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@@ -406,6 +406,16 @@ int main(int argc, char** argv)
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logGlobal->errorStream()<<"Something was wrong: "<< SDL_GetError();
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exit(-1);
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}
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+
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+ #ifdef VCMI_ANDROID
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+ // manually setting egl pixel format, as a possible solution for sdl2<->android problem
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+ // https://bugzilla.libsdl.org/show_bug.cgi?id=2291
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+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
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+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
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+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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+ #endif // VCMI_ANDROID
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+
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GH.mainFPSmng->init(); //(!)init here AFTER SDL_Init() while using SDL for FPS management
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SDL_LogSetOutputFunction(&SDLLogCallback, nullptr);
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