@@ -14,7 +14,7 @@
#include "../ConstTransitivePtr.h"
#include "../GameConstants.h"
-const ui32 SERIALIZATION_VERSION = 761;
+const ui32 SERIALIZATION_VERSION = 762;
const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
const std::string SAVEGAME_MAGIC = "VCMISVG";
@@ -111,6 +111,8 @@ public:
template <typename Handler> void serialize(Handler & h, const int version)
{
h & projectile & hit & cast;
+ if(version >= 762)
+ h & affect;
}
std::string selectProjectile(const double angle) const;