浏览代码

cast without skip

Laserlicht 1 年之前
父节点
当前提交
0aaafc4c8a

+ 4 - 0
config/schemas/spell.json

@@ -171,6 +171,10 @@
 			"type" : "boolean",
 			"description" : "If used as creature spell, unit can cast this spell on itself"
 		},
+		"canCastWithoutSkip" : {
+			"type" : "boolean",
+			"description" : "If used the creature will not skip the turn after casting a spell."
+		},
 		"gainChance" : {
 			"type" : "object",
 			"description" : "Chance for this spell to appear in Mage Guild of a specific faction",

+ 3 - 0
docs/modders/Entities_Format/Spell_Format.md

@@ -64,6 +64,9 @@
 		// If true, then creature capable of casting this spell can cast this spell on itself
 		// If false, then creature can only cast this spell on other units
 		"canCastOnSelf" : false,
+
+		// If true the creature will not skip the turn after casting a spell
+		"canCastWithoutSkip": false,
 		
 		// If true, spell won't be available on a map without water
 		"onlyOnWaterMap" : true,

+ 1 - 0
include/vcmi/spells/Spell.h

@@ -45,6 +45,7 @@ public:
 
 	virtual bool hasSchool(SpellSchool school) const = 0;
 	virtual bool canCastOnSelf() const = 0;
+	virtual bool canCastWithoutSkip() const = 0;
 	virtual void forEachSchool(const SchoolCallback & cb) const = 0;
 	virtual int32_t getCost(const int32_t skillLevel) const = 0;
 

+ 6 - 1
lib/battle/CUnitState.cpp

@@ -330,6 +330,7 @@ CUnitState::CUnitState():
 	drainedMana(false),
 	fear(false),
 	hadMorale(false),
+	usedSpell(SpellID::NONE),
 	ghost(false),
 	ghostPending(false),
 	movedThisRound(false),
@@ -362,6 +363,7 @@ CUnitState & CUnitState::operator=(const CUnitState & other)
 	drainedMana = other.drainedMana;
 	fear = other.fear;
 	hadMorale = other.hadMorale;
+	usedSpell = other.usedSpell;
 	ghost = other.ghost;
 	ghostPending = other.ghostPending;
 	movedThisRound = other.movedThisRound;
@@ -532,7 +534,7 @@ bool CUnitState::hasClone() const
 
 bool CUnitState::canCast() const
 {
-	return casts.canUse(1);//do not check specific cast abilities here
+	return casts.canUse(1) && usedSpell == SpellID::NONE;//do not check specific cast abilities here
 }
 
 bool CUnitState::isCaster() const
@@ -748,6 +750,7 @@ void CUnitState::serializeJson(JsonSerializeFormat & handler)
 	handler.serializeBool("drainedMana", drainedMana);
 	handler.serializeBool("fear", fear);
 	handler.serializeBool("hadMorale", hadMorale);
+	handler.serializeInt("usedSpell", usedSpell);
 	handler.serializeBool("ghost", ghost);
 	handler.serializeBool("ghostPending", ghostPending);
 	handler.serializeBool("moved", movedThisRound);
@@ -782,6 +785,7 @@ void CUnitState::reset()
 	drainedMana = false;
 	fear = false;
 	hadMorale = false;
+	usedSpell = SpellID::NONE;
 	ghost = false;
 	ghostPending = false;
 	movedThisRound = false;
@@ -864,6 +868,7 @@ void CUnitState::afterNewRound()
 	waitedThisTurn = false;
 	movedThisRound = false;
 	hadMorale = false;
+	usedSpell = SpellID::NONE;
 	fear = false;
 	drainedMana = false;
 	counterAttacks.reset();

+ 1 - 0
lib/battle/CUnitState.h

@@ -141,6 +141,7 @@ public:
 	bool drainedMana;
 	bool fear;
 	bool hadMorale;
+	SpellID usedSpell;
 	bool ghost;
 	bool ghostPending;
 	bool movedThisRound;

+ 1 - 0
lib/networkPacks/NetPacksLib.cpp

@@ -2209,6 +2209,7 @@ void StartAction::applyGs(CGameState *gs)
 				st->waiting = false;
 				st->defendingAnim = false;
 				st->movedThisRound = true;
+				st->usedSpell = ba.actionType == EActionType::MONSTER_SPELL ? ba.spell : SpellID::NONE;
 				break;
 		}
 	}

+ 6 - 0
lib/spells/CSpellHandler.cpp

@@ -298,6 +298,11 @@ bool CSpell::canCastOnSelf() const
 	return castOnSelf;
 }
 
+bool CSpell::canCastWithoutSkip() const
+{
+	return castWithoutSkip;
+}
+
 const std::string & CSpell::getIconImmune() const
 {
 	return iconImmune;
@@ -779,6 +784,7 @@ std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, c
 	}
 
 	spell->castOnSelf = json["canCastOnSelf"].Bool();
+	spell->castWithoutSkip = json["canCastWithoutSkip"].Bool();
 	spell->level = static_cast<si32>(json["level"].Integer());
 	spell->power = static_cast<si32>(json["power"].Integer());
 

+ 2 - 0
lib/spells/CSpellHandler.h

@@ -167,6 +167,7 @@ public:
 
 	bool hasSchool(SpellSchool school) const override;
 	bool canCastOnSelf() const override;
+	bool canCastWithoutSkip() const override;
 
 	/**
 	 * Calls cb for each school this spell belongs to
@@ -296,6 +297,7 @@ private:
 	bool combat; //is this spell combat (true) or adventure (false)
 	bool creatureAbility; //if true, only creatures can use this spell
 	bool castOnSelf; // if set, creature caster can cast this spell on itself
+	bool castWithoutSkip; // if set the creature will not skip the turn after casting a spell
 	si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
 
 	std::unique_ptr<spells::ISpellMechanicsFactory> mechanics;//(!) do not serialize

+ 13 - 0
server/battles/BattleFlowProcessor.cpp

@@ -565,6 +565,19 @@ void BattleFlowProcessor::onActionMade(const CBattleInfoCallback & battle, const
 	if(battle.battleGetTacticDist() != 0)
 		return;
 
+	// creature will not skip the turn after casting a spell if spell uses canCastWithoutSkip
+	if(ba.actionType == EActionType::MONSTER_SPELL)
+	{
+		assert(activeStack != nullptr);
+		assert(actedStack != nullptr);
+
+		if(actedStack->usedSpell != SpellID::NONE && SpellID(actedStack->usedSpell).toSpell()->canCastWithoutSkip())
+		{
+			setActiveStack(battle, actedStack);
+			return;
+		}
+	}
+
 	if (ba.isUnitAction())
 	{
 		assert(activeStack != nullptr);

+ 1 - 0
test/mock/mock_spells_Spell.h

@@ -47,6 +47,7 @@ public:
 	MOCK_CONST_METHOD0(isSpecial, bool());
 	MOCK_CONST_METHOD0(isMagical, bool());
 	MOCK_CONST_METHOD0(canCastOnSelf, bool());
+	MOCK_CONST_METHOD0(canCastWithoutSkip, bool());
 	MOCK_CONST_METHOD1(hasSchool, bool(SpellSchool));
 	MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &));
 	MOCK_CONST_METHOD0(getCastSound, const std::string &());