Jelajahi Sumber

Merge pull request #2740 from Laserlicht/fix_cursor_issue

Nordsoft91 2 tahun lalu
induk
melakukan
0a799ecc46

+ 1 - 1
client/adventureMap/AdventureMapInterface.cpp

@@ -175,7 +175,7 @@ void AdventureMapInterface::dim(Canvas & to)
 			Rect targetRect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y);
 			ColorRGBA colorToFill(0, 0, 0, std::clamp<int>(backgroundDimLevel, 0, 255));
 			if(backgroundDimLevel > 0)
-				to.drawColor(targetRect, colorToFill);
+				to.drawColorBlended(targetRect, colorToFill);
 			return;
 		}
 	}

+ 7 - 0
client/render/Canvas.cpp

@@ -175,6 +175,13 @@ void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
 	CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
 }
 
+void Canvas::drawColorBlended(const Rect & target, const ColorRGBA & color)
+{
+	Rect realTarget = target + renderArea.topLeft();
+
+	CSDL_Ext::fillRectBlended(surface, realTarget, CSDL_Ext::toSDL(color));
+}
+
 SDL_Surface * Canvas::getInternalSurface()
 {
 	return surface;

+ 3 - 0
client/render/Canvas.h

@@ -96,6 +96,9 @@ public:
 	/// fills selected area with solid color
 	void drawColor(const Rect & target, const ColorRGBA & color);
 
+	/// fills selected area with blended color
+	void drawColorBlended(const Rect & target, const ColorRGBA & color);
+
 	/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
 	SDL_Surface * getInternalSurface();
 };

+ 9 - 1
client/renderSDL/SDL_Extensions.cpp

@@ -799,11 +799,19 @@ void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color )
 	fillRect(dst, allSurface, color);
 }
 
-void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color )
+void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
 {
 	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
 
 	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
+	SDL_FillRect(dst, &newRect, sdlColor);
+}
+
+void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
+{
+	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
+	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
+
 	SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);
 	SDL_FillRect(tmp, NULL, sdlColor);
 	SDL_BlitSurface(tmp, NULL, dst, &newRect);

+ 1 - 0
client/renderSDL/SDL_Extensions.h

@@ -59,6 +59,7 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
 
 	void fillSurface(SDL_Surface * dst, const SDL_Color & color);
 	void fillRect(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
+	void fillRectBlended(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
 
 	void updateRect(SDL_Surface * surface, const Rect & rect);