#3006 - fix starting move from teleport
@@ -359,7 +359,7 @@ void HeroMovementController::moveOnce(const CGHeroInstance * h, const CGPath & p
{
stopMovementSound();
logGlobal->trace("Requesting hero teleportation to %s", nextNode.coord.toString());
- LOCPLINT->cb->moveHero(h, nextCoord, false);
+ LOCPLINT->cb->moveHero(h, h->pos, false);
return;
}
else