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@@ -10,6 +10,7 @@
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#include "StdInc.h"
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#include "VCMIDirs.h"
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+#include "json/JsonNode.h"
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#ifdef VCMI_IOS
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#include "iOS_utils.h"
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@@ -74,83 +75,16 @@ void IVCMIDirs::init()
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#include <windows.h>
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#include <shlobj.h>
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-#include <shellapi.h>
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-
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-// Generates script file named _temp.bat in 'to' directory and runs it
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-// Script will:
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-// - Wait util 'exeName' ends.
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-// - Copy all files from 'from' to 'to'
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-// - Ask user to replace files existed in 'to'.
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-// - Run 'exeName'
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-// - Delete itself.
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-bool StartBatchCopyDataProgram(
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- const bfs::path& from, const bfs::path& to, const bfs::path& exeName,
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- const bfs::path& currentPath = bfs::current_path())
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-{
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- static const char base[] =
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- "@echo off" "\n"
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- "echo Preparing to move VCMI data system." "\n"
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-
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- ":CLIENT_RUNNING_LOOP" "\n"
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- "TASKLIST | FIND /I %1% > nul" "\n"
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- "IF ERRORLEVEL 1 (" "\n"
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- "GOTO CLIENT_NOT_RUNNING" "\n"
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- ") ELSE (" "\n"
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- "echo %1% is still running..." "\n"
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- "echo Waiting until process ends..." "\n"
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- "ping 1.1.1.1 -n 1 -w 3000 > nul" "\n" // Sleep ~3 seconds. I love Windows :)
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- "goto :CLIENT_RUNNING_LOOP" "\n"
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- ")" "\n"
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-
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- ":CLIENT_NOT_RUNNING" "\n"
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- "echo %1% turned off..." "\n"
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- "echo Attempt to move data." "\n"
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- "echo From: %2%" "\n"
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- "echo To: %4%" "\n"
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- "echo Please resolve any conflicts..." "\n"
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- "move /-Y %3% %4%" "\n" // Move all files from %3% to %4%.
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- // /-Y ask what to do when file exists in %4%
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- ":REMOVE_OLD_DIR" "\n"
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- "rd %2% || rem" "\n" // Remove empty directory. Sets error flag if fail.
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- "IF ERRORLEVEL 145 (" "\n" // Directory not empty
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- "echo Directory %2% is not empty." "\n"
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- "echo Please move rest of files manually now." "\n"
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- "pause" "\n" // Press any key to continue...
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- "goto REMOVE_OLD_DIR" "\n"
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- ")" "\n"
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- "echo Game data updated successfully." "\n"
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- "echo Please update your shortcuts." "\n"
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- "echo Press any key to start a game . . ." "\n"
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- "pause > nul" "\n"
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- "%5%" "\n"
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- "del \"%%~f0\"&exit" "\n" // Script deletes itself
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- ;
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-
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- const auto startGameString =
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- bfs::equivalent(currentPath, from) ?
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- (boost::format("start \"\" %1%") % (to / exeName)) : // Start game in new path.
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- (boost::format("start \"\" /D %1% %2%") % currentPath % (to / exeName)); // Start game in 'currentPath"
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-
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- const bfs::path bathFilename = to / "_temp.bat";
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- std::ofstream bathFile(bathFilename.c_str(), std::ofstream::trunc | std::ofstream::out);
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- if (!bathFile.is_open())
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- return false;
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- bathFile << (boost::format(base) % exeName % from % (from / "*.*") % to % startGameString.str()).str();
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- bathFile.close();
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-
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- std::system(("start \"Updating VCMI data\" /D \"" + to.string() + "\" \"" + bathFilename.string() + '\"').c_str());
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- // start won't block std::system
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- // /D start bat in other directory insteand of current directory.
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-
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- return true;
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-}
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class VCMIDirsWIN32 final : public IVCMIDirs
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{
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public:
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+ VCMIDirsWIN32();
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userConfigPath() const override;
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+ bfs::path userLogsPath() const override;
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+ bfs::path userSavePath() const override;
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std::vector<bfs::path> dataPaths() const override;
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@@ -163,179 +97,104 @@ class VCMIDirsWIN32 final : public IVCMIDirs
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std::string libraryName(const std::string& basename) const override;
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- void init() override;
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protected:
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- bfs::path oldUserDataPath() const;
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- bfs::path oldUserSavePath() const;
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-};
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-
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-void VCMIDirsWIN32::init()
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-{
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- // Call base (init dirs)
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- IVCMIDirs::init();
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-
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- // Moves one directory (from) contents to another directory (to)
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- // Shows user the "moving file dialog" and ask to resolve conflits.
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- // If necessary updates current directory.
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- auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to) -> bool
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- {
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- if (!bfs::is_directory(from))
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- return true; // Nothing to do here. Flies away.
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+ std::unique_ptr<JsonNode> dirsConfig;
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- if (bfs::is_empty(from))
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- {
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- if (bfs::current_path() == from)
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- bfs::current_path(to);
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+ bfs::path getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const;
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+ bfs::path getDefaultUserDataPath() const;
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- bfs::remove(from);
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- return true; // Nothing to do here. Flies away.
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- }
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-
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- if (!bfs::is_directory(to))
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- {
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- // IVCMIDirs::init() should create all destination directories.
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- // TODO: Log fact, that we shouldn't be here.
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- bfs::create_directories(to);
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- }
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+ std::wstring utf8ToWstring(const std::string& str) const;
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+ std::string pathToUtf8(const bfs::path& path) const;
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+};
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- // Why the hell path strings should be end with double null :/
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- auto makeDoubleNulled = [](const bfs::path& path) -> std::unique_ptr<wchar_t[]>
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- {
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- const std::wstring& pathStr = path.native();
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- std::unique_ptr<wchar_t[]> result(new wchar_t[pathStr.length() + 2]);
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-
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- size_t i = 0;
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- for (const wchar_t ch : pathStr)
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- result[i++] = ch;
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- result[i++] = L'\0';
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- result[i++] = L'\0';
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-
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- return result;
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- };
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-
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- auto fromDNulled = makeDoubleNulled(from / L"*.*");
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- auto toDNulled = makeDoubleNulled(to);
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-
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- SHFILEOPSTRUCTW fileOp;
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- fileOp.hwnd = GetConsoleWindow();
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- fileOp.wFunc = FO_MOVE;
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- fileOp.pFrom = fromDNulled.get();
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- fileOp.pTo = toDNulled.get();
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- fileOp.fFlags = 0;
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- fileOp.hNameMappings = nullptr;
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- fileOp.lpszProgressTitle = nullptr;
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-
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- const int errorCode = SHFileOperationW(&fileOp);
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- if (errorCode != 0) // TODO: Log error. User should try to move files.
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- return false;
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- else if (fileOp.fAnyOperationsAborted) // TODO: Log warn. User aborted operation. User should move files.
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- return false;
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- else if (!bfs::is_empty(from)) // TODO: Log warn. Some files not moved. User should try to move files.
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- return false;
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-
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- if (bfs::current_path() == from)
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- bfs::current_path(to);
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-
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- // TODO: Log fact that we moved files successfully.
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- bfs::remove(from);
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- return true;
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- };
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- // Retrieves the fully qualified path for the file that contains the specified module.
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- // The module must have been loaded by the current process.
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- // If this parameter is nullptr, retrieves the path of the executable file of the current process.
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- auto getModulePath = [](HMODULE hModule) -> bfs::path
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- {
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- wchar_t exePathW[MAX_PATH];
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- DWORD nSize = GetModuleFileNameW(hModule, exePathW, MAX_PATH);
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- DWORD error = GetLastError();
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- // WARN: Windows XP don't set ERROR_INSUFFICIENT_BUFFER error.
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- if (nSize != 0 && error != ERROR_INSUFFICIENT_BUFFER)
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- return bfs::path(std::wstring(exePathW, nSize));
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- // TODO: Error handling
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- return bfs::path();
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- };
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+VCMIDirsWIN32::VCMIDirsWIN32()
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+{
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+ wchar_t currentPath[MAX_PATH];
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+ GetModuleFileNameW(nullptr, currentPath, MAX_PATH);
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+ auto configPath = bfs::path(currentPath).parent_path() / "config" / "dirs.json";
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- // Moves one directory contents to another directory
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- // Shows user the "moving file dialog" and ask to resolve conflicts.
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- // It takes into account that 'from' path can contain current executable.
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- // If necessary closes program and starts update script.
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- auto advancedMoveDirIfExists = [getModulePath, moveDirIfExists](const bfs::path& from, const bfs::path& to) -> bool
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- {
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- const bfs::path executablePath = getModulePath(nullptr);
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+ if (!bfs::exists(configPath))
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+ return;
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- // VCMI can't determine executable path.
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- // Use standard way to move directory and exit function.
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- if (executablePath.empty())
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- return moveDirIfExists(from, to);
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+ std::ifstream in(pathToUtf8(configPath), std::ios::binary);
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+ if (!in)
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+ return;
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- const bfs::path executableName = executablePath.filename();
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+ std::string buffer((std::istreambuf_iterator<char>(in)), {});
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+ dirsConfig = std::make_unique<JsonNode>(reinterpret_cast<const std::byte*>(buffer.data()), buffer.size(), pathToUtf8(configPath));
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+}
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- // Current executabl isn't in 'from' path.
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- // Use standard way to move directory and exit function.
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- if (!bfs::equivalent(executablePath, from / executableName))
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- return moveDirIfExists(from, to);
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+std::string VCMIDirsWIN32::pathToUtf8(const bfs::path& path) const
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+{
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+ std::wstring wstr = path.wstring();
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+ int size = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);
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+ std::string result(size - 1, 0);
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+ WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, result.data(), size, nullptr, nullptr);
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+ return result;
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+}
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- // Try standard way to move directory.
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- // I don't know how other systems, but Windows 8.1 allow to move running executable.
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- if (moveDirIfExists(from, to))
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- return true;
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+std::wstring VCMIDirsWIN32::utf8ToWstring(const std::string& str) const
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+{
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+ std::wstring result;
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+ int size_needed = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
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+ if (size_needed > 0)
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+ {
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+ result.resize(size_needed - 1);
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+ MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, result.data(), size_needed);
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+ }
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+ return result;
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+}
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- // Start copying script and exit program.
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- if (StartBatchCopyDataProgram(from, to, executableName))
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- exit(ERROR_SUCCESS);
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+bfs::path VCMIDirsWIN32::getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const
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+{
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+ if (!dirsConfig || !dirsConfig->isStruct())
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+ return fallbackFunc();
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- // Everything failed :C
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- return false;
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- };
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+ const JsonNode& node = (*dirsConfig)[key];
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+ if (!node.isString())
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+ return fallbackFunc();
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- moveDirIfExists(oldUserSavePath(), userSavePath());
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- advancedMoveDirIfExists(oldUserDataPath(), userDataPath());
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+ std::wstring raw = utf8ToWstring(node.String());
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+ wchar_t expanded[MAX_PATH];
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+ if (ExpandEnvironmentStringsW(raw.c_str(), expanded, MAX_PATH))
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+ return bfs::path(expanded);
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+ else
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+ return bfs::path(raw);
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}
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-bfs::path VCMIDirsWIN32::userDataPath() const
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+bfs::path VCMIDirsWIN32::getDefaultUserDataPath() const
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{
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wchar_t profileDir[MAX_PATH];
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-
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if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)
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return bfs::path(profileDir) / "My Games" / "vcmi";
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+ return bfs::path(".");
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+}
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- return ".";
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+bfs::path VCMIDirsWIN32::userDataPath() const
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+{
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+ return getPathFromConfigOrDefault("userDataPath", [this] { return getDefaultUserDataPath(); });
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}
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-bfs::path VCMIDirsWIN32::oldUserDataPath() const
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+bfs::path VCMIDirsWIN32::userCachePath() const
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{
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- wchar_t profileDir[MAX_PATH];
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+ return getPathFromConfigOrDefault("userCachePath", [this] { return userDataPath() / "cache"; });
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+}
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- if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_PROFILE, FALSE) == FALSE) // WinAPI way failed
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- {
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-#if defined(_MSC_VER) && _MSC_VER >= 1700
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- wchar_t* buffer;
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- size_t bufferSize;
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- errno_t result = _wdupenv_s(&buffer, &bufferSize, L"userprofile");
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- if (result == 0)
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- {
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- bfs::path result(std::wstring(buffer, bufferSize));
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- free(buffer);
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- return result;
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- }
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-#else
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- const char* profileDirA;
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- if ((profileDirA = std::getenv("userprofile"))) // STL way succeed
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- return bfs::path(profileDirA) / "vcmi";
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-#endif
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- else
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- return "."; // Every thing failed, return current directory.
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- }
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- else
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- return bfs::path(profileDir) / "vcmi";
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+bfs::path VCMIDirsWIN32::userConfigPath() const
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+{
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+ return getPathFromConfigOrDefault("userConfigPath", [this] { return userDataPath() / "config"; });
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+}
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- //return dataPaths()[0] ???;
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+bfs::path VCMIDirsWIN32::userLogsPath() const
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+{
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+ return getPathFromConfigOrDefault("userLogsPath", [this] { return userDataPath() / "logs"; });
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}
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-bfs::path VCMIDirsWIN32::oldUserSavePath() const { return userDataPath() / "Games"; }
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-bfs::path VCMIDirsWIN32::userCachePath() const { return userDataPath(); }
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-bfs::path VCMIDirsWIN32::userConfigPath() const { return userDataPath() / "config"; }
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+bfs::path VCMIDirsWIN32::userSavePath() const
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+{
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+ return getPathFromConfigOrDefault("userSavePath", [this] { return userDataPath() / "Saves"; });
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+}
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std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const
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{
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