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@@ -495,7 +495,7 @@ AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(cons
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ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png");
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ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png");
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- imageFiles[spriteNameColor] = [this, overlayCanvasImg, clearButtonImg, i](){
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+ imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i](){
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auto newImg = ENGINE->renderHandler().createImage(overlayCanvasImg->dimensions(), CanvasScalingPolicy::IGNORE);
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auto canvas = newImg->getCanvas();
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canvas.draw(clearButtonImg, Point(0, 0));
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