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@@ -184,8 +184,7 @@ void BuildAnalyzer::update()
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updateDailyIncome();
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- goldPressure = ai->getLockedResources()[EGameResID::GOLD] / 5000.0f
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- + ((float)armyCost[EGameResID::GOLD] + economyDevelopmentCost) / (1 + 2 * ai->getFreeGold() + (float)dailyIncome[EGameResID::GOLD] * 7.0f);
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+ goldPressure = (ai->getLockedResources()[EGameResID::GOLD] + (float)armyCost[EGameResID::GOLD] + economyDevelopmentCost) / (1 + 2 * ai->getFreeGold() + (float)dailyIncome[EGameResID::GOLD] * 7.0f);
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logAi->trace("Gold pressure: %f", goldPressure);
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}
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