|  | @@ -543,8 +543,17 @@ CStackWindow::MainSection::MainSection(CStackWindow * owner, int yOffset, bool s
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				|  |  |  		const auto hero = (battleStack->unitSide() == BattleSide::ATTACKER)
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				|  |  |  			? battleInterface->attackingHeroInstance
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				|  |  |  			: battleInterface->defendingHeroInstance;
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				|  |  | +<<<<<<< HEAD
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				|  |  |  		
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				|  |  |  		dmgMultiply += hero->getPrimSkillLevel(PrimarySkill::ATTACK);
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				|  |  | +=======
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				|  |  | +
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				|  |  | +		// Check if the hero has a ballista in the war machine slot
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				|  |  | +		if (hero && hero->getStack(SlotID::WAR_MACHINES_SLOT).type->warMachine.BALLISTA)
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				|  |  | +		{
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				|  |  | +			dmgMultiply += hero->getPrimSkillLevel(PrimarySkill::ATTACK);
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				|  |  | +		}
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				|  |  | +>>>>>>> 389f8b678befdb4f3dc3bdcdf4d5847fc0f5129d
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				|  |  |  	}
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				|  |  |  		
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				|  |  |  	icons = std::make_shared<CPicture>(ImagePath::builtin("stackWindow/icons"), 117, 32);
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