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@@ -194,7 +194,6 @@ void registerTypesMapObjects2(Serializer &s)
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s.template registerType<CBonusSystemNode, PlayerState>();
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s.template registerType<CBonusSystemNode, TeamState>();
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//s.template registerType<CGameState>(); //TODO
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- s.template registerType<CBonusSystemNode, CGHeroInstance::HeroSpecial>();
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//s.template registerType<CArmedInstance>();
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s.template registerType<CBonusSystemNode, CStack>();
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s.template registerType<CBonusSystemNode, BattleInfo>();
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