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@@ -167,8 +167,106 @@ void CBattleInterface::show(SDL_Surface * to)
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defendingHero->show(to);
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//showing units //a lot of work...
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-
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- creAnim1[0]->nextFrame(to, -94, -139);
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+ switch(creAnim1.size()) //for attacker
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+ {
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+ case 0:
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+ break;
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+ case 1:
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+ creAnim1[0]->nextFrame(to, -116, 71, true); //6
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+ break;
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+ case 2:
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+ creAnim1[0]->nextFrame(to, -94, -55, true); //3
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+ creAnim1[1]->nextFrame(to, -94, 197, true); //9
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+ break;
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+ case 3:
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+ creAnim1[0]->nextFrame(to, -94, -55, true); //3
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+ creAnim1[1]->nextFrame(to, -116, 71, true); //6
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+ creAnim1[2]->nextFrame(to, -94, 197, true); //9
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+ break;
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+ case 4:
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+ creAnim1[0]->nextFrame(to, -94, -139, true); //1
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+ creAnim1[1]->nextFrame(to, -94, 29, true); //5
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+ creAnim1[2]->nextFrame(to, -94, 113, true); //7
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+ creAnim1[3]->nextFrame(to, -94, 281, true); //11
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+ break;
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+ case 5:
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+ creAnim1[0]->nextFrame(to, -94, -139, true); //1
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+ creAnim1[1]->nextFrame(to, -94, -55, true); //3
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+ creAnim1[2]->nextFrame(to, -116, 71, true); //6
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+ creAnim1[3]->nextFrame(to, -94, 197, true); //9
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+ creAnim1[4]->nextFrame(to, -94, 281, true); //11
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+ break;
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+ case 6:
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+ creAnim1[0]->nextFrame(to, -94, -139, true); //1
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+ creAnim1[1]->nextFrame(to, -94, -55, true); //3
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+ creAnim1[2]->nextFrame(to, -94, 29, true); //5
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+ creAnim1[3]->nextFrame(to, -94, 113, true); //7
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+ creAnim1[4]->nextFrame(to, -94, 197, true); //9
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+ creAnim1[5]->nextFrame(to, -94, 281, true); //11
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+ break;
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+ case 7:
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+ creAnim1[0]->nextFrame(to, -94, -139, true); //1
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+ creAnim1[1]->nextFrame(to, -94, -55, true); //3
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+ creAnim1[2]->nextFrame(to, -94, 29, true); //5
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+ creAnim1[3]->nextFrame(to, -116, 71, true); //6
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+ creAnim1[4]->nextFrame(to, -94, 113, true); //7
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+ creAnim1[5]->nextFrame(to, -94, 197, true); //9
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+ creAnim1[6]->nextFrame(to, -94, 281, true); //11
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+ break;
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+ default: //fault
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+ break;
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+ //creAnim1[0]->nextFrame(to, -94, -139);
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+ }
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+ switch(creAnim2.size()) //for defender
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+ {
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+ case 0:
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+ break;
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+ case 1:
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+ creAnim2[0]->nextFrame(to, 441, 71, false); //6
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+ break;
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+ case 2:
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+ creAnim2[0]->nextFrame(to, 463, -55, false); //3
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+ creAnim2[1]->nextFrame(to, 463, 197, false); //9
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+ break;
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+ case 3:
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+ creAnim2[0]->nextFrame(to, 463, -55, false); //3
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+ creAnim2[1]->nextFrame(to, 441, 71, false); //6
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+ creAnim2[2]->nextFrame(to, 463, 197, false); //9
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+ break;
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+ case 4:
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+ creAnim2[0]->nextFrame(to, 463, -139, false); //1
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+ creAnim2[1]->nextFrame(to, 463, 29, false); //5
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+ creAnim2[2]->nextFrame(to, 463, 113, false); //7
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+ creAnim2[3]->nextFrame(to, 463, 281, false); //11
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+ break;
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+ case 5:
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+ creAnim2[0]->nextFrame(to, 463, -139, false); //1
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+ creAnim2[1]->nextFrame(to, 463, -55, false); //3
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+ creAnim2[2]->nextFrame(to, 441, 71, false); //6
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+ creAnim2[3]->nextFrame(to, 463, 197, false); //9
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+ creAnim2[4]->nextFrame(to, 463, 281, false); //11
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+ break;
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+ case 6:
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+ creAnim2[0]->nextFrame(to, 463, -139, false); //1
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+ creAnim2[1]->nextFrame(to, 463, -55, false); //3
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+ creAnim2[2]->nextFrame(to, 463, 29, false); //5
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+ creAnim2[3]->nextFrame(to, 463, 113, false); //7
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+ creAnim2[4]->nextFrame(to, 463, 197, false); //9
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+ creAnim2[5]->nextFrame(to, 463, 281, false); //11
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+ break;
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+ case 7:
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+ creAnim2[0]->nextFrame(to, 463, -139, false); //1
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+ creAnim2[1]->nextFrame(to, 463, -55, false); //3
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+ creAnim2[2]->nextFrame(to, 463, 29, false); //5
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+ creAnim2[3]->nextFrame(to, 441, 71, false); //6
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+ creAnim2[4]->nextFrame(to, 463, 113, false); //7
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+ creAnim2[5]->nextFrame(to, 463, 197, false); //9
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+ creAnim2[6]->nextFrame(to, 463, 281, false); //11
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+ break;
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+ default: //fault
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+ break;
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+ //creAnim2[0]->nextFrame(to, 463, -139);
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+ }
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//units shown
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