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auto reachability = battleGetDistances(attacker, attacker->getPosition());
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auto reachability = battleGetDistances(attacker, attacker->getPosition());
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return battleEstimateDamage(attacker, defender, getMovementRange, retaliationDmg);
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return battleEstimateDamage(attacker, defender, getMovementRange, retaliationDmg);
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