Pārlūkot izejas kodu

add info for not implemented replay; reorder button code; fix exit position

Laserlicht 1 gadu atpakaļ
vecāks
revīzija
0225590bb5

+ 12 - 12
Mods/vcmi/config/vcmi/english.json

@@ -13,13 +13,14 @@
 	"vcmi.adventureMap.monsterThreat.levels.10" : "Deadly",
 	"vcmi.adventureMap.monsterThreat.levels.11" : "Impossible",
 
-	"vcmi.adventureMap.confirmRestartGame"     : "Are you sure you want to restart the game?",
-	"vcmi.adventureMap.noTownWithMarket"       : "There are no available marketplaces!",
-	"vcmi.adventureMap.noTownWithTavern"       : "There are no available towns with taverns!",
-	"vcmi.adventureMap.spellUnknownProblem"    : "There is an unknown problem with this spell! No more information is available.",
-	"vcmi.adventureMap.playerAttacked"         : "Player has been attacked: %s",
-	"vcmi.adventureMap.moveCostDetails"        : "Movement points - Cost: %TURNS turns + %POINTS points, Remaining points: %REMAINING",
-	"vcmi.adventureMap.moveCostDetailsNoTurns" : "Movement points - Cost: %POINTS points, Remaining points: %REMAINING",
+	"vcmi.adventureMap.confirmRestartGame"               : "Are you sure you want to restart the game?",
+	"vcmi.adventureMap.noTownWithMarket"                 : "There are no available marketplaces!",
+	"vcmi.adventureMap.noTownWithTavern"                 : "There are no available towns with taverns!",
+	"vcmi.adventureMap.spellUnknownProblem"              : "There is an unknown problem with this spell! No more information is available.",
+	"vcmi.adventureMap.playerAttacked"                   : "Player has been attacked: %s",
+	"vcmi.adventureMap.moveCostDetails"                  : "Movement points - Cost: %TURNS turns + %POINTS points, Remaining points: %REMAINING",
+	"vcmi.adventureMap.moveCostDetailsNoTurns"           : "Movement points - Cost: %POINTS points, Remaining points: %REMAINING",
+	"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Sorry, replay opponent turn is not implemented yet!",
 
 	"vcmi.capitalColors.0" : "Red",
 	"vcmi.capitalColors.1" : "Blue",
@@ -72,7 +73,6 @@
 	"vcmi.lobby.noUnderground" : "no underground",
 	"vcmi.lobby.sortDate" : "Sorts maps by change date",
 
-	"vcmi.client.errors.invalidMap" : "{Invalid map or campaign}\n\nFailed to start game! Selected map or campaign might be invalid or corrupted. Reason:\n%s",
 	"vcmi.client.errors.missingCampaigns" : "{Missing data files}\n\nCampaigns data files were not found! You may be using incomplete or corrupted Heroes 3 data files. Please reinstall game data.",
 	"vcmi.server.errors.existingProcess" : "Another VCMI server process is running. Please terminate it before starting a new game.",
 	"vcmi.server.errors.modsToEnable"    : "{Following mods are required}",
@@ -171,8 +171,10 @@
 	"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows",
 	"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.",
 	"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
-	"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",
-	
+	"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",	
+	"vcmi.battleOptions.endWithAutocombat.hover": "Ends battle",
+	"vcmi.battleOptions.endWithAutocombat.help": "{Ends battle}\n\nAuto-Combat plays battle to end instant",
+
 	"vcmi.adventureMap.revisitObject.hover" : "Revisit Object",
 	"vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.",
 
@@ -233,8 +235,6 @@
 	"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
 	"vcmi.heroWindow.openBackpack.help"  : "Opens window that allows easier artifact backpack management.",
 
-	"vcmi.tavernWindow.inviteHero"  : "Invite hero",
-
 	"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
 
 	"vcmi.creatureWindow.showBonuses.hover"    : "Switch to bonuses view",

+ 10 - 9
Mods/vcmi/config/vcmi/german.json

@@ -13,13 +13,14 @@
 	"vcmi.adventureMap.monsterThreat.levels.10" : "Tödlich",
 	"vcmi.adventureMap.monsterThreat.levels.11" : "Unmöglich",
 
-	"vcmi.adventureMap.confirmRestartGame"     : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
-	"vcmi.adventureMap.noTownWithMarket"       : "Kein Marktplatz verfügbar!",
-	"vcmi.adventureMap.noTownWithTavern"       : "Keine Stadt mit Taverne verfügbar!",
-	"vcmi.adventureMap.spellUnknownProblem"    : "Unbekanntes Problem mit diesem Zauberspruch, keine weiteren Informationen verfügbar.",
-	"vcmi.adventureMap.playerAttacked"         : "Spieler wurde attackiert: %s",
-	"vcmi.adventureMap.moveCostDetails"        : "Bewegungspunkte - Kosten: %TURNS Runden + %POINTS Punkte, Verbleibende Punkte: %REMAINING",
-	"vcmi.adventureMap.moveCostDetailsNoTurns" : "Bewegungspunkte - Kosten: %POINTS Punkte, Verbleibende Punkte: %REMAINING",
+	"vcmi.adventureMap.confirmRestartGame"               : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
+	"vcmi.adventureMap.noTownWithMarket"                 : "Kein Marktplatz verfügbar!",
+	"vcmi.adventureMap.noTownWithTavern"                 : "Keine Stadt mit Taverne verfügbar!",
+	"vcmi.adventureMap.spellUnknownProblem"              : "Unbekanntes Problem mit diesem Zauberspruch, keine weiteren Informationen verfügbar.",
+	"vcmi.adventureMap.playerAttacked"                   : "Spieler wurde attackiert: %s",
+	"vcmi.adventureMap.moveCostDetails"                  : "Bewegungspunkte - Kosten: %TURNS Runden + %POINTS Punkte, Verbleibende Punkte: %REMAINING",
+	"vcmi.adventureMap.moveCostDetailsNoTurns"           : "Bewegungspunkte - Kosten: %POINTS Punkte, Verbleibende Punkte: %REMAINING",
+	"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Das Wiederholen des gegnerischen Zuges ist aktuell noch nicht implementiert!",
 
 	"vcmi.capitalColors.0" : "Rot",
 	"vcmi.capitalColors.1" : "Blau",
@@ -171,6 +172,8 @@
 	"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Statistikfenster für Helden anzeigen}\n\nDauerhaftes Einschalten des Statistikfenster für Helden, das die primären Werte und Zauberpunkte anzeigt.",
 	"vcmi.battleOptions.skipBattleIntroMusic.hover": "Intro-Musik überspringen",
 	"vcmi.battleOptions.skipBattleIntroMusic.help": "{Intro-Musik überspringen}\n\n Überspringe die kurze Musik, die zu Beginn eines jeden Kampfes gespielt wird, bevor die Action beginnt. Kann auch durch Drücken der ESC-Taste übersprungen werden.",
+	"vcmi.battleOptions.endWithAutocombat.hover": "Kampf beenden",
+	"vcmi.battleOptions.endWithAutocombat.help": "{Kampf beenden}\n\nAutokampf spielt den Kampf sofort zu Ende",
 	
 	"vcmi.adventureMap.revisitObject.hover" : "Objekt erneut besuchen",
 	"vcmi.adventureMap.revisitObject.help" : "{Objekt erneut besuchen}\n\nSteht ein Held gerade auf einem Kartenobjekt, kann er den Ort erneut aufsuchen.",
@@ -232,8 +235,6 @@
 	"vcmi.heroWindow.openBackpack.hover" : "Artefakt-Rucksack-Fenster öffnen",
 	"vcmi.heroWindow.openBackpack.help"  : "Öffnet ein Fenster, das die Verwaltung des Artefakt-Rucksacks erleichtert",
 
-	"vcmi.tavernWindow.inviteHero"  : "Helden einladen",
-
 	"vcmi.commanderWindow.artifactMessage" : "Möchtet Ihr diesen Artefakt dem Helden zurückgeben?",
 
 	"vcmi.creatureWindow.showBonuses.hover"    : "Wechsle zur Bonus-Ansicht",

+ 10 - 6
client/adventureMap/AdventureOptions.cpp

@@ -23,6 +23,7 @@
 
 #include "../../CCallback.h"
 #include "../../lib/StartInfo.h"
+#include "../../lib/CGeneralTextHandler.h"
 
 AdventureOptions::AdventureOptions()
 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("ADVOPTS"))
@@ -30,12 +31,7 @@ AdventureOptions::AdventureOptions()
 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
 	viewWorld = std::make_shared<CButton>(Point(24, 23), AnimationPath::builtin("ADVVIEW.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
-	viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
-
-	exit = std::make_shared<CButton>(Point(204, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
-
-	scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
-	scenInfo->addCallback(AdventureOptions::showScenarioInfo);
+	viewWorld->addCallback([] { LOCPLINT->viewWorldMap(); });
 
 	puzzle = std::make_shared<CButton>(Point(24, 81), AnimationPath::builtin("ADVPUZ.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
 	puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
@@ -45,6 +41,14 @@ AdventureOptions::AdventureOptions()
 		dig->addCallback(std::bind(&CPlayerInterface::tryDigging, LOCPLINT, h));
 	else
 		dig->block(true);
+
+	scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
+	scenInfo->addCallback(AdventureOptions::showScenarioInfo);
+	
+	replay = std::make_shared<CButton>(Point(24, 257), AnimationPath::builtin("ADVTURN.DEF"), CButton::tooltip(), [&](){ close(); });
+	replay->addCallback([]{ LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.replayOpponentTurnNotImplemented")); });
+
+	exit = std::make_shared<CButton>(Point(203, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
 }
 
 void AdventureOptions::showScenarioInfo()

+ 1 - 1
client/adventureMap/AdventureOptions.h

@@ -21,7 +21,7 @@ class AdventureOptions : public CWindowObject
 	std::shared_ptr<CButton> puzzle;
 	std::shared_ptr<CButton> dig;
 	std::shared_ptr<CButton> scenInfo;
-	/*std::shared_ptr<CButton> replay*/
+	std::shared_ptr<CButton> replay;
 
 public:
 	AdventureOptions();