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@@ -259,454 +259,6 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
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init(InfoAboutTown(town, true));
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}
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-void CGarrisonSlot::setHighlight(bool on)
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-{
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- if (on)
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- selectionImage->enable(); //show
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- else
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- selectionImage->disable(); //hide
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-}
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-
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-void CGarrisonSlot::hover (bool on)
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-{
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- ////Hoverable::hover(on);
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- if(on)
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- {
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- std::string temp;
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- if(creature)
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- {
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- if(owner->getSelection())
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- {
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- if(owner->getSelection() == this)
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- {
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- temp = CGI->generaltexth->tcommands[4]; //View %s
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- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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- }
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- else if (owner->getSelection()->creature == creature)
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- {
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- temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
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- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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- }
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- else if (owner->getSelection()->creature)
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- {
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- temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
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- boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
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- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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- }
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- else
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- {
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- logGlobal->warnStream() << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection();
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- logGlobal->warnStream() << "Highlighted set to nullptr";
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- owner->selectSlot(nullptr);
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- }
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- }
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- else
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- {
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- if(upg)
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- {
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- temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
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- }
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- else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
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- {
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- temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
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- }
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- else
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- {
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- temp = CGI->generaltexth->allTexts[481]; //Select %s
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- }
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- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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- };
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- }
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- else
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- {
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- if(owner->getSelection())
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- {
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- const CArmedInstance *highl = owner->getSelection()->getObj();
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- if( highl->needsLastStack() //we are moving stack from hero's
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- && highl->stacksCount() == 1 //it's only stack
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- && owner->getSelection()->upg != upg //we're moving it to the other garrison
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- )
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- {
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- temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
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- }
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- else
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- {
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- temp = CGI->generaltexth->tcommands[6]; //Move %s
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- boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
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- }
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- }
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- else
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- {
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- temp = CGI->generaltexth->tcommands[11]; //Empty
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- }
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- }
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- GH.statusbar->setText(temp);
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- }
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- else
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- {
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- GH.statusbar->clear();
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- }
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-}
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-
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-const CArmedInstance * CGarrisonSlot::getObj() const
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-{
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- return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
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-}
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-
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-bool CGarrisonSlot::our() const
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-{
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- return upg?(owner->owned[1]):(owner->owned[0]);
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-}
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-
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-void CGarrisonSlot::clickRight(tribool down, bool previousState)
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-{
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- if(down && creature)
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- {
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- GH.pushInt(createCreWindow(myStack, CCreatureWindow::ARMY));
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- }
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-}
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-void CGarrisonSlot::clickLeft(tribool down, bool previousState)
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-{
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- if(down)
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- {
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- bool refr = false;
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- if(owner->getSelection())
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- {
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- if(owner->getSelection() == this) //view info
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- {
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- UpgradeInfo pom;
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- LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
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-
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- bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
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- bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
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- std::function<void()> upgr = nullptr;
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- std::function<void()> dism = nullptr;
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- if(canUpgrade) upgr = [=] { LOCPLINT->cb->upgradeCreature(getObj(), ID, pom.newID[0]); };
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- if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); };
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-
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- owner->selectSlot(nullptr);
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- owner->setSplittingMode(false);
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-
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- for(auto & elem : owner->splitButtons)
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- elem->block(true);
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-
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- redraw();
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- refr = true;
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- CIntObject *creWindow = createCreWindow(myStack, CCreatureWindow::HERO, upgr, dism, &pom);
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- GH.pushInt(creWindow);
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- }
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- else
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- {
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- // Only allow certain moves if troops aren't removable or not ours.
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- if ( ( owner->getSelection()->our()//our creature is selected
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- || owner->getSelection()->creature == creature )//or we are rebalancing army
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- && ( owner->removableUnits
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- || (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
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- || (upg == 1 && owner->getSelection()->upg == 1 ) ) )
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- {
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- //we want to split
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- if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
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- && (!creature
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- || (creature == owner->getSelection()->creature)))
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- {
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- owner->p2 = ID; //store the second stack pos
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- owner->pb = upg;//store the second stack owner (up or down army)
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- owner->setSplittingMode(false);
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-
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- int minLeft=0, minRight=0;
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-
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- if(upg != owner->getSelection()->upg) //not splitting within same army
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- {
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- if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
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- && owner->getSelection()->getObj()->needsLastStack() )
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- {
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- minLeft = 1;
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- }
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- if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
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- && owner->getSelection()->creature == creature
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- && getObj()->needsLastStack() )
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- {
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- minRight = 1;
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- }
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- }
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-
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- int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
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- int countRight = myStack ? myStack->count : 0;
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-
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- GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
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- minLeft, minRight, countLeft, countRight));
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- refr = true;
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- }
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- else if(creature != owner->getSelection()->creature) //swap
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- {
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- LOCPLINT->cb->swapCreatures(
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- (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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- (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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- ID,owner->getSelection()->ID);
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- }
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- else //merge
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- {
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- LOCPLINT->cb->mergeStacks(
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- (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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- (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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- owner->getSelection()->ID,ID);
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- }
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- }
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- else // Highlight
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- {
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- if(creature)
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- owner->selectSlot(this);
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- redraw();
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- refr = true;
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- }
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- }
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- }
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- else //highlight or drop artifact
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- {
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- bool artSelected = false;
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- if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
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- {
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- const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
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- if (const CArtifactInstance *art = commonInfo->src.art)
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- {
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- const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
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- artSelected = true;
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- ArtifactLocation src(srcHero, commonInfo->src.slotID);
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- ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
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- if (art->canBePutAt(dst, true))
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- { //equip clicked stack
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- if(dst.getArt())
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- {
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- //creature can wear only one active artifact
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- //if we are placing a new one, the old one will be returned to the hero's backpack
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- LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
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- }
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- LOCPLINT->cb->swapArtifacts(src, dst);
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- }
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- }
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- }
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- if (!artSelected && creature)
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- {
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- owner->selectSlot(this);
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- if(creature)
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- {
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- for(auto & elem : owner->splitButtons)
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- elem->block(false);
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- }
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- }
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- redraw();
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- refr = true;
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- }
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- if(refr) {hover(false); hover(true); } //to refresh statusbar
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- }
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-}
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-
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-void CGarrisonSlot::update()
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-{
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- if (getObj() != nullptr)
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- {
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- addUsedEvents(LCLICK | RCLICK | HOVER);
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- myStack = getObj()->getStackPtr(ID);
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- creature = myStack ? myStack->type : nullptr;
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- }
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- else
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- {
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- removeUsedEvents(LCLICK | RCLICK | HOVER);
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- myStack = nullptr;
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- creature = nullptr;
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- }
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-
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- if (creature)
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- {
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- creatureImage->enable();
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- creatureImage->setFrame(creature->iconIndex);
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-
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- stackCount->enable();
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- stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
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- }
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- else
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- {
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- creatureImage->disable();
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- stackCount->disable();
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- }
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-}
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-
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-CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, int Upg, const CStackInstance * Creature):
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- ID(IID),
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- owner(Owner),
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- myStack(Creature),
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- creature(Creature ? Creature->type : nullptr),
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- upg(Upg)
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-{
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- OBJ_CONSTRUCTION_CAPTURING_ALL;
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- if (getObj())
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- addUsedEvents(LCLICK | RCLICK | HOVER);
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- pos.x += x;
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- pos.y += y;
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-
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- std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
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-
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- creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
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- if (!creature)
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- creatureImage->disable();
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-
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- selectionImage = new CAnimImage(imgName, 1);
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- selectionImage->disable();
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-
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- if(Owner->smallIcons)
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- {
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- pos.w = 32;
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- pos.h = 32;
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- }
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- else
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- {
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- pos.w = 58;
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- pos.h = 64;
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- }
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-
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- stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
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- if (!creature)
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- stackCount->disable();
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- else
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- stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
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-}
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-
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-void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
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-{
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- addChild(button);
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- button->recActions = defActions;
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- splitButtons.push_back(button);
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- button->block(getSelection() == nullptr);
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-}
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-
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-void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
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-{
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- ret.resize(7);
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-
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- if (set)
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- {
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- for(auto & elem : set->Slots())
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- {
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- ret[elem.first.getNum()] = new CGarrisonSlot(this, posX + (elem.first.getNum()*distance), posY, elem.first, Upg, elem.second);
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- }
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- }
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-
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- for(int i=0; i<ret.size(); i++)
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- if(!ret[i])
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- ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY, SlotID(i), Upg, nullptr);
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-
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- if (twoRows)
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- for (int i=4; i<ret.size(); i++)
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- {
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- ret[i]->pos.x -= 126;
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- ret[i]->pos.y += 37;
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- };
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-}
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-
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-void CGarrisonInt::createSlots()
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-{
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- OBJ_CONSTRUCTION_CAPTURING_ALL;
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-
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- int width = smallIcons? 32 : 58;
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-
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- createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
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- createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
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-}
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-
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-void CGarrisonInt::recreateSlots()
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-{
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- selectSlot(nullptr);
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- setSplittingMode(false);
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-
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- for(auto & elem : splitButtons)
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- elem->block(true);
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-
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-
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- for(CGarrisonSlot * slot : slotsUp)
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- slot->update();
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-
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- for(CGarrisonSlot * slot : slotsDown)
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- slot->update();
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-}
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-
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-void CGarrisonInt::splitClick()
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-{
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- if(!getSelection())
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- return;
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- setSplittingMode(!getSplittingMode());
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- redraw();
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-}
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-void CGarrisonInt::splitStacks(int, int amountRight)
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-{
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- LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
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-}
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-
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-CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
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- SDL_Surface *pomsur, const Point& SurOffset,
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- const CArmedInstance *s1, const CArmedInstance *s2,
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- bool _removableUnits, bool smallImgs, bool _twoRows ) :
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- highlighted(nullptr),
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- inSplittingMode(false),
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- interx(inx),
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- garOffset(garsOffset),
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- smallIcons(smallImgs),
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- removableUnits(_removableUnits),
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- twoRows(_twoRows)
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-{
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- setArmy(s1, false);
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- setArmy(s2, true);
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- pos.x += x;
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- pos.y += y;
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- createSlots();
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-}
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-
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-const CGarrisonSlot * CGarrisonInt::getSelection()
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-{
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- return highlighted;
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-}
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-
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-void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
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-{
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- if (slot != highlighted)
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- {
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- if (highlighted)
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- highlighted->setHighlight(false);
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-
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- highlighted = slot;
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- for (auto button : splitButtons)
|
|
|
- button->block(highlighted == nullptr);
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|
-
|
|
|
- if (highlighted)
|
|
|
- highlighted->setHighlight(true);
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|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGarrisonInt::setSplittingMode(bool on)
|
|
|
-{
|
|
|
- assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
|
|
|
-
|
|
|
- if (inSplittingMode || on)
|
|
|
- {
|
|
|
- for(CGarrisonSlot * slot : slotsUp)
|
|
|
- slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
|
|
|
-
|
|
|
- for(CGarrisonSlot * slot : slotsDown)
|
|
|
- slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
|
|
|
- inSplittingMode = on;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CGarrisonInt::getSplittingMode()
|
|
|
-{
|
|
|
- return inSplittingMode;
|
|
|
-}
|
|
|
-
|
|
|
-void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
|
|
|
-{
|
|
|
- owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
|
|
|
- armedObjs[bottomGarrison] = army;
|
|
|
-}
|
|
|
-
|
|
|
CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
|
|
|
{
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
@@ -3668,48 +3220,6 @@ CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDi
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
-CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
|
|
|
- CWindowObject(PLAYER_COLORED, "GARRISON")
|
|
|
-{
|
|
|
- OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
-
|
|
|
- garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
|
|
|
- {
|
|
|
- CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
|
|
|
- removeChild(split);
|
|
|
- garr->addSplitBtn(split);
|
|
|
- }
|
|
|
- quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
|
|
|
-
|
|
|
- std::string titleText;
|
|
|
- if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
|
|
|
- titleText = CGI->generaltexth->allTexts[709];
|
|
|
- else
|
|
|
- {
|
|
|
- titleText = CGI->generaltexth->allTexts[35];
|
|
|
- boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
|
|
|
- }
|
|
|
- new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
|
|
|
-
|
|
|
- new CAnimImage("CREST58", garr->armedObjs[0]->getOwner().getNum(), 0, 28, 124);
|
|
|
- new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-IShowActivatable::IShowActivatable()
|
|
|
-{
|
|
|
- type = 0;
|
|
|
-}
|
|
|
-
|
|
|
-CGarrisonHolder::CGarrisonHolder()
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void CWindowWithGarrison::updateGarrisons()
|
|
|
-{
|
|
|
- garr->recreateSlots();
|
|
|
-}
|
|
|
-
|
|
|
void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
|
|
|
{
|
|
|
if((!down) && previousState)
|