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@@ -43,13 +43,13 @@ Validator::~Validator()
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delete ui;
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}
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-std::list<Validator::Issue> Validator::validate(const CMap * map)
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+std::set<Validator::Issue> Validator::validate(const CMap * map)
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{
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- std::list<Validator::Issue> issues;
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+ std::set<Validator::Issue> issues;
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if(!map)
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{
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- issues.emplace_back(tr("Map is not loaded"), true);
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+ issues.insert({ tr("Map is not loaded"), true });
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return issues;
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}
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@@ -64,21 +64,23 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
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for(int i = 0; i < map->players.size(); ++i)
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{
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auto & p = map->players[i];
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+ if (p.canAnyonePlay())
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+ amountOfTowns[PlayerColor(i)] = 0;
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if(p.canComputerPlay)
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++cplayers;
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if(p.canHumanPlay)
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++hplayers;
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if(p.allowedFactions.empty())
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- issues.emplace_back(QString(tr("No factions allowed for player %1")).arg(i), true);
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+ issues.insert({ tr("No factions allowed for player %1").arg(i), true });
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}
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if(hplayers + cplayers == 0)
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- issues.emplace_back(tr("No players allowed to play this map"), true);
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+ issues.insert({ tr("No players allowed to play this map"), true });
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if(hplayers + cplayers == 1)
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- issues.emplace_back(tr("Map is allowed for one player and cannot be started"), true);
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+ issues.insert({ tr("Map is allowed for one player and cannot be started"), true });
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if(!hplayers)
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- issues.emplace_back(tr("No human players allowed to play this map"), true);
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+ issues.insert({ tr("No human players allowed to play this map"), true });
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- std::set<const CHero*> allHeroesOnMap; //used to find hero duplicated
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+ std::set<const CHero * > allHeroesOnMap; //used to find hero duplicated
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//checking all objects in the map
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for(auto o : map->objects)
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@@ -86,102 +88,111 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
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//owners for objects
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if(o->getOwner() == PlayerColor::UNFLAGGABLE)
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{
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- if(dynamic_cast<CGMine*>(o.get()) ||
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- dynamic_cast<CGDwelling*>(o.get()) ||
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- dynamic_cast<CGTownInstance*>(o.get()) ||
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- dynamic_cast<CGGarrison*>(o.get()) ||
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- dynamic_cast<CGHeroInstance*>(o.get()))
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+ if(dynamic_cast<CGMine *>(o.get()) ||
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+ dynamic_cast<CGDwelling *>(o.get()) ||
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+ dynamic_cast<CGTownInstance *>(o.get()) ||
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+ dynamic_cast<CGGarrison *>(o.get()) ||
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+ dynamic_cast<CGHeroInstance *>(o.get()))
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{
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- issues.emplace_back(QString(tr("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner")).arg(o->instanceName.c_str()), true);
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+ issues.insert({ tr("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true });
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}
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}
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if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
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{
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if(!map->players[o->getOwner().getNum()].canAnyonePlay())
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- issues.emplace_back(QString(tr("Object %1 is assigned to non-playable player %2")).arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true);
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+ issues.insert({ tr("Object %1 is assigned to non-playable player %2").arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true });
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}
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//count towns
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- if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
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+ if(auto * ins = dynamic_cast<CGTownInstance *>(o.get()))
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{
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++amountOfTowns[ins->getOwner()];
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}
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//checking and counting heroes and prisons
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- if(auto * ins = dynamic_cast<CGHeroInstance*>(o.get()))
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+ if(auto * ins = dynamic_cast<CGHeroInstance *>(o.get()))
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{
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if(ins->ID == Obj::PRISON)
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{
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if(ins->getOwner() != PlayerColor::NEUTRAL)
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- issues.emplace_back(QString(tr("Prison %1 must be a NEUTRAL")).arg(ins->instanceName.c_str()), true);
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+ issues.insert({ tr("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true });
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}
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else
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{
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if(ins->getOwner() == PlayerColor::NEUTRAL)
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- issues.emplace_back(QString(tr("Hero %1 must have an owner")).arg(ins->instanceName.c_str()), true);
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+ issues.insert({ tr("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true });
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++amountOfHeroes[ins->getOwner()];
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}
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if(ins->type)
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{
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if(map->allowedHeroes.count(ins->getHeroType()) == 0)
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- issues.emplace_back(QString(tr("Hero %1 is prohibited by map settings")).arg(ins->type->getNameTranslated().c_str()), false);
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+ issues.insert({ tr("Hero %1 is prohibited by map settings").arg(ins->type->getNameTranslated().c_str()), false });
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if(!allHeroesOnMap.insert(ins->type).second)
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- issues.emplace_back(QString(tr("Hero %1 has duplicate on map")).arg(ins->type->getNameTranslated().c_str()), false);
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+ issues.insert({ tr("Hero %1 has duplicate on map").arg(ins->type->getNameTranslated().c_str()), false });
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}
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else if(ins->ID != Obj::RANDOM_HERO)
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- issues.emplace_back(QString(tr("Hero %1 has an empty type and must be removed")).arg(ins->instanceName.c_str()), true);
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+ issues.insert({ tr("Hero %1 has an empty type and must be removed").arg(ins->instanceName.c_str()), true });
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}
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//checking for arts
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- if(auto * ins = dynamic_cast<CGArtifact*>(o.get()))
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+ if(auto * ins = dynamic_cast<CGArtifact *>(o.get()))
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{
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if(ins->ID == Obj::SPELL_SCROLL)
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{
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- if(ins->storedArtifact)
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+ if (ins->storedArtifact)
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{
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- if(map->allowedSpells.count(ins->storedArtifact->getScrollSpellID()) == 0)
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- issues.emplace_back(QString(tr("Spell scroll %1 is prohibited by map settings")).arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false);
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+ if (map->allowedSpells.count(ins->storedArtifact->getScrollSpellID()) == 0)
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+ issues.insert({ tr("Spell scroll %1 is prohibited by map settings").arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false });
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}
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else
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- issues.emplace_back(QString(tr("Spell scroll %1 doesn't have instance assigned and must be removed")).arg(ins->instanceName.c_str()), true);
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+ issues.insert({ tr("Spell scroll % 1 doesn't have instance assigned and must be removed").arg(ins->instanceName.c_str()), true });
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}
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else
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{
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if(ins->ID == Obj::ARTIFACT && map->allowedArtifact.count(ins->getArtifact()) == 0)
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{
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- issues.emplace_back(QString(tr("Artifact %1 is prohibited by map settings")).arg(ins->getObjectName().c_str()), false);
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+ issues.insert({ tr("Artifact % 1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false });
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}
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}
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}
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}
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//verification of starting towns
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- for(auto & mp : amountOfTowns)
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- if(mp.second == 0)
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- issues.emplace_back(QString(tr("Player %1 doesn't have any starting town")).arg(mp.first), false);
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+ for (const auto & [player, counter] : amountOfTowns)
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+ {
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+ if (counter == 0)
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+ {
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+ // FIXME: heroesNames are empty even though heroes are on the map
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+ // if(map->players[playerTCounter.first].heroesNames.empty())
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+ if(amountOfHeroes.count(player) == 0)
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+ issues.insert({ tr("Player %1 has no towns and heroes assigned").arg(player + 1), true });
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+ else
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+ issues.insert({ tr("Player %1 doesn't have any starting town").arg(player + 1), false });
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+ }
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+ }
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//verification of map name and description
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if(map->name.empty())
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- issues.emplace_back(tr("Map name is not specified"), false);
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+ issues.insert({ tr("Map name is not specified"), false });
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if(map->description.empty())
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- issues.emplace_back(tr("Map description is not specified"), false);
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+ issues.insert({ tr("Map description is not specified"), false });
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//verificationfor mods
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for(auto & mod : MapController::modAssessmentMap(*map))
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{
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if(!map->mods.count(mod.first))
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{
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- issues.emplace_back(QString(tr("Map contains object from mod \"%1\", but doesn't require it")).arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true);
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+ issues.insert({ tr("Map contains object from mod \"%1\", but doesn't require it").arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true });
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}
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}
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}
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catch(const std::exception & e)
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{
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- issues.emplace_back(QString(tr("Exception occurs during validation: %1")).arg(e.what()), true);
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+ issues.insert({ tr("Exception occurs during validation: %1").arg(e.what()), true });
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}
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catch(...)
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{
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- issues.emplace_back(tr("Unknown exception occurs during validation"), true);
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+ issues.insert({ tr("Unknown exception occurs during validation"), true });
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}
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return issues;
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