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@@ -323,7 +323,7 @@ d = 0.01 * dx^3 - 0.1618 * dx^2 + 1 * dx + ...
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void CZonePlacer::assignZones(const CMapGenOptions * mapGenOptions)
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{
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- logGlobal->infoStream() << "Starting zone colouring";
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+ logGlobal->infoStream() << "Starting zone colouring";
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auto width = mapGenOptions->getWidth();
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auto height = mapGenOptions->getHeight();
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@@ -338,12 +338,62 @@ void CZonePlacer::assignZones(const CMapGenOptions * mapGenOptions)
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std::vector <Dpair> distances;
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distances.reserve(zones.size());
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+ //now place zones correctly and assign tiles to each zone
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+
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auto compareByDistance = [](const Dpair & lhs, const Dpair & rhs) -> bool
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{
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return lhs.second < rhs.second;
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};
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+ auto moveZoneToCenterOfMass = [](CRmgTemplateZone * zone) -> void
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+ {
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+ int3 total(0, 0, 0);
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+ auto tiles = zone->getTileInfo();
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+ for (auto tile : tiles)
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+ {
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+ total += tile;
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+ }
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+ int size = tiles.size();
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+ assert(size);
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+ zone->setPos(int3(total.x / size, total.y / size, total.z / size));
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+ };
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+
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int levels = gen->map->twoLevel ? 2 : 1;
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+
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+ /*
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+ 1. Create Voronoi diagram
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+ 2. find current center of mass for each zone. Move zone to that center to balance zones sizes
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+ */
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+
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+ for (int i = 0; i<width; i++)
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+ {
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+ for (int j = 0; j<height; j++)
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+ {
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+ for (int k = 0; k < levels; k++)
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+ {
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+ distances.clear();
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+ int3 pos(i, j, k);
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+ for (auto zone : zones)
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+ {
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+ if (zone.second->getPos().z == k)
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+ distances.push_back(std::make_pair(zone.second, pos.dist2dSQ(zone.second->getPos())));
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+ else
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+ distances.push_back(std::make_pair(zone.second, std::numeric_limits<float>::max()));
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+ }
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+ boost::sort(distances, compareByDistance);
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+ distances.front().first->addTile(pos); //closest tile belongs to zone
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+ }
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+ }
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+ }
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+
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+ for (auto zone : zones)
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+ moveZoneToCenterOfMass(zone.second);
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+
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+ //assign actual tiles to each zone using nonlinear norm for fine edges
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+
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+ for (auto zone : zones)
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+ zone.second->clearTiles(); //now populate them again
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+
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for (int i=0; i<width; i++)
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{
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for(int j=0; j<height; j++)
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@@ -364,18 +414,10 @@ void CZonePlacer::assignZones(const CMapGenOptions * mapGenOptions)
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}
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}
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}
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- //set position to center of mass
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+ //set position (town position) to center of mass of irregular zone
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for (auto zone : zones)
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{
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- int3 total(0,0,0);
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- auto tiles = zone.second->getTileInfo();
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- for (auto tile : tiles)
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- {
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- total += tile;
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- }
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- int size = tiles.size();
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- assert (size);
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- zone.second->setPos (int3(total.x/size, total.y/size, total.z/size));
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+ moveZoneToCenterOfMass(zone.second);
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//TODO: similiar for islands
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#define CREATE_FULL_UNDERGROUND true //consider linking this with water amount
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