@@ -611,8 +611,6 @@ void CServerHandler::startMapAfterConnection(std::shared_ptr<CMapInfo> to)
void CServerHandler::startGameplay(VCMI_LIB_WRAP_NAMESPACE(CGameState) * gameState)
{
- setThreadName("startGameplay");
-
if(CMM)
CMM->disable();
client = new CClient();