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Fix creature timer update

nordsoft 2 years ago
parent
commit
0bb352565a
1 changed files with 3 additions and 1 deletions
  1. 3 1
      server/TurnTimerHandler.cpp

+ 3 - 1
server/TurnTimerHandler.cpp

@@ -156,7 +156,9 @@ void TurnTimerHandler::onBattleLoop(int waitTime)
 		if(tTimer.creatureTimer > 0)
 		{
 			tTimer.creatureTimer -= waitTime;
-			int frequency = (tTimer.creatureTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
+			int frequency = (tTimer.creatureTimer > turnTimePropagateThreshold
+							 && si->turnTimerInfo.creatureTimer - tTimer.creatureTimer > turnTimePropagateThreshold)
+			? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit;
 			
 			if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
 			   && tTimer.creatureTimer % frequency == 0)