upscaling filter by Zenju |
+-------------------------------------------------------------------------
+using a modified approach of xBR:
+http://board.byuu.org/viewtopic.php?f=10&t=2248
+- new rule set preserving small image features
+- highly optimized for performance
+- support alpha channel
+- support multithreading
+- support 64-bit architectures
+- support processing image slices
+- support scaling up to 6xBRZ
+*/
+
+enum class ColorFormat //from high bits -> low bits, 8 bit per channel
+{
+    RGB,  //8 bit for each red, green, blue, upper 8 bits unused
+    ARGB, //including alpha channel, BGRA byte order on little-endian machines
+    ARGB_UNBUFFERED, //like ARGB, but without the one-time buffer creation overhead (ca. 100 - 300 ms) at the expense of a slightly slower scaling time
+};
+
+const int SCALE_FACTOR_MAX = 6;
+
+/*
+-> map source (srcWidth * srcHeight) to target (scale * width x scale * height) image, optionally processing a half-open slice of rows [yFirst, yLast) only
+-> if your emulator changes only a few image slices during each cycle (e.g. DOSBox) then there's no need to run xBRZ on the complete image:
+   Just make sure you enlarge the source image slice by 2 rows on top and 2 on bottom (this is the additional range the xBRZ algorithm is using during analysis)
+   CAVEAT: If there are multiple changed slices, make sure they do not overlap after adding these additional rows in order to avoid a memory race condition
+   in the target image data if you are using multiple threads for processing each enlarged slice!
+
+THREAD-SAFETY: - parts of the same image may be scaled by multiple threads as long as the [yFirst, yLast) ranges do not overlap!
+               - there is a minor inefficiency for the first row of a slice, so avoid processing single rows only; suggestion: process at least 8-16 rows
+*/
+void scale(size_t factor, //valid range: 2 - SCALE_FACTOR_MAX
+           const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight,
+           ColorFormat colFmt,
+           const ScalerCfg& cfg = ScalerCfg(),
+           int yFirst = 0, int yLast = std::numeric_limits<int>::max()); //slice of source image
+
+void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight,
+                   /**/  uint32_t* trg, int trgWidth, int trgHeight);
+
+void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
+                          /**/  uint32_t* trg, int trgWidth, int trgHeight);
+
+
+//parameter tuning
+bool equalColorTest(uint32_t col1, uint32_t col2, ColorFormat colFmt, double luminanceWeight, double equalColorTolerance);
+}
+
+#endif

+ 35 - 0
client/xBRZ/xbrz_config.h

@@ -0,0 +1,35 @@
+// ****************************************************************************
+// * This file is part of the xBRZ project. It is distributed under           *
+// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0         *
+// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved          *
+// *                                                                          *
+// * Additionally and as a special exception, the author gives permission     *
+// * to link the code of this program with the following libraries            *
+// * (or with modified versions that use the same licenses), and distribute   *
+// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
+// * You must obey the GNU General Public License in all respects for all of  *
+// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe.              *
+// * If you modify this file, you may extend this exception to your version   *
+// * of the file, but you are not obligated to do so. If you do not wish to   *
+// * do so, delete this exception statement from your version.                *
+// ****************************************************************************
+
+#ifndef XBRZ_CONFIG_HEADER_284578425345
+#define XBRZ_CONFIG_HEADER_284578425345
+
+//do NOT include any headers here! used by xBRZ_dll!!!
+
+namespace xbrz
+{
+struct ScalerCfg
+{
+    double luminanceWeight            = 1;
+    double equalColorTolerance        = 30;
+    double centerDirectionBias        = 4;
+    double dominantDirectionThreshold = 3.6;
+    double steepDirectionThreshold    = 2.2;
+    double newTestAttribute           = 0; //unused; test new parameters
+};
+}
+
+#endif

+ 266 - 0
client/xBRZ/xbrz_tools.h

@@ -0,0 +1,266 @@
+// ****************************************************************************
+// * This file is part of the xBRZ project. It is distributed under           *
+// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0         *
+// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved          *
+// *                                                                          *
+// * Additionally and as a special exception, the author gives permission     *
+// * to link the code of this program with the following libraries            *
+// * (or with modified versions that use the same licenses), and distribute   *
+// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
+// * You must obey the GNU General Public License in all respects for all of  *
+// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe.              *
+// * If you modify this file, you may extend this exception to your version   *
+// * of the file, but you are not obligated to do so. If you do not wish to   *
+// * do so, delete this exception statement from your version.                *
+// ****************************************************************************
+
+#ifndef XBRZ_TOOLS_H_825480175091875
+#define XBRZ_TOOLS_H_825480175091875
+
+#include <cassert>
+#include <algorithm>
+#include <type_traits>
+
+
+namespace xbrz
+{
+template <uint32_t N> inline
+unsigned char getByte(uint32_t val) { return static_cast<unsigned char>((val >> (8 * N)) & 0xff); }
+
+inline unsigned char getAlpha(uint32_t pix) { return getByte<3>(pix); }
+inline unsigned char getRed  (uint32_t pix) { return getByte<2>(pix); }
+inline unsigned char getGreen(uint32_t pix) { return getByte<1>(pix); }
+inline unsigned char getBlue (uint32_t pix) { return getByte<0>(pix); }
+
+inline uint32_t makePixel(unsigned char a, unsigned char r, unsigned char g, unsigned char b) { return (a << 24) | (r << 16) | (g << 8) | b; }
+inline uint32_t makePixel(                 unsigned char r, unsigned char g, unsigned char b) { return             (r << 16) | (g << 8) | b; }
+
+inline uint32_t rgb555to888(uint16_t pix) { return ((pix & 0x7C00) << 9) | ((pix & 0x03E0) << 6) | ((pix & 0x001F) << 3); }
+inline uint32_t rgb565to888(uint16_t pix) { return ((pix & 0xF800) << 8) | ((pix & 0x07E0) << 5) | ((pix & 0x001F) << 3); }
+
+inline uint16_t rgb888to555(uint32_t pix) { return static_cast<uint16_t>(((pix & 0xF80000) >> 9) | ((pix & 0x00F800) >> 6) | ((pix & 0x0000F8) >> 3)); }
+inline uint16_t rgb888to565(uint32_t pix) { return static_cast<uint16_t>(((pix & 0xF80000) >> 8) | ((pix & 0x00FC00) >> 5) | ((pix & 0x0000F8) >> 3)); }
+
+
+template <class Pix> inline
+Pix* byteAdvance(Pix* ptr, int bytes)
+{
+    using PixNonConst = typename std::remove_cv<Pix>::type;
+    using PixByte     = typename std::conditional<std::is_same<Pix, PixNonConst>::value, char, const char>::type;
+
+    static_assert(std::is_integral<PixNonConst>::value, "Pix* is expected to be cast-able to char*");
+
+    return reinterpret_cast<Pix*>(reinterpret_cast<PixByte*>(ptr) + bytes);
+}
+
+
+//fill block  with the given color
+template <class Pix> inline
+void fillBlock(Pix* trg, int pitch /*[bytes]*/, Pix col, int blockWidth, int blockHeight)
+{
+    //for (int y = 0; y < blockHeight; ++y, trg = byteAdvance(trg, pitch))
+    //    std::fill(trg, trg + blockWidth, col);
+
+    for (int y = 0; y < blockHeight; ++y, trg = byteAdvance(trg, pitch))
+        for (int x = 0; x < blockWidth; ++x)
+            trg[x] = col;
+}
+
+
+//nearest-neighbor (going over target image - slow for upscaling, since source is read multiple times missing out on cache! Fast for similar image sizes!)
+template <class PixSrc, class PixTrg, class PixConverter>
+void nearestNeighborScale(const PixSrc* src, int srcWidth, int srcHeight, int srcPitch /*[bytes]*/,
+                          /**/  PixTrg* trg, int trgWidth, int trgHeight, int trgPitch /*[bytes]*/,
+                          int yFirst, int yLast, PixConverter pixCvrt /*convert PixSrc to PixTrg*/)
+{
+    static_assert(std::is_integral<PixSrc>::value, "PixSrc* is expected to be cast-able to char*");
+    static_assert(std::is_integral<PixTrg>::value, "PixTrg* is expected to be cast-able to char*");
+
+    static_assert(std::is_same<decltype(pixCvrt(PixSrc())), PixTrg>::value, "PixConverter returning wrong pixel format");
+
+    if (srcPitch < srcWidth * static_cast<int>(sizeof(PixSrc))  ||
+        trgPitch < trgWidth * static_cast<int>(sizeof(PixTrg)))
+    {
+        assert(false);
+        return;
+    }
+
+    yFirst = std::max(yFirst, 0);
+    yLast  = std::min(yLast, trgHeight);
+    if (yFirst >= yLast || srcHeight <= 0 || srcWidth <= 0) return;
+
+    for (int y = yFirst; y < yLast; ++y)
+    {
+        const int ySrc = srcHeight * y / trgHeight;
+        const PixSrc* const srcLine = byteAdvance(src, ySrc * srcPitch);
+        PixTrg*       const trgLine = byteAdvance(trg, y    * trgPitch);
+
+        for (int x = 0; x < trgWidth; ++x)
+        {
+            const int xSrc = srcWidth * x / trgWidth;
+            trgLine[x] = pixCvrt(srcLine[xSrc]);
+        }
+    }
+}
+
+
+//nearest-neighbor (going over source image - fast for upscaling, since source is read only once
+template <class PixSrc, class PixTrg, class PixConverter>
+void nearestNeighborScaleOverSource(const PixSrc* src, int srcWidth, int srcHeight, int srcPitch /*[bytes]*/,
+                                    /**/  PixTrg* trg, int trgWidth, int trgHeight, int trgPitch /*[bytes]*/,
+                                    int yFirst, int yLast, PixConverter pixCvrt /*convert PixSrc to PixTrg*/)
+{
+    static_assert(std::is_integral<PixSrc>::value, "PixSrc* is expected to be cast-able to char*");
+    static_assert(std::is_integral<PixTrg>::value, "PixTrg* is expected to be cast-able to char*");
+
+    static_assert(std::is_same<decltype(pixCvrt(PixSrc())), PixTrg>::value, "PixConverter returning wrong pixel format");
+
+    if (srcPitch < srcWidth * static_cast<int>(sizeof(PixSrc))  ||
+        trgPitch < trgWidth * static_cast<int>(sizeof(PixTrg)))
+    {
+        assert(false);
+        return;
+    }
+
+    yFirst = std::max(yFirst, 0);
+    yLast  = std::min(yLast, srcHeight);
+    if (yFirst >= yLast || trgWidth <= 0 || trgHeight <= 0) return;
+
+    for (int y = yFirst; y < yLast; ++y)
+    {
+        //mathematically: ySrc = floor(srcHeight * yTrg / trgHeight)
+        // => search for integers in: [ySrc, ySrc + 1) * trgHeight / srcHeight
+
+        //keep within for loop to support MT input slices!
+        const int yTrgFirst = ( y      * trgHeight + srcHeight - 1) / srcHeight; //=ceil(y * trgHeight / srcHeight)
+        const int yTrgLast  = ((y + 1) * trgHeight + srcHeight - 1) / srcHeight; //=ceil(((y + 1) * trgHeight) / srcHeight)
+        const int blockHeight = yTrgLast - yTrgFirst;
+
+        if (blockHeight > 0)
+        {
+            const PixSrc* srcLine = byteAdvance(src, y         * srcPitch);
+            /**/  PixTrg* trgLine = byteAdvance(trg, yTrgFirst * trgPitch);
+            int xTrgFirst = 0;
+
+            for (int x = 0; x < srcWidth; ++x)
+            {
+                const int xTrgLast = ((x + 1) * trgWidth + srcWidth - 1) / srcWidth;
+                const int blockWidth = xTrgLast - xTrgFirst;
+                if (blockWidth > 0)
+                {
+                    xTrgFirst = xTrgLast;
+
+                    const auto trgPix = pixCvrt(srcLine[x]);
+                    fillBlock(trgLine, trgPitch, trgPix, blockWidth, blockHeight);
+                    trgLine += blockWidth;
+                }
+            }
+        }
+    }
+}
+
+
+template <class PixTrg, class PixConverter>
+void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight, int srcPitch,
+                   /**/    PixTrg* trg, int trgWidth, int trgHeight, int trgPitch,
+                   int yFirst, int yLast, PixConverter pixCvrt /*convert uint32_t to PixTrg*/)
+{
+    static_assert(std::is_integral<PixTrg>::value,                            "PixTrg* is expected to be cast-able to char*");
+    static_assert(std::is_same<decltype(pixCvrt(uint32_t())), PixTrg>::value, "PixConverter returning wrong pixel format");
+
+    if (srcPitch < srcWidth * static_cast<int>(sizeof(uint32_t)) ||
+        trgPitch < trgWidth * static_cast<int>(sizeof(PixTrg)))
+    {
+        assert(false);
+        return;
+    }
+
+    yFirst = std::max(yFirst, 0);
+    yLast  = std::min(yLast, trgHeight);
+    if (yFirst >= yLast || srcHeight <= 0 || srcWidth <= 0) return;
+
+    const double scaleX = static_cast<double>(trgWidth ) / srcWidth;
+    const double scaleY = static_cast<double>(trgHeight) / srcHeight;
+
+    //perf notes:
+    //    -> double-based calculation is (slightly) faster than float
+    //    -> pre-calculation gives significant boost; std::vector<> memory allocation is negligible!
+    struct CoeffsX
+    {
+        int     x1 = 0;
+        int     x2 = 0;
+        double xx1 = 0;
+        double x2x = 0;
+    };
+    std::vector<CoeffsX> buf(trgWidth);
+    for (int x = 0; x < trgWidth; ++x)
+    {
+        const int x1 = srcWidth * x / trgWidth;
+        int x2 = x1 + 1;
+        if (x2 == srcWidth) --x2;
+
+        const double xx1 = x / scaleX - x1;
+        const double x2x = 1 - xx1;
+
+        buf[x] = { x1, x2, xx1, x2x };
+    }
+
+    for (int y = yFirst; y < yLast; ++y)
+    {
+        const int y1 = srcHeight * y / trgHeight;
+        int y2 = y1 + 1;
+        if (y2 == srcHeight) --y2;
+
+        const double yy1 = y / scaleY - y1;
+        const double y2y = 1 - yy1;
+
+        const uint32_t* const srcLine     = byteAdvance(src, y1 * srcPitch);
+        const uint32_t* const srcLineNext = byteAdvance(src, y2 * srcPitch);
+        PixTrg*         const trgLine     = byteAdvance(trg, y  * trgPitch);
+
+        for (int x = 0; x < trgWidth; ++x)
+        {
+            //perf: do NOT "simplify" the variable layout without measurement!
+            const int     x1 = buf[x].x1;
+            const int     x2 = buf[x].x2;
+            const double xx1 = buf[x].xx1;
+            const double x2x = buf[x].x2x;
+
+            const double x2xy2y = x2x * y2y;
+            const double xx1y2y = xx1 * y2y;
+            const double x2xyy1 = x2x * yy1;
+            const double xx1yy1 = xx1 * yy1;
+
+            auto interpolate = [=](int offset)
+            {
+                /* https://en.wikipedia.org/wiki/Bilinear_interpolation
+                     (c11(x2 - x) + c21(x - x1)) * (y2 - y ) +
+                     (c12(x2 - x) + c22(x - x1)) * (y  - y1)                          */
+                const auto c11 = (srcLine    [x1] >> (8 * offset)) & 0xff;
+                const auto c21 = (srcLine    [x2] >> (8 * offset)) & 0xff;
+                const auto c12 = (srcLineNext[x1] >> (8 * offset)) & 0xff;
+                const auto c22 = (srcLineNext[x2] >> (8 * offset)) & 0xff;
+
+                return c11 * x2xy2y + c21 * xx1y2y +
+                       c12 * x2xyy1 + c22 * xx1yy1;
+            };
+
+            const double bi = interpolate(0);
+            const double gi = interpolate(1);
+            const double ri = interpolate(2);
+            const double ai = interpolate(3);
+
+            const auto b = static_cast<uint32_t>(bi + 0.5);
+            const auto g = static_cast<uint32_t>(gi + 0.5);
+            const auto r = static_cast<uint32_t>(ri + 0.5);
+            const auto a = static_cast<uint32_t>(ai + 0.5);
+
+            const uint32_t trgPix = (a << 24) | (r << 16) | (g << 8) | b;
+
+            trgLine[x] = pixCvrt(trgPix);
+        }
+    }
+}
+}
+
+#endif //XBRZ_TOOLS_H_825480175091875

+ 202 - 0
config/buildingsLibrary.json

@@ -0,0 +1,202 @@
+{
+	"mageGuild1":     { "id" : 0 },
+	"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
+	"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
+	"mageGuild4":     { "id" : 3,  "upgrades" : "mageGuild3" },
+	"mageGuild5":     { "id" : 4,  "upgrades" : "mageGuild4" },
+	"tavern": {
+		"id" : 5,
+		"bonuses": [
+			{
+				"type": "MORALE",
+				"val": 1
+			}
+		]
+	},
+	"shipyard":       { "id" : 6 },
+	"fort":           { "id" : 7 },
+	"citadel":        { "id" : 8,  "upgrades" : "fort" },
+	"castle":         { "id" : 9,  "upgrades" : "citadel" },
+	
+	"villageHall": {
+		"id" : 10,
+		"mode" : "auto",
+		"produce": { "gold": 500 }
+	},
+
+	"townHall": {
+		"id" : 11, 
+		"upgrades" : "villageHall", 
+		"requires" : [ "tavern" ], 
+		"produce": { "gold": 1000 }
+	},
+	"cityHall": {
+		"id" : 12,
+		"upgrades" : "townHall",
+		"requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ],
+		"produce": { "gold": 2000 }
+	},
+	"capitol": {
+		"id" : 13,
+		"upgrades" : "cityHall",
+		"requires" : [ "castle" ],
+		"produce": { "gold": 4000 }
+	},
+
+	"marketplace":    { "id" : 14 },
+	"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ] },
+	"blacksmith":     { "id" : 16 },
+
+	// Previously hardcoded buildings that might be used by mods
+	// Section 1 - building with bonuses during sieges
+	"brotherhoodOfSword" : {
+		"bonuses": [
+			{
+				"type": "MORALE",
+				"val": 2
+			}
+		]
+	},
+	
+	"fountainOfFortune" : {
+		"bonuses": [
+			{
+				"type": "LUCK",
+				"val": 2
+			}
+		]
+	},
+	
+	"spellPowerGarrisonBonus" : {
+		"bonuses": [
+			{
+				"type": "PRIMARY_SKILL",
+				"subtype": "primarySkill.spellpower",
+				"val": 2
+			}
+		]
+	},
+	
+	"attackGarrisonBonus" : {
+		"bonuses": [
+			{
+				"type": "PRIMARY_SKILL",
+				"subtype": "primarySkill.attack",
+				"val": 2
+			}
+		]
+	},
+	
+	"defenseGarrisonBonus" : {
+		"bonuses": [
+			{
+				"type": "PRIMARY_SKILL",
+				"subtype": "primarySkill.defence",
+				"val": 2
+			}
+		]
+	},
+	
+	"lighthouse" : {
+		"bonuses": [
+			{
+				"propagator": "PLAYER_PROPAGATOR",
+				"type": "MOVEMENT",
+				"subtype": "heroMovementSea",
+				"val": 500
+			}
+		]
+	},
+
+	// Section 2 - buildings that are visitable by hero
+	"stables": {
+		"configuration" : {
+			"visitMode" : "bonus",
+			"rewards" : [
+				{
+					"message" : "@core.genrltxt.580",
+					"movePoints" : 400,
+					"bonuses" : [ { "type" : "MOVEMENT", "subtype" : "heroMovementLand",  "val" : 400, "valueType" : "ADDITIVE_VALUE", "duration" : "ONE_WEEK"} ]
+				}
+			]
+		}
+	},
+	"manaVortex": {
+		"configuration" : {
+			"resetParameters" : {
+				"period" : 7,
+				"visitors" : true
+			},
+			"visitMode" : "hero", // Should be 'once' to match (somewhat buggy) H3 logic
+			"rewards" : [
+				{
+					"limiter" : {
+						"noneOf" : [ { "manaPercentage" : 200 } ]
+					},
+					"message" : "@core.genrltxt.579",
+					"manaPercentage" : 200
+				}
+			]
+		}
+	},
+
+	"attackVisitingBonus": { 
+		"configuration" : {
+			"visitMode" : "hero",
+			"rewards" : [
+				{
+					"message" : "@core.genrltxt.584",
+					"primary" : { "attack" : 1 }
+				}
+			]
+		}
+	},
+	
+	"defenceVisitingBonus": {
+		"configuration" : {
+			"visitMode" : "hero",
+			"rewards" : [
+				{
+					"message" : "@core.genrltxt.585",
+					"primary" : { "defence" : 1 }
+				}
+			]
+		}
+	},
+	
+	"spellPowerVisitingBonus": {
+		"configuration" : {
+			"visitMode" : "hero",
+			"rewards" : [
+				{
+					"message" : "@core.genrltxt.582",
+					"primary" : { "spellpower" : 1 }
+				}
+			]
+		}
+	},
+
+	"knowledgeVisitingBonus": {
+		"configuration" : {
+			"visitMode" : "hero",
+			"rewards" : [
+				{
+					"message" : "@core.genrltxt.581",
+					"primary" : { "knowledge" : 1 }
+				}
+			]
+		}
+	},
+
+	"experienceVisitingBonus": {
+		"configuration" : {
+			"visitMode" : "hero",
+			"rewards" : [
+				{
+					"message" : "@core.genrltxt.583",
+					"heroExperience" : 1000
+				}
+			]
+		}
+	}
+}

+ 50 - 19
config/factions/castle.json

@@ -153,29 +153,60 @@
 
 			"buildings" :
 			{
-				"mageGuild1":     { "id" : 0 },
-				"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
-				"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
-				"mageGuild4":     { "id" : 3,  "upgrades" : "mageGuild3" },
-				"tavern":         { "id" : 5 },
-				"shipyard":       { "id" : 6 },
-				"fort":           { "id" : 7 },
-				"citadel":        { "id" : 8,  "upgrades" : "fort" },
-				"castle":         { "id" : 9,  "upgrades" : "citadel" },
-				"villageHall":    { "id" : 10, "mode" : "auto", "produce": { "gold": 500 } },
-				"townHall":       { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce": { "gold": 1000 } },
-				"cityHall":       { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } },
-				"capitol":        { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce": { "gold": 4000 } },
-				"marketplace":    { "id" : 14 },
-				"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ], "produce": { "ore": 1, "wood": 1 } },
-				"blacksmith":     { "id" : 16 },
+				"mageGuild1":     { },
+				"mageGuild2":     { },
+				"mageGuild3":     { },
+				"mageGuild4":     { },
+				"tavern":         { },
+				"shipyard":       { },
+				"fort":           { },
+				"citadel":        { },
+				"castle":         { },
+				"villageHall":    { },
+				"townHall":       { },
+				"cityHall":       { },
+				"capitol":        { },
+				"marketplace":    { },
+				"resourceSilo":   { "produce": { "ore": 1, "wood": 1 } },
+				"blacksmith":     { },
 
-				"special1":       { "type" : "lighthouse", "requires" : [ "shipyard" ] },
+				"special1":       { 
+					"bonuses": [
+						{
+							"propagator": "PLAYER_PROPAGATOR",
+							"type": "MOVEMENT",
+							"subtype": "heroMovementSea",
+							"val": 500
+						}
+					],
+					"requires" : [ "shipyard" ]
+				},
 				"horde1":         { "id" : 18, "upgrades" : "dwellingLvl3" },
 				"horde1Upgr":     { "id" : 19, "upgrades" : "dwellingUpLvl3", "requires" : [ "horde1" ], "mode" : "auto" },
 				"ship":           { "id" : 20, "upgrades" : "shipyard" },
-				"special2":       { "type" : "stables", "requires" : [ "dwellingLvl4" ] },
-				"special3":       { "type" : "brotherhoodOfSword", "upgrades" : "tavern" },
+				"special2":       {
+					"requires" : [ "dwellingLvl4" ],
+					"configuration" : {
+						"visitMode" : "bonus",
+						"rewards" : [
+							{
+								"message" : "@core.genrltxt.580",
+								"movePoints" : 400,
+								"bonuses" : [ { "type" : "MOVEMENT", "subtype" : "heroMovementLand",  "val" : 400, "valueType" : "ADDITIVE_VALUE", "duration" : "ONE_WEEK"} ]
+							}
+						]
+					}
+				},
+				"special3": {
+					"upgradeReplacesBonuses" : true,
+					"bonuses": [
+						{
+							"type": "MORALE",
+							"val": 2
+						}
+					],
+					"upgrades" : "tavern"
+				},
 				"grail":          { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 }, "bonuses": [ { "type": "MORALE", "val": 2, "propagator": "PLAYER_PROPAGATOR" } ] },
 
 				"dwellingLvl1":   { "id" : 30, "requires" : [ "fort" ] },

+ 17 - 17
config/factions/conflux.json

@@ -157,23 +157,23 @@
 
 			"buildings" :
 			{
-				"mageGuild1":     { "id" : 0 },
-				"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
-				"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
-				"mageGuild4":     { "id" : 3,  "upgrades" : "mageGuild3" },
-				"mageGuild5":     { "id" : 4,  "upgrades" : "mageGuild4" },
-				"tavern":         { "id" : 5 },
-				"shipyard":       { "id" : 6 },
-				"fort":           { "id" : 7 },
-				"citadel":        { "id" : 8,  "upgrades" : "fort" },
-				"castle":         { "id" : 9,  "upgrades" : "citadel" },
-				"villageHall":    { "id" : 10, "mode" : "auto", "produce": { "gold": 500 } },
-				"townHall":       { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce": { "gold": 1000 } },
-				"cityHall":       { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } },
-				"capitol":        { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce": { "gold": 4000 } },
-				"marketplace":    { "id" : 14 },
-				"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ], "produce": { "mercury": 1 } },
-				"blacksmith":     { "id" : 16 },
+				"mageGuild1":     { },
+				"mageGuild2":     { },
+				"mageGuild3":     { },
+				"mageGuild4":     { },
+				"mageGuild5":     { },
+				"tavern":         { },
+				"shipyard":       { },
+				"fort":           { },
+				"citadel":        { },
+				"castle":         { },
+				"villageHall":    { },
+				"townHall":       { },
+				"cityHall":       { },
+				"capitol":        { },
+				"marketplace":    { },
+				"resourceSilo":   { "produce": { "mercury": 1 } },
+				"blacksmith":     { },
 
 				"special1":       { "type" : "artifactMerchant", "requires" : [ "marketplace" ] },
 				"horde1":         { "id" : 18, "upgrades" : "dwellingLvl1" },

+ 46 - 18
config/factions/dungeon.json

@@ -154,29 +154,57 @@
 
 			"buildings" :
 			{
-				"mageGuild1":     { "id" : 0 },
-				"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
-				"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
-				"mageGuild4":     { "id" : 3,  "upgrades" : "mageGuild3" },
-				"mageGuild5":     { "id" : 4,  "upgrades" : "mageGuild4" },
-				"tavern":         { "id" : 5 },
-				"fort":           { "id" : 7 },
-				"citadel":        { "id" : 8,  "upgrades" : "fort" },
-				"castle":         { "id" : 9,  "upgrades" : "citadel" },
-				"villageHall":    { "id" : 10, "mode" : "auto", "produce": { "gold": 500 } },
-				"townHall":       { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce": { "gold": 1000 } },
-				"cityHall":       { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } },
-				"capitol":        { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce": { "gold": 4000 } },
-				"marketplace":    { "id" : 14 },
-				"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ] },
-				"blacksmith":     { "id" : 16 },
+				"mageGuild1":     { },
+				"mageGuild2":     { },
+				"mageGuild3":     { },
+				"mageGuild4":     { },
+				"mageGuild5":     { },
+				"tavern":         { },
+				"fort":           { },
+				"citadel":        { },
+				"castle":         { },
+				"villageHall":    { },
+				"townHall":       { },
+				"cityHall":       { },
+				"capitol":        { },
+				"marketplace":    { },
+				"resourceSilo":   { "produce": { "sulfur": 1 } },
+				"blacksmith":     { },
 
 				"special1":       { "type" : "artifactMerchant", "requires" : [ "marketplace" ] },
 				"horde1":         { "id" : 18, "upgrades" : "dwellingLvl1" },
 				"horde1Upgr":     { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
-				"special2":       { "type" : "manaVortex", "requires" : [ "mageGuild1" ] },
+				"special2":       {
+					"requires" : [ "mageGuild1" ],
+					"configuration" : {
+						"resetParameters" : {
+							"period" : 7,
+							"visitors" : true
+						},
+						"visitMode" : "hero", // Should be 'once' to match (somewhat buggy) H3 logic
+						"rewards" : [
+							{
+								"limiter" : {
+									"noneOf" : [ { "manaPercentage" : 200 } ]
+								},
+								"message" : "@core.genrltxt.579",
+								"manaPercentage" : 200
+							}
+						]
+					}
+				},
 				"special3":       { "type" : "portalOfSummoning" },
-				"special4":       { "type" : "experienceVisitingBonus" },
+				"special4":       {
+					"configuration" : {
+						"visitMode" : "hero",
+						"rewards" : [
+							{
+								"message" : "@core.genrltxt.583",
+								"heroExperience" : 1000
+							}
+						]
+					}
+				},
 				"grail":          { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 },
 					"bonuses": [ { "type": "PRIMARY_SKILL", "subtype": "primarySkill.spellpower", "val": 12 } ] },
 

+ 47 - 18
config/factions/fortress.json

@@ -153,28 +153,57 @@
 
 			"buildings" :
 			{
-				"mageGuild1":     { "id" : 0 },
-				"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
-				"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
-				"tavern":         { "id" : 5 },
-				"shipyard":       { "id" : 6 },
-				"fort":           { "id" : 7 },
-				"citadel":        { "id" : 8,  "upgrades" : "fort" },
-				"castle":         { "id" : 9,  "upgrades" : "citadel" },
-				"villageHall":    { "id" : 10, "mode" : "auto", "produce": { "gold": 500 } },
-				"townHall":       { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce": { "gold": 1000 } },
-				"cityHall":       { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } },
-				"capitol":        { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce": { "gold": 4000 } },
-				"marketplace":    { "id" : 14 },
-				"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ], "produce": { "wood": 1, "ore": 1 } },
-				"blacksmith":     { "id" : 16 },
+				"mageGuild1":     { },
+				"mageGuild2":     { },
+				"mageGuild3":     { },
+				"tavern":         { },
+				"shipyard":       { },
+				"fort":           { },
+				"citadel":        { },
+				"castle":         { },
+				"villageHall":    { },
+				"townHall":       { },
+				"cityHall":       { },
+				"capitol":        { },
+				"marketplace":    { },
+				"resourceSilo":   { "produce": { "wood": 1, "ore": 1 } },
+				"blacksmith":     { },
 
-				"special1":       { "type" : "defenceVisitingBonus", "requires" : [ "allOf", [ "townHall" ], [ "special2" ] ] },
+				"special1":       {
+					"requires" : [ "allOf", [ "townHall" ], [ "special2" ] ],
+					"configuration" : {
+						"visitMode" : "hero",
+						"rewards" : [
+							{
+								"message" : "@core.genrltxt.585",
+								"primary" : { "defence" : 1 }
+							}
+						]
+					}
+				},
 				"horde1":         { "id" : 18, "upgrades" : "dwellingLvl1" },
 				"horde1Upgr":     { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
 				"ship":           { "id" : 20, "upgrades" : "shipyard" },
-				"special2":       { "type" : "defenseGarrisonBonus", "requires" : [ "fort" ] },
-				"special3":       { "type" : "attackGarrisonBonus", "requires" : [ "special2" ] },
+				"special2":       {
+					"bonuses": [
+						{
+							"type": "PRIMARY_SKILL",
+							"subtype": "primarySkill.defence",
+							"val": 2
+						}
+					],
+					"requires" : [ "fort" ]
+				},
+				"special3": {
+					"bonuses": [
+						{
+							"type": "PRIMARY_SKILL",
+							"subtype": "primarySkill.defence",
+							"val": 2
+						}
+					],
+					"requires" : [ "special2" ]
+				},
 				"grail":          { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 }, 
 					"bonuses": [
 						{ "type": "PRIMARY_SKILL", "subtype": "primarySkill.attack", "val": 10 },

+ 38 - 18
config/factions/inferno.json

@@ -154,28 +154,48 @@
 
 			"buildings" :
 			{
-				"mageGuild1":     { "id" : 0 },
-				"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
-				"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
-				"mageGuild4":     { "id" : 3,  "upgrades" : "mageGuild3" },
-				"mageGuild5":     { "id" : 4,  "upgrades" : "mageGuild4" },
-				"tavern":         { "id" : 5 },
-				"fort":           { "id" : 7 },
-				"citadel":        { "id" : 8,  "upgrades" : "fort" },
-				"castle":         { "id" : 9,  "upgrades" : "citadel" },
-				"villageHall":    { "id" : 10, "mode" : "auto", "produce": { "gold": 500 } },
-				"townHall":       { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce": { "gold": 1000 } },
-				"cityHall":       { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } },
-				"capitol":        { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce": { "gold": 4000 } },
-				"marketplace":    { "id" : 14 },
-				"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ], "produce": { "mercury": 1 } },
-				"blacksmith":     { "id" : 16 },
+				"mageGuild1":     { },
+				"mageGuild2":     { },
+				"mageGuild3":     { },
+				"mageGuild4":     { },
+				"mageGuild5":     { },
+				"tavern":         { },
+				"fort":           { },
+				"citadel":        { },
+				"castle":         { },
+				"villageHall":    { },
+				"townHall":       { },
+				"cityHall":       { },
+				"capitol":        { },
+				"marketplace":    { },
+				"resourceSilo":   { "produce": { "mercury": 1 } },
+				"blacksmith":     { },
 
 				"horde1":         { "id" : 18, "upgrades" : "dwellingLvl1" },
 				"horde1Upgr":     { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
-				"special2":       { "type" : "spellPowerGarrisonBonus", "requires" : [ "fort" ] },
+				"special2":       {
+					"bonuses": [
+						{
+							"type": "PRIMARY_SKILL",
+							"subtype": "primarySkill.spellpower",
+							"val": 2
+						}
+					],
+					"requires" : [ "fort" ]
+				},
 				"special3":       { "type" : "castleGate", "requires" : [ "citadel" ] },
-				"special4":       { "type" : "spellPowerVisitingBonus", "requires" : [ "mageGuild1" ] },
+				"special4":       {
+					"requires" : [ "mageGuild1" ],
+					"configuration" : {
+						"visitMode" : "hero",
+						"rewards" : [
+							{
+								"message" : "@core.genrltxt.582",
+								"primary" : { "spellpower" : 1 }
+							}
+						]
+					}
+				},
 				"horde2":         { "id" : 24, "upgrades" : "dwellingLvl3" },
 				"horde2Upgr":     { "id" : 25, "upgrades" : "dwellingUpLvl3", "requires" : [ "horde2" ], "mode" : "auto" },
 				"grail":          { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 }},

+ 17 - 17
config/factions/necropolis.json

@@ -158,23 +158,23 @@
 
 			"buildings" :
 			{
-				"mageGuild1":     { "id" : 0 },
-				"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
-				"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
-				"mageGuild4":     { "id" : 3,  "upgrades" : "mageGuild3" },
-				"mageGuild5":     { "id" : 4,  "upgrades" : "mageGuild4" },
-				"tavern":         { "id" : 5 },
-				"shipyard":       { "id" : 6 },
-				"fort":           { "id" : 7 },
-				"citadel":        { "id" : 8,  "upgrades" : "fort" },
-				"castle":         { "id" : 9,  "upgrades" : "citadel" },
-				"villageHall":    { "id" : 10, "mode" : "auto", "produce": { "gold": 500 } },
-				"townHall":       { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce": { "gold": 1000 } },
-				"cityHall":       { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } },
-				"capitol":        { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce": { "gold": 4000 } },
-				"marketplace":    { "id" : 14 },
-				"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ], "produce": { "ore": 1, "wood": 1 } },
-				"blacksmith":     { "id" : 16 },
+				"mageGuild1":     { },
+				"mageGuild2":     { },
+				"mageGuild3":     { },
+				"mageGuild4":     { },
+				"mageGuild5":     { },
+				"tavern":         { },
+				"shipyard":       { },
+				"fort":           { },
+				"citadel":        { },
+				"castle":         { },
+				"villageHall":    { },
+				"townHall":       { },
+				"cityHall":       { },
+				"capitol":        { },
+				"marketplace":    { },
+				"resourceSilo":   { "produce": { "ore": 1, "wood": 1 } },
+				"blacksmith":     { },
 
 				"special1":       { "requires" : [ "fort" ], "bonuses": [ { "type": "DARKNESS", "val": 20  } ] },
 				"horde1":         { "id" : 18, "upgrades" : "dwellingLvl1", "requires" : [ "special3" ] },

+ 25 - 17
config/factions/rampart.json

@@ -157,27 +157,35 @@
 
 			"buildings" :
 			{
-				"mageGuild1":     { "id" : 0 },
-				"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
-				"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
-				"mageGuild4":     { "id" : 3,  "upgrades" : "mageGuild3" },
-				"mageGuild5":     { "id" : 4,  "upgrades" : "mageGuild4" },
-				"tavern":         { "id" : 5 },
-				"fort":           { "id" : 7 },
-				"citadel":        { "id" : 8,  "upgrades" : "fort" },
-				"castle":         { "id" : 9,  "upgrades" : "citadel" },
-				"villageHall":    { "id" : 10, "mode" : "auto", "produce": { "gold": 500 } },
-				"townHall":       { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce": { "gold": 1000 } },
-				"cityHall":       { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } },
-				"capitol":        { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce": { "gold": 4000 } },
-				"marketplace":    { "id" : 14 },
-				"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ], "produce": { "crystal": 1 } },
-				"blacksmith":     { "id" : 16 },
+				"mageGuild1":     { },
+				"mageGuild2":     { },
+				"mageGuild3":     { },
+				"mageGuild4":     { },
+				"mageGuild5":     { },
+				"tavern":         { },
+				"fort":           { },
+				"citadel":        { },
+				"castle":         { },
+				"villageHall":    { },
+				"townHall":       { },
+				"cityHall":       { },
+				"capitol":        { },
+				"marketplace":    { },
+				"resourceSilo":   { "produce": { "crystal": 1 } },
+				"blacksmith":     { },
 
 				"special1":       { "type" : "mysticPond" },
 				"horde1":         { "id" : 18, "upgrades" : "dwellingLvl2" },
 				"horde1Upgr":     { "id" : 19, "upgrades" : "dwellingUpLvl2", "requires" : [ "horde1" ], "mode" : "auto" },
-				"special2":       { "type" : "fountainOfFortune", "upgrades" : "special1" },
+				"special2":       { 
+					"bonuses": [
+						{
+							"type": "LUCK",
+							"val": 2
+						}
+					],
+					"upgrades" : "special1"
+				},
 				"special3":       { "type" : "treasury", "requires" : [ "horde1" ] },
 				"horde2":         { "id" : 24, "upgrades" : "dwellingLvl5" },
 				"horde2Upgr":     { "id" : 25, "upgrades" : "dwellingUpLvl5", "requires" : [ "horde2" ], "mode" : "auto" },

+ 26 - 15
config/factions/stronghold.json

@@ -151,27 +151,38 @@
 
 			"buildings" :
 			{
-				"mageGuild1":     { "id" : 0 },
-				"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
-				"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
-				"tavern":         { "id" : 5 },
-				"fort":           { "id" : 7 },
-				"citadel":        { "id" : 8,  "upgrades" : "fort" },
-				"castle":         { "id" : 9,  "upgrades" : "citadel" },
-				"villageHall":    { "id" : 10, "mode" : "auto", "produce": { "gold": 500 } },
-				"townHall":       { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce": { "gold": 1000 } },
-				"cityHall":       { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } },
-				"capitol":        { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce": { "gold": 4000 } },
-				"marketplace":    { "id" : 14 },
-				"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ], "produce": { "ore": 1, "wood": 1 } },
-				"blacksmith":     { "id" : 16 },
+				"mageGuild1":     { },
+				"mageGuild2":     { },
+				"mageGuild3":     { },
+				"tavern":         { },
+				"fort":           { },
+				"citadel":        { },
+				"castle":         { },
+				"villageHall":    { },
+				"townHall":       { },
+				"cityHall":       { },
+				"capitol":        { },
+				"marketplace":    { },
+				"resourceSilo":   { "produce": { "ore": 1, "wood": 1 } },
+				"blacksmith":     { },
 
 				"special1":       { "type" : "escapeTunnel", "requires" : [ "fort" ] },
 				"horde1":         { "id" : 18, "upgrades" : "dwellingLvl1" },
 				"horde1Upgr":     { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
 				"special2":       { "type" : "freelancersGuild", "requires" : [ "marketplace" ] },
 				"special3":       { "type" : "ballistaYard", "requires" : [ "blacksmith" ] },
-				"special4":       { "type" : "attackVisitingBonus", "requires" : [ "fort" ] },
+				"special4":       { 
+					"requires" : [ "fort" ],
+					"configuration" : {
+						"visitMode" : "hero",
+						"rewards" : [
+							{
+								"message" : "@core.genrltxt.584",
+								"primary" : { "attack" : 1 }
+							}
+						]
+					}
+				},
 				"grail":          { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 },
 					"bonuses": [ { "type": "PRIMARY_SKILL", "subtype": "primarySkill.attack", "val": 20 } ] },
 

+ 29 - 18
config/factions/tower.json

@@ -152,29 +152,40 @@
 
 			"buildings" :
 			{
-				"mageGuild1":     { "id" : 0 },
-				"mageGuild2":     { "id" : 1,  "upgrades" : "mageGuild1" },
-				"mageGuild3":     { "id" : 2,  "upgrades" : "mageGuild2" },
-				"mageGuild4":     { "id" : 3,  "upgrades" : "mageGuild3" },
-				"mageGuild5":     { "id" : 4,  "upgrades" : "mageGuild4" },
-				"tavern":         { "id" : 5 },
-				"fort":           { "id" : 7 },
-				"citadel":        { "id" : 8,  "upgrades" : "fort" },
-				"castle":         { "id" : 9,  "upgrades" : "citadel" },
-				"villageHall":    { "id" : 10, "mode" : "auto", "produce" : { "gold": 500 } },
-				"townHall":       { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce" : { "gold": 1000 } },
-				"cityHall":       { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } },
-				"capitol":        { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce" : { "gold": 4000 } },
-				"marketplace":    { "id" : 14 },
-				"resourceSilo":   { "id" : 15, "requires" : [ "marketplace" ], "produce" : { "gems": 1 } },
-				"blacksmith":     { "id" : 16 },
+				"mageGuild1":     { },
+				"mageGuild2":     { },
+				"mageGuild3":     { },
+				"mageGuild4":     { },
+				"mageGuild5":     { },
+				"tavern":         { },
+				"fort":           { },
+				"citadel":        { },
+				"castle":         { },
+				"villageHall":    { },
+				"townHall":       { },
+				"cityHall":       { },
+				"capitol":        { },
+				"marketplace":    { },
+				"resourceSilo":   { "produce" : { "gems": 1 } },
+				"blacksmith":     { },
 
 				"special1":       { "type" : "artifactMerchant", "requires" : [ "marketplace" ] },
 				"horde1":         { "id" : 18, "upgrades" : "dwellingLvl2" },
 				"horde1Upgr":     { "id" : 19, "upgrades" : "dwellingUpLvl2", "requires" : [ "horde1" ], "mode" : "auto" },
-				"special2":       { "type" : "lookoutTower", "height" : "high", "requires" : [ "fort" ] },
+				"special2":       { "height" : "high", "requires" : [ "fort" ] },
 				"special3":       { "type" : "library", "requires" : [ "mageGuild1" ] },
-				"special4":       { "type" : "knowledgeVisitingBonus", "requires" : [ "mageGuild1" ] },
+				"special4":       {
+					"requires" : [ "mageGuild1" ],
+					"configuration" : {
+						"visitMode" : "hero",
+						"rewards" : [
+							{
+								"message" : "@core.genrltxt.581",
+								"primary" : { "knowledge" : 1 }
+							}
+						]
+					}
+				},
 				"grail":          { "height" : "skyship",  "produce" : { "gold": 5000 }, "bonuses": [ { "type": "PRIMARY_SKILL", "subtype": "primarySkill.knowledge", "val": 15 } ] },
 
 				"dwellingLvl1":   { "id" : 30, "requires" : [ "fort" ] },

+ 4 - 1
config/schemas/bonus.json

@@ -179,7 +179,10 @@
 			"description" : "stacking"
 		},
 		"description" : {
-			"type" : "string",
+			"anyOf" : [
+				{ "type" : "string" },
+				{ "type" : "number" }
+			],
 			"description" : "description"
 		}
 	}

+ 3 - 0
config/schemas/objectType.json

@@ -34,6 +34,9 @@
 				}
 			}
 		},
+		"name" : {
+			"type" : "string"
+		},
 		"templates" : {
 			"type" : "object",
 			"additionalProperties" : {

+ 327 - 0
config/schemas/rewardable.json

@@ -0,0 +1,327 @@
+{
+	"type" : "object",
+	"$schema" : "http://json-schema.org/draft-04/schema",
+	"title" : "VCMI map object format",
+	"description" : "Description of map object class",
+	"required" : [ "rewards" ],
+	"additionalProperties" : false,
+	
+	"definitions" : {
+		"value" : {
+			"anyOf" : [
+				{
+					"type" : "number"
+				},
+				{
+					"type" : "string" // variable name
+				},
+				{
+					"type" : "array",
+					"items" : {
+						"$ref" : "#/definitions/value"
+					}
+				},
+				{
+					"type" : "object",
+					"additionalProperties" : true,
+					"properties" : {
+						"amount" : { "$ref" : "#/definitions/value" },
+						"min" : { "$ref" : "#/definitions/value" },
+						"max" : { "$ref" : "#/definitions/value" }
+					}
+				}
+			]
+		},
+		"identifier" : {
+			"anyOf" : [
+				{
+					"type" : "string"
+				},
+				{
+					"type" : "object",
+					"additionalProperties" : true,
+					"properties" : {
+						"type" : {
+							"$ref" : "#/definitions/identifier"
+						},
+						"anyOf" : {
+							"type" : "array",
+							"items" : {
+								"$ref" : "#/definitions/identifier"
+							}
+						},
+						"noneOf" : {
+							"type" : "array",
+							"items" : {
+								"$ref" : "#/definitions/identifier"
+							}
+						}
+					}
+				}
+			]
+		},
+		"identifierList" : {
+			"type" : "array",
+			"items" : {
+				"$ref" : "#/definitions/identifier"
+			}
+		},
+		"identifierWithValueList" : {
+			"anyOf" : [
+				{
+					"type" : "array",
+					"items" : {
+						"allOf" : [
+							{ "$ref" : "#/definitions/identifier" },
+							{ "$ref" : "#/definitions/value" }
+						]
+					}
+				},
+				{
+					"type" : "object",
+					"additionalProperties" : {
+						"$ref" : "#/definitions/value"
+					}
+				},
+			],
+		},
+		"reward" : {
+			"type" : "object",
+			"additionalProperties" : false,
+			"properties" : {
+				"appearChance" : {
+					"type" : "object", 
+					"additionalProperties" : false,
+					"properties" : {
+						"dice" : { "type" : "number" },
+						"min" : { "type" : "number", "minimum" : 0, "exclusiveMaximum" : 100 },
+						"max" : { "type" : "number", "exclusiveMinimum" : 0, "maximum" : 100 }
+					}
+				},
+				"limiter" : { "$ref" : "#/definitions/limiter" },
+				"message" : { "$ref" : "#/definitions/message" },
+				"description" : { "$ref" : "#/definitions/message" },
+				
+				"heroExperience" : { "$ref" : "#/definitions/value" },
+				"heroLevel" : { "$ref" : "#/definitions/value" },
+				"movePercentage" : { "$ref" : "#/definitions/value" },
+				"movePoints" : { "$ref" : "#/definitions/value" },
+				"manaPercentage" : { "$ref" : "#/definitions/value" },
+				"manaPoints" : { "$ref" : "#/definitions/value" },
+				"manaOverflowFactor" : { "$ref" : "#/definitions/value" },
+
+				"removeObject" : { "type" : "boolean" },
+				"bonuses" : {
+					"type":"array",
+					"description": "List of bonuses that will be granted to visiting hero",
+					"items": { "$ref" : "bonus.json" }
+				},
+
+				"resources" : { "$ref" : "#/definitions/identifierWithValueList" },
+				"secondary" : { "$ref" : "#/definitions/identifierWithValueList" },
+				"creatures" : { "$ref" : "#/definitions/identifierWithValueList" },
+				"primary" : { "$ref" : "#/definitions/identifierWithValueList" },
+
+				"artifacts" : { "$ref" : "#/definitions/identifierList" },
+				"spells" : { "$ref" : "#/definitions/identifierList" },
+
+				"spellCast" : {
+					"type" : "object", 
+					"additionalProperties" : false,
+					"properties" : {
+						"spell" : { "$ref" : "#/definitions/identifier" },
+						"schoolLevel" : { "type" : "number" }
+					}
+				},
+				"revealTiles" : {
+					"type" : "object", 
+					"additionalProperties" : false,
+					"properties" : {
+						"hide" : { "type" : "boolean" },
+						"radius" : { "type" : "number" },
+						"surface" : { "type" : "number" },
+						"subterra" : { "type" : "number" },
+						"water" : { "type" : "number" },
+						"rock" : { "type" : "number" }
+					}
+				},
+				"changeCreatures" : {
+					"type" : "object", 
+					"additionalProperties" : { "type" : "string" }
+				}
+			}
+		},
+		"limiter" : {
+			"type" : "object",
+			"additionalProperties" : false,
+			"properties" : {
+				"dayOfWeek" : { "$ref" : "#/definitions/value" },
+				"daysPassed" : { "$ref" : "#/definitions/value" },
+				"heroExperience" : { "$ref" : "#/definitions/value" },
+				"heroLevel" : { "$ref" : "#/definitions/value" },
+				"manaPercentage" : { "$ref" : "#/definitions/value" },
+				"manaPoints" : { "$ref" : "#/definitions/value" },
+
+				"canLearnSkills" : { "type" : "boolean" },
+
+				"resources" : { "$ref" : "#/definitions/identifierWithValueList" },
+				"secondary" : { "$ref" : "#/definitions/identifierWithValueList" },
+				"creatures" : { "$ref" : "#/definitions/identifierWithValueList" },
+				"primary" : { "$ref" : "#/definitions/identifierWithValueList" },
+
+				"canLearnSpells" : { "$ref" : "#/definitions/identifierList" },
+				"heroClasses" : { "$ref" : "#/definitions/identifierList" },
+				"artifacts" : { "$ref" : "#/definitions/identifierList" },
+				"spells" : { "$ref" : "#/definitions/identifierList" },
+				"colors" : { "$ref" : "#/definitions/identifierList" },
+				"heroes" : { "$ref" : "#/definitions/identifierList" },
+				
+				"anyOf" : {
+					"type" : "array",
+					"items" : { "$ref" : "#/definitions/limiter" }
+				},
+				"allOf" : {
+					"type" : "array",
+					"items" : { "$ref" : "#/definitions/limiter" }
+				},
+				"noneOf" : {
+					"type" : "array",
+					"items" : { "$ref" : "#/definitions/limiter" }
+				},
+			}
+		},
+		"message" : {
+			"anyOf" : [
+				{
+					"type" : "array",
+					"items" : {
+						"anyOf" : [
+							{ "type" : "number" },
+							{ "type" : "string" }
+						]
+					}
+				},
+				{
+					"type" : "number"
+				},
+				{
+					"type" : "string"
+				}
+			]
+		},
+		"variableList" : {
+			"type" : "object",
+			"additionalProperties" : { 
+				"$ref" : "#/definitions/identifier"
+			}
+		}
+	},
+
+	"properties" : {
+		"rewards" : {
+			"type" : "array",
+			"items" : { "$ref" : "#/definitions/reward" }
+		},
+		"onVisited" : {
+			"type" : "array",
+			"items" : { "$ref" : "#/definitions/reward" }
+		},
+		"onEmpty" : {
+			"type" : "array",
+			"items" : { "$ref" : "#/definitions/reward" }
+		},
+		
+		"variables" : {
+			"type" : "object",
+			"additionalProperties" : false,
+			"properties" : {
+				"number" : {
+					"type" : "object",
+					"additionalProperties" : { 
+						"$ref" : "#/definitions/value"
+					}
+				},
+				"artifact" : {
+					"$ref" : "#/definitions/variableList"
+				},
+				"spell" : {
+					"$ref" : "#/definitions/variableList"
+				},
+				"primarySkill" : {
+					"$ref" : "#/definitions/variableList"
+				},
+				"secondarySkill" : {
+					"$ref" : "#/definitions/variableList"
+				},
+			},
+		},
+
+		"onSelectMessage" : {
+			"$ref" : "#/definitions/message"
+		},
+		"description" : {
+			"$ref" : "#/definitions/message"
+		},
+		"notVisitedTooltip" : {
+			"$ref" : "#/definitions/message"
+		},
+		"visitedTooltip" : {
+			"$ref" : "#/definitions/message"
+		},
+		"onVisitedMessage" : {
+			"$ref" : "#/definitions/message"
+		},
+		"onEmptyMessage" : {
+			"$ref" : "#/definitions/message"
+		},
+		
+		"canRefuse": {
+			"type" : "boolean"
+		},
+		
+		"showScoutedPreview": {
+			"type" : "boolean"
+		},
+		
+		"showInInfobox": {
+			"type" : "boolean"
+		},
+		
+		"visitMode": {
+			"enum" : [ "unlimited", "once", "hero", "bonus", "limiter", "player" ],
+			"type" : "string"
+		},
+		
+		"visitLimiter": {
+			"type" : "object"
+		},
+		
+		"selectMode": {
+			"enum" : [ "selectFirst", "selectPlayer", "selectRandom", "selectAll" ],
+			"type" : "string"
+		},
+		
+		"resetParameters" : {
+			"type" : "object",
+			"additionalProperties" : false,
+			"properties" : {
+				"visitors" : { "type" : "boolean" },
+				"rewards" : { "type" : "boolean" },
+				"period" : { "type" : "number" }
+			}
+		},
+		
+		// Properties that might appear since this node is shared with object config
+		"compatibilityIdentifiers" : { },
+		"blockedVisitable" : { },
+		"removable" : { },
+		"aiValue" : { },
+		"index" : { },
+		"base" : { },
+		"name" : { },
+		"rmg" : { },
+		"templates" : { },
+		"battleground" : { },
+		"sounds" : { }
+	}
+}

+ 9 - 3
config/schemas/settings.json

@@ -166,7 +166,8 @@
 				"showfps",
 				"targetfps",
 				"vsync",
-				"scalingMode"
+				"upscalingFilter",
+				"downscalingFilter"
 			],
 			"properties" : {
 				"resolution" : {
@@ -230,7 +231,12 @@
 					"type" : "boolean",
 					"default" : true
 				},
-				"scalingMode" : {
+				"upscalingFilter" : {
+					"type" : "string",
+					"enum" : [ "auto", "none", "xbrz2", "xbrz3", "xbrz4" ],
+					"default" : "auto"
+				},
+				"downscalingFilter" : {
 					"type" : "string",
 					"enum" : [ "nearest", "linear", "best" ],
 					"default" : "best"
@@ -587,7 +593,7 @@
 				},
 				"defaultRepositoryURL" : {
 					"type" : "string",
-					"default" : "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.5.json",
+					"default" : "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.6.json",
 				},
 				"extraRepositoryEnabled" : {
 					"type" : "boolean",

+ 11 - 16
config/schemas/townBuilding.json

@@ -31,11 +31,12 @@
 			"type" : "string"
 		},
 		"description" : {
-			"description" : "Localizable decsription of this building",
+			"description" : "Localizable description of this building",
 			"type" : "string"
 		},
 		"type" : {
 			"type" : "string",
+			"enum" : [ "mysticPond", "artifactMerchant", "freelancersGuild", "magicUniversity", "castleGate", "creatureTransformer", "portalOfSummoning", "ballistaYard", "library", "escapeTunnel", "treasury", "thievesGuild", "bank" ],
 			"description" : "Subtype for some special buildings"
 		},
 		"mode" : {
@@ -56,6 +57,14 @@
 			"description" : "Optional, indicates that this building upgrades another base building",
 			"type" : "string"
 		},
+		"upgradeReplacesBonuses" : {
+			"description" : "If set to true, this building will replace all bonuses from base building, leaving only bonuses defined by this building",
+			"type" : "boolean"
+		},
+		"configuration" : {
+			"description" : "Optional, configuration of building that can be activated by visiting hero",
+			"$ref" : "rewardable.json"
+		},
 		"cost" : {
 			"type" : "object",
 			"additionalProperties" : false,
@@ -84,23 +93,9 @@
 				"gems" :    { "type" : "number"}
 			}
 		},
-		"overrides" : {
-			"type" : "array",
-			"items" : [
-				{
-					"description" : "The buildings which bonuses should be overridden with bonuses of the current building",
-					"type" : "string"
-				}
-			]
-		},
 		"bonuses" : {
 			"type" : "array",
-			"description" : "Bonuses, provided by this special building on build using bonus system",
-			"items" : { "$ref" : "bonus.json" }
-		},
-		"onVisitBonuses" : {
-			"type" : "array",
-			"description" : "Bonuses, provided by this special building on hero visit and applied to the visiting hero",
+			"description" : "Bonuses that are provided by this building in any town where this building has been built. Only affects town itself (including siege), to propagate effect to player or team please use bonus propagators",
 			"items" : { "$ref" : "bonus.json" }
 		}
 	}

+ 2 - 95
docs/modders/Entities_Format/Faction_Format.md

@@ -341,100 +341,7 @@ Each town requires a set of buildings (Around 30-45 buildings)
 ```
 
 ## Building node
-
-```jsonc
-{
-	// Numeric identifier of this building
-	"id" : 0,
-	
-	// Localizable name of this building
-	"name" : "",
-	
-	// Localizable decsription of this building
-	"description" : "",
-	
-	// Optional, indicates that this building upgrades another base building
-	"upgrades" : "baseBuilding",
-	
-	// List of town buildings that must be built before this one. See below for full format
-	"requires" : [ "allOf", [ "mageGuild1" ], [ "tavern" ] ],
-	
-	// Resources needed to build building
-	"cost" : { ... }, 
-	
-	// TODO: Document me: Subtype for some special buildings
-	"type" : "",
-	
-	// TODO: Document me: Height for lookout towers and some grails
-	"height" : "average"
-	
-	// Resources produced each day by this building
-	"produce" : { ... }, 
-
-	//determine how this building can be built. Possible values are:
-	// normal  - default value. Fulfill requirements, use resources, spend one day
-	// auto    - building appears when all requirements are built
-	// special - building can not be built manually
-	// grail   - building requires grail to be built
-	"mode" : "auto",
-	
-	// Buildings which bonuses should be overridden with bonuses of the current building
-	"overrides" : [ "anotherBuilding ]
-	
-	// Bonuses, provided by this special building on build using bonus system
-	"bonuses" : BONUS_FORMAT
-	
-	// Bonuses, provided by this special building on hero visit and applied to the visiting hero
-	"onVisitBonuses" : BONUS_FORMAT
-}
-```
-
-Building requirements can be described using logical expressions:
-
-```jsonc
-"requires" :
-[
-    "allOf", // Normal H3 "build all" mode
-    [ "mageGuild1" ],
-    [
-        "noneOf",  // available only when none of these building are built
-        [ "dwelling5A" ],
-        [ "dwelling5AUpgrade" ]
-    ],
-    [
-        "anyOf", // any non-zero number of these buildings must be built
-        [ "tavern" ],
-        [ "blacksmith" ]
-    ]
-]
-```
+See [Town Building Format](Town_Building_Format.md)
 
 ## Structure node
-
-```jsonc
-{
-	// Main animation file for this building
-	"animation" : "", 
-	
-	// Horizontal position on town screen
-	"x" : 0,
-	
-	// Vertical  position on town screen
-	"y" : 0,
-	
-	// used for blit order. Higher value places structure close to screen and drawn on top of buildings with lower values
-	"z" : 0, 
-	
-	// Path to image with golden border around building, displayed when building is selected
-	"border" : "", 
-	
-	// Path to image with area that indicate when building is selected
-	"area" : "",
-	
-	//TODO: describe me
-	"builds": "",
-	
-	// If upgrade, this building will replace parent animation but will not alter its behaviour
-	"hidden" : false 
-}
-```
+See [Town Building Format](Town_Building_Format.md)

+ 250 - 0
docs/modders/Entities_Format/Town_Building_Format.md

@@ -0,0 +1,250 @@
+# Town Building Format
+
+## Required data
+
+Each building requires following assets:
+
+-   Town animation file (1 animation file)
+-   Selection highlight (1 image)
+-   Selection area (1 image)
+-   Town hall icon (1 image)
+
+## Examples
+These are just a couple of examples of what can be done in VCMI. See vcmi configuration files to check how buildings from Heroes III are implemented or other mods for more examples
+####
+
+##### Order of Fire from Inferno:
+```jsonc
+"special4": {
+    "requires" : [ "mageGuild1" ],
+	"name" : "Order of Fire",
+	"description" : "Increases spellpower of visiting hero",
+	"cost" : {
+	    "mercury" : 5,
+		"gold" : 1000
+	},
+	"configuration" : {
+	    "visitMode" : "hero",
+		"rewards" : [
+		    {
+			    // NOTE: this forces vcmi to load string from H3 text file. In order to define own string simply write your own message without '@' symbol
+				"message" : "@core.genrltxt.582", 
+				"primary" : { "spellpower" : 1 }
+			}
+		]
+	}
+}
+``` 
+
+##### Mana Vortex from Dungeon
+```jsonc
+"special2": {
+    "requires" : [ "mageGuild1" ],
+	"name" : "Mana Vortex",
+	"description" : "Doubles mana points of the first visiting hero each week",
+	"cost" : {
+	    "gold" : 5000
+	},
+	"configuration" : {
+	    "resetParameters" : {
+		    "period" : 7,
+			"visitors" : true
+		},
+		"visitMode" : "once",
+		"rewards" : [
+		    {
+			    "limiter" : {
+				    "noneOf" : [ { "manaPercentage" : 200 } ]
+				},
+				"message" : "As you near the mana vortex your body is filled with new energy. You have doubled your normal spell points.",
+				"manaPercentage" : 200
+			}
+		]
+	}
+}
+```
+
+#### Resource Silo with custom production
+```jsonc
+"resourceSilo": {
+    "name" : "Wood Resource Silo",
+	"description" : "Produces 2 wood every day",
+	"cost" : {
+	    "wood" : 10,
+		"gold" : 5000
+	},
+	"produce" : {
+	    "wood": 2
+	}
+},
+```
+
+#### Brotherhood of Sword - bonuses in siege
+```jsonc
+"special3": {
+	// replaces +1 Morale bonus from Tavern
+	"upgradeReplacesBonuses" : true, 
+	// Gives +2 bonus to morale to town (effective only during siege)
+	"bonuses": [
+		{
+			"type": "MORALE",
+			"val": 2
+		}
+	],
+	"upgrades" : "tavern"
+},
+```
+
+#### Lighthouse - bonus to all heroes under player control
+```jsonc
+"special1":       { 
+	"bonuses": [
+		{
+			"propagator": "PLAYER_PROPAGATOR", // bonus affects everything under player control
+			"type": "MOVEMENT",
+			"subtype": "heroMovementSea",
+			"val": 500 // +500 movement points
+		}
+	],
+	"requires" : [ "shipyard" ]
+},
+```
+
+## Town Building node
+
+```jsonc
+{
+	// Numeric identifier of this building
+	"id" : 0,
+	
+	// Localizable name of this building
+	"name" : "",
+	
+	// Localizable decsription of this building
+	"description" : "",
+	
+	// Optional, indicates that this building upgrades another base building
+	"upgrades" : "baseBuilding",
+	
+	// List of town buildings that must be built before this one. See below for full format
+	"requires" : [ "allOf", [ "mageGuild1" ], [ "tavern" ] ],
+	
+	// Resources needed to build building
+	"cost" : { 
+		"wood" : 20,
+		"ore" : 20,
+		"gold" : 10000
+	}, 
+	
+	// Allows to define additional functionality of this building, usually using logic of one of original H3 town building
+	// Generally only needs to be specified for "special" buildings
+	// See 'List of unique town buildings' section below for detailed description of this field
+	"type" : "",
+	
+	// If set, building will have Lookout Tower logic - extend sight radius of a town.
+	// Possible values: 
+	// low - increases town sight radius by 5 tiles
+	// average - sight radius extended by 15 tiles
+	// high - sight radius extended by 20 tiles
+	// skyship - entire map will be revealed
+	// If not set, building will not affect sight radius of a town
+	"height" : "average"
+	
+	// Resources produced each day by this building
+	"produce" : { 
+		"sulfur" : 1,
+		"gold" : 2000
+	}, 
+
+    //determine how this building can be built. Possible values are:
+	// normal  - default value. Fulfill requirements, use resources, spend one day
+	// auto    - building appears when all requirements are built
+	// special - building can not be built manually
+	// grail   - building requires grail to be built
+	"mode" : "auto",
+	
+	// Buildings which bonuses should be overridden with bonuses of the current building
+	"overrides" : [ "anotherBuilding ]
+	
+    // Bonuses provided by this special building if this building or any of its upgrades are constructed in town
+	"bonuses" : [ BONUS_FORMAT ]
+	
+    // If set to true, this building will replace all bonuses from base building, leaving only bonuses defined by this building"
+	"upgradeReplacesBonuses" : false,
+}
+```
+
+Building requirements can be described using logical expressions:
+
+```jsonc
+"requires" :
+[
+    "allOf", // Normal H3 "build all" mode
+    [ "mageGuild1" ],
+    [
+        "noneOf",  // available only when none of these building are built
+        [ "dwelling5A" ],
+        [ "dwelling5AUpgrade" ]
+    ],
+    [
+        "anyOf", // any non-zero number of these buildings must be built
+        [ "tavern" ],
+        [ "blacksmith" ]
+    ]
+]
+```
+### List of unique town buildings
+
+#### Buildings from Heroes III
+Following Heroes III buildings can be used as unique buildings for a town. Their functionality should be identical to a corresponding H3 building. H3 buildings that are not present in this list contain no hardcoded functionality. See vcmi json configuration to see how such buildings can be implemented in a mod.
+- `mysticPond`
+- `artifactMerchant`
+- `freelancersGuild`
+- `magicUniversity`
+- `castleGate`
+- `creatureTransformer`
+- `portalOfSummoning`
+- `ballistaYard`
+- `library`
+- `escapeTunnel`
+- `treasury`
+
+#### Buildings from other Heroes III mods
+Following HotA buildings can be used as unique building for a town. Functionality should match corresponding HotA building:
+- `thievesGuild`
+- `bank`
+
+#### Custom buildings
+In addition to above, it is possible to use same format as [Rewardable](../Map_Objects/Rewardable.md) map objects for town buildings. In order to do that, configuration of a rewardable object must be placed into `configuration` json node in building config.
+
+```
+
+### Town Structure node
+
+```jsonc
+{
+	// Main animation file for this building
+	"animation" : "", 
+	
+	// Horizontal position on town screen
+	"x" : 0,
+	
+	// Vertical  position on town screen
+	"y" : 0,
+	
+	// used for blit order. Higher value places structure close to screen and drawn on top of buildings with lower values
+	"z" : 0, 
+	
+	// Path to image with golden border around building, displayed when building is selected
+	"border" : "", 
+	
+	// Path to image with area that indicate when building is selected
+	"area" : "",
+	
+	//TODO: describe me
+	"builds": "",
+	
+	// If upgrade, this building will replace parent animation but will not alter its behaviour
+	"hidden" : false 
+}
+```

+ 21 - 2
launcher/settingsView/csettingsview_moc.cpp

@@ -39,6 +39,15 @@ static constexpr std::array cursorTypesList =
 };
 
 static constexpr std::array upscalingFilterTypes =
+{
+	"auto",
+	"none",
+	"xbrz2",
+	"xbrz3",
+	"xbrz4"
+};
+
+static constexpr std::array downscalingFilterTypes =
 {
 	"nearest",
 	"linear",
@@ -138,10 +147,14 @@ void CSettingsView::loadSettings()
 	Languages::fillLanguages(ui->comboBoxLanguage, false);
 	fillValidRenderers();
 
-	std::string upscalingFilter = settings["video"]["scalingMode"].String();
+	std::string upscalingFilter = settings["video"]["upscalingFilter"].String();
 	int upscalingFilterIndex = vstd::find_pos(upscalingFilterTypes, upscalingFilter);
 	ui->comboBoxUpscalingFilter->setCurrentIndex(upscalingFilterIndex);
 
+	std::string downscalingFilter = settings["video"]["downscalingFilter"].String();
+	int downscalingFilterIndex = vstd::find_pos(downscalingFilterTypes, downscalingFilter);
+	ui->comboBoxDownscalingFilter->setCurrentIndex(downscalingFilterIndex);
+
 	ui->sliderMusicVolume->setValue(settings["general"]["music"].Integer());
 	ui->sliderSoundVolume->setValue(settings["general"]["sound"].Integer());
 	ui->sliderRelativeCursorSpeed->setValue(settings["general"]["relativePointerSpeedMultiplier"].Integer());
@@ -645,10 +658,16 @@ void CSettingsView::on_buttonIgnoreSslErrors_clicked(bool checked)
 
 void CSettingsView::on_comboBoxUpscalingFilter_currentIndexChanged(int index)
 {
-	Settings node = settings.write["video"]["scalingMode"];
+	Settings node = settings.write["video"]["upscalingFilter"];
 	node->String() = upscalingFilterTypes[index];
 }
 
+void CSettingsView::on_comboBoxDownscalingFilter_currentIndexChanged(int index)
+{
+	Settings node = settings.write["video"]["downscalingFilter"];
+	node->String() = downscalingFilterTypes[index];
+}
+
 void CSettingsView::on_sliderMusicVolume_valueChanged(int value)
 {
 	Settings node = settings.write["general"]["music"];

+ 1 - 0
launcher/settingsView/csettingsview_moc.h

@@ -67,6 +67,7 @@ private slots:
 
 	void on_buttonIgnoreSslErrors_clicked(bool checked);
 	void on_comboBoxUpscalingFilter_currentIndexChanged(int index);
+	void on_comboBoxDownscalingFilter_currentIndexChanged(int index);
 	void on_sliderMusicVolume_valueChanged(int value);
 	void on_sliderSoundVolume_valueChanged(int value);
 	void on_buttonRelativeCursorMode_toggled(bool value);

+ 42 - 14
launcher/settingsView/csettingsview_moc.ui

@@ -48,8 +48,8 @@
        <rect>
         <x>0</x>
         <y>0</y>
-        <width>730</width>
-        <height>1691</height>
+        <width>729</width>
+        <height>1396</height>
        </rect>
       </property>
       <layout class="QGridLayout" name="gridLayout" columnstretch="2,0,1,1,1">
@@ -57,7 +57,6 @@
         <widget class="QLabel" name="labelGeneral">
          <property name="font">
           <font>
-           <weight>75</weight>
            <bold>true</bold>
           </font>
          </property>
@@ -301,7 +300,6 @@
         <widget class="QLabel" name="labelArtificialIntelligence">
          <property name="font">
           <font>
-           <weight>75</weight>
            <bold>true</bold>
           </font>
          </property>
@@ -516,7 +514,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
         <widget class="QLabel" name="labelVideo">
          <property name="font">
           <font>
-           <weight>75</weight>
            <bold>true</bold>
           </font>
          </property>
@@ -532,7 +529,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
         <widget class="QLabel" name="labelAudio">
          <property name="font">
           <font>
-           <weight>75</weight>
            <bold>true</bold>
           </font>
          </property>
@@ -606,7 +602,7 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
         </widget>
        </item>
        <item row="23" column="1" colspan="4">
-        <widget class="QComboBox" name="comboBoxUpscalingFilter">
+        <widget class="QComboBox" name="comboBoxDownscalingFilter">
          <item>
           <property name="text">
            <string>Nearest</string>
@@ -619,7 +615,7 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
          </item>
          <item>
           <property name="text">
-           <string>Best (Linear)</string>
+           <string>Automatic (Linear)</string>
           </property>
          </item>
         </widget>
@@ -747,7 +743,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
         <widget class="QLabel" name="labelInputMouse_2">
          <property name="font">
           <font>
-           <weight>75</weight>
            <bold>true</bold>
           </font>
          </property>
@@ -852,7 +847,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
         <widget class="QLabel" name="labelNetwork">
          <property name="font">
           <font>
-           <weight>75</weight>
            <bold>true</bold>
           </font>
          </property>
@@ -894,9 +888,9 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
         </widget>
        </item>
        <item row="23" column="0">
-        <widget class="QLabel" name="labelUpscalingFilter">
+        <widget class="QLabel" name="labelDownscalingFilter">
          <property name="text">
-          <string>Upscaling Filter</string>
+          <string>Downscaling Filter</string>
          </property>
         </widget>
        </item>
@@ -942,7 +936,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
         <widget class="QLabel" name="labelInputMouse">
          <property name="font">
           <font>
-           <weight>75</weight>
            <bold>true</bold>
           </font>
          </property>
@@ -1020,7 +1013,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
         <widget class="QLabel" name="labelInputMouse_3">
          <property name="font">
           <font>
-           <weight>75</weight>
            <bold>true</bold>
           </font>
          </property>
@@ -1160,6 +1152,42 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
          </property>
         </widget>
        </item>
+       <item row="22" column="0">
+        <widget class="QLabel" name="labelUpscalingFilter">
+         <property name="text">
+          <string>Upscaling Filter</string>
+         </property>
+        </widget>
+       </item>
+       <item row="22" column="1" colspan="4">
+        <widget class="QComboBox" name="comboBoxUpscalingFilter">
+         <item>
+          <property name="text">
+           <string>Automatic</string>
+          </property>
+         </item>
+         <item>
+          <property name="text">
+           <string>None</string>
+          </property>
+         </item>
+         <item>
+          <property name="text">
+           <string>xBRZ x2</string>
+          </property>
+         </item>
+         <item>
+          <property name="text">
+           <string>xBRZ x3</string>
+          </property>
+         </item>
+         <item>
+          <property name="text">
+           <string>xBRZ x4</string>
+          </property>
+         </item>
+        </widget>
+       </item>
       </layout>
      </widget>
     </widget>

+ 5 - 3
lib/CMakeLists.txt

@@ -122,7 +122,7 @@ set(lib_MAIN_SRCS
 	mapObjects/CGMarket.cpp
 	mapObjects/CGObjectInstance.cpp
 	mapObjects/CGPandoraBox.cpp
-	mapObjects/CGTownBuilding.cpp
+	mapObjects/TownBuildingInstance.cpp
 	mapObjects/CGTownInstance.cpp
 	mapObjects/CObjectHandler.cpp
 	mapObjects/CQuest.cpp
@@ -496,7 +496,7 @@ set(lib_MAIN_HEADERS
 	mapObjects/CGMarket.h
 	mapObjects/CGObjectInstance.h
 	mapObjects/CGPandoraBox.h
-	mapObjects/CGTownBuilding.h
+	mapObjects/TownBuildingInstance.h
 	mapObjects/CGTownInstance.h
 	mapObjects/CObjectHandler.h
 	mapObjects/CQuest.h
@@ -731,7 +731,7 @@ endif()
 
 set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
 target_link_libraries(vcmi PUBLIC
-	minizip::minizip ZLIB::ZLIB
+	minizip::minizip ZLIB::ZLIB TBB::tbb
 	${SYSTEM_LIBS} Boost::boost Boost::thread Boost::filesystem Boost::program_options Boost::locale Boost::date_time
 )
 
@@ -796,6 +796,8 @@ if(NOT ENABLE_STATIC_LIBS)
 endif()
 
 if(APPLE_IOS AND NOT USING_CONAN)
+	install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
+
 	get_target_property(LINKED_LIBS vcmi LINK_LIBRARIES)
 	foreach(LINKED_LIB IN LISTS LINKED_LIBS)
 		if(NOT TARGET ${LINKED_LIB})

+ 1 - 0
lib/IGameCallback.cpp

@@ -27,6 +27,7 @@
 #include "mapObjectConstructors/AObjectTypeHandler.h"
 #include "mapObjectConstructors/CObjectClassesHandler.h"
 #include "mapObjects/CGMarket.h"
+#include "mapObjects/TownBuildingInstance.h"
 #include "mapObjects/CGTownInstance.h"
 #include "mapObjects/CObjectHandler.h"
 #include "mapObjects/CQuest.h"

+ 7 - 0
lib/Rect.h

@@ -119,6 +119,13 @@ public:
 		return Rect(x-p.x,y-p.y,w,h);
 	}
 
+	template<typename T>
+	Rect operator*(const T &mul) const
+	{
+		return Rect(x*mul, y*mul, w*mul, h*mul);
+	}
+
+
 	Rect& operator=(const Rect &p)
 	{
 		x = p.x;

+ 2 - 4
lib/bonuses/IBonusBearer.cpp

@@ -84,11 +84,9 @@ bool IBonusBearer::hasBonusOfType(BonusType type, BonusSubtypeID subtype) const
 
 bool IBonusBearer::hasBonusFrom(BonusSource source, BonusSourceID sourceID) const
 {
-	boost::format fmt("source_%did_%s");
-	fmt % static_cast<int>(source) % sourceID.toString();
-
-	return hasBonus(Selector::source(source,sourceID), fmt.str());
+	return hasBonus(Selector::source(source,sourceID));
 }
+
 std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) const
 {
 	auto bonuses = getAllBonuses(selector, Selector::all);

部分文件因文件數量過多而無法顯示