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@@ -663,10 +663,8 @@ void CGameState::initDifficulty()
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logGlobal->debug("\tLoading difficulty settings");
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const JsonNode config(JsonPath::builtin("config/difficulty.json"));
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- const JsonVector &vector = config["battleBonus"].Vector();
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- const JsonNode &level = vector[scenarioOps->difficulty];
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- const JsonNode & difficultyAI(level["ai"][GameConstants::DIFFICULTY_NAMES[scenarioOps->difficulty]]);
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- const JsonNode & difficultyHuman(level["human"][GameConstants::DIFFICULTY_NAMES[scenarioOps->difficulty]]);
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+ const JsonNode & difficultyAI(config["ai"][GameConstants::DIFFICULTY_NAMES[scenarioOps->difficulty]]);
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+ const JsonNode & difficultyHuman(config["human"][GameConstants::DIFFICULTY_NAMES[scenarioOps->difficulty]]);
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auto setDifficulty = [](PlayerState & state, const JsonNode & json)
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{
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