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@@ -241,7 +241,6 @@ bool ObjectManager::createRequiredObjects()
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for(const auto & object : requiredObjects)
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{
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auto * obj = object.first;
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- int3 pos;
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rmg::Object rmgObject(*obj);
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rmgObject.setTemplate(zone.getTerrainType());
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bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
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@@ -278,7 +277,6 @@ bool ObjectManager::createRequiredObjects()
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for(const auto & object : closeObjects)
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{
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auto * obj = object.first;
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- int3 pos;
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auto possibleArea = zone.areaPossible();
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rmg::Object rmgObject(*obj);
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rmgObject.setTemplate(zone.getTerrainType());
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