@@ -170,6 +170,9 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
void CPlayerInterface::playerStartsTurn(PlayerColor player)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
+
+ makingTurn = false;
+ stillMoveHero.setn(STOP_MOVE);
if(GH.windows().findWindows<AdventureMapInterface>().empty())