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Only play sound in lobby for global channels if lobby UI is active

Ivan Savenko 9 月之前
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029a5699c3
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      client/globalLobby/GlobalLobbyClient.cpp

+ 1 - 1
client/globalLobby/GlobalLobbyClient.cpp

@@ -171,7 +171,7 @@ void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
 		lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
 		lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
 		lobbyWindowPtr->refreshChatText();
 		lobbyWindowPtr->refreshChatText();
 
 
-		if(channelType == "player" || lobbyWindowPtr->isChannelOpen(channelType, channelName))
+		if(channelType == "player" || (lobbyWindowPtr->isChannelOpen(channelType, channelName) && lobbyWindowPtr->isActive()))
 			CCS->soundh->playSound(AudioPath::builtin("CHAT"));
 			CCS->soundh->playSound(AudioPath::builtin("CHAT"));
 	}
 	}
 }
 }